darkfall-epic-blog

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  • New Darkfall video shows off redesigned Sandbrook

    by 
    Jef Reahard
    Jef Reahard
    08.05.2011

    It's time for Aventurine's weekly Darkfall update, and today's blurb contains a few interesting nuggets about the town of Sandbrook. Apparently, the hamlet is undergoing a substantial facelift for Darkfall 2.0, and while it will remain a human village and hold on to its geographical location, players will find that it looks and plays quite differently. Aventurine producer Tasos Flambouras tells us that "the city has been completely optimized and everything is conveniently located where players can find it easily." He also mentions that Sandbrook is no longer a starter town but is instead a human factional city. Sandbrook is a picturesque location despite the proximity of a nasty goblin tribe, and the town is home to a small band of humans who settled on the banks of a river in the shadow of some enormous Nithron ruins. Head past the cut for a brief look at the new and improved Sandbrook courtesy of Aventurine's latest Darkfall video.

  • Darkfall video and screenshots highlight new leather armor

    by 
    Jef Reahard
    Jef Reahard
    07.30.2011

    Aventurine snuck in a couple of quick Darkfall updates while we weren't looking, and though there's still no definitive word on Darkfall 2.0, there is an armor video and some nifty screenshots to sort of make up for it. This week's Darkfall blog update is a short one, and basically pays a bit of lip service to the siege system that's still in progress (and that Aventurine hopes to have in final testing next week). As for the screenshots, they feature some closeups of the new "intricate leather armor" that took a bow in Thursday's short video release. The set is a bit of a departure from the game's grungy medieval aesthetic, with clean lines and some appealing sleekness but for the giant spikes protruding from the helmet and and limbs. Head past the cut to get a look at the video.

  • Upcoming Darkfall relaunch is 'a new game'

    by 
    Jef Reahard
    Jef Reahard
    07.01.2011

    How does a fresh start in the world of Agon grab you? The devs at Aventurine have been making noises about relaunching Darkfall for a while now, but in a new dev blog released earlier today, producer Tasos Flambouras gives us a hint at just how significant the changes are going to be. "This relaunch is not an expansion. It's a new game we've been developing in parallel with the current version of Darkfall. The scope is massive, and it has been difficult to stay on schedule after several unexpected issues," Flambouras writes. So, yeah. Whoa. In our best Keanu Reeves voice. The blog features some further discussion about a new siege system and a political map for the current version of Darkfall, but frankly we're still recovering from the previous paragraph and unsure as to how it all fits together. Is this Darkfall II? Is the current version going away when the relaunch hits? Inquiring minds want to know, and we'll bring you the latest on this story as we learn more.

  • Darkfall dev blog talks armor system updates, roles, and PvP viability

    by 
    Jef Reahard
    Jef Reahard
    06.11.2011

    The latest Darkfall dev blog update has an interesting new Q&A session dealing with the game's armor system (and ongoing attempts to balance it). Aventurine devs collected a sampling of related questions from users on the sandbox title's official forum, and Tasos Flambouras has a pretty lengthy list of answers that should be of interest to Agonian veterans and newbs alike. Aventurine's goals for the upcoming revamp are threefold: more diversity in terms of the number of combat roles available to the player, a reduction of the time it takes to become viable in PvP, and retaining the ability for players to freely select, combine, and change roles at any time. Flambouras also spends a bit of time explaining Aventurine's stance on Darkfall physics, particularly bunny-hopping. "It's a fun way of using physics," he says, "but we never intended for players on foot to be able to keep up with mounts." Head to the official Darkfall website to see the changes coming to Agon in the near future.

