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I'm an equal opportunity killer; put a bad guy in front of me, give me a flimsy excuse to blast it into kingdom come, and watch me go at it. But I'll admit that there are some mobs I shy away from more than others, not because they have me quaking in my booties, but because they're just... annoying...

March 22nd 2014 at 8:00am 0 Comments
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If you're a fan of crowd control classes, chances are good that you'll like Black Gold Online's new Skycaller class. An update on the steampunk MMO's website says that the newly announced archetype is "capable of high-level single-target crowd control abilities plus excellent support." The Skycalle...

March 13th 2014 at 2:00pm 0 Comments
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When World of Warcraft: Warlords of Draenor hits, players will be adjusting to more than just a new continent and gussied-up character models. With the expansion, Blizzard is looking to squish stats across the board, bring racial traits into parity with each other, prune excess abilities among the...

February 28th 2014 at 3:00pm 0 Comments
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We've been waiting for it forever and it's finally here -- Blizzard released the first in a series of Dev Watercoolers discussing Warlords of Draenor. This particular post is about systems changes and the reasons behind them. So what did they reveal this time? The upcoming item squish is detail...

February 27th 2014 at 9:10pm 0 Comments
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Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill won't give it up on Soul Fire. Celestalon started the talk about what abilities would we be sad over losing. I don't know that warlocks would lose many spells with our recen...

February 3rd 2014 at 9:00am 0 Comments
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You've probably heard about crowd control -- or maybe even used it yourself -- but you may be a little unclear as to what people want when they ask you to "CC" or "sheep" a monster. Crowd control generally refers to a lot of different skills, but they all have one thing in common: they let you, in...

November 2nd 2013 at 8:00pm 0 Comments
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Crowd control used to be a major feature of MMO gameplay, so much that CC, not DPS, was considered the third element of the MMO holy trinity until World of Warcraft swept into the market in 2004 without a dedicated crowd-control class. Before that, crowd-control characters enjoyed an almost godlike...

October 18th 2013 at 8:00am 0 Comments
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It feels good to be back to writing strategy articles about League of Legends. When I play a lot, I want to punch out words about what I'm thinking about, and while covering a tournament is exciting, I really enjoy teaching fundamentals a lot more. This week we're going to cover teamfighting again...

October 17th 2013 at 10:00am 0 Comments
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Following his post on Friday listing out the giant categorization of Diminishing Returns (DR) in PvP, Blizzard Community Manager Lore has posted again regarding the future of DR and its PvP implications. Lore As our senior PvP designer Brian Holinka tweeted over the weekend, we've got some prett...

October 16th 2013 at 12:00pm 0 Comments
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Whether it's made up of stuns, knockdowns, sleeps, or disarms, there's a whole part of MMO gameplay dedicated to making sure your opponents don't get to do anything. The latest WildStar Dev Speak video notes that this is an important gameplay aspect that's also very challenging to manage from a des...

August 21st 2013 at 9:00am 0 Comments