classics

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  • The Game Archaeologist discovers the Island of Kesmai

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2012

    It was the mid-'80s, and I was just a kid in love with his family's IBM PC. Not having a wealth of capital at the time, I relied on hand-me-down copies of software that rolled in from friends and family and probably the Cyber-Mafia. Practically none of the disks came with instructions (or even labels, sometimes), and as such I felt like an explorer uncovering hidden gems as I shoved in 5 1/4" floppy after 5 1/4" floppy. Some titles were great fun, some were so obtuse I couldn't get into them, and some were obviously meant for those older and wiser than I. One game that fell into the latter category was a brutally difficult RPG that smelt of Dungeons & Dragons -- a forbidden experience for me at the time. It was just a field of ASCII characters, jumbled statistics, and instant death awaiting me around every corner. I gave it a few tries but could never progress past the first level, especially when I'd keep running out of arrows, so I gave up. Unbeknownst to me, I had my first brush with Rogue, an enormously popular dungeon crawler that straddled the line between the description-heavy RPGs and arcade titles like Gauntlet. Rogue defined the genre when it came out in 1980, spawning dozens of "Roguelikes" that sought to cash in on the craze. Not five years after its release, Rogue got a worthy successor that decided it could bring this addicting style of gameplay to the larva form of the Internet. It was called Island of Kesmai, but you may call it "Sir, yes sir!"

  • Atari's Pong Indie Developer Challenge is a real coin opportunity

    by 
    James Trew
    James Trew
    02.29.2012

    Atari's legendary Pong has captured plenty of hearts and minds over the years. Now, to celebrate its fortieth birthday, the gaming stalwart is offering up $100,000 for you to re-invent it for iOS as part of its Indie Developer Challenge. To be in with a chance of winning the cash, developers are being asked to recreate the time-honored classic in a new and original way. Then, simply submit your idea, or playable demo and keep your paddles crossed. Those creations that make it to the final will get published under the Atari brand as an official release, and you get eternal bragging rights (and the cash). The competition is open now, and you've got until March 31st to be in the game. Feel like a winner? Then bat your eyes down to that source link for the full deets.

  • The Game Archaeologist chats with John Smedley about EQMac's salvation

    by 
    Justin Olivetti
    Justin Olivetti
    02.21.2012

    A week ago I sat here writing up what I thought was going to be the epitaph for EverQuest's odd foray into an Apple-only product, EverQuest Macintosh. The word came down from on high that with the coming of free-to-play, EQMac's diminutive server population would be ushered out the doors as Al'Kabor got sent to the retirement home. That was a week ago. Boy, what a difference a week makes, right? Since the writing of that article, we received word that not only did Sony Online Entertainment reverse its decision to kill EQMac but that it will be making the server completely free for its community for the indefinite future. I learned that while under the influence of a 102-degree fever, so I initially thought it was just my brain cooking in my skull. But no, it was the truth. So what happened in the span of that week? Why did SOE do a 180 and keep alive an ancient relic of its flagship MMO? For the whole, unadulterated truth, I called up SOE President John Smedley to get the full scoop on the wild rollercoaster he's taken this loyal community on these past few weeks. Finding out what he said will only cost you one click. It's worth it, trust me.

  • SNK's new Neo Geo: 20 retro classics in one modern handheld

    by 
    James Trew
    James Trew
    01.25.2012

    We rubbed our eyes a little when they first landed on this fine looking specimen, just to make sure they weren't deceiving us. But no, this really does appear to be a new handheld Neo Geo. We've seen SNK make inspired controllers, bring its catalog to other platforms and even make handhelds before, but nothing like this. The iPhone-esque body and 4.3 inch screen house a D-pad, shoulder and front buttons while hiding 2GB of storage inside -- pre-loaded with 20 classic titles (yes Fatal Fury and League Bowling included, and all in English). There's also an SD slot which we really really hope is for more games, as well as an AV output for some good old big-screen action. Famicon Plaza claims it's a licensed product not yet in full production, so there's no whiff of availability just now. When it does finally land, we hope it's not at a 2012 equivalent of grandad's $600+ price tag.