  • Darkfall dev blog talks new dungeons, siege changes

    by 
    Jef Reahard
    Jef Reahard
    06.03.2011

    A while back we brought you word that Aventurine was looking for feedback on Darkfall's siege mechanics. Though the process is still ongoing, it seems as if the devs have gotten a good sampling from the community thus far according to this week's activity report. Your opinion is still needed, though, so head to the Darkfall Epic Blog and weigh in on the maximum number of clan attackers during sieges. This week's report also details a bit of the PvE-related goings-on, and the world of Agon is getting a new themed dungeon for each continent in the very near future. "All of them are huge and have different areas that you need to traverse. Doing this, however, leaves you with choices as to which way to go and which challenges to face," says the blog entry. There's a bit of PvP info as well, and the requisite teases for the new expansion. Read all about it at the official website.

  • Aventurine looking for feedback on Darkfall siege revamp

    by 
    Jef Reahard
    Jef Reahard
    05.20.2011

    Aventurine is in the process of revamping Darkfall's siege system, and the devs are in need of your assistance. A new entry at the Darkfall Epic Blog fills in the details, and perennial coolest dev name contest winner Tasos Flambouras has published a snippet of an internal design document in order to give players a better understanding of why some changes are necessary. Flambouras lays out four key points of particular interest to Darkfall's devs, and interested players are invited to leave feedback via the blog's comment system. Topics up for discussion include minimum numbers of active clan players, win conditions, timer issues, and automatic vulnerability. Head to the official Darkfall blog to make your voice heard.

  • Darkfall activity report highlights game-changing revamps, recent patch

    by 
    Jef Reahard
    Jef Reahard
    04.04.2011

    The March 31st patch was a big step for Darkfall, with everything from skill gain rates to the meditation system to the alignment and crafting systems on the receiving end of some developer love. Aventurine is just warming up, though, and the latest activity report illustrates what's next for sandbox PvP fans all over the world. Work continues on racial area revamps; the Mirdain and Alfar sections of Agon are nearly complete. Aventurine's Tasos Flambouras also hints at some exciting PvE updates, including trap doors and various gameplay physics tweaks designed to delight Agonian dungeoneers. There's also a good bit of info on NPC and monster AI revamps and re-population, new player character and armor models, and a mention of new sound, lighting, and GUI systems, all of which are building toward the game-changing revamp that Aventurine has mentioned previously. Check out all the details on the Darkfall epic blog.

  • Darkfall dev diary talks new info interface, crafting skills, and meditation

    by 
    Jef Reahard
    Jef Reahard
    02.14.2011

    A new Darkfall dev blog update has been sighted in the wild, and Aventurine is apparently hard at work on a number of Agonian fixes despite a case of the flu taking up residence in the company's office. Darkfall players can look forward to crafting skill gain adjustments in the next patch, and Aventurine is also aiming to get stats into the game's offline meditation system in the near future. Darkfall's new info interface will debut in March, and Tasos Flambouras writes that it will "give you a detailed information overview having to do with a great many activities like politics, clan activities, vendor information, etc." Flambouras also mentions the ongoing work on the game's new UI, as well as upcoming lore-related events tied into the title's second anniversary (and a forthcoming website and forum revamp). Be on the lookout for a full run-down regarding the new info interface in an upcoming dev diary, and check out all the other details at the Darkfall Epic Blog.

  • Darkfall offline skilling coming this week

    by 
    Jef Reahard
    Jef Reahard
    12.05.2010

    Ready for offline skilling in Darkfall? Ready or not, it's on the way with this week's patch, according to Aventurine's latest activity report. In addition to the hotly debated advancement mechanic, the devs are also tweaking the sea fortress schedule and updating auto-stacking on equipped items. The activity report, written by Aventurine's Tasos Flambouras, also makes mention of several important pieces of player feedback that the devs are working to address. Balance issues brought on by bunnyhoppers, one-man clans declaring war, and additional types of craftable ships are all on the internal discussion table. Flambouras also uses the activity report to clue us in to the importance of player feedback. "We're not talking about long-term hopes when we say we're looking into something or working on an issue. If we talk about it, there are developers assigned to it and community liaisons following up on progress," he writes.