dayz-standalone

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  • DayZ Producer: 'You are playing development builds'

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.10.2014

    DayZ is a title in early access. That means that buying the game now will give you access to the full game when it goes live as well as the development versions along the way. Producer Brian Hicks recently took to the game's official forums to respond to player feedback by stating this rather bluntly: "You are not playing DayZ. You are playing development builds." Hicks went on to explain that the game's current development pace is entirely normal for a large project, with the main difference being that most of these early builds are not seen by the public at large. Players who are displeased by the earlier builds are encouraged to step back and check in again when release is closer, as the later beta versions or the release client will be far closer to the finished experience. Whether or not you've been enjoying the game, it's a useful look at the development process and what it can mean to be playing on early access.

  • Why do games prompt cruel behavior?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.28.2014

    Games like DayZ and Rust have become a whole genre unto themselves: open-world survival sandboxes that quickly turn into simulations of human cruelty. But why is that, exactly? Why do people in a sandbox devote so much of their energy to tearing one another down with such vigor? A recent article on Wired asks exactly that question, exploring these open-world games and why they tend to provoke such abject cruelty in their participants. The piece comes to no hard and fast conclusions, speaking both from personal experiences and from interviews with other players. One player speculates that the core of it is that these games give you nothing but tools, so players invent their own fun by using other players as content. Another possible explanation is the very nature of catharsis, envisioning dark behaviors whilst knowing that you would never carry them out in the real world. Take a look at the full article if you'd like a deeper look at why players spend so much time in games where anything goes by clubbing others with rocks.

  • Rust, H1Z1, and the emerging 'survival MMO' genre

    by 
    Andrew Ross
    Andrew Ross
    05.08.2014

    I'm naked and alone again, but that's OK. After having to level up in other games a million times, deal with boring tutorials, repeatedly turn in quests that add no value to my play time, and then watch as my guild slowly bleeds members to the next MMO asking us to repeat the whole ordeal, "naked and alone" is actually nice. Well, maybe just the naked part. And that, my friends, is the horror-survival/post-apocalypse genre. I love MMOs, but recent themeparks and building games have left me wanting something a bit more dangerous but still not a pointless murderfest. For the most part, these games are less about levels and quests and more about finding items to make sure you don't die. Hunger meters, diseases, and limited supplies in a world filled with enemies who loot you certainly feels like a good throwback to classic RPGs mixed with the multiplayer I've been craving since Asheron's Call first hooked me on MMORPGs. But community-wise, these games have seemed more like lobby shooters than MMOs, which for a long time made me hesitate to try them. If you've been finding yourself in the same situation, hopefully my little plunge into this bloody genre will give you some ideas of what to expect.

  • DayZ standalone racks up two million sales

    by 
    Earnest Cavalli
    Earnest Cavalli
    05.02.2014

    The last time we checked in on Dean Hall's zombie apocalypse simulation, DayZ, the game's standalone incarnation had sold over 1.7 million copies. Now, a month later, that figure has grown to two million. Hall broke the news on Twitter, noting that these two million sales come less than six months after the standalone version of DayZ first debuted on Steam Early Access. It had previously been available as a wildly popular ArmA 2 modification, which no doubt bolstered the success of its standalone, retail incarnation. Still, if we learn anything here, it's that modern affection for zombies is as undying as those decrepit, ravenous bags of flesh themselves. [Image: Bohemia Interactive]

  • DayZ standalone sells 1.7 million, update due soon

    by 
    Earnest Cavalli
    Earnest Cavalli
    03.28.2014

    Humanity's morbid fascination with the zombie apocalypse continues unabated as DayZ creator Dean Hall has revealed that the standalone, retail release of his open-world hit has racked up over 1.7 million sales. Hall revealed this figure earlier today at the ongoing EGX Rezzed event in Birmingham, UK. He also noted that the original version of DayZ, a modification for Bohemia Interactive's military simulation ArmA 2, has been downloaded over two million times to date. But Hall didn't attend the event simply to crow about his game's success. According to Eurogamer, Hall also revealed that DayZ's next update will arrive before the end of April, and that it will include a crossbow, fireplaces that players can use to prepare food and a prototype system which should allow loot to respawn within DayZ's expansive yet sparse world. [Image: Bohemia Interactive]

