closed-beta-event

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  • ArcheAge's second beta event starts July 30th

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2014

    With one jam-packed closed beta event out of the way, ArcheAge is revving up for another one. The title's second closed beta event, Settling Sail, will take place from Wednesday, July 30th, through Monday, August 4th. Trion Worlds announced that the first closed beta's servers filled up within 18 minutes, and as such, it will be expanding the second beta event to be "three times as big" as the first with more invites rolling out. The good news from the packed beta event last weekend is that the hardware performed great on Trion's side and that the devs have made changes to improve the game: "You also helped us to identify and fix challenges with some of the custom integration for our version! During the event, we were also adapting our own anti-spam and anti-bot software in real time. With your input, we're reviewing a number of systems with XLGAMES, including use of labor while you're hunting and looting, labor regeneration rates for online and offline players, and the availability of Archeum. We're also looking into the feasibility of XLGAMES adding an ability queue and mouse inverting."

  • End of Nations second closed beta event scheduled for early August

    by 
    Justin Olivetti
    Justin Olivetti
    07.27.2012

    This cold war... just got hot! Now that we've got cheesy movie poster taglines out of the way, let's talk about End of Nations' upcoming closed beta event. Trion Worlds announced that the event is scheduled for August 3rd, starting at 12:01 a.m. EDT and going until August 5th at 11:59 p.m. EDT. If you don't have a key for the beta yet, don't despair. You can sign up on the End of Nations beta page for a chance to get in, or watch Trion's social media for giveaways. Alternatively, beta access is guaranteed for those who pre-purcase the digital Founder's Edition. [Source: Trion Worlds press release]

  • RIFT's first closed beta produces "a hell of a sight"

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2010

    This past weekend, RIFT played host to thousands of brand-new testers with its first closed beta event. The three-day event featured the first 20 levels of the Defiant experience and wrapped up early Monday. According to a forum post by Trion World's Executive Producer Scott Hartsman, the team couldn't be more pleased with the way things panned out. RIFT's team received over 20,000 pieces of feedback from the event and learned quite a few things, including, as Hartsman put it, "answers to some critical questions." These answers included how the servers would hold up with so many people in so few zones, if they could deliver quick patches, and how rifts would happen with the crowd density. In fact, there were so many people that the team had to double the amount of servers almost immediately, although fortunately the servers held up under the strain. Hartsman identified a number of problem areas that would be addressed, such as mob respawn rate. Because of the massive population, RIFT's titular feature had a difficult time being a challenge until the team made some adjustments: "Where we had hoped and expected to see invasions rampaging across the countryside, instead the population density had become far too high, such that invasions weren't even getting off the ground. We updated the game with even more insanely active tuning on Saturday night to give the invaders a chance to come out and play too, and the response in chat and submitted feedbacks was overwhelmingly positive once that started. By the time it worked, it was a hell of a sight -- Huge invasions finally freed up, setting up footholds, wiping out the local populace, and eventually being repelled by defenders." Trion is working on a number of improvements as it prepares for its second closed beta event, which is prepped to start December 17th. Stay tuned to Massively for a special upcoming post-beta interview!