cross-platform

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  • Hearthstone begins closed beta testing

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2013

    Shuffle the deck of your hopes and dreams because Hearthstone has just started its closed beta testing and sent out the first wave of invites from the applicant pool. To make matters more interesting, Blizzard is not holding an NDA for the duration of the beta process, so expect to hear a lot of feedback from people trying out this online card game as the beta progresses. To get into the beta, you'll need to have a Battle.net account and choose to opt in to the test from there or through the website. Blizzard will be notifying beta participants via email, but cautions players to watch out for scams. The studio said that it will invite more waves of players as needed and confirmed that it will be wiping all collections and progress partway through the beta period. Blizzard does not expect to do another wipe after this one, however.

  • Nnooo's Cubemen 2 to feature cross-platform play on Wii U

    by 
    Mike Suszek
    Mike Suszek
    08.08.2013

    Cubemen 2 will head to Wii U's eShop in either late 2013 or early 2014, the game's publisher Nnooo announced via press release. Developed by 3 Sprockets, Cubemen 2 is a 3D strategy game in which players guide their Cubemen armies into battle against both human and computer opponents to defend and attack enemies. Though games like Monster Hunter 3 Ultimate include 3DS and Wii U cross-platform multiplayer, Cubemen 2 will be the first game in which Wii U owners can play online against PC, Mac and Linux players. Since the game already launched on Steam in April, myriads of existing user-generated levels will be available to Wii U players as well. Nnooo hasn't set a price for the Wii U version, though the game is currently $7.99 on Steam. %Gallery-185113%

  • Hearthstone preps for beta

    by 
    Justin Olivetti
    Justin Olivetti
    08.07.2013

    While it's not quite beta time for Hearthstone, Blizzard's wild and crazy crew (above) announced that it has finished all of the major features that will be present for testing. However, there's still some more work to be done before the team opens the beta valve; bug fixes and infrastructure building are taking priority prior to any large-scale testing. "What that means is that we're not days away from launching the beta, but we're not months away either," the devs wrote. "At the Hearthstone announcement we committed to going into beta testing before the summer was over, and the team has been pulling out all the stops to make that happen." The upcoming beta will begin in North America, but the team assures residents of Europe, Korea, and Taiwan that their time will come shortly thereafter. While the initial influx of testers will be small, Blizzard will continually expand the testing pool until everyone can join in. The team revealed a special gold card that will be given to any testers who spend money in the beta and said that a recent test of cross-platform gaming between a PC and an iPad went smoothly.

  • PlanetSide 2 won't include cross-platform play between PS4 and PC

    by 
    Mike Suszek
    Mike Suszek
    08.06.2013

    PlanetSide 2 will not include cross-platform play between PlayStation 4 and PC owners. "Because of the update cadence, and the additional steps you have to go through to be able to release an update on the PlayStation network, we're not going to be able to keep our servers in sync, so you won't be able to just play with the same people," Sony Online Entertainment Creative Director Matt Higby told Eurogamer. However, players may be able to transfer their characters between the two versions of the free-to-play MMO, as "the character format's the same on both, it's just purely a matter of the server updates." The PC version of PlanetSide 2 launched in November 2012, and was confirmed for PS4 in June along with DC Universe Online. Both games will remain free to play, and will not require a PlayStation Plus subscription to play online.

  • PlanetSide 2 inches toward character transfers but can't make cross-platform play happen

    by 
    Justin Olivetti
    Justin Olivetti
    08.05.2013

    It's time for another exciting episode of Good News, Bad News with your host, Mr. Matt Higby! PlanetSide 2's creative director had a few things to say at SOE Live about the challenges of running the game across multiple platforms. The good news is that SOE is looking into character transfers that will allow players to jump between PC and PlayStation 4 versions. The bad news is that, at least for now, cross-platform play isn't possible. "Because of the update cadence, and the additional steps you have to go through to be able to release an update on the PlayStation network, we're not going to be able to keep our servers in sync, so you won't be able to just play with the same people," said Higby. "But we're also talking about having character portability, so a PC character could transfer to PlayStation 4 and then back. The character format's the same on both; it's just purely a matter of the server updates."

  • Tamriel Infinium: Immersing yourself in The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    06.28.2013

    Throughout my time as a gamer, I have seen game designers struggle with immersion because not everyone views immersion the same way and every designer wants his game to pull you in. The more you play one designer's game, the more likely you will buy his or her next game. In the case of MMOs, the greater the immersion, the greater chance you will spend more money on subscriptions or in the cash shop. Some gamers find first-person views with in-your-face action immersing; some, like me, find rich lore and a solid storyline immersing. The Elder Scrolls Online faces perhaps the hardest task. Not only does this game strive to immerse the already existing divisions between the RPG crowd, but it also has to contend with the different platforms on which it's releasing. Our commenters on this site are heavily divided on the console-vs.-PC subject. To top it off, some have already been turned off by Bethesda's shying away from calling the game an MMO. Today, I face head-on some of game's immersion pitfalls and tackle the divisive comments from last week's Tamriel Infinium.