  • Animal House, Blues Brothers, Dazed & Confused and Fast Times at Ridgemont High coming to Blu-ray

    by 
    Richard Lawler
    Richard Lawler
    05.12.2011

    Universal is bringing some of the funniest flicks of the 70s and 80s out on Blu-ray this summer when it delivers Animal House, Blues Brothers, Dazed & Confused and Fast Times at Ridgemont High. They're getting a pretty good treatment as well, with some HD extras, u-control and other bonus tie ins. Only only real question is what took so long? Animal House and Blues Brothers arrive July 26th, while Dazed & Confused and Fast Times at Ridgemont High are scheduled for August 9th - details and specs follow after the break.

  • Hyperspace Beacon: There is no try

    by 
    Larry Everett
    Larry Everett
    04.26.2011

    Before getting to the meat of this article, I want to give a shout out to Sam, Musco, Kimi, Fo, and even Brandon of TOROcast. This week marked their 100th week of recording a podcast dedicated to Star Wars: The Old Republic. I am extremely excited for them; I know they put a lot of work into their show each week. The team there has created a community of gamers you will find no where else. Congratulations, guys -- I cannot wait for your 200th episode. Hopefully the game will be released by then. (Crap, I forgot I'm supposed to hate these guys. Nevermind what I just said!) As we get closer to the launch of Star Wars: The Old Republic, I am suddenly hit with the fact that I will have to nail down exactly what I want to do when the game launches. I mean, I spend so much time talking about it that you'd think I'd have it narrowed down, right? Unfortunately, that's not the case. The more I talk about the game, the more I find that there are some really incredible things I can do when the game actually launches. What I figured I would do in this article is talk about some of the more off-the-wall ideas I'd like to try (I mean, do. Do or do not; there is no try.) Let me know if you think any of them are any good. Maybe you'd like to try them out yourself or even join me when the game launches. Follow me after the break and we'll talk about them.

  • Google Art Project offers gigapixel images of art classics, indoor Street View of museums

    by 
    Vlad Savov
    Vlad Savov
    02.01.2011

    Google's been hard at work over the past 18 months on something not many of us have been paying attention to lately: art. Specifically, the search giant has hooked up with 17 art museums around the world to offer tours of their internal galleries, using its familiar Street View tricycles, while also doing high-res images of 1,061 artworks that may be viewed on the newly launched Art Project web portal. Also there, you will find 17 special gigapixel images -- 7,000-megapixel versions of each participating venue's proudest possession. The resulting level of detail is nothing short of astounding and we've got videos of how it's all done after the break.

  • Dark Reign: The Future of War marches onto GOG

    by 
    Griffin McElroy
    Griffin McElroy
    01.26.2011

    Do you primarily use the GOG platform as a channel through which you can build virtual armies to destroy neighboring, virtual civilizations? There are certainly plenty of games on the network that will let you do just that -- and today, that list became one entry longer. Auran's 1997 strategy title Dark Reign: The Future of War (and its expansion, The Rise of the Shadowhand) both arrived on the GOG store today for $9.99. So, what sets Dark Reign apart from all the other strategy titles the digital distributor offers? Well, according to its product description, the game has "Many mods and impressively polished unofficial patches created by a still very active community." Also, all those other games? Their reigns aren't really all that dark. They're moody, sure, but we don't think we'd say full-blown dark.

