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  • The Game Archaeologist: The curious case of Lost Colony

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2012

    You know the story of Roanoke, right? That early American settlement that abruptly went missing with only the word "Croatoan" carved into a tree for later colonists to find? It's a big mystery that might not be much of a mystery at all, but I've always been fascinated with it and other similar tales. There's just something about an abruptly vanishing thing or people to arrest the imagination. So what about an entire MMO that one day just went "poof" and vanished into thin air? And what if it had the ironic name of Lost Colony? And what if I were so bored as to scour the internet for clues as to what happened to it? I think you're going to find out. Lost Colony came to my attention during a recent trip to Planet Wikipedia, where the natives are interesting if not always fully sourced. I was reading through an article on vaporware when this game caught my eye. An MMO I never heard of that just disappeared? I felt a Scooby Doo mystery coming on!

  • The Game Archaeologist: Happy birthday, Warhammer Online and Fallen Earth!

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2012

    September is a special month for me because it was around this time that two MMOs personally meaningful to me launched. Four years ago, Warhammer Online came into being amid a flurry of hype, insane expectations, and fan frenzy. It's the game that excited me enough to start my journey as a blogger, eventually landing me a spot here on Massively. And three years ago, Fallen Earth opened my eyes to how much fun an MMO about the end of the world and crafting could be. Despite the fact that neither of these titles qualifies for the title of "success" these days, I still bear a soft spot in my heart for them. I spent well over a year in each game, racking up several memories and useful lessons that I'd carry with me going forward. And I don't regret a single day playing them. Since this month is the fourth anniversary of WAR and the third of Fallen Earth, I wanted to offer a hearty "congrats!" and take a minute to see what's been moving and shaking in these games during this past year.

  • The Game Archaeologist: Is Ultima Online 2 a doomed prospect?

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2012

    When it comes to classic MMOs that have strong nostalgic pull with veterans, the topic does arise from time to time what a sequel to any given game would look like and how it would be received in the current gamer climate. We've already talked about updating graphics here in The Game Archaeologist, but I'm talking about more than a new coat of paint -- I'm talking about a new game entirely. A Star Trek: The Next Generation to the classic Star Trek. A One Direction to the New Kids on the Block. A Madden '13 to a Madden '12. I'm stretching here. In a recent franchise producer's letter, Mythic's Jeff Skalski gave fans of Ultima Online a teeny tiny glimmer of hope that Ultima Online 2 might one day be a reality. Depending on your read of it, it could've just been a "stop asking about UO2 already" plea, a shameless way to promote Ultima Forever, or one fan talking to another about something that could happen if both parties work toward a common goal. Considering the troubled past of Ultima Online's sequels, we have to wonder: Is this more false hope than real hope? Is there any conceivable way that this 15-year-old MMO could one day be granted the same honor as EverQuest, Asheron's Call, Guild Wars, and PlanetSide by getting a sequel that actually launches? I have some thoughts on all this, which is good because otherwise there would be a whole lot of white space after the jump.

  • The Game Archaeologist: Reactions to a free Vanguard

    by 
    Justin Olivetti
    Justin Olivetti
    08.21.2012

    Vanguard's just had its biggest month since its troubled release in 2007, I wager. Its turn to free-to-play makes it the second-to-last SOE title to make the jump, and it's getting a "do-over" of sorts. Personally, I'm glad to see it happen. Without going into depth on Vanguard's past problems, I'll say that this was a highly hyped game that fell about as hard as any MMO could without being outright canceled. For years, it has been subsiding on a meager population and extremely rare updates (I recall a tiny bug update for Vanguard being laughably big news last summer). Now? Now it's received a new lease on life and attention from players and the media. If you've been following the news, you'll know that Vanguard soft launched a week early, talked with Massively about the conversion, officially launched thereafter, and is now part of the PSS.1 deal. But the most important word is that of the player on the street, the ground-pounders in Telon who are checking out F2P (and perhaps the game) for the first time. I've gathered several of these perspectives together for your amusement and edification.

  • The Game Archaeologist: Neocron and Neocron 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.07.2012

    It's the distant future. The high-tech battle armor you wear sharply contrasts with the ruins of civilization that you traverse. You spot an enemy and raise your pulse rifle, firing off shots as you strafe to cover. Technology hasn't solved the issue of war; it's just made it that much more bloody. PlanetSide 2? Nope -- this is Neocron, the quite-forgettable MMOFPS from the way-back era. I like to call it "that game with the most regrettable cover art in the history of video games," but that isn't quite as snappy. Going into this article, I have to admit that I previously knew absolutely nothing about Neocron other than the fact that it was a sci-fi MMO that vaguely reminded me of Anarchy Online. Oh, also the fact that nobody I know or perhaps ever will know played it. Is it just a myth? A practical joke to make us believe in a MMO phantom? Only sifting through layers of dust and grime would produce results, so I rolled up my sleeves and started digging.