  • SimCity for Mac delayed until August

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    06.07.2013

    Mac SimCity fans hoping to grab a copy of the popular lifestyle game next week are going to be disappointed with EA today. The gaming company confirmed that it is delaying the launch of SimCity for the Mac from the original June 11th date to sometime in August. A post on the SimCity blog claims the quality of the game is not up to EA's standards and the company needs more time to work out the kinks. Hi, Mayors – today we are announcing that we are moving the release date of the Mac version of SimCity to August. We are announcing that we are moving the release date of the Mac version of SimCity to August. We have made this tough decision because we do not believe it is ready for primetime yet. We want to ensure the Mac is a great experience for our players and that is why we are taking more time. To assuage disappointed Mac owners, EA and Maxis are making SimCity Update 4.0 with Launch Park available to all customers who have purchased the Mac version. [Via AppleInsider]

  • Frozen Synapse brings cross-platform play to iPad on May 16

    by 
    Jessica Conditt
    Jessica Conditt
    05.01.2013

    Frozen Synapse takes tactical defense to the iPad on Thursday, May 16, complete with cross-platform play between PC, Mac and iPad. Players will be able to access all of their games on any platform, at any time, though current owners will have to buy the iPad version separately to get it on that slim screen. We first learned of Frozen Synapse's journey to iPad in early April, and developer Mode 7 said an Android version will launch sometime after the iOS installment, each with "competitive" pricing.

  • Vendetta Online now available on the iPad

    by 
    Mike Schramm
    Mike Schramm
    04.17.2013

    Vendetta Online was officially released for the PC back in 2004 -- it's a space combat-based massively multiplayer online game that has been updated and developed almost constantly since it first went online in 2002. A few years ago, the game went mobile on Windows tablets, and today, Vendetta Online has made its way over to iOS. It's now available for the iPad. There are a few interesting things about this one. First of all, unlike the great Galaxy on Fire 2, which also features space-based combat and trading, Vendetta Online is a real MMO, which means you'll see hundreds if not thousands of other players flying around the game's universe with you. Vendetta's been updated many, many times over the years, and all of the core game's features have made it over to the iPad, along with iOS-specific features like achievements on Game Center. There's also cross-platform integration, so you can play on iPad alongside players also playing on Windows, Mac, and Linux. And finally, because this is a full MMO, it requires an extra cost to keep the servers going. Buying the app for just 99 cents gets you a month of service for free, but the app will cost another dollar per month after that. $12 a year isn't bad at all for a subscription (WoW still charges more than that per month), but it may be more than most iOS gamers are willing to pay. Still, Vendetta Online is a classic title at this point with a dedicated audience, and it's nice to finally have it available and running on the iPad.

  • SimCity for Mac coming on June 11

    by 
    Steve Sande
    Steve Sande
    04.10.2013

    EA announced today that the latest version of SimCity will be arriving on the Mac platform on June 11, 2013. Lucy Bradshaw, senior vice president and general manager of EA's Maxis Label, said that "We didn't want to make any compromises when it came to the Mac, so we created a native version that is optimised for the hardware and OS X." For those who have already purchased the PC version of the game, the Mac version will be available as a free download on EA's Origin platform. Origin will make it possible for players to play both the Mac and PC versions with the same account, continuing their game progress across platforms. EA Maxis is obviously proud of the Mac-native version, noting that "SimCity runs natively on Mac and its entire software renderer was rewritten for OpenGL, ensuring the best performance for the platform." Through April 15, EA Origin is offering 50 percent off on other Mac titles including Dragon Age 2, Portal 2 and more.

  • The Daily Grind: Why can't MMOs and consoles be friends?

    by 
    Andrew Ross
    Andrew Ross
    04.05.2013

    I remember once being excited about the idea that Defiance wouldn't just be a game and a TV series but a cross-platform MMO. Though the game is on PC, Xbox 360, and PlayStation 3 and was originally intended to be fully cross-platform, Microsoft's unwillingness to play ball with Sony ensured that gamers on each platform are now playing on totally separate servers. You might think the game is just another victim of the console wars, but this is supposed to be an MMO -- nice big worlds, tons of players, and hey, a third party willing to try to bring everyone together! MMOs and consoles just usually aren't considered a harmonious pairing. Maybe it's because MMOs are seen as PC games, and some PC gamers and console gamers have their own rivalries. Whether it's because of controllers, interfaces, or failed corporate negotiations, we're usually segregated, but I wish we weren't, and I know we don't have to be. The Final Fantasy online games allow for cross-platforming. They may not be perfect, but I personally like the idea of bigger worlds filled with players. That's the point of MMOs, after all. So what about you, Massively readers? Do you think MMOs on consoles should keep us separated, as in DC Universe Online, or should console MMOs take a note from Final Fantasy XI and let us play with our controller-loving allies? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Missing Ink kickstarts for tablet versions

