brian-allgeier

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  • Meet the new, familiar faces of Fuse's Overstrike 9 team

    by 
    Mike Schramm
    Mike Schramm
    09.12.2012

    Insomniac's Overstrike team-based shooter has turned into a game called Fuse, due out in the first quarter of next year on Xbox 360 and PlayStation 3. And the four characters in the game's co-op team are in many ways the same four that we saw in last year's trailer, but they've changed a lot as well. The names might be the same, but the looks (in some cases) are different, and the weapons, now powered by the alien element "fuse," have seen changes.So here's your guide to the four co-op characters in Fuse, that make up the "Overstrike 9" team, dedicated to fighting the villanious Raven force around the world. Players will be able to play any of these characters in online co-op, and Insomniac has also created a function called "Leap" that will allow any player to jump, at the press of a button, into any character not already being controlled (so a solo player can jump into any character, two players can jump into either free character, and so on). And all of these characters not only earn experience upgrades as they play, but they also build up fuse power into a "fusion mode" (activated by anyone on the team) that then rewards unlimited ammo and extra functionality in their fusion weapons. Finally, in addition to each character-specific fuse weapon, each character also gets two conventional weapons to wield (one heavy and light, per character), and grenades to throw as well.Read on to hear where these four characters come from, and what you'll find their strengths and weaknesses are as you play through Fuse.%Gallery-165036%

  • Developers Studio: Brian Allgeier and Ratchet & Clank

    by 
    Nick Doerr
    Nick Doerr
    07.03.2007

    Just as we did before with Heavenly Sword, we've got another Developers Studio for you via the PlayStation Blog. This time, we're getting the focus on Ratchet and Clank from Insomniac's own Brian Allgeier. When he describes the game as "A Spectacularific Galactic Sci-Fi Adventure" you really start to know how they come up with such creative weaponry -- they'll all about having fun.The folks at Insomniac answer a number of questions about their upcoming PS3 exclusive (hitting shelves this Fall, no less), including their favorite part of the game and describing one of the bosses. Can we mention that the boss battles are epic, giant forces to be reckoned with? Anyway, please check out the full interview at the PlayStation Blog and leave us your thoughts. We can't wait to play this game -- it really does seem to live up to the "Toy Story quality" graphics boasted oh-so-many years ago.

  • IGN interview Ratchet and Clank dev

    by 
    Jem Alexander
    Jem Alexander
    05.11.2007

    In preparation for next week's Sony Gamer's Day, IGN have been lucky enough to get an interview with Brian Allgeier, Creative Director for Ratchet and Clank Future: Tools of Destruction over at Insomniac. The trailer looks great, the screenshots look great, now this new interview sounds great. This game is shaping up to be a must have title for the PS3.With so much covered in the interview, I'm not going to try and summerise the entire thing. But I will pick out some parts that I found particularly interesting, personally. Firstly, a revelation. No multiplayer. At all. Ratchet and Clank Future will return to the platforming, adventuring roots of the original PS2 title. Before the series became more of a third person shooter, as in Deadlocked. Sounds ace. More focused development on the single player aspect will mean a much bigger, better game. Allgeier promises that we will see a new weapon, a new gadget and a new level at the Sony Gamer's Day, next week. As well as this, we'll be shown examples of ways Insomniac are "trying to make Ratchet Future the most vivid and vibrant Ratchet and Clank game yet". Can't wait to see that. Read the full interview for more on how the game will take advantage of the PS3, the differences in development when compared to Resistance: Fall of Man, and a potential hinted release window.