Cyberspace

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  • Getty Creative

    How artificial intelligence can be corrupted to repress free speech

    by 
    Andrew Tarantola
    Andrew Tarantola
    01.20.2017

    The internet was supposed to become an overwhelming democratizing force against illiberal administrations. It didn't. It was supposed to open repressed citizens' eyes, expose them to new democratic ideals and help them rise up against their authoritarian governments in declaring their basic human rights. It hasn't. It was supposed to be inherently resistant to centralized control. It isn't.

  • Major CIA overhaul ramps up focus on cyber operations

    by 
    Billy Steele
    Billy Steele
    03.06.2015

    The CIA is working on a major reorganization, and it's said to be one the largest in the agency's 67-year history. A big piece of the overhaul is a larger focus on operations in cyberspace, leveraging the latest technology in its intelligence gathering workflow. CIA chief John Brennan is setting up a Directorate of Digital Innovation to lead the charge, keeping track of and implementing advances on the cyber front, including advanced communications tech. As Reuters reports, the National Security Agency is typically on the edge of innovation inside the US government, but the CIA hopes an internal shuffle with help it keep up with the "pace of change." The new directorate will join the four other major departments that focus on Science and Technology, Support, Analysis and Operations. [Image credit: Andrew Harrer/Bloomberg via Getty Images]

  • White House unveils national strategy for secure internet IDs

    by 
    Donald Melanson
    Donald Melanson
    04.15.2011

    This one's been in the works for some time now, but the White House has just today officially unveiled its plans for a national secure internet ID program -- or as it has dubbed it, the National Strategy for Trusted Identities in Cyberspace (NSTIC). As expected, that will be entirely voluntary and largely driven by various private sector companies, who will be responsible for verifying your ID and providing you with secure credentials that you'll be able to use across the internet -- the credentials themselves could simply be a secure application, or something like smart card or SecurID token. The administration is also quick to point out that the system is not a national ID program of any sort, and it's going to some length to play up the involvement of multiple credential providers, with Commerce Secretary Gary Locke saying that "having a single issuer of identities creates unacceptable privacy and civil liberties issues." Hit up the source link below for all of the finer details, or head on past the break for a quick video explanation.

  • William Gibson: We never imagined that AI would be like this

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    09.02.2010

    William Gibson, primary philosopher and poet laureate of cyberspace, had an op-ed published in The New York Times recently, where he writes of a force almost beyond comprehension, "a central and evolving structural unit not only of the architecture of cyberspace, but of the world." This is artificial intelligence unlike any we have seen, an organ of global human perception in which we are both the surveilled and the surveillant, what is in essence "a post-geographical, post-national super-state." And what is this force called? That's right: Google.

  • U.S. Air Force gets 3,000 new 'cyberspace officers'

    by 
    Donald Melanson
    Donald Melanson
    05.18.2010

    The U.S. Air Force already made a sizable push in November of last year by establishing a new cyberspace operations division with no less than 27,000 officers, and it looks like it's now further bolstered their ranks by promoting some 3,000 communications officers to the rank of "cyberspace officer." That new title also comes complete with the impressive-looking badge pictured above, not to mention a full 115 days of additional training that promises to "raise the bar on technical competency." Hax0rs, beware.

  • Doomsday alert: internet to become an "unreliable toy" in 2012

    by 
    Darren Murph
    Darren Murph
    04.30.2009

    Okay, so first things first -- we all know the world's on track to end in 2012, so it's not like this really matters. But if, just if it manages to survive (à la Y2K), you can pretty much bank on a mass reversal of culture as we all push aside our netbooks and return to the playground. According to some "research" slated to be fully published "later this year," PCs and laptops are apt to "operate at a much reduced speed, rendering the internet an unreliable toy" from 2012 onward. The reason? Massive growth in internet demand, which is undoubtedly on pace to crush existing infrastructure that can't ever be improved upon by anyone, regardless of their market capitalization or determination to expand. It's noted that the internet itself will somehow survive, but that users will begin to see "brownouts," which are described as "a combination of temporary freezing and computers being reduced to a slow speed." Thank heavens for FinallyFast, right? Psst... the solution to all of this is just past the break.[Thanks, Colin]

