city-of-heroes

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  • Make My MMO: Crowdfunding November 17 - 30, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.30.2013

    One thing gamers can definitely be thankful for this year is crowdfunding! Thanks to this phenomenon, we have many more options opening to us than ever before. And there are definitely some good gaming prospects on the horizon, even if news about all but one is seeming a bit scarce lately. While it's true that a few funded projects tossed out a news morsel or two, two new campaigns replaced two unsuccessful ones (neither The Zodiac Project nor Omuni Online made their goals), newcomer The Mandate already made its goal, and another hopeful -- Ever, Jane -- has secured three-quarters of its goal with only a couple of days left, the majority of the spotlight has been stolen the upcoming space sim Star Citizen, which continues to blast the crowdfunding record to smithereens. If you missed any of the news, you can catch up on it all right here in Make My MMO.

  • Sixteen games that ease the MMO level gap -- and how they do it

    by 
    Beau Hindman
    Beau Hindman
    11.21.2013

    There's nothing I hate more than logging into an MMO, running across a friend, and being hit by the wall of levels that separates us. She might act as if she's OK hanging out with a newbie, but the truth is that she'd rather be off doing high-level things with her high-level buddies. If only there were a way for us to jump into combat (or anything else) together from the get-go! In many MMOs, that level gap is not an issue. There are a lot of creative ways to get around the problem, and some MMOs meet players more than halfway. Of course, there are a lot of MMOs that force players into a level-encased tunnel of grind, but today we want to shine some light on some of the ways MMOs help salve the level gap sting.

  • Make My MMO: Crowdfunding November 3 - 16, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.16.2013

    A quiet fortnight in the land of crowdfunding these past two weeks have not been. In fact, with the popularity of this funding model, it may never be quiet again. The past two weeks have had their share of campaigns starting, campaigns closing, and campaigns obliterating goals and funding records alike. Three new prospective games have popped on the radar (including one for those with impeccable manners!), and one has disappeared. But even that game isn't gone for good; although pledges had climbed to over $86K, Trials of Ascension canceled its campaign in order to "regroup, rework, and return." Another title, City of Titans, is taking its place among the fully funded crowd. And there there is Star Citizen, which proved that a single fortnight can't go by without the game's gathering another million or two. All that information and more can be found here in Make My MMO!

  • Faster than a speeding bullet, City of Titans raises double its funding goal

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.05.2013

    City of Titans, a game best described as a spiritual successor to City of Heroes/Villains, has topped its Kickstarter goal by a massive amount. Though the developers were seeking a mere $320,000, City of Titans fans donated more than twice that amount. Once the dust had settled, City of Titans stood atop a pile of cash totaling $678,189. Why should you care? Novelty. Online games are infested with elves, orcs and poorly-designed Lord of the Rings analogues, but few give players the freedom of superpowers. City of Titans seeks to change that. "Our goal is to deliver a unique massively multiplayer online roleplaying game, created from the community of a lost universe, to build a new community for a new world," reads the game's Kickstarter description. "A brave new world containing a wealth of player choices, from costumes to powers, it continues the traditions found in its spiritual predecessor, daring to reach for new innovations no other game will touch, while standing firmly on the feel and spirit of the old." "Players will be able to choose their own adventure, tell their own tales, and have their own agency in a superhuman world." While intriguing, don't hold your breath just yet. There's no official word on when City of Titans might make its retail debut.

  • City of Titans wraps up Kickstarter project with over $675,000

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2013

    When a company shuts down your favorite game, what do you do? Raise more than half a million dollars in funding to build a spiritual successor, apparently. City of Titans, the fan-conceived inheritor of City of Heroes' legacy, has finished its Kickstarter campaign with a grand total of $678,189 raised. That means several stretch goals unlocked, a huge pile of additional content for the game at launch, and a lot of fan expectations about what the game will contain. As a quick recap for those who have not followed the game's stretch goals, the net result is that the game will launch on both PC and Mac, with iOS and Android versions of the character creator available as standalone apps. The game will also contain wings, extra costumes, and more powers beyond the base version that was budgeted for $320,000. It's quite an accomplishment for the team at Missing Worlds Media and a testament to how deep the passion for a City of Heroes revival remains.

