carebears

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    Netflix can help your kids ring in the New Year a bit early

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.31.2015

    While you're busy putting on a fancy dress or a shirt and tie for tonight's festivities, millions of parents around the world have to figure out how to trick their kids into going to bed at a decent hour on New Year's Eve so they can do the same. Netflix has a way to help. Available to watch right this instant, the streaming video juggernaut has a series of programming choices hosted by the likes of Inspector Gadget and the Care Bears to help the little ones ring in 2016 a few hours early. According to a survey Netflix administered earlier this month, some 97 percent of parents across the globe have at least one kid under 12 that they'll be celebrating with, MarketWatch says. And of those 9,000 parents polled, about half of them will have their kid-friendly celebrations domestically, in Australia and the United Kingdom over and done by 9 PM.

  • The Firing Line: Star Citizen shouldn't be EVE with joysticks

    by 
    Jef Reahard
    Jef Reahard
    11.16.2012

    I've been spending a lot of time on Star Citizen's forums of late. And when I'm not doing that, I'm replaying Wing Commander, Wing Commander II, and Privateer (thanks GoG) and generally wetting myself with excitement for Chris Roberts' newest space sim. The one thing that gives me pause, though, is the unsavory player type that SC is already attracting. You know the guys I mean. They're PvPers, which is great, but they can't type a sentence on a message board without using the word carebear a minimum of three times while making sweeping generalizations about the playstyles, sexual orientation, and parentage of any and all who dare to disagree with them about what makes gaming fun. That said, I like PvP and plan to engage in Star Citizen's version of it. I'm not naive enough to think that the no-holds barred nonsense being advocated by some in the game's pre-release community will result in anything other than a niche title, though.

  • The Perfect Ten: MMO forum terms beaten to death

    by 
    Justin Olivetti
    Justin Olivetti
    04.21.2011

    If there's one aspect of MMO culture that I have difficulty saying anything positive about, it would have to be the official forum. No matter how well-moderated and well-intentioned studio forums may be, they're essentially giant signs broadcasting "COME WHINE HERE!" When you witness a 500-page thread that's responding to a badly spelled rant about a nerf we'll all forget about in a month's time, it's hard not to break down and weep at the time and energy lost to such trivial stupidity. And with the forums -- and to a lesser extent, comments on blogs, Twitter, and telegraphs -- comes a shocking array of linguistic conformity. You see, when people are upset or eager to prove a point, they have no time to sit down and calmly think of a way to fully communicate their perspectives. No time! Instead, they reach deep into the well of the same overused words and phrases, give them a hearty kick in the direction of their post, and feel as though they've conjured up a masterful work of literature. So today I'm going to exorcise 10 of the most overused, abused, and tired forum terms seen daily in your local MMO forum. Then I will move on with my life and suggest you do the same.

  • Wings Over Atreia: Shakespeare in Aion

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2011

    OK, OK, maybe Shakespeare is a bit melodramatic, but the idea of taking on a role and playing it out on a stage is not a foreign idea -- even in Aion. It just so happens that this stage is not under your feet but in virtual space instead. Besides, I happen to love Shakespeare, so props to me for mentioning him in a gaming column! Now, I am the first to admit that NCsoft doesn't make it easy for a gamer to roleplay in Aion; there are scant few tools to support this style of play. But that doesn't mean it doesn't happen. Despite this dearth, there is in fact a whole community comprised of legions both large and small as well as individuals. These players use personal connections and a player-created chat channel in-game as well as external tools such as the Aion Roleplayers website to bind themselves together and support the community as a whole. So what exactly is roleplay, and how viable is it in the world of Atreia? Exit stage left (past the cut) to define RP, debunk some RP myths, and explore RP in general Aion.

  • The Daily Grind: How do you like your PvP?

    by 
    Jef Reahard
    Jef Reahard
    08.05.2010

    Ah, PvP. Personally I kinda hate it, even on those rare occasions when I manage to emerge victorious. In small doses it's OK, but usually it consists of getting face-rolled by a player who knows the game systems much better than I do. That said, minigame PvP is quite enjoyable, particularly Age of Conan's variety, as well as the scenarios in Warhammer Online. For a carebear like me, the only way to make PvP even semi-palatable is to grant control over when and if it happens. Sure, we may still lose and provide a good belly-laugh to the seasoned killers who view us as their game content, but at least they're not barging in on an otherwise productive session of questing, crafting, or exploring. What about you, Massively readers? Do you prefer your PvP in spurts such as minigame instances or battlegrounds, or do you like the open-world FFA option common in games like Darkfall and Mortal Online?