  • Why Apple's patents might show screens from third-party apps

    by 
    Mike Schramm
    Mike Schramm
    08.07.2010

    This is a weird one. FutureTap was surprised to recognize one of their app's screens in a strange place: a recent Apple patent outlining how a possible travel application could work. The company wasn't quite sure what to do next -- as you can see above, it's a straightforward copy of the Where To? screen. Without any contact from Apple on the issue, FutureTap was puzzled -- the company calls Apple its "primary business partner." Having your app show up in an Apple patent filing Not that Apple is above cherry-picking UI and functionality from third-party apps -- the iBooks interface was more or less borrowed whole from apps like Delicious Library and Classics, and further back there was the homage of Karelia Software's Watson reinterpreted as Apple's revision to Sherlock. In those cases, both developers just sort of shrugged, felt flattered, and let it go. That's not the situation here -- these screenshots probably aren't illustrations of a product Apple wants to make, they're explanations of how the patent would work. As Engadget's Nilay Patel clarifies for us (so nice to have an attorney around), not only is this merely a patent application (which could possibly still be denied), but Apple isn't trying to lay claim to the actual screenshot; rather the company is using an example application which illustrates the to-be-patented functionality (in the case of Where To?, the ability of an iPhone to auto-detect when a user has been traveling). As Nilay puts it: ...the only operative parts of a patent are the claims -- not the drawings, and not the description, which are technically known as the "specification." (We've now repeated this basic axiom of patent interpretation so many times we're considering making T-shirts.) The only reason the drawings and description are there is to explain the claimed invention in sufficient detail so that someone else can make it. Remember, patents are a trade: in order to get protection, you have to give up the full details of how your invention works. (The other option is to keep your invention a trade secret, but then you can't prevent anyone else from figuring it out and using it if it gets out.) Bottom line? If it's not in the claims, it's not in the patent. We'll have to see what FutureTap does -- the company might request that Apple remove the Where To? screenshot from the patent application, but at this point it's not clear that Apple wants to lay claim to that particular app. What is clear is that Apple could have avoided a lot of hassle and furor if it had simply sent FutureTap an email asking to use a screenshot in a patent filing. In the meantime, FutureTap execs are huddled with their lawyers, trying to make sure they understand what's going on.

  • Disney's The Lion King and Alice in Wonderland come home on Blu-ray in 2011

    by 
    Richard Lawler
    Richard Lawler
    07.28.2010

    In keeping with plans to re-release two of its 14 classics each year, trailers on the Blu-ray edition of James & the Giant Peach reveal The Lion King (Diamond Edition) and Alice in Wonderland (Special 60th Anniversary Edition) will arrive in high definition next year. No real word on specs yet, but we'd expect to see the same care taken in remastering and restoring the audio and video to its highest quality that's been seen on previous releases. HighDefDiscNews has plenty of screengrabs and the two trailers (embedded after the break) so now with plenty of advance warning you can get the kids ready (or have them, if necessary) in preparation for 2011's obligatory combo pack purchase. Update: The videos are gone, forced down by Disney's legal hounds no doubt, but trust us -- they were real and they were spectacular.

  • Halo Wars, Fable 2 join Europe's Xbox 360 Classics

    by 
    Richard Mitchell
    Richard Mitchell
    02.05.2010

    Eurogamer reports that two new games have been added to the Xbox 360 Classics budget line in EU territories. The two games are Fable II and Halo Wars. If you need a refresher, Fable II is Lionhead's brilliant, charming adventure that we kind of liked back in 2008. Halo Wars on the other hand, serves as both the first Halo RTS spin-off and the swan song of Ensemble Studios. The games can now be had for the tempting price of £19.99 ($31) apiece. Both are worth picking up -- just be sure to watch out for those Warthog rushes.

