console gaming

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  • Zynga CEO Mark Pincus says 'no thanks' to console gaming, isn't worried about a life detached from Facebook

    by 
    Darren Murph
    Darren Murph
    05.30.2012

    Zynga CEO and founder Mark Pincus just took the stage here at D10, and in a wide-ranging interview with Kara Swisher, he sidestepped conversation about Words With Friends and Farmville long enough to touch on the murky world of console gaming. In a bid to quell any potential surprises at E3 next month, Mark said outrightly that his company is not interested in getting into the console world. "We're aiming for you," he said while pointing at Swisher. "We're going after the mainstream market. There's too much friction [in the console world]." He also made clear that he tries to not look too far ahead of where the world really is. When talking about the undeniable shift to mobile, he made clear that there's still a huge amount of desktop traffic on Zynga's games -- "lots of people play while bored on conference calls at work," he quipped. It's an interesting viewpoint in a world where PSN and Xbox Live Arcade has given independent developers all new distribution platforms to reach users, but it also highlights the outfit's intrinsic attachment to Facebook in particular.

  • The Daily Grind: What existing game would you like to see on a console?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.07.2011

    Console MMOs have always been a limited breed, due in no small part to the limited lifespan of consoles versus PCs. That hasn't stopped developers from trying, but somehow the games that are set to be ported to consoles later never quite make the transition -- Age of Conan and Champions Online both stand out as games that promised a console adaptation and then later reversed that promise. Most developers don't even promise that a game will eventually be on a console, either from lack of desire or lack of resources. Despite this, there are no shortage of games that prompt the thought of playing on a console. Action MMOs in particular frequently focus on a control scheme that would feel natural on a gamepad, even if the game isn't intended for play on your television. So today we ask you -- what currently-active MMO would you like to see available on consoles as well, even if the odds of that happening are somewhere around nil? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Xbox 360 pops up in Win 8 code, console game compatibility coming to the PC?

    by 
    Terrence O'Brien
    Terrence O'Brien
    07.12.2011

    It's no secret that Microsoft is planning on integrating Xbox LIVE into Windows 8, but rumors are now swirling that Xbox 360 games might actually be playable on the next version of Redmond's OS. References to "XBOX_360_SYSTEM_CRASH" have been found in the kernel code -- an odd bit of text to show up in software that's not designed to run on the 360's PowerPC CPU. There are, of course, other, more mundane possibilities -- like the ability to remotely control your console to trigger update and game downloads, or to receive notifications from the machine on your desktop. But, if Microsoft is bringing Xbox titles to the PC, it would only serve to solidify Windows as the platform of choice gamers. Guess we'll just have to wait bated breath to see what Ballmer has to tell us in January.

  • Visualized: Growing up in arcades

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.28.2011

    If you're anything like us -- and you are -- you can get quite nostalgic (and often downright teary-eyed) when contemplating your geek past. That's why we know you'll just love our latest favorite Flickr pool, Growing Up In Arcades: 1979-1989. We'd like to stay and chat, but there are well over a hundred pictures featuring stonewashed denim, cheesy mustaches, and coin-op console games that we are dying to check out. Feel like joining us? Hit the source link. [Photo credit: Daves Portfolio]

  • Nintendo Virtual Boy review

    by 
    Tim Stevens
    Tim Stevens
    03.21.2011

    The 3DS is not Nintendo's first foray into the world of 3D gaming. In fact, it's not even the company's second. First up was a 3D headset for the good 'ol Famicom (NES in the US), but that never saw American shores and it wasn't anything more fancy than a set of active shutter glasses anyway -- the same sort HDTV manufacturers are trying to sell you today. However, the company's second 3D offering did make it to the US, where it landed with a spectacular thud. It was the Virtual Boy, a 32-bit portable console powered by six whole AA batteries and remembered by many for its ability to inspire more headaches than excitement in the gamers who tried it. It was released in the US in August of 1995 for $180 and was discontinued less than a year later. With the 3DS sitting now in back rooms of videogame and electronics stores nation-wide, waiting to spring into availability on March 27th, we thought this would be a good time to look back and give the Virtual Boy the full review it has always deserved but has never received.

