denby-grace

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  • Spec Ops: The Line drawn into retail on June 26

    by 
    Ben Gilbert
    Ben Gilbert
    02.21.2012

    Spec Ops: The Line has been pushed back and previewed across several years, but now we finally know it'll cross the finish line come June 26. Take-Two revealed as much this morning in a PR missive which also detailed the "Premium Edition" of the third-person shooter. It will feature a variety of multiplayer bonus content to folks who pre-order the game from "participating retailers" (none are listed, but we're thinking places like GameStop and Amazon are fair bets).Perhaps "Premium Edition" doesn't sound militaristic enough for you? Thankfully, Take-Two totally thought of that, which is why part the premium edition gives access to the "FUBAR pack," containing various multiplayer customization options ("unique and visually distinct items). Additionally, premium content includes an AK-47 unlock and an Officer Class promotion (which confers "several team-based advantages") at rank one, as well as double XP for the first week of online play.2K Games producer Denby Grace openly calls out the unbalance in this pre-order scheme, saying "People who pre-order the game are going to have an immediate advantage in the multiplayer mode." G ... great?

  • Interview: Mafia II producer Denby Grace

    by 
    Andrew Yoon
    Andrew Yoon
    03.10.2010

    Three delays later, Mafia II looks like it's finally (finally!) getting ready to launch. It's been a long journey, and we spoke with 2K senior producer Denby Grace during GDC about the development time and what we can expect from the ambitious crime saga: We've been waiting a very long time for this game haven't we? Denby Grace, senior producer: The reason for the delay is polish. You'll see the game looks great as you play today. It's just not quite perfect, which is what we at 2K generally strive for. It's what we want to be known for, the quality of our games. Just having come so long, it would be foolish to release it too early. Are there any specific reasons for the delay? What needed to be polished? Technically there are a few things: the framerate isn't quite on the money yet. It's just the whole experience. One of the things we're spending a lot of time doing is focus testing. We're testing about twenty people a week. And it's getting that difficulty curve right. We want it to be hard, but we don't want it to be impossible like Mafia I. I don't know if you played the first game, but there was one mission when we shipped the game. Literally everyone failed until we released a patch. So we're really, really conscious about delivering a really balanced, proper difficulty curve. And then it's just bugs. It's an open world: ten square miles, fifty vehicles, a hundred environments. There were quite a lot of bugs in it! %Gallery-87797%