city-of-heroes

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  • The Daily Grind: Why do you play a short race?

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2013

    Let me put my capital-b Bias up front and center here: Short races rock. Whether they be Gnomes, Gibberlings, Asura, Hobbits, or Dwarves, if I have the option to play a diminutive character in an MMO, I'll take it. Even my City of Heroes characters jacked down the slider to the shortest possible height. It's why I'm ecstatic that WildStar will be offering the Chua as an option, because my purpose in life is to play a small rabid kangaroo-rat-thing. So why do I play short races? Being somewhat short myself, I like putting my height out there in games as a point of pride instead of being ashamed of it. Plus, there's always something cool about watching a tiny dude beat up someone 1500% of his body mass. Plus plus, short races are often associated with a wicked sense of humor and irreverence. That's me, baby! Enough about me; why do you play a short race? Where are my gnomies at today? Speak up, tiny brothers and sisters! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • City of Heroes spiritual successor plans Kickstarter for Sept. 8th

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2013

    One of the candidates vying to be the spiritual successor to City of Heroes will be moving into its fundraising stage come this September. Missing Worlds Media's The Phoenix Project, is preparing a Kickstarter campaign for September 8th. The team says that if all goes well (read: the project gets the moolah it needs), the title could be launched by the end of 2015, although it's hoping to get an avatar creator in our hands by next summer. In an interview with Polygon, Technical Director Nate Downes said that the project is 25% to 33% done, although the game is being made completely by 136 volunteers who have other jobs or are full-time students. The Phoenix Project is being built using the Unreal Engine, as Epic has licensed the engine to Missing Worlds with no money down until the team gets funded. Downes hopes that fans will continue to rally to the cause: "This project has grown out of the community that was left behind when City of Heroes closed, so it's really just a lot of passionate people getting together to rebuild that home for themselves."

  • One Shots: Swimsuit issue

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2013

    Oh yeah, I'm going to totally suck you in with the tantalizing promise of itsy bitsy teeny weenie yellow polka-dot bikinis and then pull a bait-and-switch on you today. Shh. Don't tell your consciousness as it is already reading the next paragraph. We kick off today's swimsuit-laden issue of One Shots with this summer vacation shot of reader Draxos on Star Trek Online's Risa. "This is a shot of my Orion character as she ponders what she'll have to do for more Lohlunat Favors. Dance competitions, Horga'hn Hunts, meeting someone called Pavyl at remote locations on the island at night, all in order to earn a few Favors; it's just such hard work. Well at least there's been no mention of Jamaharon... so far." It's called "sex," Star Trek writers. You can use the word without giggling these days. Anyway, let's move on where more scantily clad flesh awaits!

  • The Daily Grind: What mistakes did you make when you first started in MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2013

    Looking back at my first steps in MMOs, it's breathtaking just how little I understood about how these games worked. I mean, a lot of that was on the developers because early MMOs didn't exactly go out of their way to teach me squat. It was a lot of trial, error, and often continued ignorance until someone laughed at me and told me how to actually play. I wasn't aware of guilds when I was puttering around in Anarchy Online in the early days. I think I played City of Heroes without slotting any enhancements for the longest time. And there were those initial World of Warcraft dungeon runs where I thought nothing was wrong with rushing into fights even though I was just DPS and the tank was over there beating his head on the wall due to my stupidity. But enough about me! Let's hear about you: What mistakes did you make when you first started in MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are petitions to resurrect MMOs a waste of time?

    by 
    Bree Royce
    Bree Royce
    06.14.2013

    We've received several tips over the last few weeks about a petition players are circulating in the hopes of resurrecting NCsoft's ill-fated MMO shooter Tabula Rasa. Even Richard Garriott himself tweeted about the campaign. But inside the Massively virtual offices, most of us just shrugged sadly. We've seen how these petitions go. Every once in a while, a sunsetted game returns from the dead, but MMO players are awash in petitions for games that never came back. Just ask the 21,845 gamers who signed the Save City of Heroes petition last autumn. So what do you think -- are petitions to resurrect or save MMOs a waste of time? Or do you sign them anyway, just in case there's a tiny chance they might work? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What was the best year for MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2013