  • The Game Archaeologist interviews Puzzle Pirates' Matt Jensen

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2012

    Two weeks ago, we opened the book to a strange game indeed. The odd combination of swashbucklers and minigames has sentenced Puzzle Pirates to the fringe of MMO society, yet it's thrived there as an offbeat title that caters to a... very select and fanatical crowd. Which is totally cool with me, by the way. I love MMOs that take a path less-traveled. Today I got the pleasure of sitting down with Puzzle Pirates Lead Developer Matt Jensen to talk about what it's like to work on the lovechild of Captain Hook and Bejeweled. If nothing else, he convinced me that it would be awesome to work at Three Rings Design because the dress code every day is peg legs and frilly blouses. His team also has one of the coolest offices ever.

  • The Game Archaeologist: Puzzle Pirates

    by 
    Justin Olivetti
    Justin Olivetti
    07.10.2012

    Up until this point in my life, Puzzle Pirates has always been that "oh yeah, that actually exists!" game to me. Even when I do lists of pirates in MMOs, this title slips right off of my radar. Maybe it's because Puzzle Pirates doesn't make waves (har!) these days, or maybe it's been around for so very long. I can't be the only one; the last time Massively talked about Puzzle Pirates was three years ago. I think that part of Puzzle Pirates' forgettability is that it doesn't exactly scream MMO. I mean, its combat is more cerebral than anything else, it's all cutesy and stuff, and even its name suggests a casual flash title than anything deep and substantive. Yet I have friends with a long and abiding love for this game, people who always chide me when I forget it. So to peer pressure I bow: It's high past time that we gave Puzzle Pirates its due as part of the MMO genre. Avast, ye landlubbers, and swab those peepers: We be goin' to sea!

  • The Game Archaeologist: What if World of Warcraft had never happened?

    by 
    Justin Olivetti
    Justin Olivetti
    06.26.2012

    As you know well by now, I do love me some "what ifs?" from time to time. In an industry as volatile and unpredictable as this one, it's not hard to imagine a world where, say, Ultima X did launch or where Bill Roper is coming off his fourth straight successful game or where a different studio secured the rights to a popular IP over another one. Perhaps the king of all MMO "what ifs" deals with the former (yes, former) king of MMOs. What if World of Warcraft never happened? Putting aside our own personal reaction, which may range from heartfelt relief to severe heartburn, we should look at this question without bias or emotion. Today I'm going to step way, way out on a limb and talk about an alternate universe where one of the biggest MMOs of all time simply did not happen. In that universe, how did the MMO industry unfold from 2004 on, and what would we be looking at playing today? Maybe it's an impossible mind exercise, but I've been mulling it over for a while, so here are six outcomes that I think are quite likely.

  • The Game Archaeologist: Will classic MMOs survive without free-to-play?

    by 
    Justin Olivetti
    Justin Olivetti
    06.19.2012

    It's amazing to me how quickly the industry has shifted to where we don't just welcome free-to-play as a business model in MMOs -- we downright expect it. Take a look in the comments of any new MMO that dares to launch with a subscription-only model: People will be tripping over each other in an attempt to predict just when said game will break down and admit that it needs F2P. Whether or not BioWare's admission that it's looking into F2P for Star Wars: The Old Republic surprised you or not, it's a sign that no game is immune to the allure, dollar signs, and downright necessity of the popularity and flexibility of this model. I think this brings a pressing question to bear in the field of classic MMOs: Will they survive without free-to-play? It's a pretty important question for a few reasons. One, a surprising majority of remaining sub-only MMOs are older ones; two, people now expect free in games they try; and three, players aren't exactly flocking to classic MMOs anyway. This week I want to explore the conundrum that these games are in and why some players may have blinders on when it comes to the fate of their favorite games.

  • The Game Archaeologist: Maze War

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2012

    It's hard to know how far back to go when chronicling the history of early MMOs and their ancestors. After all, the Game Archaeologist has looked at several titles (Air Warrior, Habitat, Neverwinter Nights) that do not fit the modern definition of an MMO yet were bound in blood to the genre nonetheless. So if today's game seems to be somewhat tenuously related to our favorite hobby, I beg your forgiveness in advance, but I do feel it's pertinent to our exploration of this wonderful genre. The game in question is Maze War, and it holds a general's uniform's worth of medals depicting firsts in the infant genre of video games. Most importantly for us, Maze War was the first graphical video game to be networked and allow players to interact and fight each other. You can see why that may tie in to our current situation. While the game itself certainly never attained the complexity of modern shooters or RPGs, its innovation and pioneering certainly make it worthy of examination. So let's dust it off and get to it!