  • 2222 short stories in your pocket with the Colossal Short Story Collection

    by 
    David Winograd
    David Winograd
    12.06.2009

    Update: This app was just released this morning in the app store and can be found here: [iTunes Link] I've done quite a bit of testing of eBooks, and quite honestly I've had a problem with the concept of reading a whole book on an iPod touch or iPhone. At a normal font size, an eBook can display about 75 words on a single screen. This requires even a rather short book to be hundreds and hundreds of screenfuls. My well worn copy of The Adventures of Tom Sawyer comes in at 218 pages which in the app Classics2Go [iTunes Link] translates to 813 screens of iPhone/iPod touch text. I know that this isn't a problem for a great number of people, but I haven't finished a book yet. There is too much flipping, and no matter how pretty the presentation, it just doesn't feel right to me. Your personal preferences may vary, of course. The Colossal Short Story Collection app, currently under Apple review, solved my problem almost entirely. Contained in the app are over 2222 short stories, all in the public domain, that can be read in 15-20 minutes each. The vastness of the collection assures that you'll always find something that you want to read by authors ranging from Hans Christian Anderson to W.B. Yeats. An average story is around 30 screens. If light entertaining/distracting games can be referred to as casual gaming, this would be an app for casual reading. I found that reading short stories on an iPhone/iPod touch is very enjoyable and not once did I get frustrated by the page size and number of pages/screens. Nothing got in the way of the story. Reading short stories seems like the perfect use of an eBook. Everything is in byte-sized pieces and I never had to make the considerable commitment that comes with starting an 800 page novel.

  • BookReader for iPhone: You can't judge a book by its cover

    by 
    David Winograd
    David Winograd
    10.23.2009

    We did a fairly extensive rundown of eBooks for the iPhone/iPod touch in August; you can take a look back if you're new to the eBook universe for Apple's mobile devices. BookReader [iTunes Link] , a US$4.99 app for devices running OS 2.21 or higher, has just joined the crowded eBook market -- but it brings little to the table to recommend itself. The app when first run looks beautiful. You are shown a wonderfully rendered bookshelf which looks very similar to the one found in Classics [iTunes Link], but a bit more nicely rendered, showing the spines of books instead of covers in a scrolling list. Impressive, but now what? I really had no idea since there were no instructions on how to operate the app either in the app, or on the Readdle site. This, as I've often said, is a major downfall of many of the apps in the store. It would be fine if it were an adventure game, but not at all acceptable in something offering utility that you would like to get at quickly. The only documentation in the app is a cursory explanation of one of three methods of getting content into the app -- connecting via Wi-Fi and WebDAV to your computer in a fairly arcane manner. You connect to an external server and provide an app-created numeric password. From there you can add books to the server folder... or so they say, but they don't go as far as saying how. I added books to the server, and they never showed up in the app. I was left stranded on the Wi-fi access page and didn't know where to go from there. Now I know that I'm missing something minuscule, but that's exactly my point; there wasn't enough given to me to allow me to complete the task. The second method of acquiring content is through Readdle Storage. You need to set up an account on the Readdle site which gives you a free 512 megabytes; larger amounts of storage are available for purchase. Once you set up an account, it works fine, but unless you know what to do, you may not find it on your own. You can easily add documents to Readdle Storage and they do show up in the app. Many documents, unfortunately, don't look very attractive. Anything that started as a .pdf document winds up looking like garbage since all the graphics are gone, and the formatting is stripped out. The list of formats that BookReader handles is also lacking. It doesn't understand some very popular formats such as Kindle, MobiPocket and Microsoft Word's .DOC as do other apps such as Stanza [iTunes Link]. DRM is not supported, but that's par for the course in the eReader market.

  • Ready at Dawn | Sony Computer Entertainment<br /><br /><em>God of War</em> on a handheld? For real? Yes. Ready at Dawn has successfully made a portable <em>God of War</em> game, with the graphics and combos you'd expect from a full console release. Two analog sticks? Who needs 'em? Four shoulder buttons? Pfft. This is a game that works surprisingly well on PSP's limited controller. Bravo.