  • Make My MMO: Crowdfunding October 20 - November 2, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.02.2013

    The news meter for crowdfunding keeps right on ticking. The last two weeks have seen a score of changes in the realm of community funding initiatives, with some titles experiencing success, others not meeting their goals, and even more joining the ranks. One big name in gaming, Brad McQuaid, is even planning on launching a campaign in the near future. The zombie-centric The Living was unsuccessful, and Story Quest Online failed for a second time. Mixmaster Online removed itself from the field and canceled its campaign. On the other hand, 8BitMMO met its first stretch goal, ensuring that a Mac edition of that game will be available for players. And then there's City of Titans, which is climbing closer to doubling its goal with only two days left. Finally, there are all the progress updates for those already-funded campaigns, conveniently rounded up right here for you in Make My MMO.

  • Perfect Ten: Virtual haunted houses

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2013

    Happy Halloween! Or if that's not politically correct enough for you, Happy Scare-Related Holidays feat. the Stylings of Ed Casbar and His Electric Teeth. It'd be the best of holidays if most people didn't have a prejudice against a middle-aged guy going trick-or-treating. Hey, us adults need sugar fixes too, you know! And just because you don't understand my seductive Night Elf cosplay outfit doesn't mean it's less valid than the tots with Iron Man masks. At least the online world is prejudice-free, which is why I love bouncing around between MMOs looking for a little haunted mansion action. Let's take a quick tour through 10 virtual haunted houses that go from zany to freaky, although not necessarily in that order.

  • Devs dish out details in City of Titans interview

    by 
    MJ Guthrie
    MJ Guthrie
    10.25.2013

    With such an outpouring of support for City of Titan's Kickstarter campaign, you can bet there's a crowd of fans who want to hear as much as they can about the game as often as they can. And thanks to an interview at MMO Games with CoT Project Lead Chris Hare and Technical Director Nate Downes, they can. Fans get to hear some juicy tidbits about their favorite aspiring game like how the game came upon its new title, why CryEngine 3 was dropped in favor of the Unreal Engine, and plans for player-generated content (partially out of respect for a prominent City of Heroes player, the solid track record of Unreal 3, and possible costume contests and sport leagues, respectively). Besides playing a hero or a villain, the team is also planning for a special costume slot to allow players to run around as a secret identity. Devs are also looking at ways of making this secret ID playable within the game. [Thanks to Dengar for the tip!]

  • Make My MMO: Crowdfunding October 6 - 19, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    10.19.2013

    This was quite a fortnight in the realm of crowdfunding, and for once we don't mean just Star Citizen news! More than one game met its funding goals, with one title proving that fans can be a very passionate lot: City of Titans reached its lofty goal within days. On top of that, two other games joined the fight for funding. Conversely, Alteil Horizons pulled its campaign at literally the last minute to avoid the stigma of an unsuccessful stamp and plans to launch again. Want the scoop on all these stories and many more? Learn the latest right here in Make My MMO.

  • The Daily Grind: Is crowd control in MMOs dead?

    by 
    Bree Royce
    Bree Royce
    10.18.2013

    Crowd control used to be a major feature of MMO gameplay, so much that CC, not DPS, was considered the third element of the MMO holy trinity until World of Warcraft swept into the market in 2004 without a dedicated crowd-control class. Before that, crowd-control characters enjoyed an almost godlike status in MMORPGs. An EverQuest Enchanter was one class you never partied without, Dark Age of Camelot's RvR was infamous for its unbalanced zerg mezes, and City of Heroes embraced crowd control so closely that it named an entire archetype for it: the Controller. Not only did WoW begin the trend of deleting pure crowd controllers from game rosters everywhere, it also downplayed the importance of crowd control in general, so much that many of WoW's modern dungeons have little to no trash that'd require control in the first place. It's dramatically different gameplay from the style of the aforementioned City of Heroes, which literally threw huge crowds of villains at you to control and subdue in order to make you feel heroic. Are other modern games continuing the trend? Is crowd control, or at least crowd-control characters as we once knew them, dead? And are they a welcome casualty of the slow elimination of group-or-die MMO gameplay? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • City of Titans gives a cab's-eye view of the city

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.17.2013

    Superhero games aren't just about having fantastic powers; they're about the space you live in. Cities have characters all of their own; Metropolis is all gleaming idealism, Marvel's New York is like an enlarged version of the real New York, and Gotham City is approximately 85% gargoyles by volume. So it's important for City of Titans fans to know what Titan City is like before they start playing. And who better to explain the city than your average Titan City cab driver? As it turns out, pretty much every joke you can think of about superhuman battles has already been made. In a city filled with heroes, you know that every so often there's going to be a villain knocked through your office, and a support structure exists for dealing with just that eventuality. Read the full Kickstarter update for more details on how the game world works and how people can keep living in a city where you occasionally find a portal to nether dimensions opening right above your favorite Thai restaurant.

