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  • Ultima Online producer's letter promises revitalization of classic content

    by 
    Bree Royce
    Bree Royce
    11.07.2011

    Did you wonder who was captaining Ultima Online since Calvin "Uriah" Crowner left his role as producer earlier this fall? Apparently, it's been none other than Jeff Skalski, who recently penned a producer's letter to introduce himself to the UO-faithful. In it, he explains that his goals for the grand-daddy of MMOs include heavily increasing the team's interaction with the community, implementing weekly Q&A sessions, squashing bugs, and "breathing life back into areas that have long been forgotten," i.e., revamping older content. In fact, some of that older content -- Shame, one of the original and iconic anti-virtue dungeons in classic Britannia -- is due for its revamp sooner rather than later. Publish 73, now on the test server, retools Shame with a truly massive itemization overhaul and difficulty scaling as players descend the dungeon's depths.

  • Ultima Online developer Q&A video covers... way too much for this headline

    by 
    Matt Daniel
    Matt Daniel
    05.27.2011

    An Ultima Online developer Q&A was released today for all the undyingly loyal UO fans out there, and boy is it packed with information. Allow us a moment to take a deep breath and get a glass of water as we try to break it down for you. In the Q&A, UO Producer Cal Crowner (Uriah) and Associate Producer Bonnie Armstrong (Mesanna) cover a ton of territory, including spring cleaning, bug fixes, the potential addition of rare titles, and... woodchucks. A few notable responses, though, involved new additions coming to Ter Mur, the upcoming new player experience update, and the oft-discussed classic shard. Regarding the former two, the devs say that the tweaks to Ter Mur aren't finished just yet, with a new live event arc -- which will "encompass the history of Ter Mur" -- coming this June, while the new player experience is getting a huge revamp with the sweeping adjustment of many classic dungeons and the early play experience. And lastly, but very certainly not least in terms of "how likely is this to raise a firestorm from the deepest and most depraved depths of Hades," is the discussion of a classic shard. The verdict? There won't be one... for now. The team says, "We hear you... and yes it would be great, but there are so many ifs that people can't agree on... that it would be a really bad pursuit right now with what we're doing." That's right, light your torches and pitchforks, classic UO-lovers, and riot on past the cut for the full video.

  • Ultima Online video dev diary highlights new player experience

    by 
    Jef Reahard
    Jef Reahard
    03.09.2011

    The original PvP-centric version of Ultima Online may be dead, but the heart and soul of the sandbox MMORPG lives on thanks to a dedicated playerbase and the Mythic dev team that is continually pumping out the updates. In a new video diary, producer Calvin Crowner talks about a return to Ultima's roots in 2011 and says that doing so necessitates moving away from the checklist mentality that often permeates development cycles. "If we go through a checklist, there's no way we're going to appeal to everyone, so instead of doing that we'd rather really get back to that feel and that flavor that brought players to Britannia every day." Associate producer Bonnie Armstrong agrees and points out that Ultima is moving away from MMO-standard kill quests and focusing more on stories (which are often helped along by the dedicated event GMs on each shard). Lead engineer Derek Brinkman says this will work well with the newly optimized client and the new high-resolution environment assets. Finally, the dev team talks about the redesigned new player experience and how it is expressly intended to get players into the world quickly while the meat of the client download happens behind the scenes. Hit the jump for the full video.

  • GDCO 2010: Rich Vogel and Calvin Crowner on 13 years of Ultima Online

    by 
    Shawn Schuster
    Shawn Schuster
    10.11.2010

    At this year's GDC Online in Austin, Ultima Online was the first game inducted into the Game Developer's Choice Hall of Fame. Massively had a chance to look back at UO's thirteen years of history with its original senior producer, Richard Vogel, and its current one, Calvin Crowner. Follow along after the jump to read more on their impressions of those 13 years.

  • Ultima producer's letter talks classic shard

    by 
    Jef Reahard
    Jef Reahard
    08.16.2010

    Classic Ultima Online servers have been talked about so much over the years that nowadays most people usually shrug, roll their eyes, or point you to a private server whenever the topic comes up. Game forums around the web are usually the starting (and stopping) point for such discussions, as creaky old-timers wax on about how great the genre was prior to the MMORPG equivalent of the Endless September. When Ultima Online's current producer writes about classic shards, however, it becomes a bit more interesting than wishful speculation. In a producer's letter dated August 13th, Calvin Crowner indicates that a classic shard is being subjected to serious internal discussions in order to determine the appropriate business model and assess all the risks. He also intimates that a definitive answer will likely be forthcoming prior to the end of the year. Go easy on the celebrations though, as Crowner points out that it's not quite as simple as bringing back old customers. "It [a classic shard] needs to draw, along with the hype, an audience truly interested in understanding that before there were games on rails, there was a game built on skill and the thrill of a game with consequence."