data-transfer

Latest

  • Wii U Spring System Update coming next week

    by 
    Jordan Mallory
    Jordan Mallory
    04.17.2013

    Nintendo's Wii U will receive its Spring System Update sometime next week, president Satoru Iwata announced during this morning's Nintendo Direct event. The firmware update adds several quality of life improvements to the system, including improved load times when changing between software, or returning to the main Wii U menu. Also included is the Wii U Virtual Console.Additionally, users will now be able to transfer data between USB drives and install background-downloaded software while playing other games. Installed software also has the ability to automatically download and install updates, without requiring the user to run the software first. Furthermore, the Wii U will now continue to download and install software while the system is powered down. You'll also be able to hold "B" at start-up to boot directly into Wii mode, if you're into that sort of thing.

  • Wii to Wii U data transfer explained

    by 
    Richard Mitchell
    Richard Mitchell
    11.07.2012

    After spending some alone time with our Wii U review unit, we've flipped through the manual and learned exactly how you'll be able to move all your precious Wii data over to a new Wii U.The process is a bit complicated. An SD card (with at least 512MB of free space) must first be inserted into the Wii U, after which the system transfer option can be selected from the Wii U menu. The SD card is then moved to the Wii, where a "transfer application" is downloaded from the Wii Shop. Said app moves all of the Wii's data (save for pre-installed software) to the SD card. Once that's done, the card is popped back into the Wii U and, finally, the data is transferred to the new console.Both the Wii and Wii U must be connected to the internet – presumably to verify the associated Wii user – and connected to a TV, meaning you'll either have to swap TV inputs or swap cables during the process. Data transferred includes WiiWare and Virtual Console games, save data for all games, DLC, Wii Points and Miis.Once the transfer is complete, that's it. All data will be deleted from the Wii and moved to the Wii U, after which the data on the SD card is also erased. Data cannot be transferred from a Wii U to a Wii. We'll have a detailed video of the process for you when the Wii U officially launches later this month.

  • Microsoft Research team shatters data sorting record, wrenches trophy from Yahoo

    by 
    Alexis Santos
    Alexis Santos
    05.22.2012

    Bruise inducing high-fives, anyone? They're handing them out in Redmond, according to one mildly injured researcher, after breaking a data sorting record Yahoo set in 2009. The ruckus surrounds a benchmark called MinuteSort, which measures how much data can be sorted in 60 seconds. Microsoft's Distributed Systems group utilized a new file system architecture, dubbed Flat Datacenter Storage, over a full bisection bandwidth network to burn through the competition. Not only did the nine-person crew best the old record nearly by a factor of three, it gave itself a handicap -- sorting 1,401 GB of data at 2 GB/s over a remote file system, forcing the system to crunch data at a slower speed than the technique is capable of. It's not all about bragging rights, however, Bing has its eye on the newfangled file system in hopes of boosting its RPM. Microsoft suspects the tech could also pick up the pace of machine learning and churn through large data sets in a jiffy. You can catch Microsoft Research's detailed explanation in all its glory at the source. Update: Commenter Mark Streich points out that while 2 GB/s may sound fast, it's certainly not speedy enough to sort 1,401 gigabytes in a single minute. To achieve that performance, simultaneous input and output speeds could hit 2GB/s on each computer used.

  • Ubi's server migration closeouts extend beyond previously announced titles

    by 
    Jordan Mallory
    Jordan Mallory
    02.08.2012

    Ubisoft is in the middle of transferring all of its data from one server farm to another, and while we knew the process would render some games unplayable, it seems the migration has affected a wider swath of Ubisoft's catalogue than previously anticipated.Players are reporting issues with the PC version of Driver: San Francisco and with Anno 2070, according to a report by Eurogamer. Ubisoft, in addition to apologizing on its Twitter feed, is also working to correct the problem and has already found a preliminary solution for Anno 2070 players unable to get online. Ubisoft expects services to be fully restored by Thursday morning.