  • The Game Archaeologist: The Anarchy Online bloggers

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2012

    It's a simple fact of life: Newer MMOs get all the blog love. World of Warcraft and EVE Online, in particular, are lavished with so many dedicated blogs that it's almost embarrassing, while most of the games that we look at in this column are practically ignored. It could just be that blogging didn't really come into vogue when these games came out, but whatever the reason, it's kind of a shame that few if any folks are out there blogging about their in-game experiences in Ultima Online or Asheron's Call. That's why I was utterly surprised to see two brand-new bloggers hit the scene writing about Anarchy Online: Sephora's Closet and Donovan Drones. Both of these blogs came out of a community-wide effort to encourage new game writers in May, and I was so fascinated with their game du jour that I contacted each of them for an interview. What would drive someone to blog about Anarchy Online in 2012? What is there in the game worth writing? How many more words do I need to write until this paragraph doesn't look pathetically skimpy? Come with me and we'll find out!

  • The Game Archaeologist: Richard Garriott's haunted cache

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2012

    Whenever you get really into a new hobby, it's natural to want to blab about it to anyone who drifts into your gravitational field. That's why we all talk about MMOs, right? It's also why any friends, family members, and coworkers have had to put up with excited rambling about my discovered love for Geocaching. Some of you probably know Geocaching, as it's been around for over a decade now. For those of you who haven't, it's a worldwide treasure hunt that involves over a million and a half "caches" of various sizes that are hidden and then marked with GPS coordinates. Players head to the official site or one of the open-source projects to get the coordinates and go hunting for them. There's a useful two-minute introduction to this hobby on YouTube if you're curious. I noted on our Massively Speaking podcast that Geocaching has a lot in common with MMOs: Both encourage questing and exploration, both have treasure to be found, and both plug you into a community of adventurers. Listener Terrence heard this and send in an email with an interesting revelation that ties these two hobbies even closer together, as a game developer brought his online world to a real-world location. Ladies and gentlemen, may I present to you Richard Garriott's haunted cache.

  • The Game Archaeologist: Dark Sun Online

    by 
    Justin Olivetti
    Justin Olivetti
    05.15.2012

    Computer RPG players in the late '80s and early '90s were surely familiar with Strategic Simulations, Inc. (SSI) and its now-infamous Gold Box series. The series, so named because of their distinctive gold packaging, ran on a solid engine that helped the company churn out over a dozen titles within a five-year span. From Dungeons & Dragons' Pool of Radiance to Buck Rogers: Countdown to Doomsday, these titles quickly became revered among the gaming community. I personally have very fond memories of playing both Buck Rogers titles, despite not having ever watched the show. While the Gold Box series has not become as timeless or replayable as late '90s classics like Baldur's Gate and Fallout, they definitely had a huge impact on the PC scene and helped elevate the CRPG genre. Following the Gold Box engine, SSI went on to produce another engine that it used for a completely new series set in the D&D campaign setting of Dark Sun. Dark Sun: Shattered Lands (1993) and Dark Sun: Wake of the Ravager (1994) were both modest hits, and when it came time for a third game in the series, SSI decided to make the leap to the then-untested realm of online gaming. What followed was a wild two-year experiment in MMOs that happened prior to the Ultima Online and EverQuest generation. While ultimately unsuccessful in achieving its potential or gaining a large audience, Dark Sun Online: Crimson Sands made a valiant attempt at achieving the inevitable future of gaming.

  • The Game Archaeologist looks at Guild Wars Utopia

    by 
    Justin Olivetti
    Justin Olivetti
    05.08.2012

    Aztecs. Chronomancers. Mounts. Halberds. Golems. Dual wielding. These are all but a hint of what a fourth Guild Wars campaign could have been, a campaign that was under development in the mid-2000s but was scrapped by 2007. Replacing it was the expansion Guild Wars Eye of the North and the workings of a super-secret sequel to the game (which you've probably never heard of). It was the forgotten campaign, swept under a rug while it was still under the rug. But what if, in some alternative timeline, ArenaNet had gone ahead with this campaign? What if it became an established part of the Guild Wars legacy, as familiar to us today as Nightfall and Factions? What if Guild Wars Utopia had lived?

  • The Game Archaeologist: When dead MMOs come back to life

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2012

    Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that Shadowbane is coming back to life. Granted, it's only going to happen in China, but still, that's pretty incredible. Shadowbane's been in the ground for three years now, and if I had to pick an MMO that deserved resurrection, this particular one would be farthest from my mind (no offense if you liked the game; it's just that there are so many others that are even more worthy). But how can this not give you hope? Many of us have lost an MMO we loved or at least had a decked-out character populating the character select screen, and the thought of that game coming back against all odds is a goosebump-rising one. It may also smack of justice served, as some MMOs fail not because of faulty gameplay but because of mismanagement by the studio, complex legal wrangling, or bad marketing. Today let's look at a few examples of dead MMOs that were brought back to life and what this may mean for the future of the industry. Zombie MMOs! Not, you know, MMOs with zombies.