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2013

    The Missing Ink is one of the most uniquely stylized MMOs that we've ever seen around these here parts, and our time with the game has made us crave it all the more. While the title is currently in open beta and preparing for a launch this year, RedBedlam has pulled the trigger on a Kickstarter fundraiser to bring The Missing Ink to iPad and Android tablets as well as help the studio self-publish the title. RedBedlam has a rough-working iPad version but could use the funds to help polish the user interface, advertise the game, and start work on an Android version. Past that, funds raised will be used for "content, content, content." At the least expensive sponsor level, players can not only contribute to the project but obtain a future copy of the iOS game at a discounted rate. [Thanks to Sounder for the tip!]

  • Report: EA completes cross-platform 'single-identity' service

    by 
    Jessica Conditt
    Jessica Conditt
    02.27.2013

    EA has completed development of a service that will allow users to have a single identity across game platforms – including Xbox 360, PlayStation 3, iPhone, Facebook, and Origin – and to play with friends across these platforms.Said service will let players begin a game on one platform and continue playing on another, according to Games Beat, and will allow players on different platforms to communicate with each other as well as play games with them. Establishing the service took more than 18 months and involved 1,500 engineers, and there's no word yet on when it will be integrated into EA's games.EA will be able to use data collected across these platforms to enhance its game recommendation and promotion systems, taking a few hours to suggest a new game to individual players rather than the current layover of a few days."This will have a material effect on our costs for our digital revenues and a positive effect on our revenues," EA Chief Technology Officer Rajat Taneja tells Games Beat. "We think this will be a great differentiator for our company."

  • Skulls of the Shogun offers game syncing across Windows, Windows Phone and Xbox (video)

    by 
    Jon Fingas
    Jon Fingas
    01.31.2013

    Cross-platform game compatibility and syncing aren't anything new, but there have been few if any games that truly make us feel at home when we switch devices. Developer 17-Bit's just-launched Skulls of the Shogun bucks that trend in style as the first game with a unified experience across every one of Microsoft's platforms. Start a game on a Windows 8 or RT PC, Windows Phone or Xbox 360, and cloud saves will carry over with nary a hitch in sight. Turn-based multiplayer works the same way: anyone involved in a match can play from whichever device is convenient, rather than give up a big screen or mobility. We just wish the undead strategy game's prices enjoyed the same level of consistency -- Skulls costs $5 on Windows Phone, $10 on Windows PCs and 1,200 points on the Xbox. Still, we'll bite if it means squeezing in one more round on our Surface.

  • PlayStation Mobile's 'New Year giveaway' offering six free titles over six weeks

    by 
    Jamie Rigg
    Jamie Rigg
    01.16.2013

    For those who haven't yet found a reason to check out the three-month old PlayStation Mobile store, Sony's got a rather compelling one for ya: freebies. Starting today, one game will be available gratis every seven days as part of a "New Year giveaway," which will last six weeks in total. To obtain the complimentary titles, you'll need either a Vita, or a device that's been PS-Certified -- an honor currently bestowed upon several Sony slates, a bunch of Xperia and Sharp handsets, and HTC's One series Android phones. Samurai Beatdown is the first cross-platform game to lose its price tag, so if you've got rhythm, hack and slash your way over to the PlayStation Mobile store to get downloading.