    Some time ago I became frustrated that I couldn't find a comprehensive timeline of when MMO launches and expansions happened, so I decided to make one myself. I've always been fascinated with the overall unfolding of history across this genre, and I've also wondered one important question that comes from such examination: What was the best year for MMOs? There are definitely some years that have seen more releases than others, but maybe the answer to that question doesn't lie in sheer numbers. Perhaps it's in quality or significance. Was the best year 1997, when Ultima Online came out and really put MMOs on the map? Or was it perhaps 2004 with its incredible trio of City of Heroes, World of Warcraft, and EverQuest II? Would you say that 2009 was significant, as DDO ushered in a wave of sub-to-F2P conversions? I think there's even a good case to be made for 2012, what with its large amount of high-quality releases. But this isn't about what I think; The Daily Grind is about your opinion. If you had to pick the absolute best year for MMOs, what year would that be? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • A Mild-Mannered Reporter: Another look at Plan Z

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.22.2013

    When life hands you lemons, you build a new life. Out of lemons. The metaphor is a bit tortured, but the ultimate point is still the same: When City of Heroes fans found out the game was shutting down, some decided to band together and make a new game to incorporate all of the best of CoH while not being, you know, shut down completely. It's something that I've discussed a few times now because it's a really neat idea that also has some really big potential pitfalls. The Phoenix Project and Heroes & Villains are the two big games working at getting themselves together, and they've had about half a year to do so. Both have been moving forward, networking, and putting together everything needed to make the games actually exist. And there's good news and bad news about both, some in tandem and some separately. So despite the possibility of missing an important context clue or two, we carry on with our look at what's going well and what is... less so.

  • Jukebox Heroes: Character select music

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2013

    Character select and creation music has always fascinated me. OK, maybe not fascinated; it's interested me. I've always viewed such themes as the overture of the game, the interlude between the title theme and the game proper to come. These themes don't tend to be rip-roaring in their presentation because that's not their purpose. They have to be pleasant enough without being annoying when looped endlessly. After all, sometimes players spend a loooong time making their characters or sitting there at the select screen, and the last thing you want is for their ears to become fatigued by the experience. So here are six MMO character select and character creation themes that I've enjoyed over the years. And if you saw the title graphic up there and immediately started hearing this song in your head, then you and I probably grew up in the same era.

  • A Mild-Mannered Reporter: Nine reasons for nine years of City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.08.2013

    This is not timed perfectly to coincide with what would have been the ninth anniversary of City of Heroes. It couldn't be, honestly; trying to do so would have resulted in a worse column. There's also the simple fact that the ninth anniversary did not actually happen, the game was gone before then. Sanctifying the date will not bring the game back, nor will it assuage the fact that it's not there any longer. Despite all of that, I liked the thematic structure put forth on the Titan boards, nine reasons for nine years. But since I'm incapable of doing things any way but the wrong way, I'm approaching this in my own style with my own nine reasons that I wish we'd had a ninth year. Even if the game comes back tomorrow in some form, it's never going to have the life that it should have had, and here's my nine reasons why I wish that weren't the case.

  • The Soapbox: Your MMO is going to die, and that's OK

    by 
    Mike Foster
    Mike Foster
    05.07.2013

    There is no question about it: Bringing games online has fundamentally changed the way we play and interact with one another. Thanks to the web, we can share games with our friends from thousands of miles away. We can hang out with people who live in other countries and learn about human beings who exist in completely different realities. Playing MMOs is an incredible, unique experience that gives players an honest chance at turning their favorite personal hobby into a full-on social engagement. For any of these experiences to be possible, a game must be connected to the web. Without a server humming away in someone's basement or the cold, dark corridors of an MMO developer's hushed office, the games we talk about here on Massively simply wouldn't exist. The side effect of this online requirement is that every online game, no matter how popular it may be at the moment, has a finite lifespan. Eventually, your favorite game is going to die. This is a good thing. Here's why.