  • The Game Archaeologist: Are graphical updates worth the hassle?

    by 
    Justin Olivetti
    Justin Olivetti
    04.24.2012

    "I'd play this game again if the graphics were updated." "If they re-released this game with modern graphics, it would be way more popular." "The Game Archaeologist is my hero, and I will name my progeny in his honor." How many times have we heard the above statements? From my perspective as someone who tries to keep tabs on classic MMOs, I see these claims quite a lot. Such sentiments pop up in nearly every other post Massively does about older games: "This title is rock-solid except for its aging visuals. Update those, and it would recapture its former glory and then some." This has gotten me thinking whether such logic would pan out or not. With Anarchy Online's much-hyped graphics overhaul on the way, this discussion seems to crop up more often. Is the power of a graphics conversion or overhaul strong enough to pull back in previous players and fresh blood? Or is it merely slathering on new paint over a rusting hulk?

  • The Game Archaeologist and the veteran of Kesmai

    by 
    Justin Olivetti
    Justin Olivetti
    04.17.2012

    Aaand we're back! Did you miss me? No? Not even a little bit? Aww, you know how to make me feel all kinds of appreciated! Even though it's been quite some time since we finished up our two-part series on the Kesmai company and its incredible (and little-remembered) role in powering up the MMO genre, I wanted to return to take the topic for one last spin. A fellow blogger, Wilhelm "The Ancient Gaming Noob" Arcturus, backs his nickname up by providing memories and stories from gaming eras well before many Massively readers' time. Since he actually played several Kesmai titles back in the day and lived to tell the tale, I wanted to pick his brain before we moved on to other titles. So join me in welcoming Wilhelm and his magical clockwork nostalgia retrieval system!

  • The Game Archaeologist: Bio break!

    by 
    Justin Olivetti
    Justin Olivetti
    04.03.2012

    Man oh man, why couldn't I just take a month or so off of this column without getting sucked back into it? Why must classic MMOs be so compelling and newsworthy these days? I planned to take some time off of TGA while I went through Dark Age of Camelot in Choose My Adventure (which you're all reading, yes?), but there was so much to talk about regarding older MMOs that I couldn't sit back and stay mum. Ergo, I've dashed off this special "break" column devoted to commenting on recent news about classic games. Hopefully this will help tide you over until I get back into the full swing of things in April. On the docket for today's discussion is Vanguard's forthcoming F2P change, EverQuest's recent conversion, Anarchy Online's stunning graphic engine video, and more!

  • Neo Geo X goes official, celebrates Grandpa's 20th anniversary

    by 
    Mat Smith
    Mat Smith
    03.16.2012

    We've already seen the device in the real world, but now it's confirmed -- this portable Neo Geo is legit and heading to both the US and Europe. Blaze is crafting the retro gaming handheld with SNK's blessing and 20 baked-in titles confirmed, including Metal Slug, King of Fighters '94 and -- yes -- King of the Monsters. It'll tie into the Neo Geo's 20th birthday and the manufacturer promises that the new device will deliver the same arcade thrills "in a more affordable manner," although there's still no pricing specifics. Check the press release below for the full game selection and expect a release some time in Q2.

  • The Game Archaeologist and the Kesmai legacy

    by 
    Justin Olivetti
    Justin Olivetti
    03.13.2012

    Most studios would be overjoyed to have pioneered one significant advancement in video game history, but then again, most studios aren't Kesmai. While it's not a household name today, it's reasonable to say that without the heavy lifting and backbreaking coding that this company shouldered in the '80s and '90s, the MMO genre would've turned out very different indeed. Last week we met two enterprising designers, Kelton Flinn and John Taylor, who recognized that multiplayer was the name of the future and put their careers on the line to see an idea through to completion. That idea was Island of Kesmai, an ancestor of the modern MMO that used crude ASCII graphics and CompuServe's network to provide an interactive, cooperative online roleplaying experience. It wasn't the first MMO, but it was the first one published commercially, and sometimes that makes all the difference. Flinn and Taylor's Kesmai didn't stop with being the first to bring MMOs to the big time, however. Flush with cash and success, Kesmai turned its attention to the next big multiplayer challenge: 3-D graphics and real-time combat. Unlike the fantasy land of Island of Kesmai, this title would take to the skies in aerial dogfighting and prove even more popular than the team's previous project.