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So the interesting news that Craig Morrison was hinting at via Twitter earlier this week wasn't free-to-play. It was, in fact, something altogether more surprising. For those of you hiding under a Bori rock and who managed to miss the announcement: Age of Conan is adding a couple of servers, one ...

4 years ago 0 Comments
February 27, 2011 at 2:00PM
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It's been a crazy week here at the Anvil of Crom offices. Ok, I'm not really important enough to merit my own office, unless you count the spare bedroom with a computer and dozens of discarded MMORPG boxes spiraling towards the ceiling. Nonetheless, much Age of Conan playing, researching, and ...

4 years ago 0 Comments
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Sooo, I recently returned to Age of Conan, not exactly news given the existence of this column, but what is news is the amount of fun I've been having. The game has changed since release, certainly, and when you add content, bug fixes, and polish to a darkly decadent game world that was already ...

5 years ago 0 Comments
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At E3, MMO bloggers Keen and Graev caught up with Funcom Product Manager and all-around Age of Conan-spinster Erling Ellingsen. The Vault Network-hosted interview covers a lot of the same ground that we went over in our own talk with Ellingson, but there was one extra bit that we thought was worth ...

6 years ago 0 Comments
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Six seems to be the magic number this week for Age of Conan. A few days ago our own Kyle Horner brought you six reasons to be excited about the barbaric MMO(one that was not mentioned in that splendid article was the game's drunken PvP brawling, which some of us here at Massively are drooling over...

7 years ago 0 Comments
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On December 5th, I was invited to the Eidos/Funcom Age of Conan press event, where I was privileged enough to be granted access to both the game itself and the development team. I was able to play the opening area, leading into the first town. I sussed out the combat and the conversation interfac...

7 years ago 0 Comments