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  • You really should have seen this amazing footage from The Avengers video game

    by 
    Jessica Conditt
    Jessica Conditt
    09.18.2011

    Earlier this year THQ shuttered the Australian studio most likely working on The Avengers: The Video Game, and until now we didn't know how far along the game was, or how awesome it was turning out to be. A freshly leaked video shows The Avengers in a pre-alpha build, highlighting the game's sweet FPS mechanics -- unfortunately THQ has pulled the footage from YouTube, meaning you'll never get to see how amazing this thing was. Your life sucks. Not to rub it in your face, but we saw it and boy, was it good. The video showed the first-person perspectives of Iron Man, Hulk, Thor and Captain America, all using unique fighting styles to destroy their enemies -- or get obliterated by them, as was the case against the X-Men and Fantastic Four Super-Skrulls. The art style appeared sophisticated, especially for a pre-alpha build, and it contained just the right amount of superhero violence, including an active input scene where Hulk slowly snapped the neck of a Super-Skrull. Seriously, it's a shame you'll never see this footage. Ever. Unless you see it here. We hope you appreciate it more this way.

  • The Avengers: The Video Game leaks, cancelled by THQ

    by 
    Mike Schramm
    Mike Schramm
    08.30.2011

    Early last month, THQ shuttered a few Australian studios that were working on licensed titles. A leak seems to reveal what one of those titles could have been: A video game tie-in to the upcoming Avengers movie. WouldYouKindly poked around on a few websites of concept artists formerly employed by THQ, and found some concept art and even a test animation (which has since been hidden) showing off Thor, Captain America, and Hawkeye all beating up on some Skrull enemies. One concept also shows Hulk and Iron Man in the mix. The Avengers: The Video Game was at least being pitched, if not actually developed, for PS3, Xbox 360, and the PC. According to the LinkedIn profile of at least one developer, the game has been completely canceled, though we're not sure about the status of the license -- presumably, if THQ isn't making the game, Marvel could try shopping it to another developer or publisher.

  • Nintendo Video app for the American 3DS appears with four videos in tow

    by 
    Richard Lawler
    Richard Lawler
    07.22.2011

    After some will they / won't they drama, Nintendo snuck out its new Video app for the 3DS, giving owners of the handheld a little something to enjoy in 3D between gaming sessions. That said, we hope your Netflix queue is full because there are apparently only four selections available at any given time. At launch, those slots are filled with an intro video, two short films (Sunday Jog and Dinosaur Office) and a Captain America movie trailer. Users should expect a continuously updated carousel of content going forward, but for now if you're not near your glasses-free 3D machine (or don't own one at all) check out these shots provided by one of our tipsters. Otherwise check for the app in the eShop; though with only a four-pack to start, we'd suggest pacing yourself instead of diving in all at once. Check out the PR after the break. [Thanks, Xavier] %Gallery-128920%

  • TUAW's Daily iPhone App: Captain America: Sentinel of Liberty

    by 
    Mike Schramm
    Mike Schramm
    07.15.2011

    The new Captain America movie is scheduled to hit theaters next week and in advance of the film, Disney and Marvel have released a brand new game based on the superhero himself. And the good news is, it's not bad. Movie tie-ins have a history of mediocrity, but Captain America actually tries some new things, not only in terms of being a licensed title, but also in being an iOS action platformer in general. You play as Captain America, of course, and the game plays out like the iOS version of Mirror's Edge from a little while back: 2D platforming action gameplay with 3D graphics. The Cap can throw his shield (duh), slide, and even pull off combo attacks and platform jumping just with a few simple swiping gestures. It's surprisingly deep, and there's a lot to do over 24 different levels (featuring an original story written by a real Marvel writer). Unfortunately, the game is definitely a premium title, so if you have anything less than an iPhone 4, the graphics may not hold up (and there are some iTunes comments to tell the tale on that one). But I've seen this title a few different times during its development, and I'm impressed with how far it's come -- this is a solid title, with plenty of content, that really makes some new connections between the touchscreen and the action platformer genre. Captain America: Sentinel of Liberty isn't based on the movie itself (no spoilers). It is available right now from the App Store as a universal version for US $4.99.