  • Gaming's first-person history lesson: 1958 to 2008 edition (video)

    by 
    Ross Miller
    Ross Miller
    01.13.2011

    There's just so much to love about this video, described by co-creator Florian Smolka as a university video-project from Munich. In a little over four minutes, we're given a first-person tour of console gaming from 1958's Tennis for Two (played on an oscilloscope) through late 2008's Rock Band for Xbox 360 (using a Guitar Hero drum set, but hey, nobody's perfect). Not every console gets a mention -- apologies to Atari Jaguar and 3DO apologists -- and it unfortunately stops before new hotness Move and Kinect get a nod, but that should in no way deter you from setting aside a handful of minutes to watch. Be sure to note the passage of TVs, too, and remember fondly the CRTs of your youth. Unless you grew up with LCD flatscreens, you lawn-lounging whippersnapper, you. Video after the break.

  • Xbox Kinect gets a new peripheral: a blow-up boat

    by 
    Vlad Savov
    Vlad Savov
    10.11.2010

    And you thought the PlayStation Move third-party accessories were cheesy. One of Microsoft's highlight games for Kinect's debut demonstrations was Kinect Adventures! -- which includes a white water rafting "experience" -- so quite naturally someone somewhere came up with a fitting peripheral to the peripheral in the shape of... a boat. That's right, Atomic Accessories thinks that in order for you to be fully immersed in Microsoft's river slalom game, you need your feet firmly planted in an inflatable dinghy. For added value, we're told the Game Boat will accommodate two players (so long as neither is over the age of 10, by the look of it) and that aside from the Xbox 360, it'll also be compatible with your local pool or sea. Game changer!

  • HP's Rahul Sood says Microsoft killed Xbox vs PC online gaming due to keyboard-mouse superiority

    by 
    Sean Hollister
    Sean Hollister
    07.25.2010

    Once upon a time in 2007, there was a little-known game called Shadowrun, that let gamers on both Xbox 360 and PC destroy one another for sport. Such is the environment that Microsoft facilitated, but alas, it wasn't for long, as the moment Shadowrun flopped the cross-platform feature was dropped, though it resurfaced once or twice in third-party titles as the years shot by. Outspoken HP exec Rahul Sood (of Voodoo fame) spins a slightly more complex yarn, however: he says Microsoft killed the project when it found that "mediocre" PC gamers could wipe the floors with the very best players on Xbox. Now, we're not confirming his story, and there are plenty of other possible explanations if you follow the money, of course, but we can't help but feel a hint of admiration for the longevity of gaming mouse and keyboard. Here's hoping we can all leave our predilections at the door as developers pit Android vs. iPhone.

  • Yoga Natal game appears on GAME retailer's Xbox 360 release schedule (update: Amazon UK too!)

    by 
    Vlad Savov
    Vlad Savov
    03.29.2010

    Time for some more salacious prognostications about the future, courtesy of the wily folks over at vg247. The team there claims to have obtained internal documents from UK video game retailer GAME that lists the release dates for forthcoming Xbox 360 titles. The listing is headlined by new iterations of Crysis, Call of Duty and Metal Gear Solid, but the highlight for us gadget junkies is at the very end: Yoga Natal, scheduled for an October release. Now, even if this doc comes straight from the horse's mouth, game release dates are notoriously prone to fluctuation, so let's not read too much into that October date. What's intriguing is that Microsoft does indeed seem intent on creating specialist games for its Natal experience, and it may be that they'll all include Natal in their titles to make compatibility abundantly clear. Or this may be just a big bad April 1-related hoax, we'll live either way. [Thanks, Matt R.] Update: We've now also discovered a pulled Amazon listing for Yoga Natal, and we've stashed a screenshot of its Google Cache version just after the break [Thanks, Ian].

  • Nintendo's Miyamoto casually references new hardware, MotionPlus games

    by 
    Vlad Savov
    Vlad Savov
    02.09.2010

    Do you think non-disclosure agreements apply if you're one of the guys who built the company you represent? Probably not, as evidenced by Shigeru Miyamoto, who recently took the opportunity -- while receiving an award, no less -- to blab about forthcoming hardware and games based around the MotionPlus peripheral. There wasn't much content to his mentions, beyond us now knowing that he's actively engaged in the design of multiple games outside of the next Zelda iteration, but this is the firmest confirmation yet that the Wii is set for a Wiiplacement. Parsing this with earlier comments from Miyamoto-san would suggest the company will be looking to optimize its present formula (maybe with a touch of HD?) rather than revolutionize what is already a wildly successful console. Until then, let's just be happy that one of gaming's patriarchs is still going strong and dropping crumbs of knowledge for us undeserving earthlings.

  • The Daily Grind: Do you want more console MMOs?

