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I've always considered EVE Online to be the model sandbox MMO and a template that could theoretically be applied to other titles. Whether you believe it's by careful design or a happy accident, EVE has stumbled on a formula that clearly works and has helped the game stay popular for over a decade....

February 16th 2014 at 6:00pm 0 Comments
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Sometimes we don't stop and think about just how strange our games are from a logical standpoint, but freelance designer Ernest Adams has, and he's not that pleased. Speaking to a crowd at GDC Europe, Adams said that the biggest problem in MMOs is that there's a disconnect between what the game t...

August 16th 2011 at 10:00am 0 Comments
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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Ladies and gentlemen of the jury, I've gathered you here toda...

July 19th 2011 at 2:30pm 0 Comments
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PvP has been an important part of the MMO genre right from the start, but it hasn't stayed the same in any way. The earliest implementation in Ultima Online made PvP completely non-consensual and wholly one-sided: you could be killed at any time, and the victor gets to take everything on your perso...

May 30th 2010 at 8:00am 0 Comments
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Phil Elliott from Gamesindustry.biz recently conducted an interview with CCP Games Lead Economist Dr. Eyjólfur Guðmundsson (known as CCP Dr. EyjoG) titled "Star Bucks." While the interview discussed the importance of social structures in EVE Online given the game's single-shard nature and...

October 18th 2008 at 5:00pm 0 Comments
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In reading through my list of video game blogs I came across a fascinating post on Got Game. Andrew Whelps discusses how he views the WoW PvP battle system to be one without honor, since the battle has no real consequence. It's a "dirty war" sort of scenario, wrapped in an idealized fantasy. Inter...

May 11th 2007 at 5:48pm 0 Comments