cross-platform

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  • Counter-Strike: Global Offensive to have cross-play for PS3, PC, Mac and not Xbox

    by 
    Jessica Conditt
    Jessica Conditt
    08.26.2011

    Counter-Strike: Global Offensive will officially feature cross-platform play between the PS3, PC and Mac, Kotaku reports. To make the battlefield fair, PS3 players will be able to play with a keyboard and mouse; to make the battlefield completely favor PC/Mac users, PS3 players will also have the option of using a Move motion controller. Xbox 360 players will be able to play with a 360 controller, and maybe a live cat if they can figure out how to plug it in correctly (Protip: tail first.) Valve bossman Gabe Newell has said he'd like to implement Steamworks on Xbox 360, but Microsoft has repeatedly resisted, instead placing restrictions on Xbox Live functionality. Global Offensive is Valve's second title after Portal 2 to use Steamworks on the PS3, and no one has burned down the Sony servers yet. Well, mostly.

  • The Daily Grind: What existing game would you like to see on a console?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.07.2011

    Console MMOs have always been a limited breed, due in no small part to the limited lifespan of consoles versus PCs. That hasn't stopped developers from trying, but somehow the games that are set to be ported to consoles later never quite make the transition -- Age of Conan and Champions Online both stand out as games that promised a console adaptation and then later reversed that promise. Most developers don't even promise that a game will eventually be on a console, either from lack of desire or lack of resources. Despite this, there are no shortage of games that prompt the thought of playing on a console. Action MMOs in particular frequently focus on a control scheme that would feel natural on a gamepad, even if the game isn't intended for play on your television. So today we ask you -- what currently-active MMO would you like to see available on consoles as well, even if the odds of that happening are somewhere around nil? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Viber's free, no-registration 3G VoIP app officially launches on Android

    by 
    Jesse Hicks
    Jesse Hicks
    07.20.2011

    Hey there, friends. Do you have the voice-calling blues, wishing for a better way to talk to your friends -- without using your minutes? Consider Viber, a free VoIP app that launched for the iPhone last year. Usable over 3G or WiFi, with built-in SMS, it requires no registration, using your existing phone number and contact list. Our only quibble? A disheartening lack of Android support. But our spirits are lifted today, with the app making its way to the everyone's favorite olive-green market. It has all the compelling features of the iOS version, plus a few extras we saw in the limited beta, like pop-up text message notification, in-app call logs, and the option to use Viber as your default dialer. The company must be doing something right, as it claims 12 million active users just seven months after launch. Interested in being one of them? Check the full PR -- with video! -- after the break.

  • TUAW's Daily Mac App: HandBrake

    by 
    Samuel Gibbs
    Samuel Gibbs
    07.07.2011

    Open-source software is a beautiful thing. It's free, community driven, and more often than not, incredibly useful. HandBrake, one of the best video converters around, is a classic example of great open-source software. The Swiss army knife of video converters and a perennial TUAW favorite, HandBrake is a Mac users best friend. Using libavformat and libacvodec, it'll take almost any video format or container you want to throw at it and convert it into something more useful. Want to convert a video for playback on an Apple TV? No problem. Open the offending video file, select "AppleTV" (version 1 or 2 depending on your model) from the preset list under "Apple" and click the "Start" button. If you want to get a bit more involved than simply using presets you can tweak almost every video and audio conversion setting available. From bitrate, FPS and target size, to video and audio codec, embedding of subtitles and breaking-down the video into chapters, you can do it all with HandBrake. HandBrake is available for the Mac, Windows and Linux, but on a Mac it's 64-bit, multithreaded and will use all of the available resources of your modern Intel-based machine. That means conversions are fast and efficient. If you've got a video file and you need something to covert it then HandBrake is the tool you need. It won't decrypt things, so if you're trying to rip a DVD or something similar, you'll need a tool to remove the copy protection first, but that video of your mate jumping the gate you shot won't know what hit it. Download HandBrake for free from the HandBrake Project website.