  • Dean Hall is leaving behind DayZ and Bohemia Interactive

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.24.2014

    Games are a bit like children. You work with other people to craft them, to help them go from little more than a twinkle in your eye to something capable of surviving without you. Dean Hall created DayZ, but he's jumping ahead to the part where he metaphorically kicks it out of the house and tells it to get a job. Or he's kicking himself out of the house... the metaphor is a bit tortured, but the important point is that he's leaving DayZ behind. Why leave a game that's still early in testing and doing well? As Hall puts it, keeping him on the project could eventually lead to his being someone who tells others how things are done rather than adapting along with a changing game and culture. Instead, he's heading to New Zealand with plans of opening a different studio. The changeover is not happening immediately but should take place before the end of the year. [Thanks to Zipzopboobidybop for the tip!]

  • DayZ griefers force victims to sing

    by 
    Justin Olivetti
    Justin Olivetti
    01.24.2014

    It may be the most genial stick-em-up of all time. A group of DayZ bandits are ambushing players in game for a truly sinister purpose: to make them sing. In the following video, you can see and hear players sneak up on unprepared foes, force them to their knees at gunpoint, and then offer them a choice. Either they sing their national anthem or they get shot. The bandits don't make their victims sing the entire thing and are recorded saying that they'll help them out with in-game supplies if they go along with it. You can preview the spectacle after the jump.

  • DayZ won't be released in 2014

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.07.2014

    If all of the reminders from Bohemia Interactive weren't enough to convey the message already, DayZ is still very early in its testing process. A recent post summing up the game's third week in early access mentions that the team is not expecting to be further than beta testing by the end of 2014, stating once again that the only people who should purchase the game's early access are those who want to be a part of the development process. Aside from that, the development team is looking toward future features including customizable vehicles, structures, and in-depth mechanics for hunting and cooking animals in the wild. At 875,000 copies sold, it seems that the game is carving a niche for itself among zombie survival enthusiasts even if it is still very early in its development. Take a look at the full list of planned improvements to the game in the post.

  • DayZ still not ready for release

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2013

    You can't really call what's happening to DayZ a series of delayz, since the game haz never formally announced a release date. But a lot of potential playerz are still waiting patiently for the standalone version to see the light of day. Lead developer Dean Hall took to Reddit recently to respond to player questionz regarding the long-awaited standalone and explain why the game still isn't out. In short, it isn't the game itself; it's the strain of keeping the game going around a large enough number of people. According to Hall, the big element holding the game back iz the continued work on ensuring client stability and framerate with a large enough number of playerz and zombiez. Hall cites 15 FPS az a bare minimum for the game to function, something that haz yet to be achieved even with existing optimizationz. Not that thiz will assuage those looking forward to playing the standalone version of the zombie survival simulator, but at least it clearz up the reasons for the wait.

  • DayZ standalone shows up on Steam database

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2013

    DayZ standalone has appeared on the Steam database, with its creator confirming that development is on "the final lap." Escapist noted that an entry for "DayZ Early Access" showed up yesterday on the Steam Database for the USA territory. The title was delayed last August when the team was waiting for the core network architecture to be put into place. Joystiq contacted Lead Designer Dean Hall, who said that the game is nearing its final stretch to an alpha test. "All I can say is that progress has been very good," Hall said. "We're a mix of nervous and excited. And as I'd stated on my twitter when I announced my break from social media/updates, we are on the final lap. Part of the final process involves the actual administration of the release, which is actually surprisingly complex and time-consuming. So, to confirm, there is no release date announcement and we're 100 percent focused on getting the alpha out the door."

  • E3 2013: DayZ shows off its standalone gameplay

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.12.2013

    Do you like zombies? Wait, that's a silly question, don't answer that. They're horrible undead abominations, of course you don't like them. But do you like shooting them? If so, you'll be happy to see the brand-new footage of DayZ's standalone client just past the break, because this is a game all about shooting zombies. Also stabbing zombies, incinerating zombies, and generally making the world safe for everyone who wants to have a zombie-free living space. The video stretches for about 12 minutes, covering everything from inventory management to shooting zombies to combing houses for supplies. No word on whether or not the standalone game will include mechanics for fighting against a growing sense of survivalist paranoia or waiting things out at the Winchester, but you can still see what it's like to get your zombie-killing hat on.