  • PSA: 3DS firmware update goes live, upgrades camera

    by 
    Mat Smith
    Mat Smith
    12.07.2011

    Nintendo's 3DS update had been dragging its feet, but it's got its act together, sneaking out to devices a day earlier than expected. It will add both 3D video-recording and DLC capabilities to the handheld, although there's been no confirmation yet of the Hulu Plus feature promised back in October. According to Joystiq, there's now a new Nintendo Zone to interact with when connected to certain WiFi hotspots and a host of new "accomplishments" to unlock on StreetPass. Users are reporting that the update is rolling out now -- it may be worth booting up that guilty Black Friday purchase for a look-see.

  • 3DS system update pushed back to December 8th, Nintendo confirms

    by 
    Amar Toor
    Amar Toor
    11.29.2011

    November is just about over and 3DS users are still without that firmware update announced last month. They needn't worry, though, because Nintendo says it's on the way. In a statement posted to its site yesterday, the company confirmed that the refresh "is in the final stages of internal testing," and that it will be released by December 8th -- not the end of November, as previously indicated. When it finally hits, users will be able to record 3D video, access new StreetPass games, and transfer data across their 3DS systems. These all sound like good things, but they'll only come to those who wait.

  • PlayStation Vita gets a content management app, plays nice with PS3 and PC

    by 
    Sean Buckley
    Sean Buckley
    11.13.2011

    Worried your PlayStation Vita is going to be so full of repurchased PSP content that you won't be be able to store it all? Yeah, neither are we -- but if you want another place to keep your Vita's picture, video, music and game content, Sony says your PC and PS3 will do nicely. An application page on the Japanese PlayStation website details a Vita app that lets users transfer data between the three platforms, noting that content can be purchased on the PC or PS3, and then transferred to the Vita for use later. Gamers looking to save scratch on that not-so-optional memory card will be able to use this content sharing feature to get the most out of whatever size storage they can afford. Sure, 4GB of storage the cheapest Vita memory card offers isn't ideal, but at least Sony is throwing you a bone to make it work.

  • Sony HD-PG5U USB 3.0 drive puts family first, works best with other Sonys

    by 
    Sharif Sakr
    Sharif Sakr
    07.13.2011

    Plug Sony's new 180g portable drive into your PC and you'll get decent USB 3.0 storage plus some preloaded software that claims to accelerate transfers over USB 2.0. Underwhelmed? Us too. But wait -- hook this baby up to some of that other Sony bric-a-brac you've got lying around and it'll unlock a bunch of extra features. It can record broadcasts straight off a Bravia TV, for example, so you can watch them back later on another device. It'll also hoover up footage directly from a new HandyCam (such as the DCR-SX21E or DCR-SR21), removing the need for a PC. And, when you're done, you can connect the HD-PG5U to your PS3 and watch all your AVCHD videos back via the Filmy app -- again, no PC required. Now, if Sony had done something similar with the MemoryStick, we might have turned down the hate. Full details in the PR.

  • DisplayPort 1.2 receives final VESA blessing, grows into a real standard

    by 
    Vlad Savov
    Vlad Savov
    01.18.2010

    VESA might've been a bit tardy with finalizing it, but DisplayPort v1.2 is now all official and it comes with an impressive tally of numbers to get your attention. Doubling the data throughput of v1.1a (from 10.8Gbps to 21.6Gbps), the latest version will be able to support multiple monitors via only a single output cable, allowing you to daisy-chain up to four 1920 x 1200 monitors, for example. It can also perform bi-directional data transfer, which will permit USB hubs, webcams, and touchscreen panels integrated into displays to communicate over the same cable as the video signal. Backwards compatibility with older peripherals is assured, but you'll naturally need a v1.2-capable computer to exploit all this newfound goodness. You'll find the full PR after the break.

  • PSA: PS3 Firmware Update 3.15 available now

    by 
    Griffin McElroy
    Griffin McElroy
    12.09.2009

    Looking to try out that PSP Mini on your preposterously sized high definition television? Though we can't promise the results will be particularly gorgeous, we're pleased to announce that the option is now available to you. Sony just launched PS3 Firmware Update 3.15, which allows you to play PSP Minis on your decidedly un-Mini console. In addition, the patch makes it easier to transfer files between PS3s using only a LAN cable. Read here to learn more about this functionality, and simply go to the System Update option on the XMB to get the patch!

