concept-trailer

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  • Mistwalker head shares trailer for canceled JRPG, Cry On

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    12.27.2014

    Cry On, a JRPG collaboration from Blue Dragon and Lost Odyssey developer Mistwalker and the now-dissolved Cavia, was once planned for release on the Xbox 360. While the project was canceled on Christmas Day in 2008 due to the state of the market, studio lead Hironobu Sakaguchi took to YouTube yesterday to share the above concept trailer. As archived by Unseen64, Cry On's story was intended to star a young girl named Sally in a Middle Age-esque time period. In this world, miniature creatures called Bogles were placed on rooftops as protective charms. Bogles once lived beside humans as giants, and with knowledge of their past in mind, humans attempted to restore their towering figures for the sake of war. Players would have progressed through the game with the aid of a special, human-language-speaking Bogle, allowing them to experience puzzle-focused, RPG scenarios while playing as Sally and slightly action-like bouts while guiding Sally's Bogle. Neither the studio nor potential fans may ever get the chance to see a full realization of Cry On, but with more-recent outings like The Last Story and the mobile, tile-based Terra Battle, at least the studio is still crafting RPGs. [Image: Mistwalker]

  • Linden Lab reveals its next game, Patterns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.20.2012

    Where does a company like Linden Lab go after Second Life? Obviously any other titles from the studio need to be creative and offer players a wide realm of personalized options... but Second Life is so open that it's difficult to follow up with something that's any more open to player creativity. Nevertheless, the company is certainly aiming for that with its upcoming new title, Patterns. And while the game looks at a glance like Minecraft with triangles, there's more to the concept than that. As explained in the trailer, Patterns is focused on an experience not dissimilar to Minecraft but with a heavier focus on creativity. The game will sport a real-time physics engine as demonstrated in the trailer, giving objects physical properties that come into play as they enter the world. While the game is still in very early development, you can get a sense of what's in the future by glancing at the trailer just past the break.