cloak-and-dagger

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  • Encrypted Text: Why mobility doesn't matter

    by 
    Chase Christian
    Chase Christian
    05.08.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Brian Holinka, who is quickly becoming the most frequent tweeter on the dev team, recently talked about Shadowstep and rogue mobility in a series of tweets. Mobility is one of those things that gets trotted out every time a melee class starts talking about PvP balance. One melee class has a teleport, another has a snare break, yet another has a speed boost –- no two melee classes are equal. I'm sure we all remember ret paladins complaining about their lack of a "gap closer." The problem with mobility is that mobility doesn't matter. Well, not really. What really matters to a melee class is uptime. Our goal isn't to have 100% mobility, it's to have 100% uptime. We want to be attacking our target as often as possible, and that usually requires being in melee range. Looking at mobility in a vacuum is missing the forest for the trees. Mobility is just one of the tools that we use to achieve a high melee uptime. All of our other abilities, like CCs, stuns, and slows are critical components to maximizing our uptime. Shuriken Toss is the exact opposite of mobility, but its strength comes from increasing our uptime despite being out of melee range.

  • Encrypted Text: Stealth, openers, and the 5.3 nerfs

    by 
    Chase Christian
    Chase Christian
    05.01.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Rogues have an identity problem. We're a class that's based around Stealth and subterfuge, but WoW's combat mechanics aren't conducive to that design. Our opener abilities are immensely powerful to compensate for their relative unavailability. If you've ever dueled another rogue, you know how critical the element of surprise is to PvP combat. A rogue stuck in the open is hardly a rogue at all. The flip side of that coin is that a rogue in Stealth is a powerful force. Cheap Shot and Garrote are amazing abilities without any true cooldowns, and Shadow Dance keeps subtlety at the top of the arena charts. Rogues that specialize in PvP are focused on how to sneak as many openers as possible into an encounter. Vanish, an inconsequential PvE ability, is one of the most potent offensive PvP cooldowns available. The divide between a stealthed rogue and an exposed rogue is massive.

  • Encrypted Text: How to play a rogue in patch 5.2

    by 
    Chase Christian
    Chase Christian
    03.13.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. Now that the patch is live, we know which changes made it and which were cut in development. Vitality's buff was cut in half, but combat rogues are still sitting quite pretty. Assassination had a last-minute 10% boost to its damage via Assassin's Resolve, which should ensure that the spec performs well. Subtlety's Sanguinary Vein buff also stayed put, which should increase the number of subtlety rogues raiding in this tier. Along with the purely numerical changes, we also have to factor in our new set bonuses, talents, and ability changes that arrived with the patch. Rogues received more changes than usual in this patch cycle, and I am hopeful that we'll continue to excel in PvE while also gaining ground in PvP representation. Patch 5.2 is full of cool new tools for rogues, which has me very excited for this raid tier.

  • Encrypted Text: Rogue basics in patch 5.2

    by 
    Chase Christian
    Chase Christian
    01.30.2013

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. With one glance at the notes, you'll see that rogues are obviously the class getting the most updates in the upcoming patch. There's an unusual number of changes coming our way. I'm used to a few terse sentences under the brittle yellow Rogue heading in the patch notes. Currently, we're facing paragraphs of tweaks, a handful of completely new abilities, and even redesigns of old techniques. None of the changes should affect our core DPS mechanics. Our rotations are going to stay exactly the same, our weapon and poison changes won't be changing, and we'll want the same stats on our gear. Combat and subtlety rogues were both slightly buffed, but all three specs should be competitive in PvE. Many of the changes should significantly increase our stock in PvP, via both offensive and defensive improvements.

  • Stiq Flicks: Knights of the Old Republic I and II and Cloak & Dagger

    by 
    Kevin Kelly
    Kevin Kelly
    07.22.2012

    Stiq Flicks – from film and video game industry freelance writer Kevin Kelly – examines video games and attempts to pair them with matching films. It's like wine and cheese, but with more aliens. We're entering the doldrums in the yearly video game release schedule, when the waters have calmed and the wind has stopped blowing. It's all in preparation for the busy holiday gaming season that appears to have spilled over into August, with games like Sleeping Dogs, Darksiders 2, Guild Wars 2, and more brightening the end of summer.With that in mind, we're taking a look at something a little different this week. In case you never experienced the goodness of a Star Wars game done well, the Knights of the Old Republic I and II PC Bundle Pack is out now, providing two classic games in one $19.99 package. Sure, they aren't new, but both games provide a classic experience that still holds up today.Since the light game season inspired us to go retro for the game, let's dip into the archives for the accompanying movie. Our movie pairing to accompany this retro release might not hold up as well as a KOTOR title, but it's a classic nonetheless. Video game movies are nothing new, and over the course we'll hit on some of the best from years past (including Joysticks, a personal favorite that is a terrible blend of Porky's and video games) but what we've chosen to accompany this double-pack is the 1984 classic film Cloak & Dagger.