  • Thor and Captain America to avenge in 3D on PS3, Xbox and (of course) 3DS

    by 
    JC Fletcher
    JC Fletcher
    03.17.2011

    Sega is showing the Thor and Captain America games at an event for both Marvel properties, and is also tweeting news snippets out of said event. First off, games based on both Marvel movies will be released on 3DS. Second -- and this dovetails nicely -- the Xbox and PS3 versions will also be playable in 3D. No word yet about whether this will require a 3D television or if it'll be something like TriOviz that works on everything. Thor is currently slated for a May 11 release, with Captain America following sometime this summer.

  • Thor and Captain America games due in 2011

    by 
    Justin McElroy
    Justin McElroy
    11.03.2009

    It wasn't clear when Sega would be bringing its previously announced Thor and Captain America games to market, though we assumed they'd arrive alongside the films starring the iconic characters. Marvel has confirmed our suspicions in an earnings report this morning, saying that Thor and Cap will come to consoles in May and July of 2011 respectively, the same points they're set to appear on the big screen. Since we know practically nothing about these games, we decided that, in true internet fashion, this would be the absolute best time to pick which one is better. Excelsior! %Poll-36410%

  • Disney's Marvel buyout won't affect Sega superhero games

    by 
    Randy Nelson
    Randy Nelson
    09.01.2009

    Yesterday's news that Disney was buying Marvel Entertainment to the toon tune of $4 billion raised questions about games based on the comic book powerhouse's licenses. One of these has been answered by Sega, which is currently working on three announced Marvel tie-ins: Iron Man 2, Thor and Captain America. The word from on top? "At this time there are no changes to Sega's existing licensing agreement for [those] videogame titles," Sega told GI.biz. In addition, the publisher indicated that it would be teaming with Disney and Marvel (Misney? Darvel?) on "future ventures." One thing at a time, folks ... one thing at a time. It's probably best to focus on the here and now; after all, we all remember how the first Iron Man game turned out.

  • Adorable Marvel superheroes coming to LittleBigPlanet

    by 
    Griffin McElroy
    Griffin McElroy
    07.26.2009

    What does the future of Marvel video games hold? According to the aptly titled "The Next Generation of Marvel Video Games" panel at San Diego Comic Con, the future holds ... LittleBigPlanet costumes! Kotaku nabbed pictures of concept art for three different superheroic costumes that were previewed: Captain America, who is pictured above, and Wolverine and Iron Man, who can be viewed after the jump.Marvel was non-committal about when the costume pack would be released, or even whether these three heroes would be the ones that would receive the DLC treatment. We've contacted Media Molecule to try and discern some concrete details. Personally, we've got our stuffed burlap fingers crossed for an appearance by Howard the Duck.

  • SEGA reigns in Thor, Captain America, Hulk

    by 
    Richard Mitchell
    Richard Mitchell
    04.18.2007

    As more and more comic books are being turned into movies (X-Men, Hellboy, Sin City, etc.), comic book characters are becoming a hot commodity. SEGA is now jumping into the fray, picking up the videogame rights to Captain America, the Hulk, and Thor. All three characters are set to have feature films in the near future and it makes sense that SEGA would do their best to acquire them (blockbuster movie = free marketing). These characters will join SEGA's roster alongside Iron Man, whom the company acquired last year. Iron Man, incidentally, is also being made into a feature film.Given the quality of recent SEGA titles (cough, Sonic the Hedgehog, cough), we remain suspect of the new Marvel games. Still, comic book heroes generally make decent fodder for videogames (Superman notwithstanding), so we're cautiously optimistic. Here's hoping.Since we're on the topic, how about we get Captain America and the Avengers on XBLA? Let's get somebody working on that, mkay?[Via Joystiq. Thanks, Annie]]

  • Sega gathers up more Marvel superheroes

    by 
    Nick Doerr
    Nick Doerr
    04.18.2007

    Sega, I love ya and I hate ya. Nights on the Wii? Come on, the SIXAXIS would work too -- look at flOw. Also, why no traditional Phantasy Star? Why are you pooing all over the Sonic franchise? At least you're not cutting any corners on the Virtua Fighter 5 front. SEGA, you seem to cater to the fighting enthusiast. Dreamcast was a great arcade fighter system -- their arcade stick (whatever its name was) was arguably the best ever. Marvel vs. Capcom 2 is still in my white box.Marvel understands this and continues its relationship with Sega by giving them three more superhero names to utilize: The Incredible Hulk, Thor, and Captain America. Sega already has an Iron Man game in the works, probably to follow the upcoming film's adventure with Tony Stark. Iron Man is Tony Stark, right? Or is my memory rapidly melting away into reality? We can expect most of these games to coincide with their respective films, but maybe we'll get treated to one with a unique story. Who knows? ...The Shadow knows. Awful.

