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In an exclusive studio tour of its St. Catharines, Canada, studio, Silicon Knights lead Denis Dyack revealed to X3F that ten staff members are poised to be honored for ten years of service during an upcoming Too Human launch party. The process of being 'knighted' at Silicon Knights continues a longs...

6 years ago 0 Comments
August 25, 2008 at 8:00AM
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During the Too Human launch signing in St. Catharines, Ontario, Denis Dyack took a few minutes to answer some of our questions. While reserved, Dyack did speak fondly of the community Silicon Knights represents, the success of the demo and misunderstandings within the media. Surrounded by fans awa...

6 years ago 0 Comments
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When Jeff Gerstmann bemoaned Too Human's "monotonous combat and dated approach to cooperative play," he was unknowingly shunted from the group of haves to the considerably less illustrious group of have nots -- as in have not a clue to comprehend Too Human's unyielding explosion of uniqueness and ...

6 years ago 0 Comments
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It's been almost ten years since we first saw Too Human at E3 1999, at that point reportedly a 4-disc action adventure for the original PlayStation. In that time, the game has jumped to GameCube and then to Xbox 360, re-emerged as a slideshow, became overshadowed by a lawsuit, and later became the ...

6 years ago 0 Comments
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It's been quite awhile since we've heard anything about the Silicon Knights and Epic Games lawsuit -- we last reported on it in January 2008 and were all prepared to make jokes about the lawsuit being on the cusp of vaporware like Duke Nukem Forever is and Too Human was. Thankfully, our curiosity h...

6 years ago 0 Comments
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If there was a magic ratio between the amount of time that a game is in development and the length of the final product, many of us would assume that the first installment in Silicon Knight's Norse-inspired trilogy, Too Human, would take roughly ten months to complete. However, Silicon founder Den...

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Silicon Knights and Microsoft announced today that the long, strange development journey of Too Human is at an end, with the game going gold for its Aug. 19 release. Denis Dyack and Silicon Knights now face the Ragnarök of retail to find out if the last 10 years -- not to mention that little ...

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Fable frontman Peter Molyneux has raised his metaphorical fist of solidarity, showing support for fellow game designer and Too Human trumpeter Denis Dyack. "I feel sorry for Denis Dyack because you know, I think a few things were said wrong, there was that really unfortunate showing at E3 a few yea...

6 years ago 0 Comments
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We can go ahead and cross off one square from our press conference bingo. Microsoft has announced that, as part of their annual "Bringing it Home" series, the Too Human demo is coming to Xbox Live next week during E3 (via IGN). No word yet one what else will be available, but expect a usual flock o...

6 years ago 0 Comments
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Serving, it's not just for restaurants any more. As Too Human's Denis Dyack describes it, 'serving' is a gameplay component of co-op found in Silicon Knights' nearly complete mythical opus, whereby one player knocks opponents skyward while the other makes with a mid-air smack down. Think of it as ...

7 years ago 0 Comments
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Silicon Knight's controversy-fuelled Too Human is nearly finished, as company president Denis Dyack confirms on his IGN blog that the game "is likely just days away" from being completed. Writes Dyack, the team is currently working to squelch a pair of "rare crash bugs" before sending the long-in-...

7 years ago 0 Comments
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Microsoft just sent out a press release stating that a video showcasing Too Human's co-op mode is now available on the Xbox Live Marketplace. Silicon Knights' president, Denis Dyack, and design director, Henry Sterchi, host the video and explain how the four-player two-player co-op will work. Of c...

7 years ago 0 Comments
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GameDaily has an interview with Silicon Knights president Denis Dyack where he talks about stepping down as head of the studio. He won't leave the company, but merely let someone else take over the business side while he focuses on creative. He admits it'll be a little "weird," but as the company ...

7 years ago 0 Comments
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You know, it's a funny thing about adjectives in the video game industry. Final Fantasy is never actually final, the company that made Cabela's 4x4 Off-Road Adventure III was called Fun Labs and with its one appearance on GameCube, Eternal Darkness seemed to be anything but. Silicon Knights boss D...

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The end of a decade long journey will finally come on August 19 this year as Too Human finally hits store shelves. Well, we mean, probably. It seems pretty concrete, but we're not ruling anything out with Too Human. We won't believe it's actually been released until we're a good two or three ho...

7 years ago 0 Comments
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So, just how many leaks have sprung from the S.S. Microsoft Gamer's Day '08? Well, let's put it this way: A string quartet has started solemnly playing their final song and a person with priority issues has started rearranging the deck chairs. Yesterday it was Banjo Kazooie 3 and Viva Piñat...

7 years ago 0 Comments
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Dear developer, does your game need to be a trilogy? MTV's Multiplayer blog decided to make two developers -- Too Human's Denis Dyack and Mass Effect's Ray Muzyka -- justify their trilogy ambitions. Dyack responds that their three-part epic is already mapped out, story-wise, and that each iteration...

7 years ago 0 Comments
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When a game's development began sometime in the Nixon administration, does it really matter exactly what month it's going to be released? As gamers, you naturally know the answer to this question: Of course it does. It matters to the month, the day, possibly even the minute. It is in that spirit tha...

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As I violently disassembled insectile robots into their constituent sparks and parts, someone asked me which game Too Human reminded me of. Without pause, I pointed towards Devil May Cry, Capcom's over-the-top display of acrobatic swordsmanship and stylish oneupmanship. It made perfect sense -- th...

7 years ago 0 Comments