    eBook Roundup: 8 Apps for iPhone readers

    by 
    David Winograd
    David Winograd
    08.13.2009

    An e-book (or ebook, or eBook, depending upon who you ask) is the digital equivalent of a paper book. According to KiwiTech, the publishers of Classics2Go, the market for eBooks has increased more than 60% over the last six years and growth from this point is expected to be very strong. We can reasonably connect the start of this burgeoning market to the release of the Amazon Kindle in 2007. Strong sales convinced some wary readers that this was a viable option. You could carry a few hundred books under your arm, and the reading experience was, well, acceptable. Going on a long trip? Wouldn't it be nice to take about 20 pounds of paper out of your luggage? 2007 also marked the introduction of the iPhone; it took about a year for eBook apps to appear on the iPhone. Now there are so many of them that finding the right one for your purposes can be a confusing prospect. I would like to clarify all this a bit by categorizing the four types of eBook apps, at least so far, and letting you know what you can expect from each. In deciding upon an eBook reader you need to consider: what sort of material you will be reading, how much you are willing to spend (if anything) and the quality of the viewing experience. Last year, Andrew Kazmierski and Phill Ryu released Classics (iTunes link). Their idea was to take a bunch of books in the public domain, 22 in the current release, and control all aspects of the user experience. We covered the first release of Classics upon its original release when its price was $2.99. Since then, the price has dropped to .99 and the number of books has increased. This app looked so impressive that it was featured in an Apple iPhone commercial. Upon launch, the reader is presented with a nicely rendered wooden bookshelf displaying colorful dust jackets. Click on a book and start reading. There is no wait, since all the books were downloaded with the app. Future updates bring more books. The books are all the kind of classics that are on school reading lists ranging from Frankenstein and Dracula, to Hound of the Baskervilles. The feature set is slim. Tap the right side of the screen or swipe right to left and the sepia toned pages turn using a pleasing animation. There are two buttons on the top of the screen. One brings down a maroon and gold bookmark and sends you to the bookshelf. When you click on the book again, you are brought to where you left off. The second button takes you to a table of contents. The bottom of the screen tells you the name of the chapter you are reading and what page you are on. The top of the screen displays the title of the book. Illustrations in books like Alice in Wonderland are nicely rendered, and the text is attractively formatted. A change in color of the title bar gives you an idea of where you are in the book.

  • LucasArts classics could wind up on iPhone ... 'wink wink, nod nod'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.06.2009

    He actually said that out loud. When asked whether LucasArts' classic lineup -- recently unearthed for Steam release -- could wind up on portable platforms such as the iPhone, DS or PSP Go, company CEO Darrell Rodriguez told Joystiq, "On iPhone, you know Apple's policy that we can't talk about a release until it's ready to release. But it would make sense that we would do something like that if we were to go in that direction ... wink wink, nod nod."Wink wink, nod nod. Thanks to our remarkable journalistic acumen, we can only conclude that he's attempting to convey relevant information by verbally describing physical body language. Other drifts tossed into our cupped hands: Rodriguez has deemed LucasArts' new endeavor to release old, beloved titles a "passion project" -- and it's "just the beginning." He also said that out loud.As for iPhone ports of point-and-poke classics (or even remakes like The Secret of Monkey Island: Special Edition), well, we think we would quite like that. If you know what we mean.

  • Halo 3, Mass Effect, PGR4 become Classics March 20

    by 
    Richard Mitchell
    Richard Mitchell
    03.16.2009

    Microsoft has announced that Halo 3, Mass Effect and Project Gotham Racing 4 will soon join the Xbox 360 Classics range in EMEA regions. The three will join the Classics club March 20, when they will see their prices reduced to a mere £19.99. This is normally the part of the post where we would tell you a little something about each title, giving you important information to help you make the best purchasing decision. Chances are you've probably heard of all of these by now but who are we to argue with tradition?One of them has cars and the other two have lots of aliens and shooting. The last two might sound similar, but only one of them has really long elevator rides.

  • Google releases Books browser for iPhone

    by 
    Mike Schramm
    Mike Schramm
    02.05.2009

    Despite the fact that the App Store is capturing everybody's attention, old-school (as in, about 8 months ago) mobile web apps are still worth checking out, too -- Andy Ihnatko reports that Google has put their Google Book Search web app in iPhone form, and the result is awesome: 1.5 million public-domain texts in a well-coded and clean reader all for completely free. Classics, you may be a video star, but you can't touch this.Ok, so no it doesn't have Classics' fun little page-turning or bookshelf-browsing graphics, nor Stanza's bookstore and eReader support, nor Bookshelf's linkup to Webscription.net -- but it is awesome, and completely free. To check it out, you just need to visit http://books.google.com/m on your iPhone or iPod touch (and you might as well bookmark it, because you never know when you'll want to read a little Shakespeare or Dickens).Update: Commenters note that you can add Google books to Stanza by entering the URL of the book. Not too shabby. Stanza is free [App Store link].

