class-roles

Latest

  • Do certain roles encourage bad behavior?

    by 
    Allison Robert
    Allison Robert
    08.12.2014

    I still like tanking and healing more than anything else in the game, but they have their deficiencies while you're trying to smash Hexos into a well-deserved stain on the floor. In order to finish off Brawler's Guild achievements, I went DPS for the first time in 6 years and then thought, "This is actually kind of fun. Let's try some LFR and see what this puppy does in a raid." In a matter of days, I and my hapless raid-mates encountered the following: A tank who RP-walked to everything. (Spoils took forever.) A tank who posted the meters after each trash pull and boss to make fun of the least well-geared DPS. Tanks who couldn't be persuaded to kill the blademasters in Gates of Retributon, trapping the entire raid in perma-combat. Tanks who kept taunting Thok back and forth to alternately breathe on or tail-swipe the raid. Notice a pattern?

  • Tamriel Infinium: The true meaning of The Elder Scrolls Online skill lines

    by 
    Larry Everett
    Larry Everett
    12.06.2013

    I have always thought it presumptuous to declare that anyone can know the true meaning of anything. However, I believe that players might be led slightly astray by the latest Elder Scrolls Online video. I don't think that the ESO creators were lying because I do believe that it is distinctly possible to take on nearly any role no matter the class or race choice. However, as in every other MMO in existence, only certain combinations will reign supreme, and unfortunately, I also suspect that if you wish to fill a specific role, you will have to pick specific classes. Thanks to some of the data fan sites have gathered from convention playthroughs, we can guestimate which combinations will fill which roles the best. In order to understand where I'm coming from, let's explore how the progression system works. The minimalistic user interface for ESO displays four components related to your skills. Your health bar depletes every time an enemy lands a hit. The magicka bar indicates the amount of spell-slinging power you have. The stamina bar depletes when you perform a physical action like dodging or swinging your axe. Then you also have the toolbar, which gives you five active ability slots and an ultimate slot. When you reach a certain level, you will be able to actively switch between two toolbars based on your weapon. Your weapon, armor, and skills determine which role you play in a group.

  • The Mog Log: Parties and roles in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.29.2012

    Final Fantasy XIV's party setup already makes a bold step away from normal conventions. Where most games these days top out with parties of four or five players, a full party in Eorzea is eight people with according benefits. It's definitely a game of numbers. This offers some unique drawbacks and advantages all at once. The drawbacks are implied just by the sheer size: It's harder to get three strangers to work with you as part of a team; it's harder still to gather up seven without one person dragging you down through a combination of cluelessness and hapless malice. But considering the pre-relaunch game offered a lot of content that could be done solo or in ad hoc groups of varying sides, perhaps this won't be such an issue in the long run. So let's talk about the potential advantages. I think the game is uniquely poised to deliver on this front simply because having more people in the party allows you to do things that more modern games don't have the space for -- things that Final Fantasy XI was quite good at doing in party composition, as it happens.

  • Are pure DPS classes really just another form of hybrid in disguise?

    by 
    Anne Stickney
    Anne Stickney
    02.27.2012

    Once upon a time, my guild was trying its hardest to down 25-man heroic mode Lich King. It was the very end of Wrath, and we were running out of time to put an end to the boss before the inevitable launch of Cataclysm. I had been playing an assassination spec since some point between Ulduar and ToC, having given up on ever obtaining a really good combat weapon (I was partial to fist weapons; something about punching people in the face with knives appealed to me), and I was really good at it. I spent forever poring over stat caps and best-in-slot items and had just gotten the perfect set of items that capped every stat that needed to be capped. And then it happened -- the prep patch for Cataclysm. Do you know what the best stat is for an assassination rogue in Cataclysm (other than hit, of course)? Mastery. Do you know what wasn't present on any Wrath gear? Mastery. My DPS went down, and due to sup-par burst DPS, I was sat for the realm-first 25-man heroic mode Lich King kill. I watched all my guildies ding the achievement and get the one title I was really excited about. And later, one of the officers, a druid, asked me flat out -- why didn't I have a backup combat spec? Oh ... if only he knew.