  • City of Titans team discusses following and evolving from City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2013

    There's a hole in the heart of every City of Heroes fan, a hole that City of Titans intends to fill. With the game's Kickstarter quickly moving toward half a million dollars of funding (for an unknown team of volunteer developers), a lot of attention is being focused on the project. Project lead Chris Hare sat down to discuss some of the team's goals in a recent interview, both in terms of mirroring and building upon the foundation laid by Paragon Studios. Hare explains that while the team at Missing Worlds Media wants to recapture the spirit of City of Heroes, there's also a desire to do things that the original game could or would not do. The active combat of Champions Online is cited as an inspiration, as are the public quests of Warhammer Online. At the same time, promising too much and underdelivering is a trap no one wants to fall in. Take a glance at the full interview for more details about how the game promises to evolve while keeping true to its roots.

  • City of Titans reaches its Kickstarter goal after five days

    by 
    Justin Olivetti
    Justin Olivetti
    10.07.2013

    After launching its Kickstarter crowdfunding campaign on October 2nd, City of Titans has met and exceeded its $320,000 funding goal. The self-proclaimed spiritual successor to City of Heroes still has 27 days left in its campaign as over 2,200 backers chipped in to see the project become a reality. Community Manager Lauren was thrilled at the news: "Well, that'll brighten up a Monday! As a special thank you to everyone for your support, your patience, and everything you've done for us, we've decided to unleash the beard! Everyone who backs us in the Kickstarter will be given a very, very special costume piece: The one, the only Nate 'Doctor Tyche's' beard, complete with animated eyes. Wear it with pride in Titan City. Thank you, guys. Watch this space for stretch goals and heartfelt thank yous from our developers. You are all amazing. Never let anyone tell you differently." Future stretch goals for the title include an Android port of the avatar builder at $350K, an iOS port of the avatar builder at $400K, and a MacOS version of the game for launch at $450K. [Thanks to Zjeven for the tip!]

  • City of Titans seeks to reunite displaced City of Heroes fans

    by 
    Danny Cowan
    Danny Cowan
    10.03.2013

    Missing Worlds Media is ramping up development of City of Titans, a fan-made successor to Paragon Studios' shuttered superhero MMORPG City of Heroes. The studio launched a Kickstarter campaign this week to fund software licenses and server upkeep. Announced earlier this year, City of Titans aims to recreate much of the City of Heroes experience using the Unreal Engine as a framework. While Missing Worlds Media has not secured the rights or permission to develop an official City of Heroes follow-up, City of Titans will offer similar features, along with in-depth character customization options. Since its launch on Tuesday, the project has earned over $180,000 toward its funding goal of $320,000. City of Titans is scheduled to premiere in 2015 as a paid download with an optional monthly subscription, giving members access to exclusive in-game perks.

  • A Mild-Mannered Reporter: A marvelous, titanic super-hero September

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2013

    I'm breaking up my usual format a bit for this month. Part of that is just out of necessity; DC Universe Online launched a big DLC pack that I talked about in the last column, which obviously was the focus for most of the past month. Champions Online just had an invasion event going that I didn't actually take part in; I've had enough invasion-style events to last the remainder of my natural life, even if the rewards for this one do look pretty awesome. Call me cynical. No, this month I'm focusing on two games, only one of which is actually out at the moment. One of these games has been firing on all cylinders and might force cynical old me to eat a bit of crow, which I'll happily do if it means that the game is better for everyone enjoying it. And the other... isn't. You can probably guess what I'm talking about, but you can also go ahead and jump past the cut to eliminate any possible doubt. I encourage it!