  • U.S. electrical grid penetrated by spies, hackers, or something unfathomably more terrible (update: China responds)

    by 
    Laura June Dziuban
    Laura June Dziuban
    04.09.2009

    The Wall Street Journal has reported that the electricity grid in the United States has been infiltrated by "cyperspies," in an attempt to map the infrastructure, leaving behind software that could pose potential threats in times of crisis. Quoting anonymous "current and former" national security officials, the report claims that the spies, hailing from China, Russia, and "other countries" have not attempted to do any damage, but that they could, and that these types of intrusions are on the rise. Officials are of course worried about the potential implications of such penetrations, noting that much of our infrastructure, including nuclear power plants and financial institutions, are at risk. Unfortunately for the WSJ and its Cold War-era headline, the article goes on to state that it's not really possible to know whether a particular attack is "government sponsored," or just the work of regular old hackers from those regions running amok in cyberspace. Additionally, spokespeople from the Russian and Chinese Embassies vehemently deny their respective governments involvement in any such work. The Wall Street Journal, of course, fails to point out the most obvious of explanations: it's aliens. Update: China has officially responded to the report. From a WSJ blog post: "The intrusion doesn't exist at all," Chinese Foreign Ministry spokeswoman Jiang Yu said at a regular press conference. "We hope that the concerned media will prudently deal with some groundless remarks, especially those concerning accusations against China." "I have also noticed that the U.S. White House had denied the media reports," she said.

  • Movies that could be MMOs: Tron

    by 
    Akela Talamasca
    Akela Talamasca
    05.30.2008

    "Greetings, programs." These are the first words you hear as you enter the vast, coldly glittering chamber, prodded forward by a hulking, cowled figure wielding a shockstaff. You glance nervously around you. Your companions seem equally confused and frightened. High above you upon a raised platform, glowing redly, is an Enforcer -- one of the Master Control Program's elite warriors. "You have been chosen to compete against each other for our amusement. Failure to compete is rewarded with deresolution. A victory ensures another day of life. You shall compete until you lose. A loss is punished with deresolution. Today you will receive training. Tomorrow you shall compete. End of line."One of the cowled figures roughly thrusts a glowing blue disc into your trembling hands, which you hold to yourself like a lifeline, which it is. Your training begins.Released into theaters in 1982, Tron is a movie about computers, written before the emergence of the World Wide Web. It posited a world inside the hardware, occupied by anthropomorphized programs. Though some of its ideas bear little resemblance to reality, the story and themes still hold up to repeated viewing, and it's a fun ride with interesting visuals. Despite the numerous adaptations into videogame form the movie has endured, the world of Tron could make a fun and engaging MMO. We'll take a look at how its mechanics might work after the jump.

  • RocketOn to make the Web an MMO

    by 
    Akela Talamasca
    Akela Talamasca
    02.12.2008

    Or, something like that. According to its press release, RocketOn is a new company that's creating some sort of experience that spans the Web and doesn't reside in a single place. From the release: "What would it be like if people could take a virtual world with them wherever they go on the Internet?" says Steven Hoffman, CEO of ROCKETON. "The answer we came up with is a parallel experience, where players rocket through cyberspace with their avatar and interact with virtual environments on almost every website they visit."What the press release doesn't say, however, is exactly what that means. A look at the website reveals no information other than a group of colorful pictures and an email address to send applications for entering the closed alpha. I'll admit to being a bit intrigued by this, just as I was when I heard about Vastpark and Metaplace. We'll keep our eyes open.[Thanks, Eric!]

  • Virtual prostitutes make real cash

    by 
    Jennie Lees
    Jennie Lees
    04.10.2006

    Sex sells in Second Life, as it does in real life, and this article by Computer Gaming World delves into the story of prostitution within Linden Labs' virtual world. While Second Life prides itself on being driven by user-created content, including user-driven entertainments at nightclubs and gaming plazas, it's no secret that cybersex is amongst the entertainments on offer for the discerning punter.According to the article, escorts can earn up to L$10,000 a week from a few hours' work -- approximately $30, although the exchange rate fluctuates. It's not something that a brand-new character would be able to pull off, though; an expensive wardrobe of realistic avatar clothing, skins and animations is an asset, as are gender verification and a location in which to practice. The industry supporting the sale of these items, and arrranging escort encounters, seems more profitable than actual on-the-street work.Does this render sex-based MMOs redundant? No; there's room in the market for more than the offerings from Second Life residents. But as the recent suspension of Spend the Night shows, creating an erotic MMOs isn't plain sailing; Second Life's exploration of the genre, with or without endorsement from its creators, is a useful first for any developers that wish to follow.[via /.]