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.13.2008

    MMOs are primarly a PC business. They started here, and they're certainly dominating the PC gaming industry, one hard drive at a time. But why must we limit the MMO to simply the PC machine? What about the untouched masses of the console market? Why must we keep our games to ourselves when we should share freely with the others?Ok, ok, controller vs. keyboard issues aside, what do all of you think about console MMOs? We already have Final Fantasy XI and Phantasy Star Universe on the Xbox 360 and PS2. We also have The Agency eventually making a debut on the PS3 and the rumored Age of Conan release on the Xbox 360, but 4 MMO games is nowhere near the many many games we have on our PCs.Do you want to log into Xbox Live or PlayStation Network and boot up your favorite MMO? Would you rather sit on your couch and raid instead of your computer chair? Can cats and dogs live together in harmony? Readers, we need your opinions!

  • Play WoW with a PS3 controller

    by 
    Zach Yonzon
    Zach Yonzon
    10.21.2008

    We all know Blizzard hasn't exactly been a fan of consoles and that our favorite game isn't likely to arrive in console form anytime soon, but reader Spazzer showed us how he plays World of Warcraft with a PlayStation 3 controller. Spazzer attached his PS3 controller to his MacBook Pro and hooked up his laptop to the TV, which he says is "effectively the same as playing on a PS3." So it's not exactly playing on a PS3 but it also sorta kinda is. Spazzer points Mac users in the direction of two freely downloadable programs to play WoW console-style -- an obscure driver for the PS3 controller and a game pad emulator to help with all the key bindings. When Blizzard game designer Jonathan LeCraft was interviewed last year, he stressed that "you really do need a keyboard to play WoW". It seems like someone seems to have already sidestepped that limitation using readily available tools, and Spazzer points out that resourceful Windows users will easily be able to replicate the same trick. Could this herald a new era for WoW or console gaming? Or, uh, just a bunch of free HKs?

  • What the Nintendo DSi, PSP 3000, and iPhone mean for MMOs

    by 
    Michael Zenke
    Michael Zenke
    10.02.2008

    var digg_url = 'http://digg.com/gaming_news/MMOs_on_the_iPhone_the_DSi_and_the_PSP_3000'; Last night, on the other side of the world, Nintendo announced its intention to step up the battle between Sony and Apple for the soul of the handheld gamer. We talk semi-regularly on Massively about the hardcore console battle, with games like Age of Conan and Champions Online heading for the 360 and SOE's stable of new titles (DCUO, The Agency, Free Realms) heading for the PlayStation 3. The handheld battle hardly ever gets discussed here on the site, though, and that's a shame. The modern ubiquity of handheld gaming is really the future of 'console' gaming, and with all three handheld platforms featuring built-in internet connectivity the age of "MMOs on the go" is inevitable.Join us as we walk through each of the three handheld platforms, discussing what their potential is for playing MMOs and what we currently know about MMO plans for the platform. Even though they're pretty quiet, there are more than you think. Who knows, perhaps the WoW nation of today will be tapping out messages to each other on their DS handhelds five years from now? Get prepped on Mobile MMOs >> %Gallery-33315%

  • Blizzard doesn't hate consoles, it's just a square peg and a round hole

    by 
    Michael Gray
    Michael Gray
    08.27.2008

    We love diversity when it comes to controlling our WoW time. There's a seemingly infinite sea of AddOns and custom UI options. You can even hook up a treadmill, and simulate your character running in live action. However, except for a few custom hacks, like rigging your Wii up to control your character's direction, WoW is not playable on your console gaming device. There's always been quite a few folks who'd like to be able to play WoW on their Xbox or Playstation. But, according to J. Allen Brack in an interview with VideoGamer.com, that's not going to happen any time soon. "World of Warcraft is designed as a PC game," Brack said. "It's designed to have a keyboard and a mouse. So the controls and the control scheme that you have are very PC centric. If you think about mapping those controls and all those different type of buttons that you have to a console without a keyboard for chatting, it's a very challenging proposition." I think that makes a lot of sense. When you talk about keybinds, control combinations using the Shift and Alt keys, mouse buttons, Addons, customization -- it just seems like an awful lot to try and cram onto a Xbox controller. To even make it feasible, it seems like you'd have to add some kind of keyboard to the device. And even then, AddOn customization wouldn't be the same. Tom Chilton summed it up by saying "It's just more like a square peg round hole thing for our game. "

  • Green is mean?