  • A Mild-Mannered Reporter: Super news, super review

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2013

    It's been a fairly quiet month on the superhero front, which is the way of things. Some months it seems as if you can't go a day without a new launch; others you realize belatedly that it's the end of the month because another round of bills are due. Possibly including subscription fees. It all ties together. Of course, the superhero arena has been quiet for a little while now, but we're seeing signs of life cropping up once again. There are titles in development, new content approaching, and a launch in about a month that should really be getting a bit more marketing support. That's a topic for another article. So as we do once per month at A Mild-Mannered Reporter, it's time to look back over the past month or so and talk about the news stories that have cropped up relating to the genre of men and women in spandex punching robots.

  • Heroes and Villains releases trailer, revamps website

    by 
    Jef Reahard
    Jef Reahard
    04.29.2013

    Spiritual successor Heroes and Villains is marking City of Heroes' ninth anniversary with several new updates. These include a revamp of the website and forums and the launch of the game's first teaser trailer and first official screenshot. Heroes and Villains aims "to create a casual, community-focused game that will allow players with even limited amounts of time to still be able to log in and achieve something, or just hang out with their friends." Head past the cut to view the teaser trailer. [Thanks Amanda!]

  • Players commemorate City of Heroes' 9th anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    04.26.2013

    While City of Heroes is no longer with us -- you might not have heard, sorry -- the spirit lives on in its former players' hearts. As this week would have been the ninth anniversary of the superhero MMO, the community has decided to celebrate by remembering all of the greatest aspects about it. On the CoHTitan boards, the call has gone out for players to share specific City of Heroes favorite aspects over a seven-day 10-day span on Twitter. Each day has a particular theme, starting with ways that CoH innovated and going on to include favorite missions, unsolved plots, why players want the game back, and more. "This isn't a time for negativity," the post's author writes. "This is about celebrating what was and what could have been. Join me in this celebration of love towards our beloved City of Heroes."

  • The Perfect Ten: Final moments of MMOs, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    04.25.2013

    LAST TIME ON THE PERFECT TEN: Games were shut down, tears were shed, memories were dragged unwillingly from long-term storage, and videos were shown. Also, Marty totally suckered Biff into driving into a truck full of manure and then got his parents to kiss at a dance so that he wouldn't be erased from the space-time continuum. AND NOW FOR THE EXCITING CONCLUSION! Is it completely morbid to want to revisit (or see for the first time) the final moments of MMOs? Yes, but also no. Really, it's just interesting to me, and I have no great agenda at play here. Sometimes seeing how a game goes out can tell you a lot about its community and dev team. So join us now as we hit the second half of 10 videos showing the last few minutes of these online RPGs.

  • A Mild-Mannered Reporter: Stop digging up the grave

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.10.2013

    My original plan for this week's column was to discuss themes and tone in superheroic games, but that got pushed to the side when Jack Emmert's comments about City of Heroes lit up the imagination of pretty much everyone still pining for Paragon City. For those who haven't already seen it, here's a helpful link to the video of the PAX East panel wherein Emmert makes a brief statement that the shutdown was not a good thing and that NCsoft should call him. Friends of mine from the City of Heroes community let me know about this. People I don't know from the City of Heroes community let me know about this. Random strangers let the entire Massively team know about this. Never mind that I was at the PAX East panel where it happened and thereby already knew about this beforehand, that's not really important right now. You are probably expecting me to join the crowd of the hopefuls, but no. We're long past that point, and even if we weren't, this is not a chance to start hoping that the game will return from the grave. Fact is, it's past time to stop hoping.