  • SEGA bringing Marvel's Hulk, Iron Man, Thor and Captain America to games

    by 
    Steven Bailey
    Steven Bailey
    04.18.2007

    Superhero games are nothing new, but like comic movies, the games seem to be of a higher quality lately. With that in mind, SEGA has announced a deal with Marvel to bring games featuring their beloved characters to PC, next-gen consoles and handhelds. But what can I say that SEGA PR can't say better? Here's what SEGA US president Simon Jeffery said:"As SEGA continues to create more games that are built from the ground up to appeal to Western audiences it makes perfect sense to work with a powerhouse company like Marvel that has established and beloved characters like The Incredible Hulk, Captain America, and Thor. These are icons that people are already familiar with and love, so our goal is to give gamers the ability to play out their fantasies by actually becoming these Super Heroes."I think I'm personally looking forward to a Thor game the most, if for only because he hasn't hit the gaming space quite as often as the other heroes. How about you? Which of these Marvel characters would you most like to play with on your PSP?[Via IGN]

  • Metareview - Marvel Ultimate Alliance

    by 
    Alan Rose
    Alan Rose
    10.26.2006

    The ongoing debate over which superhero universe reigns supreme may never be settled, but Marvel Comics is looking like the clear winner in the gaming space with Activision's release of Marvel Ultimate Alliance. There's no Incredible Hulk (he's in Vivendi's game), but just about everyone else from the House of Ideas makes an appearance, which amounts to at least 20 playable characters on each platform. Where Ultimate Alliance really shines over Justice League Heroes is in the stronger focus on teamwork, not to mention a more impressive cast of villains. <Your team name here>, assemble! Game Informer (93/100) likes the new transparent rejuvenation system: "In this game, you no longer need to stock potions. When an enemy is slain, there's a chance that the fallen will gift you with a cluster of healing orbs that automatically zoom to your character. This change not only removes the clunky system of healing, it makes you feel more like a hero. Your focus is always on the battlefield, not a meter." GamePro (90/100) appreciates the challenging enemy AI: "The major boss battles are head and shoulders above anything you've seen in the past. The roster of villains changes with such frequency that you never get a chance to get sick of them. Stronger ones boast talents like healing and immunity to certain attacks, while others carry shields that force your active crew of four to work as a team." TeamXbox (88/100) was dazzled by the production quality: "The opening cinematic by Blur Studios is perhaps the finest I have witnessed in a videogame...but it's worth mentioning that the in-game footage cut scenes by Raven are no slouches either. Raven's in-game work is really nice too. Characters all have that comic book look, but have been updated to have their own edge. The backgrounds are just as sweet, flexing a bunch of post-production effects and lots of animations."

  • Joystiq hands-on: Marvel: Ultimate Alliance

    by 
    Kevin Kelly
    Kevin Kelly
    10.11.2006

    After previewing Call of Duty 3 and seeing the trailer for Flags of our Fathers for the umpteenth time, we wanted a diversion from the battlefields. Returning to Activision in search of something that would allow us to shed our daily mundane identities and to become heroes that weren't dressed in fatigues, we encountered our friend the receptionist again, still holding a grudge from our earlier victory. She led us into a dark room that had the villainous look of a secret lair. We had entered the realm of Marvel: Ultimate Alliance.The green glow of Xbox 360 rings of light around the room looked like laser-activated booby traps, but we managed to evade them and press on. After a short briefing we were off to hand pick our four fellow heroes. You pick from tons of playable characters, although some of them are unlocked as you explore areas and find more heroes. Putting The Thing, Mr. Fantastic, Invisible Woman, and the Human Torch on our team got us a Fantastic Four bonus (it was a no-brainer, we admit it), but we couldn't figure out any of the other combinations. We spied Deadpool and Spider-Woman on the Wii version -- which are probably the two unique characters that only the next-gen systems will be serving up. There is an extremely Nick Fury-esque shoulder holster on one of the silhouetted locked characters, and our fingers are itching to play the cigar-chomping, insult-hurling leader of the Howling Commandos.