  • New developer tool will port Xbox 360 games to iOS

    by 
    Mike Schramm
    Mike Schramm
    06.24.2011

    ExEn is a brand new tool for developers that's designed to bridge the gap between XNA, Silverlight and iOS (and eventually Android). XNA stands for "Xbox New Architecture," and is the general API used by developers to create games for Microsoft's Xbox console, and ExEn purports to take those games, and bring them over to Microsoft's Silverlight platform as well as Apple's iOS. It's still a work in progress, so some features are missing (the biggest of these being, of course, that Android compatibility), but it's completely free and open source, so any developers who have XNA code that they want to try and port are welcome to go grab it and give it a shot. If it works (I'm not a developer, so I haven't actually used it), this might put an interesting wrinkle in the developer ecosystem. I had a nice chat with the creator of I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1 (yes, that's really the name) a few weeks ago -- that strangely-named dual stick shooter is perhaps the most famous Xbox Live Indie game title, and he recently ported his title over to Windows Phone 7 with the blessing (if not the full support) of Microsoft. But I wonder what his options would have looked like if a tool like this could have allowed him to easily and quickly bring the game over to iOS. At any rate, we'll see if any big XNA developers try to take advantage of a system like this. If it works, hopefully we'll see great XNA games, like Cthulu Saves the World, appear on the iPad and iPhone. [via BGR]

  • Sony, Panasonic, others to launch cross-platform e-book service, later this year

    by 
    Amar Toor
    Amar Toor
    06.13.2011

    Don't look now, but there's some major synergy going on in Japan's e-book market, now that Sony, Panasonic, Rakuten and Kinokuniya have all joined forces on a new digital quest. Today, the quartet of companies announced they're working on a system that would allow users to purchase and read content across their respective e-readers, injecting the e-cosmos with a heavy dose of free love and good vibes. Under the new service, customers would be able to manage their downloads and browse bestsellers within a centralized web-based marketplace, regardless of the device they go to bed with every night. Because within this new universe, there would be no "mine," "yours," or "theirs" -- all will be one and one will be all. The chieftains have already held powows with a handful of digital publishers, though they expect to have more friends around the campfire by the time the project launches later this year.

  • PlayStation Vita title 'Ruin' connects to PS3 for continuous client gameplay, we give it a swing (video)

    by 
    Sean Hollister
    Sean Hollister
    06.08.2011

    Cross-platform gaming is a wonderful idea, but Sony's showing off something even more impressive at E3 this year -- a game that you can starting playing on either PS3 or the PlayStation Vita handheld and immediately transfer to another console. Ruin leverages cloud storage to save your entire hack-and-slash RPG game, right down to the positions and actions of every nearby enemy and the structures you've destroyed. Then, a second or eight after you hit load on another machine, you're right back in the very same fight. Resuming on console or handheld and picking up exactly where you left off -- yep, it's a bona fide continuous client, and we had to give it a try. So, off to Sony's E3 2011 booth we went, to seek out developer Idol Minds.With both Vita and PS3 connected to a local router, it was both as simple and as mind-blowing as you'd expect -- simply save on one (no matter what you're doing), load on the other, and everything (save certain scripted animations) loads exceptionally quickly. In fact, Idol Minds VP Jeff Litchford said that while show floor conditions necessitated the local router, Ruin's cloud resume functionality would even work over 3G, as the save files are actually fairly small, on the order of 250KB. He couldn't tell us whether you'll have to purchase two copies of the game to make the magic happen (we're hoping not), but he did have some good news on the cloud storage front: it won't cost a thing to save your game data, not even a subscription to PlayStation Plus.Sean Buckley contributed to this report.

  • E3 2011: Trion Worlds talks Defiance

    by 
    Matt Daniel
    Matt Daniel
    06.08.2011

    Straight from E3, we have some brand-new information on the upcoming project Defiance from Trion Worlds and Syfy. Three members of Trion Worlds got up on stage to demo the game and answer questions from the audience (which included our own Rubi Bayer), and there's a wealth of new information to cover, so let's dive in, shall we? Follow on past the cut for all the Defiance goodness you could ask for.