  • Dev Watercooler: Ghostcrawler on class roles

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.08.2012

    With the Mists of Pandaria press event still a month down the road, Lead Systems Designer Greg "Ghostcrawler" Street has posted a new Dev Watercooler to keep us busy. This time, he philosophizes on the role of class roles. He cautions up front that this is not meant to be any sort of announcement or even hint at what's to come in Mists of Pandaria. But at the same time, the struggle of what to do with class roles is one that's always relevant and ongoing within the game, and that includes Mists of Pandaria. Ghostcrawler gets right into the meat of it with this blog, asking questions and discussing various methods of balance. Do we strive for perfect balance among all DPS specs? Is it fine to leave certain specs with specialties? Should we return to the days of the solid divide between PvP and PvE specs, as it was in the vanilla era? Should each class just have one DPS talent tree? Read on for all of Ghostcrawler's comments.

  • Flameseeker Chronicles: This might just work!

    by 
    Rubi Bayer
    Rubi Bayer
    07.04.2011

    OK, it's confession time. I hated the idea of 5-man dungeons in Guild Wars 2. Well, "hated" may have been too strong a word, but since I'm an MMO gamer whose fun largely centers around playing with my friends and guildmates, the thought of being forced to only play with four of them was sort of a turn-off. My mind has been changed, so let's cut right to the chase. Follow along after the jump and I'll tell you why!

  • Lost Pages of Taborea: Tinkering with standard classes and my Priest/Rogue

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.30.2011

    Aside from some ancillary problems, one of the things I love so much about Runes of Magic is that it gives me ability to augment weapons and equipment via the arcane transmutor. When that is coupled with a dual-class system, players are given a lot of room to bend traditional classes to their wills. I've been running a Priest/Rogue for a while now and loving it. The selection of offensive spells, the Rogue's skills, and the weapons I can wield have me wanting to push the boundaries of typical class specifications. I'm building a hammer-wielding Priest that's specced much like I'd spec a Mage, but the class can also pump out adequate melee damage. In this week's Lost Pages of Taborea, I want to give you a run-down of the gear, weapons, and stats I'm choosing. It should serve as a good guide to some unique possibilities for classes in RoM.

  • TERA blog post redefines the holy trinity

    by 
    Matt Daniel
    Matt Daniel
    05.17.2011

    En Masse Entertainment wants you to take everything you think you know about class roles and shove it -- well, you get the idea. En Masse's Scott James Magner waxes nostalgic on Dungeons and Dragons, EverQuest, and the establishment of the holy trinity. Scared of change? Don't worry too much. Magner says, "TERA isn't going to re-invent the wheel as far as class roles are concerned. Instead, we're redefining them as we move into the next generation of online games. TERA's eight classes fall easily into four in-demand roles, but how they do it is another story entirely." The Lancer and Warrior fill the tank role, but Magner is careful to point out that there is much more to to defending your allies than simply spamming your high-threat abilities; it's also highly dependent on blocking and dodging in a timely manner. Healers won't be playing whack-a-mole anymore, and Magner says that TERA's healers are "just as often in the thick of combat as the outskirts." Lastly, Magner thinks that the trinity should further divide into a "'foundation' of four," with DPS roles divided based on whether they are ranged or melee. The melee attackers deliver high damage with each strike, but the ranged attackers have an unbeatable attack speed. For the full details, head on over to TERA's site and check out the full article.

  • The Soapbox: Eat your tanking or you won't get your ice cream

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.19.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Picture this -- you're a parent of a squalling child. (For some of you, this may be a very easy picture as you sit at the dinner table.) Your child is refusing to eat his or her dinner on the basis that the broccoli doesn't taste like doughnuts covered in Skittles. Being a mature adult and realizing that a lifetime of Skittle-based food toppings is not a viable dietary choice, you are trying to patiently reason with said child despite the fact that the child assumes Kevin at school is evil incarnate because he took the good swing despite your child's having called it. Eventually, you break down. You tell your child that a special treat awaits if he or she eats all of those vegetables. And so your child queues up for a random heroic in World of Warcraft, and -- wait, we skipped ahead of the metaphor, but that's essentially what the whole Call to Arms feature boils down to. And it brings up interesting questions of bribery, choice, and what makes a fun and functional mechanic.