  • DayZ's zombies are getting smarter -- and hungrier

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2013

    Let us ask you a serious question: Do you like to read your dev blogs or watch them? Thanks to the Bohemia Interactive team, you can do both today! The devs have posted an article covering DayZ standalone's progress as well as a 21-minute video highlighting game footage. The team's been focusing on the inventory system, a non-traditional crafting system, zombie pathfinding, security improvements, a more complex health system, map expansion, and more sensible loot. Lead Developer Rocket urges patience as the team works to complete the standalone version: "We know that you want it released, and we know you want to know when this will be -- but we're 100% committed to making this a great game, and that means we are making sure to do things properly." You can watch the full dev diary video after the jump.

  • Initial DayZ video blog shows new stand-alone footage

    by 
    Jef Reahard
    Jef Reahard
    02.05.2013

    A lot of stuff has been happening in the world of DayZ here lately, and creator Dean "Rocket" Hall has uploaded a fresh video dev blog to bring all of you zombie sandbox survival sim fans up to speed. Hall is joined by production assistant Matt Lightfoot, and the duo have a quite a lot to talk about over the course of the dev blog's 15-minute running time. Topics include major map improvements, the new clothing system, a streamlined UI, and the newfangled ability to spawn loot inside buildings. See for yourself after the break.

  • DayZ standalone version jacks up graphics, player customization

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2013

    The race to a DayZ standalone version release is on, and creator Dean Hall is feeling excited and confident about the progress being made. Hall posted a list of improvements that the team is currently working on, from graphics to customization, and gave an update regarding the testing process. DayZ standalone's graphics are clearly improved from the ARMA II-modded version, and Hall includes side-by-side comparison photos of a town to show just how big of a difference the new engine makes. He said that the team is working on vehicle, character, and weapon customizations, although players will find that the real avatar customization will come while engaging in the game proper. One notable entry on Hall's list is the fact that the team is building the servers to be "MMO-like" so that hacking and cheating will be markedly more difficult. He also said that while external testers haven't been invited into the beta yet, this will happen once the full server/client architecture is completed.

  • DayZ standalone version should arrive by April

    by 
    Justin Olivetti
    Justin Olivetti
    01.17.2013

    What everyone seems to be clamoring for these days is a standalone version of DayZ, the hit zombie survival game by Dean Hall. The creator opened up to Reddit on the progress of the version and his feelings on being confused for the maker of The War Z. Hall says that DayZ's standalone version should come out before April, although he allows for wiggle room if something comes up between now and then. The team is being cautious about pulling the trigger on testing, too: "Slowly we'll hand out the first keys and get a few servers running. Then we will reassess. It could go really well and we open up quickly, or it could go badly. Don't expect the tech test to be fun, or very pretty." Past the release of the standalone version, Hall said that he has plans to create a new map that centers around a western city. Hall also addressed his frustration at being confused with The War Z: "I am angry about The War Z. I'm very angry. I'm quite hurt personally because anyone can see how similar the words are, and while the average gamer knows the difference, individual people don't. I've had family members and close friends mistake the difference and confront me about what they believed was unethical behavior they thought I was making."

  • DayZ standalone features new engine, moving to MMO client-server model

    by 
    Jef Reahard
    Jef Reahard
    11.29.2012

    DayZ creator Dean Hall has updated the mod's dev blog regarding potential release dates for the standalone client. Hall and his team initially targeted a late 2012 street date, and that's still on the table. However, "we will slip the date if needed," Hall says. "We will not compromise the project for the short-term gain of meeting this date." His blog entry details the expanding scale of the DayZ project, which is more or less running on a new engine. "We are moving to the server-client MMO architecture model. We are making weapons and items 'entities,' meaning we can support customization and variables assigned against items," Hall explains. "This is a massive departure from the previous engine. In many ways, once this phase is completed -- one could effectively say that DayZ is running on a new version of the engine. While the graphics may look the same (for now), under the hood so much is being completely rewritten."