  • Financial Times web app debuts for iOS, more tablets to come (video)

    by 
    Amar Toor
    Amar Toor
    06.08.2011

    It's not often that we get the opportunity to mention the Financial Times and Playboy Magazine in the same sentence, but the two publications do have at least one thing in common: App Store aversion. Today, the FT launched a new, entirely web-based app, designed to circumvent iTunes (and Apple's 30 percent revenue cut) altogether. The paper says its single, cross-platform app will allow it to issue updates with more frequency, while reaching an audience that extends far beyond the iOS realm. Though the subscription service is only available for iPhone and iPad users at the moment, versions catered for Galaxy Tab, Xoom and PlayBook users are coming soon. Perhaps more important, however, is what this move could mean for other publishers -- many of whom haven't taken too kindly to Apple's subscription revenue and data-sharing practices. FT managing editor Rob Grimshaw says his paper has "no plans to pull out of any apps store," but if the system proves viable, it could open the door for others to pursue their own, similarly HTML5-based ventures, in the hopes of retaining full revenues and access to subscriber information. We'll have to wait and see whether this iTunes exodus ever materializes, but in the meantime, iOS users can hit the source link to enjoy the new app, available for free until July 14th. Others, meanwhile, can head past the break to see a demo video, narrated in appropriately dulcet, British tones.

  • Viber VoIP app hits Android, serves up cross-platform 3G voice and text (video)

    by 
    Sean Buckley
    Sean Buckley
    05.05.2011

    What's better than free in-app 3G calling? Cross-platform 3G calling. Delivering on old promises, Viber is offering an Android version of their free, no-registration VoIP app to beta applicants this week. The Android beta keeps everything from the iPhone original, plus a few bonus features -- including the ability to respond to text messages without opening the app, natively viewable in-app call logs from non-Viber calls, and the ability to set Viber as the default dialer for all applications. All this, and cross platform support? Sign us up! Oh, wait -- no registration required. It just works. The current version of the app has been tested on devices from Samsung, HTC, Sony Ericsson, and more, but the full release is waiting on beta testers to weigh in on the fragmentation front. See a video of Android and iOS playing nice after the break.

  • Android apps on PlayBook eyes-on (video)

    by 
    Myriam Joire
    Myriam Joire
    05.03.2011

    We knew it was coming, but today at BlackBerry World 2011 we were treated to a demo of Android apps running natively on the PlayBook. The end result isn't too far removed from what we saw with Myriad's Alien Dalvik at Mobile World Congress. Android's menu and home buttons are emulated using the standard PlayBook gestures, and the back button is replaced with an on-screen softkey. Of course, you'll have to visit App World to download Android apps for the PlayBook when the Android Player (as it's called) finally becomes available. And speaking of Android apps, the wildly popular Angry Birds is coming to the PlayBook as a native game - no cross-platform trickery required.

  • KonnectUs cloud-based software makes easy cross-platform sharing a reality, we swoon (video)

    by 
    Christopher Trout
    Christopher Trout
    03.24.2011

    Last year, we expressed a yearning for something we called the Continuous Client that would allow us to pick up on one device where we left off on another, and in less than a year we saw the advent of HP's "Touch-to-share" technology, but our dreams weren't fully fulfilled -- we longed for a platform that would offer seamless sharing across all of our devices. Well, it's like we rubbed a bottle and KonnectUs popped out. The cloud-based software is a collaborative effort between Sensus and Open Exhibits that enables you to transfer files and information across platforms -- including Windows, iOS, and Android -- with a simple swipe of your finger. As it turns out, KonnectUs was built with museums in mind, but the company is offering APIs for integration into third party applications -- so maybe the perfect world isn't that far off after all. Oh, that's right -- we still don't have a robot to shake our martinis after a hard day at the office. Video after the break.