  • EVE Evolved: Preparing for war

    by 
    Brendan Drain
    Brendan Drain
    06.20.2010

    As a sandbox game, EVE Online allows every person to play his or her own way. Some players like to trade on the market, run missions in whatever spare time they get or manufacture ships for their corporation. Others play for the adrenaline rush of PvP or the strategy of political conquest. EVE's population can be roughly split into those players that PvP regularly and those that don't, with a surprising number of pilots abstaining from it altogether. But what if you're one of those players who doesn't PvP and thinks it's time for a change? Maybe you've had enough of mining rocks and finally want to give piracy a go. Or perhaps your corp is the target of yet another war declaration and you think it's time to make a stand. Whatever your reasons, making the transition into the world of ships blowing each other to smithereens can be a tricky business. In this informative guide, I look at the various things a player or corporation can do to prepare themselves for war and ease the transition into a PvP play style.

  • A "carebear" perspective on embracing Darkfall

    by 
    James Egan
    James Egan
    05.05.2009

    Darkfall Online has a deserved reputation for being a hardcore PvP-centric massively multiplayer online game. The aggressive nature of Darkfall tends to make some gamers shy away from the title, particularly those whose comfort zone is in the PvE that other titles on the market offer. So then, is Darkfall a game that only appeals to the established hardcore PvP'er or can it hold some allure for a wider MMO audience? We came across an article at MMORPG.com today that may help answer this question, written by their Darkfall Correspondent Kelly Price titled "Darkfall: The Conversion of a Self Proclaimed Carebear" that we feel is definitely worth pointing out. Price caught our attention since much of what's written been written about the game on various MMO sites tends to be somewhat negative (or outright slagging) from the standpoint of people into more PvE-centric massively multiplayer online games, while PvP'ers have taken to Darkfall like fish to water. It's refreshing to see Price's perspective on the game, that of a (self-described) 'carebear' embracing the play experience that Darkfall offers.

  • Stuffed Care Bears head is a perfect phone holster, complete nightmare

    by 
    Darren Murph
    Darren Murph
    03.14.2009

    Not going to lie here -- we're having a really tough time determining whether this is just mildly weird, astonishingly strange or adorably cute. While we wrestle with our emotions, we'll candidly explain that this stuffed Care Bears head does nothing more than hold your cellphone and cast dubious glances in your direction. If that's all you need to be happy, you can snag yours now for $13.27. Just don't be alarmed when guests begin making up excuses to bounce approximately 3.9 seconds after seeing this on the kitchen table, okay?[Via OhGizmo]

  • Behind the Curtain: The spirit of competition

    by 
    Craig Withers
    Craig Withers
    12.27.2008

    I was going to write a little about the differences between making better games, and making games better. The more I thought about it though, the more I realised that a topic like that doesn't really have a place here at Behind the Curtain. You can take that statement either to mean that an intellectual, investigative piece doesn't really fit the mood of an opinion-based weekly column; or that an intellectual, investigative piece would simply be too hard. Your choice. Also, it's Christmas, I'm Scottish, so I've been drinking a lot. Instead, I got to thinking about competition. I'm not really competitive at all, you see, so most games (computer and real-life) which involve Vs. modes or PvP hold little appeal to me.

  • What draws players to EVE while keeping others away?

    by 
    James Egan
    James Egan
    08.17.2008

    EVE Online is the type of game that doesn't have the broad appeal of fantasy that titles like World of Warcraft. Certainly, it attracts a number of players who are looking for an edgier game experience where actions have consequences. For some, the consequences can be steep, causing those gamers to shy away from EVE. Being wary of your fellow pilots is always a good idea, but it's not all piracy and suicide ganks. The game offers freedom to do what you want in the sandbox, but most EVE pilots stay on the right side of the law. Sam Guss is a writer at EVE-Mag.com, an up and coming site that focuses on EVE Online, who wrote a piece that caught our eye at Massively. His article is titled "Is EVE for You?" and looks at what the attraction to the game is for him, and speculates about the wider appeal of EVE to other dedicated players. If you're an EVE fan, what is it that sets the game apart from other MMOs? And for those that don't play EVE Online, what aspects of the game keep you away?

