coop-shooter

Latest

  • The Daily Grind: Are there any MMO dailies that don't make you cringe?

    by 
    Bree Royce
    Bree Royce
    01.27.2015

    You know what I don't think MMOs need more of? Dailies. I think most core MMO gamers are tired of a mechanic that exists, transparently and unashamedly, to keep us completing repetitive tasks on a daily basis and keep us logging in, and in some cases, paying our subs. Even a well-constructed daily achievement system and totally benign daily login rewards can be irritating. But out on the fringes of the MMO space, gamers are just discovering the allure of the daily. VG247 pubbed an editorial last week arguing that GTA Online ought to copy -- wait for it -- Destiny's "intrinsic" dailies and rewards; without them, the writer opined, players are "reminded that the grind is most certainly real." Call me jaded, but I say themepark dailies are usually just as grindy as whatever formless grind they're meant to replace, and I suspect the players who need something to do at the "end" of online co-op shooters would probably be happier with a sandboxier MMORPG to begin with. But surely there's some sort of dailies that we do like. Are there any MMO dailies that don't make you cringe? Which game can boast the best? (And can we tell GTA Online to copy those, please?) Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Rise and Shiny: Realm of the Mad God

    by 
    Beau Hindman
    Beau Hindman
    03.25.2012

    In the past, I've made a few attempts at trying Realm of the Mad God, a "co-op fantasy MMO shooter" by Wild Shadow Studios. But I've been unsuccessful primarily because I couldn't find a way to get past the seemingly repetitive gameplay, horrible forum community and non-MMO status. Luckily a reader named Rick wrote to me and convinced me to give it one more go, saying that it was an MMO by showing me pictures and listing examples of how many players can be found in one area. That settled it. I made a new account and jumped in, fully expecting to have an OK time but to come away knowing that this game was just for twitch-hooked kiddies. It turns out I was wrong, and now you know why it is a general rule of mine to always give a game a second chance. Or a third, of course.