  • First Look: Classics

    by 
    Cory Bohon
    Cory Bohon
    11.03.2008

    Have you ever been stuck on a train, plane, or bus and wanted a good book to read? With Classics [iTunes Link], you can easily pick up your iPhone and begin reading a small collection of classic literature and novels. As I mentioned last week, Classics takes a new approach to reading books on the iPhone. The book selection interface reminds us of Delicious Library, as it has a wooden bookcase with the library of books stacked on it -- the developers will add new books with future (free) updates. You can re-arrange your books by tapping on a book and dragging it around. Once you select a book, it will load, and you will see the reading view. If you are continuing where you left off, a bookmark will appear and slide off the page; otherwise, you will presented with the first page of the book. To turn the page, you simply slide your finger in a page-turning motion (right to left or left to right, depending on if you want to go forward or backwards respectively). The page turning is really addictive, and you'll find yourself reading quickly through the text just so you can flip to the next page -- yes, it's really that addictive. By tapping on the list icon in the top-right corner, you will be presented with an index of the chapters; you can tap on any of these chapters to jump to the beginning of the section. When you tap the back button in the top-left, a bookmark will slide onto the page, saving your place for later. After extensive testing over the past two weeks, I have become addicted to reading in Classics. But, there are some improvements I would like to see. There is a good selection of books to read, but I would like to see this list expand (and bring more recent books to the bookshelf). I would also like to be able to search through one (or all) of the books to find a single passage. In addition, the ability to control the font size would be nice. Overall, this application is stellar, and while there is some room for improvement, I would have to agree that this is a great way to read older books on the go. Classics is definitely not a mainstream eBook reader, because you cannot add your own books. So, if you're looking for a reader that gives you more flexibility, you might want to try Stanza [iTunes Link].You can download Classics from the iTunes Store for an introductory price of $2.99. Be sure to take a look at our gallery of screenshots.%Gallery-35909%

  • Classics brings a different approach to reading on the iPhone

    by 
    Cory Bohon
    Cory Bohon
    10.23.2008

    A new application coming soon to an iPhone near you hopes to bring a new experience for reading e-books. Classics.app, which is being developed by Andrew Kazmierski and Phillip Ryu, will allow its users to read classic works of literature ... right on their iPhones! Classics will feature public domain ebooks like Alice in Wonderland, Robinson Crusoe, Gulliver's Travels, and Paradise Lost. Best part of the application? The developers will be offering free updates to owners. With future updates will come a new collection of books. Classics should leave many iPhone owners flipping the virtual pages of books (just remember to charge your iPhone regularly). Classics will be available soon on the App Store for an introductory price of $2.99. Until it is released, you can watch a short demo movie on their website, and sign up for updates. For some insight into how Classics was made, check out the designer's blog. Thanks for the info, Phil!

  • Street Fighter Alpha finally hitting PSN on Thursday

    by 
    Jason Dobson
    Jason Dobson
    08.12.2008

    We wouldn't blame you if you'd forgotten that Capcom was likely to bring the first in its Alpha series of 2D fighters over to Sony's digital playground. Honestly, we have trouble remembering what we had for breakfast last week. Nevertheless, Capcom has confirmed that Street Fighter Alpha (or Zero if you swing that way) will be the latest classic PSone game to hurricane kick its way over to PSN when it debuts this Thursday. So, yes, PS3 owners, you may not be in on the SSFIITHDROMGBBQ beta, but at least you're getting something, right? Don't be so greedy.Update: Capcom clarifies the price: $5.99; and no online mode.[Via PS3 Fanboy]