  • Gamigo opens the news floodgates

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.10.2011

    "Cry havoc, and unleash the titles of war" might as well be gamigo's cry, as today it has seen fit to give us what can only be termed as a new title news explosion. Aside from offering up an interesting tidbit on its upcoming space dogfighter, Black Prophecy, the company has released information on a handful of other new titles that should pique the interest of gamers who are looking for something beyond the standard free-to-play MMO fare. Better still, some of these titles will be available in-browser, helping to open up more "jump in and game" free-to-play options. Grimlands offers something for players who have been waiting for a post-apocalyptic title that promises the ability to evolve their own playstyles -- and cities. UFO Online: Fight for Earth features a tactics-heavy browser-based MMO environment where players will battle against each other and enemy NPCs in a world overrun with gobsmackingly enormous amounts of aliens. Magic Campus offers adventure in a turn-based world where players build a powerful cadre of pets and mentor others in the ways of magic -- all in their browsers. Sound intriguing? Join us behind the break for a first look at screenshots and video from these upcoming gamigo titles!

  • OpenFeint and The9 will stimulate devs to port their games to Android with cold hard cash

    by 
    Vlad Savov
    Vlad Savov
    03.10.2011

    Are you a developer seeking the widest and most profitable distribution for your mobile software? The traditional platform for achieving such goals over the past couple of years has been Apple's iOS, but Android's rabid ascendancy has recently turned that into a legitimate question. A question that OpenFeint is looking to sway even further in Google's favor by announcing it will fund the porting of games from "other app stores" to Android with the help of Chinese online game operator The9. The specially selected games will of course get saddled with OpenFeint integration and the whole effort does have the waft of a publicity grab to us, but hey, it's another few pennies thrown into the bottomless well known as "Android gaming." Surely something worthy will eventually come out of it, no? [Thanks, Calvin]

  • PS3/PC/iOS/Android cross-platform multiplayer achieved in Dungeon Defenders

    by 
    Andrew Yoon
    Andrew Yoon
    03.02.2011

    It's news when two different platforms are linked for multiplayer gaming. But four? Trendy Entertainment has managed to bring cross-platform multiplayer to its Unreal Engine-powered, action-RPG Dungeon Defenders on PS3, PC, iOS and Android. The developer has even implemented cross-platform matchmaking and buddy lists across the devices. The experience is made possible through GameSpy's online tools, suggesting that cross-platform multiplayer will not only become a reality, but a common feature down the line. Trendy utilized GameSpy Open, a new program that enables start-up and indie developers to use the company's online tools for free. Trendy and GameSpy plan to showcase a demonstration of the cross-platform experience at GDC later this week. Dungeon Defenders is currently available on iOS and Android; PC, PS3 and Xbox 360 versions are planned for release later this year.

  • Sony reveals PlayStation Suite framework, store for Android gaming

    by 
    Sean Hollister
    Sean Hollister
    01.27.2011

    Sony just dropped a bomb on the Japanese stage -- not a single PlayStation Phone, but a PlayStation Phone experience for everybody. The company unveiled a cross-platform software framework called PlayStation Suite, which sounds rather boring in those words, but what it amounts to is an official PlayStation Store filled with games for your Android tablets and cellphones. Sound familiar? Sony's starting with an emulator for existing PSOne titles and is promising an Android game store later this year, but soon it might be much, much more: the company's calling PlayStation Suite a "hardware-neutral" development framework to make games portable for all sorts of handhelds, and says that "new and exciting content" is also on the way. Sony will sponsor a first-party licensing and quality-assurance scheme called PlayStation Certified, and provide the marketplace as well, likely hoping to attract major game developers to build top-tier titles for mobile and get a piece of the action too. If your device doesn't have a pop-out gamepad handy, it looks like PlayStation Suite will emulate touchscreen controls, and you won't necessarily need a phone to get in on the action, as Sony says the next-generation PlayStation Portable will be compatible with games developed for PlayStation Suite right off the bat. Doesn't look like we're getting any details on game prices or compatible devices, but we imagine one particular phone will change all that at Mobile World Congress next month. Update: Looks like PlayStation Suite requires Android 2.3 at a minimum, and it's PSOne, not PlayStation Portable titles that will be emulated here, despite Kaz Hirai's quote during the festivities. PR after the break! %Gallery-115181%