  • Marvel Universe Online trailer update

    by 
    Alan Rose
    Alan Rose
    09.29.2006

    Marvel Universe Online caught the attention of many true believers at X06, and now the MMO's trailer is available on the web. Microsoft and Cryptic Studios haven't included any gameplay sequences, but the extended CGI clip teases us with the usual suspects from the House of Ideas. Everyone seems to be grabbing a piece of the Marvel pie these days, with Activision handling the Spider-Man, X-Men Legends and Ultimate Alliance games, and EA attempting to rebound from the dreadful Nemesis fighter. Read more about how Marvel and City of Heroes developer Cryptic decided to play nice in the IP sandbox.

  • Wii game testers wanted: must have flailing arms

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.29.2006

    An article on MTV News delves into the process of creating and testing gestures for the Wii version of Marvel: Ultimate Alliance (the one without hyper-realistic graphics) and highlights how videogame testing is affected by Nintendo's unique approach to gaming. Unlike traditional games that might pose challenging requirements such as pressing the A-button to jump or the X-button to attack, Wii games may ask players to perform more elaborate motions. The wide range of movement detected by the controller means that the gestures used in gameplay require a lot fine-tuning, lest your arm's attack thrust becomes misinterpreted and your character instead chooses to hug the mutant abomination attacking your party. Associate designer on the project, Mike Chrzanowski, points out that the game initially started with over 20 different gestures but was eventually simplified to include only five. With players constantly shooting webbing and tossing patriotic shields about, it was vital that the game could successfully recognize and distinguish between the various gestures. Tasking testers with repeating various swipes and stabs, the Vicarious Visions team carefully monitored the motions that resulted and how different players interpreted and reacted to the on-screen instructions. After countless coding and tweaking, they claim to have constructed an interface that is 97 percent reliable. While Marvel: Ultimate Alliance doesn't make the most extensive use of the Wii's controls, it does illustrate how game testing and control mechanics need to be adapted for the platform. It remains to be seen whether or not other developers will go through as much trouble as Vicarious Visions did to differentiate between specific arm motions and mindless flailing (there will likely be several games that count on the latter). More interesting is the recurring issue of shoehorning game actions into motion-sensitive controls. There's a fine line between taking advantage of a platform's capabilities and tacking on new mechanics. After all, is it really better that you twist your wrist in order to open a door as opposed to merely pressing a button? [Via Game|Life]

  • Interview indulges Marvel: Ultimate Hype

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.25.2006

    We're regular readers of Superhero Hype!, a fact rendered unsurprising given our unhealthy obsession with gravity-defying men and women in brightly colored garb. The site recently posted a drab interview with Matthew Paul, producer of the upcoming altruistic all-stars adventure, Marvel: Ulltimate Alliance. Little did we know that the article would contain such a high volume of fluff, reading it would be akin to getting smothered by a pillow in your sleep. Locking an Activision PR person in a room and having them read a press release aloud would likely have resulted in a more intriguing investigation into the game's features. Features like unbelievable, hyper-real graphics!When queried about the game's graphics on next-generation systems, Mr. Paul points out the "life-like" textures on Captain America and The Thing, commenting that there are times when "you feel more like you're watching a blockbuster Super Hero movie as opposed to a video game because it looks so real." Right. Ignoring the fact that the official PS3 screenshot above flamboyantly contradicts such a claim (and such acclaim), it's unbelievable that the interview doesn't change course when it suddenly finds itself covering the "real" nature of comic book characters and movies. It looks so real it's like watching a movie? That must be the one directed by Hyper Boll -- we've seen it far too many times already.

  • Ultimate Alliance producer interviewed

    by 
    Alan Rose
    Alan Rose
    08.18.2006

    UGO recently interviewed Activision producer Matthew Paul to get some background details on Marvel Ultimate Alliance. Paul discussed the creative process he and Marvel games writer C. B. Cebulski used to craft the Alliance plot, and also talked about how the reworked X-Men Legends technology allows for a greater range of combat moves. Look for alternate costumes and unique gameplay with the Wii controller when Alliance ships in October.