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  • Infestation producer: The War Z was a 'terrible choice of a name'

    by 
    Justin Olivetti
    Justin Olivetti
    01.15.2015

    Infestation Survivor Stories (previously known as The War Z) Executive Producer Sergey Titov has penned a post-mortem on Gamasutra about the game's launch in 2012, noting how inviting the comparison to DayZ worked against the project. "That said, The War Z was a terrible choice of name, as it naturally invited comparisons between our game and DayZ," Titov admitted. "We made a big mistake in not listening to the vocal minority of our community who thought the name was terrible [...] Beyond not listening to the community, we were also very arrogant in our public communications. We should have taken more care to communicate how and why this was not a DayZ clone, citing specific differences in both design and conception. Instead of saying to ourselves 'Oh well, haters gonna hate!' we should have tried to understand where the hate was coming from and address it." Another key mistake that Titov and his team made was engaging in an "arms race" to get The War Z to Steam before DayZ, which resulted in its being yanked from that platform due to misrepresentation of the existing game features. Even with these missteps, Titov said that Infestation sold 2.8 million copies, and of those, over half logged at least 50 hours of playing time apiece. You can read Massively's hands-on impressions of this title from 2013.

  • Hands-on: Infestation: Survivor Stories, aka War Z, is worse than actually being killed by zombies

    by 
    Mike Foster
    Mike Foster
    07.22.2013

    If there's one thing we know about the games industry, it's that no success goes uncopied. World of Warcraft breaks a million subscribers, everyone starts building WoW-like MMOs. Minecraft showers its creator with enough money to buy his home country, voxel-based crafting games fall like rain. It's just how things go. It should come as no surprise, then, that some studio somewhere would attempt to piggyback on the success of DayZ, Dean Hall's ridiculously popular mod for Arma II. The title, which drops players into a dangerous, zombie-filled open world and challenges them to survive, resonated so immensely with gamers that a clone wasn't so much probable as it was inevitable. But Infestation: Survivor Stories, formerly known as The War Z, is more than just a clone of DayZ. It is a charmless, cynical, and craven rip-off packaged with one of the most sinister microtransaction models ever implemented into a game, and it's developed by a company that has on multiple occasions proven itself to be only shades away from a dedicated fraud factory.

  • The Daily Grind: What's your pre-order spending limit?

    by 
    Jef Reahard
    Jef Reahard
    06.27.2013

    I was paging through the comments for our recent MechWarrior Online Phoenix Project post yesterday, and it struck me as somewhat nutty that Piranha has basically been operating the game for a year, has already offered a $120 founder's program, and is now offering what amounts to another pre-order program on top of that. I get that companies need to make money, but I'm also glad that MechWarrior isn't one of those IPs I care enough about to drop hundreds of dollars on a beta and various avatar skins! So, how about it, Massively readers? What's the most you'd spend -- or have spent -- on an MMO pre-order program for a game or a franchise that you really love? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!