  • Final Fantasy XIV moves forward with exploit patches and companies

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.27.2010

    The general release of Final Fantasy XIV is three days away, but the collector's edition has been out for nearly a week. As a result, early players have had the chance to start taking part in that most celebrated of ceremonies -- finding whatever exploits the programmers didn't catch and using them. The most recent exploits are at least team-oriented, as they seem to involve casting beneficial spells during a guildleve; regardless, the issues are being fixed as fast as they arrive. FFXIVCore has also translated a recent interview with Hiromichi Tanaka in which the game's producer discusses both his role in the history of the series as well as what prior lessons impacted the armoury system in Final Fantasy XIV. As he put it, one of the reasons for the flexibility was to allow players to choose their ability loadouts based on the situation, unlike the fairly fixed roles within Final Fantasy XI. The full interview also drops some hints about the as-yet-unseen company system, something which will be implemented in a patch after the full retail launch on Thursday.

  • Breakfast Topic: What roles do you play?

    by 
    Allison Robert
    Allison Robert
    01.22.2010

    An interesting thread popped up on the forums a few days ago that I wanted to ask our readers about here at WoW.com -- what roles have you tried in the game, and has experimentation with other roles changed how you play overall? Right now my main spends her time tanking and healing at an even 50/50 split. Healing's made me a more observant tank; I have a better appreciation of what a heal team goes through to keep my furry rump alive. Tanking hasn't exactly made me a better healer -- the two roles are so different that I even wind up redoing a portion of my UI while jumping between them -- but it's made me more forgiving of tank mistakes, and also left me in a better position to gauge whether a problem is the result of the tank or another group member. Damage-wise? Oddly enough, playing as a tank/healer for so long has made me into a hesitant DPS at best. I hate losing aggro to anyone as a tank, and hate healing oblivious DPS who pull it, and that's made me incredibly paranoid about my threat as a DPS. I watch Omen way more than I worry about my rotation. So what role do you normally play in the game? If you change roles at all, do you notice experience from one role having an effect on how you play others?

  • The Queue: Why are warriors so awesome?

    by 
    Adam Holisky
    Adam Holisky
    01.11.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today. Today has to have some special significance. If you take the month and the year and add them together and subtract 2000 you get the day. The day. It's like, the world is going to end or something, and it isn't even 2012! Oh well, here are the last questions I'll ever answer in The Queue, because it's the end of the world as we know it (which happens to be today's reading music). Rhornez asked... "Why are warriors so awesome?"

  • Breakfast Topic: The one-of-every-class club

    by 
    Mike Schramm
    Mike Schramm
    09.15.2009

    A friend of mine just dinged 80 again the other day, and it put him into a community that we joked about: the "one-of-every-class" club. Like a few of our readers (including William B, who emailed us a while back), he now has ten 80s, one of every single class in the game. It's not something I'd ever do, or ever want to do, but certainly there are probably quite a few people out there who've gone all the way to the highest level with every single class.As Turpster would say, it definitely gives you a nice overview of how all the classes work and what their strengths and issues are. And of course it'd be handy to run instances with -- you can roll into endgame instances playing whatever role you want or your guild needs to have.

