brendabrathwaite

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  • Savannah giving one year of free work space to qualified developers

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.02.2009

    The Creative Coast Alliance and Savannah Economic Development Authority announced today that they will give up to one year of free rent to game developers in the Game Development and Digital Media Center, currently under construction on the first floor of a new office building along the Savannah River. The year of free space, when combined with the potential of 30 percent off in Georgia taxes, could equal significant savings for start-ups.We contacted Savannah-based game designer and industry advocate Brenda Brathwaite, who apparently spearheaded this program, which is being dubbed "the offer." She told us, "Having seen one company close after another, I know there are a lot of amazingly talented developers out there who would like to continue developing games. These are my friends in many cases, and I started to think of possible things that I could do to help."She continued, "I got the idea to approach the Savannah Economic Development Authority about this concept of free space for game developers. They're pretty progressive, but at the same time, I knew I was asking for a lot. When they not only agreed but were incredibly enthusiastic about it, I was honestly thrilled. After months of layoffs, it felt like a bit of sun on the proverbial horizon."

  • Interspecies gaming hits GDC

    by 
    Nilay Patel
    Nilay Patel
    02.22.2008

    Sure, playing games against other people is fun, but three developers at this year's Game Developer's Conference were challenged to create games for humans and other species to play -- and the results were just as wild as you'd expect. Alexey Pajitnov, the inventor of Tetris, unveiled a concept called Dolphin Ride that features paintball-armed dolphins racing (and attacking) each other to hit as many targets as possible, while Wizardry developer Brenda Brathwaite showed off an actual game called OneHundredDogs.com, due to launch on February 29th. The social-network-based game pits 50 dogs and their owners against each other in various challenges to become the "alpha dog" of their communities -- who will then lead the quest to find 50 hidden virtual dogs by way of other challenges and dog-based activities. The winner, however, was Steve Meretzky, developer of Zoo Tycoon, whose concept game Bac Attack pits players armed with light and radiation against a bacterial colony in a petri dish -- when the player is inevitably overwhelmed by the bacteria, Steve suggests calling the government to arrange a sale. Cheery -- but we'll stick to the heavily-armed dolphins, thanks.

  • Gallery exhibit looks to teach parents about video games

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.14.2007

    Brenda Brathwaite is a vocal advocate within the industry known for frank discussions on sex, censorship and ESRB issues. Recently she was awarded the 2007 Presidential Fellowship at the SavannahCollege of Art and Design to create a lecture and gallery exhibit titled, "What You Don't Know About Video Games..." The installation is aimed at parents and others unfamiliar with video games and the industry. The lecture is designed to cover all kinds of topics like ratings, game content, career options and the good video games are doing in all kinds of fields.The portion that Brathwaite is most excited about is the exhibit. It'll be in an actual gallery space and will give parents a hands-on guided tour of video games at every rating level from E to AO. The latter, of course, will not be readily viewable, and not at all viewable by those under 18. Brathwaite says, "For me, the motivation comes from both being a parent, a game designer and an acquaintance of many parents who know little about our industry, or believe that video games 'are just for kids,' or some great violence-filled, blood-soaked evil ... Hopefully, they'll come away more knowledgeable about our industry, excited about the games we make and better able to make informed choices at retail."For those who have seen Brathwaite speak, she knows how to keep an audience's attention. She explains large concepts in a clear and entertaining manner. If there is anyone we think can explain the industry to parents evenly by showing the good and the bad -- it's Brathwaite. We'll learn more about exhibit details and look forward to some preview photos as the opening draws near. What we're really hoping for is a good internet video of the lecture and exhibit for those who can't get to Savannah but want to see it -- or show it to someone who should.

  • Joystiq interviews Brenda Brathwaite about sex and games

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.27.2007

    One could say Brenda Brathwaite wrote the book on sex in games -- and they'd be right. She is the author of Sex in Video Games, lead designer on Playboy: The Mansion, founder and chair of IGDA's Sex Special Interest Group and professor of game design at the Savannah College of Art and Design. Brathwaite spoke with Joystiq about next week's Game Developer's Conference, how to keep sexual content under control and the story of the year that really got her blood pressure elevated.At the Game Developers Conference this year you'll be talking about the business end of designing erotic games. What does that mean?We're doing two roundtables this year at the request of previous attendees: designing erotic games and, second, the business end of erotic games. This will give attendees a chance to really get into each issue deeply. When it comes to designing erotic games, I expect we will probably cover such things as appealing to a diverse sexual audience, incorporating fetish play, MMO design, and pitching games to existing adult stars and publishing powerhouses. There's also interest from many people in solving that M-rated issue: how can we maturely incorporate mature themes into the narrative of the play – the same stuff you'd see in an R-rated movie – without being locked out of retail? Games have certainly done it, and as our ability to tell stories in games increases, figuring out how to do it well is becoming more an more an issue. The average gamer is a guy in his 30's, you know. Shows from Lost to Grey's Anatomy feature mature storylines that we, in games, feel at risk to take.

  • Textbook bares all on sex in games

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.21.2006

    Brenda Brathwaite knows good game sex. The founder and chair of the International Game Developers Association Sex Special Interest Group and lead designer on Playboy: The Mansion organized the Sex in Video Games Conference this summer and schooled GameHead's Geoff Keighly on some classic sexually themed games. Now, Brathwaite has unleashed a 300-page text book on the subject, titled, appropriately enough, Sex in Video Games.This book is long, thick and certainly knows what it's doing. From the history of sex, positive inclusion and censorship, to emergent sex and sex across cultures, it's a comprehensive reference of some of the more social aspects of our tech-heavy industry.Certainly one of the most interesting chapters in the book is the 20-page chronology and analysis of the Hot Coffee incident. The book covers everything from the initial discovery to the modest investigation and finally the full-blown media circus with interviews with the original hot coffee modder Patrick Wildenborg and MIT Prof. Henry Jenkins.It is great to see an academic textbook showing it all off regarding this taboo subject. After all, as Brathwaite says, "games are not just for kids."