deathwing-fight

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  • Patch 4.3 PTR: Raid testing schedule for Oct. 17-18

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    10.17.2011

    Blizzard's Daelo has just announced that several patch 4.3 Dragon Soul raid bosses are coming open for testing on the PTR. The bosses are coming fast and furious; hopefully this signifies a near-future release date for WoW's final raid content patch. The first boss (Warlord Zon'ozz) will be available very shortly, so start rounding up guildies for a test run! PTR Raid Testing Schedule - Oct 17/18 Today and tomorrow we're going to try and test the remaining bosses in Dragon Soul on 10 player difficulty. Oct 17 14:30 PDT - Warlord Zon'ozz (10 Player) 16:30 PDT - Hagara (10 Player) Oct 18 10:15 PDT – Ultraxion (10 Player) 11:45 PDT – Warmaster Blackhorn (10 Player) 14:30 PDT – Spine of Deathwing (10 Player) 16:30 PDT – Madness of Deathwing (10 Player) There will be additional testing scheduled in the upcoming weeks including 25 player and Heroic difficulties, both in the morning and afternoon. There will not be any testing during Blizzcon. As always, the scheduling for PTR testing will be VERY fluid. Tests can be announced, canceled, or rescheduled at a moment's notice depending on build and server status, outstanding bugs, etc. I will try to give as much advance notice about tests, but that is not always possible. Also note that these encounters are all works in progress. source Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Shifting Perspectives: 3 observations on the tier 13 set bonuses

    by 
    Allison Robert
    Allison Robert
    09.27.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we ponder tier 13. Tier 13's set bonuses were revealed this past Saturday night to the delight of many, the disgust of just as many, and the widespread horror of healers, who quickly arrived at the same conclusion that you're going to see me talk about in this column. Which is not to say that the tier set bonuses are bad, mind you -- it's just that they scare the hell out of us. I'm going to muscle in on Alaron's job this week very briefly, because cats inevitably wind up with the same tier bonuses as bears. In tier 13, that's going to have some pretty serious implications for raid survivability, so we'll touch on that today. Resto itself didn't get anything too striking, but we do have enough information to hazard a guess at how much the set bonuses will add to our healing, and the feral bonuses hint at some tough stuff ahead for healers.