  • Breakfast Topic: Which role is the hardest?

    by 
    Eliah Hecht
    Eliah Hecht
    05.31.2009

    This is a pretty old post, and it's a question that's been asked before, but it's still an interesting one: what's the hardest role in a raid? Ghostcrawler says he doesn't find one of the three roles (tanking, healing, and DPS) to be "hands down harder" than the others, although he does call tanking and healing "probably more stressful." As someone who's done all three in raids a fair bit, I feel pretty confident saying DPSing is hands-down easier than the other two roles. Of course, it varies fight-by-fight, but typically the most that's asked of DPS is "don't stand in the fire" and sometimes "switch DPS to X." It does take some research and work to get the optimal rotation down, and some classes (like Death Knights) have it harder than others (cough Ret Pallies), but the raid just doesn't rely on your split-second reflexes the way it does for tanks and healers. Heck, last night I caused a wipe by just saying the wrong thing while tanking.

  • Crygil wants to know what you think of class roles

    by 
    Mike Schramm
    Mike Schramm
    04.13.2009

    CM Crygil has posted a very general thread over on the forums asking players what they think of the various class roles out there: "Ranged/Melee/DPS, Tanking and Healing." As you probably have noticed, those three roles make up what are often called the Holy Trinity in role-playing games and MMOs: either you do damage, prevent damage, or recover from damage, and those three roles make up the basics of most roleplaying combat systems, including the battles in World of Warcraft.But as quite a few people in the thread say, they're not quite sure just why Crygil is asking for this information. Sure, there are lots of good and informative answers in here (most people actually spread out "the trinity" to four roles, splitting melee/close combat and ranged/magic combat into two parts), but as there has always been, there's really nothing outside of the kind of thinking that's been done before on the subject -- anytime developers try to break out a new part of the trinity of roles, they either fall right back into the stereotypes (a bard that casts magic damage "songs" is really just a dressed up Mage), or they end up breaking the game (mind control/crowd controller is a new class idea that's been played around with before, but as Blizzard has discovered, it's extremely hard to balance that exactly right).As Crygil later says, these questions are his, not Blizzard's -- he just wants to get some perspective on what the forums dwellers think of how the current roles work. And he promises that CC is "on its way back," so maybe Blizzard will try to do some more experimenting with the different types of roles classes can play.

  • Arcane Brilliance: Mages hate Warlocks, and then Warlocks drain our hate and kill us with it.

    by 
    Christian Belt
    Christian Belt
    03.15.2008

    Every week Arcane Brilliance strives to deliver a tiny parcel full of Mage-craft to your doorsteps. Not your real doorsteps, that would be creepy. Your virtual interweb doorsteps. This week, in addition to its usual magey goodness, that tiny parcel is pulsating with warlockian evil. You've been warned. In case I haven't been clear on this in the past, I hate Warlocks. I've hated them since I was a child, when a Warlock ate my family. Just kidding, that didn't actually happen. My family is alive and well. In fact, I would say my Warlock prejudices originated as recently as last year, when I hit level 70 and took my first wide-eyed look at the brutal world of end-game PvP. When our own V'Ming Chew (the only decent Warlock I know) suggested that we engage in a little back-and-forth in yesterday's Blood Pact column I was at first reluctant. I worried that halfway though the series of emails we sent back and forth to each other I might realize that I had 8 different DoTs hovering above my head, and a felhound might at some point end up eating my face. That didn't happen. Well, a felhound did eat my face, but that was in a completely unrelated Arena match last night. In fact, I thought the dialog went quite well: we agreed on a few points, agreed to disagree on other points, and nobody got killed. Or had their souls drained from their bodies. Still, and not just because as a Mage it is my job to QQ more, I felt there was more to say. Last week I promised you a look at the Mage/Warlock rivalry, and after the break, I will try to deliver on that promise.

  • Why does everyone want to DPS?

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    04.23.2007

    You see them in the arenas and in the battlegrounds, looking for groups in Ironforge and Orgrimmar, and complaining on the forums and their blogs. They are ret paladins, balance druids, enhancement shamans, and shadow priests who would like to see their class be able to DPS in raids. But why does everyone want to DPS? Tanks and healers are precious commodities, and DPS are a dime a dozen. I talked to a couple people in-game who had switched from one role to another during their time in WoW. Most of them agreed that DPS was more attractive than healing or tanking and gave a number of reasons: