commandments

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  • All the World's a Stage: 2008, year of the living roleplayer

    by 
    David Bowers
    David Bowers
    01.04.2009

    So there I was, celebrating the New Year, when I realized just how long All the World's a Stage has been around. It's grown from an idea in the back of my head, to a pet project, into a full-fledged resource for roleplayers -- and it's still growing! Even after 68 weeks-worth of content, there's still so much to write about! It goes to show, if there's a topic you love, you should really write about it, because doing so makes you love it even more.Now, looking back on this year of writing, it strikes me that some things have changed, while other things have stayed the same. Some articles seem just important and relevant to today's concerns as they were when they were written, and many feel like they could use a bit of updating. Just about a year ago, for instance, All the World's a Stage took a look at "The past, present, and future of roleplaying," which addressed the popular conception at that time that "RP is dead." We don't hear that so much anymore, do we? It seems many of the roleplayers have gradually been shifting around since then, grouping up into small communities on their old servers, or else transferring to a very few realms with a good reputation for roleplaying. Recently, I just transferred over to a new server and was thrilled to see how many roleplayers were hanging around the streets of Dalaran. RP isn't dead at all -- it's just got itself together now instead of being scattered all over everywhere. Congealed, as it were.

  • Ten commandments of being in a group

    by 
    Mike Schramm
    Mike Schramm
    08.01.2007

    Reader Poga dropped us a line to this article he wrote for his guild about the "ten commandments of being in a group" (perhaps inspired by my ten commandments of dueling). Pretty much every group problem is in here, from stealing aggro to breaking CC to loot whoring.The pulling one is an especially good tip-- decide at the beginning of the run who's going to pull, and then only have that person pull. Can't tell you how many times, someone decided to just pull with an instant spell because they felt like it, and not realizing that another pull was already incoming. And I think the "not wear thy gear in vain" tip is an interesting one, too-- you should putting gems and enchantments on your gear already, just to make your character the best it can be. Seeing it as a way of benefiting the group is a new way of looking at it, but it's true as well.If everyone followed these tips all the time (and even the best tanks I know sometimes forget to wait for mana), we'd all have better groups, whether they be PuGs, good friends, or raids.