  • USB 3.0 data transfer demonstrated at IDF

    by 
    Darren Murph
    Darren Murph
    08.21.2008

    Now that you know everything there is to know about the forthcoming rendition of your favorite port, there's just one little question left to be answered: how does it perform in the real world? Fresco Logic demonstrated a data transfer using the newfangled technology at IDF 2008 via a "self-developed software development platform." The results? Just over 350MBps. Not bad for a dry run, huh?

  • IBM creates a chip-sized supercomputer

    by 
    Joshua Topolsky
    Joshua Topolsky
    12.06.2007

    Good news, everybody! Those super-geniuses over at IBM have whipped up a new form of CPU transfer which utilizes pulses of light instead of electricity to move data between cores on a chip. The new technology -- which is one-hundred times faster than current speeds -- is called silicon nanophotonics, and if implemented, could downsize supercomputers to laptop stature. The invention is unhindered by common problems with electrical chips, such as overheating and breakdown of data on short trips, allowing signals to pass unmolested over greater distances. Using this process, data can be moved a few centimeters, while requiring one-tenth as much power, resulting in lower operational costs for supercomputers. Will Green, a researcher at IBM, says that the company's creation will, "Be able to have hundreds or thousands of cores on a chip," and will result in huge speed boosts. Unfortunately, the project is on track to be carried out in 10 to 12 years, which leaves a lot of time to ponder if the chips will play Doom.

  • Researchers utilize electricity to move magnetically-stored data

    by 
    Darren Murph
    Darren Murph
    05.14.2007

    While Fujitsu works overtime in order to boost hard drive capacity by 500-percent in just two years, researchers at the University of Hamburg in Germany are devising a method to move magnetically-stored data around a HDD "a hundred times faster than currently possible." Guido Meier and colleagues are purportedly using "nanosecond pulses of electric current to push magnetic regions along a wire at 110-meters per second," which easily trumps today's method of using comparatively slow spinning discs to access data. Additionally, their vision of the next-generation hard drive will sport fewer mechanical parts in order to lessen the "wear and tear" that existing units face. Notably, the idea behind the creation was actually conjured up by an IBM employee in 2004, but if the Germans crafting the current prototype have anything to say about it, said idea could turn into reality sooner than later.

  • Rumor: Cable to transfer HDD data to Elite 360

    by 
    Dustin Burg
    Dustin Burg
    03.21.2007

    True, the rumored black Xbox 360 Elite has yet to be officially confirmed, but we figured we'd add some more rumor logs onto our fanboy fire. Yesterday, Ben over at ars technica expressed his concern for how to transfer HDD data from his old 360 to the new Elite 360 if he were to purchase one. Not soon after Ben received a tip from a person who works at a large video game distributor (who wanted to remain anonymous) and divulged an answer to the data transfer problem ... an included cable. The tipster went on to say that,"MS has told us that the data will be transferred via some sort of cable that will be included with the unit. The cable will also be included w/ the 120GB drive that will be sold separately (price TBD)."Again, this is a whole basket full of rumor berries, but if it were true would it sway your opinion on a new Elite 360 purchase? A HDD to HDD data transfer cable would be a great accessory anyway and with the release of a 120GB HDD one would think it'd be a no brainer. Or maybe we're all just geniuses.[Via Digg]

  • Matsushita demonstrates data beaming with visible light

    by 
    Darren Murph
    Darren Murph
    03.12.2007

    Infrared hasn't exactly taken the wireless data transfer world by storm, and while it seems to still flank the sides of modern smartphones and the occasional laptop, we can't exactly recall the last time we found it particularly useful in a public setting. Matsushita is out to solve the data beaming quandary, and it's looking to add a little light to the situation all the while with a visible twist. The technology allows data to be beamed from transmitter to receiver via visible light, and aside from purportedly streaming information along at "optical fiber speeds," it can also pull double duty as an indoor lighting source if you're short on lamps. The firm is hoping to get the standard ratified soon, and ideally, would like to see kiosks set up to beam information onto consumer / client receivers by just walking up to the light source, pairing up their device, and walking away happy. Additionally, this system could have a leg up on other wireless alternatives in sensitive areas such as hospitals, as the Visible Light Communications (VLC) creation won't interfere with pulse-makers and other medical equipment. Now, how long before this stuff hits the handset market?[Via Gearfuse]