  • Testing for OS X vs iOS

    by 
    Erica Sadun
    Erica Sadun
    12.26.2012

    Yesterday, I was messing around building shared NSLayoutConstraint code to be used across iOS and OS X. I put in a few #if TARGET_OS_MAC directives, assuming they'd just work. They didn't. Turns out that you should always check for TARGET_OS_IPHONE first, before TARGET_OS_MAC because the latter is true on the iPhone but the former is not on OS X. Here are some of the most common checks suggested to me yesterday as I messed with this dilemma. #if TARGET_OS_MAC #if TARGET_OS_IPHONE #if TARGET_IPHONE_SIMULATOR #if TARGET_OS_EMBEDDED #if defined(__MAC_OS_X_VERSION_MIN_REQUIRED) #if defined(__IPHONE_OS_MIN_VERSION_REQUIRED) And here are the results of running them on the Simulator, iPhone device and OS X: SIMULATOR Target OS Mac Target OS iPhone No Target OS Embedded Target iPhone Simulator Mac OS X Version Min Required is NOT defined iPhone OS X Version Min Required is NOT defined PHONE Target OS Mac Target OS iPhone Target OS Embedded No Target iPhone Simulator Mac OS X Version Min Required is NOT defined iPhone OS X Version Min Required is NOT defined OS X Target OS Mac No Target OS iPhone No Target OS Embedded No Target iPhone Simulator Mac OS X Version Min Required is defined iPhone OS X Version Min Required is NOT defined Since I was most interested in determining whether to use NSBox/NSView vs UIView, my solution ended up looking like this: #if TARGET_OS_IPHONE #define VIEW_CLASS UIView #elif TARGET_OS_MAC #define VIEW_CLASS NSView #endif This approach ensured that the iPhone platform triggered first, and then the second check mandated OS X. This created definitions that allowed my code to successfully compile and execute cross-platform. Thanks Gwynne Raskind and everyone else in #iphonedev

  • Sony Playstation Mobile store now live, offers cross-platform games and apps from $0.80

    by 
    Sharif Sakr
    Sharif Sakr
    10.03.2012

    After what feels like a mighty long time since it was first announced, Sony's cross-platform PlayStation Mobile store is now up and running with an initial line-up of games (plus one lonely-looking app) for the PlayStation Vita and PlayStation Certified Android devices. That hardware category currently includes Sony's latest tablets and Xperias, plus HTC One-branded handsets -- check the source link for a full list and installation instructions. So far, we can access PSM on the Vita via a new tab on the PlayStation Store, and we know that readers are having luck on devices in the US -- including the Xperia Play -- but the One X (both global and AT&T) has only given us error messages. If you succeed or fail, please post your results below and we'll update accordingly. Update: Okay, there are definitely teething problems on HTC devices and we're reaching out for an explanation. Meanwhile, owners of the Nexus 7 and the Xperia Ion on AT&T bring happier tidings. Update: Depending on which Sony page you visit, you may or may not see the statement below, which HTC has confirmed to us is true: ""HTC mobile device owners cannot access PlayStation®Mobile for the moment. However, we are working with HTC to ensure PlayStation®Mobile launches as soon as possible. We will update you soon." [Thanks to Paul and all who've commented]

  • MMObility: Stomping around the world of The Missing Ink

    by 
    Beau Hindman
    Beau Hindman
    08.03.2012

    If there's one phrase that gets me excited for a new MMO, it's "cross-platform." I know that's not very slick-sounding, but when I hear those words, I envision playing the same game across multiple devices. I can sit at my PC, move over to my bar, take a seat on my patio, sit down in the bath (with the tablet carefully held over the side) and finish off a dungeon while I'm lying in bed. The Missing Ink is not only attempting to be a unique title by offering the type of access that we normally see only from Spacetime Studios or HTML5 browser MMOs but presenting a very unique-looking game, one of paper cutout figures and Burton-esque curly trees dotting a wavy landscape. There's also a building mode promised, although I haven't experienced it yet. But will this multi-platform approach work? Well, I took a look at the alpha and have enjoyed what I've seen so far, but I must warn you: This is not a review. It's hardly even a preview. It's just a peek into a strange, new game. The following opinions and gameplay bits are subject to massive, sweeping changes.

  • Baldur's Gate: Enhanced Edition has cross-platform playability

    by 
    Jessica Conditt
    Jessica Conditt
    07.29.2012

    Baldur's Gate: Enhanced Edition will support cross-platform co-op, allowing the iPad to function with Android, Mac and PC, creative director Trent Oster has tweeted. This augments news of multiplayer functionalities first reported in March. To be precise:"#bgee will have co-op multiplayer and will work across platforms. iPad can play with Android, Mac and PC. On happy gaming family."Baldur's Gate: Enhanced Edition will launch September 18 for PC, in September for iOS and Mac, and at an unannounced time for Android devices. It is available for pre-order now, for $18 rather than the full $20 if purchased once it officially launches.

  • Official VLC app now out for Android: only an unstable beta, but it works

    by 
    Sharif Sakr
    Sharif Sakr
    07.02.2012

    Okay, so VLC may not be the media darling it once was, but it still has a legion of fans -- as evidenced by the (official) beta version's warm welcome over at Google Play. Despite a clear warning that the build is unstable and might "kill your kitten," users report mostly smooth multi-format video playback on a wide range of devices running Android 2.1 and up, and any jitters will no doubt be resolved over time -- the whole point is that it's open-source and ripe for improvement.