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It's time once again for me to throw out my awards for the best of free-to-play, indie, and oddball MMOs, a real niche-within-a-niche. It might seem that I am assigned many of these titles as though I were some modern day Mikey, but the truth is that I get a huge thrill out of finding a new game bu...

1 year ago 0 Comments
January 1, 2014 at 12:00PM
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My nephews are visiting this week; they are nine and seven years old. And if there is one truth about these two, it's that they love Minecraft. Oh, they're also creative and smart young kids, but Minecraft is always a ready topic of conversation. Jeff, the younger one, loves to drill me on my knowl...

1 year ago 0 Comments
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Is the primitive 8- or 16-bit design movement becoming too much of a good thing? At first it presents a cool way to see and interact with the game world, and it does so with a style that is familiar but in many ways more fresh than anything we've experienced for a while. But, then we grow used to i...

1 year ago 0 Comments
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Deepworld is a game that I've been covering since last year's GDC, when the three guys running the game came to tell me that they were putting together a 2D, multiplayer online sandbox title, in the same vein as Minecraft but with a steampunk twist. Last year, the game launched on Mac, and then...

2 years ago 0 Comments
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When I first got my hands on Deepworld, a new iOS sandbox MMO by Bytebin, I knew I was holding something unique. Sure, it took some cues from Minecraft and came from one of my least favorite schools of design -- steampunk -- but it was being built by a young team of indie developers who simply wa...

2 years ago 0 Comments
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It's time once again for the Frindie Awards, my attempt to shine some light on the best indie, browser-based, free-to-play, and unusual MMOs that are all-too-often ignored by press -- and players. This one is for the little guys! Well, mostly. It's also for those games that seem to have passed un...

2 years ago 0 Comments
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Goodgame Empire, by Goodgame Studios (makes sense, huh?) is a pretty casual MMORTS that sports some nice art, tempting cash-shop items, and the accessibility that still comes with Flash-based MMOs. Despite the beating that Adobe's baby took over the last year, Flash-based games do still offer som...

2 years ago 0 Comments
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Let's continue my look at how free-to-play and mobile gaming showed at GDC Online this year. If you missed the first part, you can check it out in my last Free for All column. There was so much to cover that I had to wrap it into a two-parter. I truly think this was the best mobile showing since ...

2 years ago 0 Comments
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I saw Deepworld in action in March at GDC in San Francisco. It's a Minecraft-style 2D sandbox game, with lots of fun steampunk elements and mechanical contraptions to make. A little while later, the game's developers held a Kickstarter to try and get a Mac beta off of the ground, and though tha...

2 years ago 0 Comments
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When I first met the guys making Deepworld, a 2D sandbox-style building game similar to Minecraft, at GDC in March, I told them that the project would be bigger than they thought. They do have extensive experience developing software and servers, but running a game this big requires a significa...

3 years ago 0 Comments
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If you threw a bunch of gaming catchwords in a hat and then pulled them out one by one and put them in order, you might have an approximate description for the upcoming Deepworld. It's a 2D, steampunk, post-apocalyptic sandbox MMO, with Minecraft-style creation, and block graphics that open up to ...

3 years ago 0 Comments