  • Breakfast Topic: Should there be honor in PvP?

    by 
    Allison Robert
    Allison Robert
    03.25.2008

    And by honor I don't mean the honor-as-currency system that's currently in the game -- I mean a sense of personal honor as in, there are things you make a conscious decision to avoid doing just as a moral gesture. I thought of this recently after a truly miserable losing streak in Arathi Basin. I wound up in three consecutive matches with a full complement of 15 Alliance players to 7 or 8 Horde (with both sides being PuG's, mind you). Being out-numbered and out-gunned sucks no matter what, but it's made immeasurably worse in places like Arathi Basin and EOTS due to the dwindling number of sites you'll have to rez when your side is being utterly destroyed. There was one particularly awful game where the Alliance decided to see how much honor they could get from us before the inevitable 4 or 5-cap ensuring their victory, and simply zerged us in the graveyard as we rezzed (or tried to). The feeling was made worse by knowing, having also played Alliance in BG's, that Horde would almost certainly have done the same thing had the situation been reversed. PvP is the subject of a lot of emotional dicussion in the WoW community as a result of situations like these, and I think we can all agree that it's not the losses that drive you nuts so much as knowing that the game is full of places and times where no amount of strategy or skill will keep you alive.There are a lot of things in PvP that I just don't like being a part of. I don't attack fellow Druids unless I'm attacked first (yeah, I know it sounds crazy, but a surprising number of Druids subscribe to this). I don't join in when an enemy player is obviously being dog-piled. I don't /spit on opposing players or do other rude emotes, and I don't participate in griefing. There's not much about WoW's PvP system that's really all that fair to begin with, especially when compared to games more explicity designed around PvP combat, but in the back of my mind there's still that notion that your opponent should at least have a sporting chance. I risk being called a hopeless carebear for this statement, but I think "honorable kills" are a lot more enjoyable when there's a measure of actual honor involved.

  • World of Carebearcraft

    by 
    Eric Vice
    Eric Vice
    10.30.2007

    A gentleman by the name of Rokhazulu from the guild Sociopath on the Smolderthorn server wrote a post on the general forums this morning that caught my attention. In his thread titled "World of Carebearcraft", Mr. Rokhazulu cries out to his listeners, extolling the virtues of faction-based player versus player combat that "made Warcraft such a great strategy game for the generations." Mr. Rokhazulu seems to feel that even though the PvP feature is present in World of Warcraft, the PvP spirit is definitely not present. I know lots of people who PvP. I know lots of people who literally live in battlegrounds. If I'm reading this right, what Rokhazulu wants is violence and carnage. He wants active rivalry and hostility between the two main factions and immersive world PvP. Checking the server list, I find that Smolderthorn is indeed a PvP server. Are the PvP servers becoming carebear-infested wastelands? Are PvP players becoming – no pun intended – a dying breed? Do you think world PvP in World of Warcraft is viable as it is now? What do you think can be done to improve it?

  • We've become carebears in Shattrath

    by 
    Mike Schramm
    Mike Schramm
    07.18.2007

    Arrianae has a great point over on the forums: since when did Outland take the war out of Warcraft? Remember all that blood spilled on the Crossroads? Remember the massacres that took place at Southshore, or the daily incursions at Orgrimmar and Stormwind. STV ganking is legendary, and BRD used to have skeletons all over it. So why is it that, in Shattrath, Horde and Alliance are suddenly buddy-buddy?The answer, says Nethaera, is that there are bigger foes to worry about in Outland, the Burning Legion definitely not the least of them. There is some good PvP to be found in Outland, although the Auchindouin nodes are usually just grabbed rather than conquered. But while Halaa in Nagrand is covered with the entrails of both sides, you still get the feeling that there, we're just fighting for a turn-in vendor. It's fun, but it doesn't have the epic, original Warcraft flavor that was so sweet in Azeroth.I think what players want is some good old Orcs and Humans combat. Before Burning Crusade, we were asking for more World PvP, and we definitely got it-- from HFP to Zangarmarsh to Auchindouin, there are tons of ways to fight the other faction, and tons of reasons to do it. But no amount of standing around in a PvP objective feels better than sticking pointy end of sword into enemy, and that kind of ruthless attack is what players miss.