  • Interview peeks behind the curtain of City of Heroes' final act

    by 
    MJ Guthrie
    MJ Guthrie
    04.10.2013

    Yes, City of Heroes is gone. And it was as surprising to the Paragon Studios staff as it was to players. A recent interview with Matt Miller, former lead designer, explores the effort that management put into saving the studio and the game right up until the last minute. It also highlights the content that barely missed release. In speaking about the buyout plan that Paragon management was negotiating, Miller stated, "We all were really working as if things were going to work out... it was business as usual right up until the last day. "On the night before we all got the notice of the studio shutting down, Brian, Ross, and Destin were in there still trying to work out that deal," Miller continued. "We were a signature away from things going through or not -- and we unfortunately fell on the not side." But did the team try everything? Miller acknowledged all of the great ideas that fans proposed and he says that each and every avenue was already explored. And what of the fans who'd like to see the developers come together under their own banner? While it's a good idea in theory, Miller says that in reality, many employees had already lined up new jobs by November 1st, and starting a new studio became increasingly impossible as time went on.

  • The Daily Grind: Are guild halls or player houses more important?

    by 
    Justin Olivetti
    Justin Olivetti
    03.27.2013

    Having a place to call your own in MMOs is quite important to some players -- myself included. Housing can be a great place to unwind, to socialize, and to make one's stamp upon the game world. Yet I was wondering: If it came down to a choice, is it more important for MMOs to have guild halls or player houses? Titles like Guild Wars, City of Heroes, and DDO have provided facilities for guilds but not the individual. There's an element of collaboration and group customization, not to mention that having a guild hall provides a great place for everyone to get together to party. But personal housing is, well, personal. Everyone gets their own say in putting together the perfect pocket dimension. On the other hand, player houses don't tend to be the centerpiece of the social scene. If you had to pick -- and no, "both" is not an answer today -- which is more important? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • One Shots: Dancing with my homies

    by 
    Justin Olivetti
    Justin Olivetti
    03.10.2013

    First of all, thank you guys so much for responding to our One Shots rallying cry and absolutely flooding us with screenshots! My cup overfloweth, and that's a delightful change of pace for this column. Even though we're quite literally set for months now, please keep sending in your favorite old or new screencaps! To kick us off this week is Jerry, who's showing off how Anarchy Online can party down with the best of them: "This is Yardsale, a level 220 Trader, dancing with his trader pets in Borealis." At first glance, I almost thought we were in the Matrix. But even with polygons so sharp that you can cut yourself on them, this title definitely has a style all its own. Hit the jump to see this and other wonders of the screenshotted world.

  • The Daily Grind: Is powergaming via PGC tools acceptable?

    by 
    Bree Royce
    Bree Royce
    02.15.2013

    Any game that implements a player-generated content system runs the risk of creating a system that's more fun -- or more lucrative -- than the original game itself. Players of the now-sunsetted City of Heroes, for example, were forever finding ways to turn experience and currency gain within the player-content tool known as the Mission Architect to their advantage. Imagine designing a mission with mobs that deal nothing but fire damage, then bringing your fire Tanker with her anti-fire shields to blaze through a group's worth of mobs while soaking up the levels and loot. Overpowered? Most definitely. Fun? Frequently, especially when you just wanted to level up your 50th alt to get to the good powers. Exploitable? Some people did consider such activities to be expoits, and to pacify them, the developers brought so many nerfhammers down on the system that by the end, it was seldom used except by the most diehard storygoers. This same battle is now being waged on the forums of Neverwinter, which game will also implement a player-generated content system that allows participants to design and play each other's missions. Cryptic plans to curtail potential powergaming by limiting rewards earned through the tool, but there's always a danger of limiting rewards so much they're not worth the bother. Today, let's discuss what you think about the potential dangers of PGC. Are powergaming and farming acceptable uses of PGC tools like the Foundry? Do you prefer studios crack down hard on people who aren't doing it the "right" way? Or do you have a different solution? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ask Massively: We don't need another hero

    by 
    Bree Royce
    Bree Royce
    01.24.2013

    Welcome back to Ask Massively. This week, I'd like to address a common gripe about Massively's coverage of sunsetted games -- specifically, City of Heroes. Even before the game closed down, some commenters were expressing annoyance that we were daring to cover the closure. Now that it's gone, these same commenters are irate at the fact that we didn't seal up the coffin and pretend that the whole thing never happened. That's just not how it works.