cory-stockton

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  • Cross-realm raids and mail are a work in progress

    by 
    Zach Yonzon
    Zach Yonzon
    03.01.2010

    Blizzard's recent developer chat over Twitter revealed a few interesting tidbits, and this one might have gotten lost in the shuffle of good things. Several of the questions throughout the chat pertained to cross-realm issues, and Cory Stockton and Greg "Ghostcrawler" Street were more than game to answer each one, starting with a question about cross-realm mail (e.g. for BoA items) to which the answer was, "we have cross-faction mail for BoA items now; cross-realm is a work in progress, but we hope to have it done "soon."" This means that it should be possible to send your alts in other realms your heirloom items in the future, which should help along leveling through multiple realms. That said, it might take a while longer before Blizzard implements cross-realm raiding although they said that they were looking into it. Aside from considerable technical issues, the developers were also concerned about group dynamics, such as how to get groups back together through those long raids that require more than one session. Another concern was keeping the sense of community alive in native realms. On the other hand, the growing culture of PUGs that has bloomed through easier content and the new Dungeon Finder has already diluted the sense of community in individual realms, so we should probably expect Blizzard to allow cross-realm cooperation sooner rather than later.

  • Twitter developer chat tomorrow

    by 
    Adam Holisky
    Adam Holisky
    02.25.2010

    There will be another twitter developer chat tomorrow, with Lead Systems Designer Greg "Ghostcrawler" Street and Lead Content Designer Cory Stockton. The chat will take place at 5:00 p.m. PST, and if previous chats are any indication, it'll last around an hour or so. WoW.com will be keeping a liveblog of the chat for the record, and we'll be sure to point out all the major news from the chat, if it happens. Hopefully this chat will be a lot like the last one where useful information came out. I would expect Greg and Cory to cover a lot of the patch 3.3.3 changes and perhaps some information on the Ruby Sanctum coming out in patch 3.3.5. You can check out the transcripts of the previous two chats here: October 22nd, 2009 Twitter developer chat January 15th, 2009 Twitter developer chat Official Wracraft Twitter Join us for #BlizzChat on Twitter Friday, Feb.26, at 5 PM PST with World of Warcraft's lead content designer & lead systems designer. source Bornakk We will be holding our next Developer Chat on Twitter on Friday, February 26, at 5:00 p.m. PST with World of Warcraft's lead content designer and lead systems designer. This chat session will focus on Icecrown Citadel and other Fall of the Lich King content. Questions will be taken live through Twitter, so be sure to sign up for a Twitter account at https://twitter.com/signup and follow account @Warcraft in order to participate! To submit a question for the Developer Chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PST on February 26. Due to the character limitation on responses within Twitter, all answers will be posted on the World of Warcraft forums in a dedicated thread. source

  • Cory Stockton breaks down the process of making an instance

    by 
    Mike Schramm
    Mike Schramm
    11.26.2009

    Blizzard has done a lot of press regarding the fifth anniversary of the game (and there's probably more to come), but Curse has done one of the more interesting pieces so far. Instead of just chatting with Cory Stockton about his experiences, they had him sit down and explain just how Blizzard puts an instance together. They specifically talked about Ulduar, but the process Stockton reveals works for all of the instances Blizzard has created for the game. A few interesting things -- they "block out" the instances first, create lower-res versions of them to play around in and create the mechanics for the fights. They also do some boss testing outside of the environments -- Razorscale, specifically, says Stockton, was actually tested down in the Stranglethorn Arena. Finally, once the encounter team works out the basics of the encounters, the art and item teams move in, and create art and loot, sometimes with the two of them collaborating (the art team will make a cool item for a boss, and then the item team, with the help of Greg "Ghostcrawler" Street, will give the item stats and balance). Interesting just how collaborative the whole process is -- even the Ironbound Proto-drake mount came from the team seeing Razorscale and wanting to put him in mount form. It's nice and all hearing Blizzard remember the Fry's launch, but it's nicer getting an inside look at their process.

  • BlizzCon 2009: Q&A with Cory Stockton

    by 
    Eliah Hecht
    Eliah Hecht
    08.21.2009

    The DirecTV stream has been of questionable stability today, but it has brought us an excellent interview with Cory Stockton, WoW's lead world designer. Here's what we learned: Development on Cataclysm was started before Wrath of the Lich King was done. Deathwing is the main boss of Cataclysm, as Arthas was for Wrath. You will not be able to go back to the old world content at all post-Cataclysm. Faction transfer will let you choose any race that can play your class. Archaeology is a secondary skill, like cooking, so anyone can get it. It ties in very closely with Path of the Titans, the new advancement system. It's all about traveling through Azeroth finding ancient artifacts, with a mini-game to decipher what the artifact is, and then you get rewards for it. Rewards will include profession recipes, items, and money, and the big reward will be new glyph slots for Path of the Titans (hopefully more on this later). The Worgen will have their own district in Stormwind. Odds and ends, sure, but some darn interesting ones. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • BlizzCon Flashback: The Panels of BlizzCon 2008

    by 
    Alex Ziebart
    Alex Ziebart
    05.16.2009

    Tickets are sold out for the day, and most of us are probably a little angry, but don't forget! There's another day of ticket sales on the 30th! If you haven't made your decision on whether you want to go or not yet, you're running out of time and it's probably a good time to look back on the BlizzCon that was. BlizzCon 2008 lacked any major World of Warcraft announcements, Blizzard's other franchises stole the spotlight last year, but that doesn't mean WoW wasn't there in spades. Let's take a moment to look back on that, shall we? The Opening CeremoniesBlizzCon 2008 kicked off with the opening ceremonies, hosted by Blizzard CEO Mike Morhaime. Morhaime delivered many facts and figures about the World of Warcraft at the time (if WoW were a country, it would be the 75th largest in the world), and announced a new class for Diablo III: The Wizard.

  • BlizzCon 2008: WoW Q&A Panel Liveblog

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.11.2008

    Hello Everyone! The Panel is about to start, and we have a front row seat. Check out the latest updates behind the break.

  • BlizzCon 2008: WoW PvP Panel

    by 
    Mike Schramm
    Mike Schramm
    10.11.2008

    We're liveblogging the PvP panel from the floor of BlizzCon. Updates start after the break.

  • WWI '08 notes from WoW Insider's chat with Xfire

    by 
    Natalie Mootz
    Natalie Mootz
    07.01.2008

    Our very own Mark "Turpster" Turpin and Jennie Lees were invited to sit down with Xfire users and chat about their thoughts from the Worldwide Invitational. You can read the entire transcript, but we've encapsulated most of the goodies for you in this post.Mounts and battlegroundsAnswering a question about water mounts, Jennie said that they don't seem to be in the works. Still, you can get your H2O kicks with the non-player-controllable boats in Lake Wintergrasp. Another questioner asked whether the flying combat mounts will take damage. Some of these combat mounts will have shielding to protect the player from damage, but the mount will take damage instead.Killing ArthasConsensus in the chat was that there is a lot of excitement around the idea of being able to kill Arthas, the Lich King, even if it takes up the same progression as Kil'Jaeden currently does in TBC. The hope is that Frostmourne will drop, but the consequences of getting the sword are not yet known. Will it corrupt the player and take away stats? Will players become the new Lich King if they pick it up? We'll have to wait and see.That's just one of the questions awaiting an answer for us in the post-Wrath world. Another came from a chat question about whether there would be any future for the Warcraft franchise after Arthas is dead. From what our bloggers have heard, there's no standing still for the franchise. Turpster says, "I think a favourite King of mine might be making a return to a Stormy City!"