    by 
    Andrew Russo
    Andrew Russo
    04.02.2008

    Gaming industry behemoth Peter Molyneux recently sat down to discuss his views on innovation in the MMO universe. Molyneux believes 'innovation is much more difficult when a lot of money is on the line.' Massively has touched upon this subject before which means that...it's happening? Oh no! Our multiplying subscriptions are all going to kill off our own content! I should have never given away my Xbox to focus on EVE! Take a deep breath because before we all panic, there are some important things to consider.With the MMO industry seeing astronomical numbers tossed their way for funding, perhaps he is correct. Much of the criticism around the early release of games like SWG was blamed on the desire to make returns on the huge investments put into the cost of development and production. When ten, twenty, or more recently, Real Time Worlds' fifty million dollars, is on the line, the wallet will become a huge factor towards the development and timetable of any game.On the other hand, that massive amount of money we all wish we had is drawing in designers, producers, investors, and of course, gamers. As Alex St. John pointed out in a recent interview, 'the PC is the home of the most profitable game in history, generating more revenue than the top 10 console games combined.' St. John is certainly right about one thing, (US)$1.2 billion is certainly a way of attracting attention. But WoW is only one of many successful MMOs. The list keeps growing and with each success story comes more interest in creating new and innovative experiences.So where will this new found fortune take the MMO industry? Will the interest generated by new financial resources force developers to focus on profitable returns? Or will that funding bring with it more players, more attention, and more dedication to generating exciting worlds?

  • Blizzard announces new Molten Core console version

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.01.2008

    The conversion of WoW Insider to HKO Insider has thus far been an unprecedented success, but that said, some news is so amazing, so massively genre defining, that we have to report it regardless of any harm to ourselves or accusations of breaking the site format. The Bard class was one such announcement, and this is another. Ladies and Gentlemen, Molten Core: The Console Version. This, to say the least, is a major step forward for Blizzard. With everything from the ground-breaking Aggro Every Bears technology that is sure to revolutionize the Skinning tradeskill when they bring it to the main WoW game, to the amazing 8 direction movement system, this game should easily boost the Atari 2600 past lesser consoles such as the Wii and the PS3. Be sure to check out the official website, especially the concept art. It's amazing how Blizzard has realized it in full stunning 2D glory. I'm already planning to reserve my Collector's Edition copy, because those cellophane TV overlays sound hella sweet. We're sure the news on this amazing game will only keep coming, so stay tuned to HKO Insider for all your HKO and WoW:MC news!

  • New Hero Class revealed: Bard! Also, new Molten Core for the console

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.01.2008

    I did not think anything could break me away from the Death Knight class. The minute I got my hands on the Wrath of the Lich King beta, I was going to go to the character selection screen, pick Death Knight, and never look back. Sorry Druid, Sorry Hunter. Sorry Warlock. Maybe I'll come back to you when my uber awesome Death Knight is level 80 and I have Frostmourne in my hot little hands. Blizzard has once again raised the bar. No longer shall I be a Death Knight. Instead, I shall be a Bard. That's right, Blizzard's just announced a new Hero Class, and it's not the Archdruid that was previously rumored.

  • IGN snubs MMOs in top 100 games of all time list

    by 
    Matt Warner
    Matt Warner
    12.02.2007

    What is it with lists? I recently harped on a G4 writer's most Epic Gaming Failures list; at numero uno the writer picked every MMOG since WoW. IGN's list is also another huge disappointment. The only MMORPG that made the cut was of course, World of Warcraft -- it ranks 83. Forget any of the pioneer MMOs that made it all possible, not even Ultima Online is found, nor is EverQuest recognized, which was the first graphical Diku-based MMOG to hit 500k subscriptions. Even great non-MMOGs like Morrowind and Oblivion weren't invited to the party. At least Mario Kart made it, which is personally one of my all time favs...With so many games to choose from picking the cream of the crop is going to stir up some controversy. But from what I gather from the list, very few editors at IGN even play MMOs beyond WoW, which is their loss. What I really guffaw at are the trolls, the haters, the dolts who truly accost MMOs as seen in this Digg thread. News flash: MMOGs aren't the only "waste-of-time." Anything entertainment based, or any hobby that isn't saving the real world from lava penguins (lolz) is considered as such, and can be a huge time sink if taken serious. Nick Yee, the research mastermind, has built-up quite a bit of empirical evidence that the average MMOG player spends 20 hours a week and the national average for television watching is 28 hours a week. Our hobbies are merely switched around and invested elsewhere.