  • The Phoenix Project dubs itself City of Titans and launches on Kickstarter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2013

    So how have you been doing since the closure of City of Heroes? If you haven't been doing so good, City of Titans is certainly meant to be your sort of game. If you've been fine... well, maybe you'll still want to check it out. One of the fan-made spiritual successors to City of Heroes, this game was previously known as The Phoenix Project but now has both a finished title and a Kickstarter project available. The game is taking aim at a modest $320,000 goal (and is already $60,000 toward it as of this writing), with the funding paying for servers and necessary production software. Developers are promising that the game is meant to focus on character attitude rather than skills or classes; players choose how a hero wishes to do something and abilities changed based upon that. Whether you're an old friend of the movement or just like the idea of a different sort of superhero game, consider throwing a few dollars toward the campaign. [Thanks to everyone who sent this in!]

  • One Shots: A lack of depth perception

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2013

    I don't know about you, but when I pick my mounts, I like to pick something that can manage depth perception. Reader Paul may be keen on this mount, but all I can think of is that his character's probably being led into a lot of bottomless pits, cacti, and stone walls. But who needs practicality when you've got awesome looks? Paul has nothing but the best to say about this Final Fantasy XIV creature: "It is simply because its the best mount I have ever come across in my entire career of mmo's. Also going by the census data that was released at the Tokyo Game Show, Roegadyn are somewhat of a rare race in the game, so I thought I would fly the flag for them too." We've got many more eyes for you in this week's One Shots after the jump. Enough, perhaps, to lend one to unfortunate souls like Paul who are perpetually in danger every time they take their ride out to the 7-11.

  • Perfect Ten: MMO industry moves I didn't see coming

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    Despite -- or more accurately, because of -- my love for video games, I would never want to work in the games industry as a developer or what have you. I think it's an industry that doesn't have a good track record of job security, sane hours, or products that you could feasibly spend years working on that might not make it to ship. But I love writing about the industry. I love the news. That's why I adore being at Massively. I also love the news because MMOs and studios constantly surprise me. Hey, maybe you're an amazing clairvoyant person who can not only predict but accurately foresee all of the jukes and twists that the industry makes. I am not. When mental superpowers were being handed out, I got "setting people on fire with a mere thought" instead of what appears to be the widespread "know it all" ability. I don't regret it. I mean, you probably already knew that I was going to post a picture of Daniel-san and Mr. Miyagi being attacked by bees on the front page of Massively. But I think that the surprises are part of the fun. No matter what we've seen in the past and no matter how knowledgeable any of us is about MMOs, the strange developments keep on coming. So this week I want to list 10 stories that I really didn't see coming at all.

  • Perfect Ten: My favorite classes

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2013

    Forget raindrops on roses and whiskers on kittens; a few of my favorite classes have nothing to do with such musical nonsense. Of course, now that I've started thinking about that song, my brain has to finish it before I can do anything else. Bright copper kettles and warm woolen mittens, yup. Brown paper packages tied up with strings, uh huh. These are a few of my favorite things. OK, can I move on now? Seriously, how boring was life in the 1940s that tied-up brown packages were worth singing about? I've played a lot of MMOs over the past decade or so, and in each of them I've agonized about which class I would make my main. Sometimes this resulted in me creating a wide selection of possible candidates, each vying for my affection while I cruelly sentenced the losers to permanent deletion. But in the end, here are 10 classes from 10 separate MMOs that tickled my fancy and totally kicked woolen mittens in the interest department.

  • The Phoenix Project developers talk passion, grieving, and moving forward

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2013

    When life hands you lemons, you make lemonade; when life kills your favorite game, you make a better one in its honor. That's the philosophy behind The Phoenix Project, and a recent interview with the team behind Missing Worlds Media talks about what it's like to try making a new game after the closure of City of Heroes. And one of the game's core design principles has come about precisely because of that closure, because the team wants to make sure that even if the game isn't a major hit it can keep running in maintenance mode. Kickstarter is not the last chance for the project, as the team has no plans to shelve it if funding goals are not met, but no outside sources have been approached yet. The interview also stresses that the game is not meant to simply be a clone of City of Heroes, with a development focus on including the best parts of the game rather than simply copying everything. For a deeper look behind the scenes, read through the full interview. [Thanks to Asteria for the tip!]