  • RIM extending tools to other smartphone platforms, going cross-platform?

    by 
    Tim Stevens
    Tim Stevens
    01.17.2011

    Over the past year or so it's become clear that there is a cure for the CrackBerry addict. For many it's called the iPhone, for others it's Android, while still others are getting their kicks from other platforms. IT departments worldwide are relaxing their rules and getting a little smartphone agnostic and now it sounds like RIM is thinking about finding a way to reel those newly straight-edged users back into their former habits. RIM Vice President Pete Devenyi had this to say on the subject: BlackBerry is and will continue to be dominant in most corporations, [but] it's not going to be the only device given the fact that consumers have the choice to bring in their own devices and IT departments are often letting them in. So there's a question there. Do those corporations have to manage those devices differently or is there the possibility that RIM might extend capabilities to make it easier for those corporations to manage those devices as well? ... If the right thing to do is to extend a subset of those [BlackBerry] capabilities to be able to manage other devices, it's worthy of a conversation Right now he's just talking about device management, but if this goes forward it could be a sign of a willingness for RIM to move some of its proprietary services to other devices. BBM on Android and iPhone? We know a few people getting positively giddy at that (highly speculative) prospect.

  • Updated Yahoo Messenger app now live in App Store, 3G video calling bonanza awaits you

    by 
    Darren Murph
    Darren Murph
    10.11.2010

    Not stoked on Skype or FaceTime? Looks like you've got another option, bub. That overhauled Yahoo Messenger app we told you about 48 hours ago is now live in the App Store, offering multitasking on the iPhone 3GS and iPhone 4, 3G / WiFi video calling (iOS to iOS, iOS to Android or iOS to PC) and instant notifications. Users interested in making voice calls can also tap into their bucket of Yahoo Voice Phone Out minutes, but it'll only work in America, France, Germany, Spain and Singapore at the moment. Hit that source link to get your download on, cool?

  • Yahoo messenger coming to iPhone and Android with cross-platform 3G video calls

    by 
    Sean Hollister
    Sean Hollister
    10.09.2010

    You'll be seeing a lot more of the good ol' Yahoo smiley on front-facing cameraphones soon -- the web portal's VP of Mobile David Katz says that a new Yahoo! Messenger with cross-platform video chat is headed to Android and iPhone. Originally confirmed for the new T-Mobile myTouch, it's presently been submitted to the iTunes App Store for review. It'll reportedly work over both 3G and WiFi connections and freely conduct video calls with any other device running Yahoo! Messenger, including webcam-equipped PCs. Look out Qik, Fring and Tango -- there's a new sheriff in town.

  • Windows Phone 7's short-term future includes phone-to-console gaming, Twitter?

    by 
    Ross Miller
    Ross Miller
    08.24.2010

    At this point you'd think we covered almost every nook and cranny of Windows Phone 7, from games and UI to a launch device or six, but of course there's a few dust balls of info our swiffer of newsgathering has yet to grab up. Microsoft Canada's Greg Milligan has revealed at a recent Xbox 360 event. The big takeaway is future plans for phone-to-console gaming. While suggesting an initial use would be companion games that bring enhancements to full 360 titles (our first thought is how both a web game and Arcade casino title directly tied into Fable 2), he says it's something they are "absolutely" working on for the "near future" -- likely initially through WiFi only due to network speed sensitivities. "Near future," on that note, is a lot sooner that the impression we got at the recent hands-on, but in either case, we won't believe it until we see it with our own eyes. In news that won't directly affect your gamer score, Twitter, which has been noticeably (and annoyingly) absent from our time with the device, Milligan had this to say: "Twitter is not part of the base platform, but we're working closely with a number of software developers to make sure we have a twitter experience... on or very shortly after launch." Some on the staff are divided whether or not this implies full integration or just some third-party apps, but let's be hopeful for the former, aye? Video interview after the break.