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I've always considered EVE Online to be the model sandbox MMO and a template that could theoretically be applied to other titles. Whether you believe it's by careful design or a happy accident, EVE has stumbled on a formula that clearly works and has helped the game stay popular for over a decade. ...

1 year ago 0 Comments
February 16, 2014 at 6:00PM
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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Ladies and gentlemen of the jury, I've gathered you here to...

3 years ago 0 Comments
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PvP has been an important part of the MMO genre right from the start, but it hasn't stayed the same in any way. The earliest implementation in Ultima Online made PvP completely non-consensual and wholly one-sided: you could be killed at any time, and the victor gets to take everything on your perso...

4 years ago 0 Comments
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Phil Elliott from Gamesindustry.biz recently conducted an interview with CCP Games Lead Economist Dr. Eyjólfur Guðmundsson (known as CCP Dr. EyjoG) titled "Star Bucks." While the interview discussed the importance of social structures in EVE Online given the game's single-shard nature and...

6 years ago 0 Comments
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In reading through my list of video game blogs I came across a fascinating post on Got Game. Andrew Whelps discusses how he views the WoW PvP battle system to be one without honor, since the battle has no real consequence. It's a "dirty war" sort of scenario, wrapped in an idealized fantasy. Interes...

8 years ago 0 Comments