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  • Build an inn or trading post in World of Warcraft's Spires of Arak zone

    by 
    Bree Royce
    Bree Royce
    08.07.2014

    Are you a fan of the arakkoa, World of Warcraft's avian humanoids? Blizzard Game Designer Don Adams and Associate Quest Designer Johnny Cash are betting you are, which is why they've brought back the sqwawking Burning Crusade beasties in Warlords of Draenor, complete with a "fancy new model." In a dev blog posted today, the duo discuss the Spires of Arak zone, in which the arakkoa aren't quite as evil as they later become in the BC timeline. Over the course of the zone, you're helping [a] shady resistance group of cursed arakkoa to make their final stand. You're learning about the curse they bear, the ancient gods of their land, and the very real threat posed by the Adherents of Rukhmar, the ruling caste of zealous arakkoa in Skyreach. Your adventure leads to two climactic events in the zone: one involving the plight of the outcasts against the flying arakkoa, and another focusing on the Shattered Hand fortress of Bladefist Hold. Of interest is Cash's note that players can choose to "construct an Inn to help [them] house more soldiers and supplies or a Trading Post to establish trade agreements with friendly locals," thereby unlocking unique questlines and gaining access to special perks in the zone, like quicker hearthing and easier access to rested experience.

  • Tree of Savior delays closed beta, talks classes

    by 
    Justin Olivetti
    Justin Olivetti
    08.04.2014

    Classes are the hot topic for this week's Tree of Savior community Q&A, with many of the questions concerning the different roles that players will assume in the upcoming title. The Q&A was coy on a few specifics, such as which class only has five skills, but was more open on other topics. The Alchemist was singled out as a class that synergizes well with crafting, the Wugushi was noted as a class with a strong poison bent, the Pardoner was shown to be a scroll-producing Cleric, and the Peltasta was revealed as a sword-and-shield fighter. For those hoping to get some beta action in this summer, we have bad news: It's been delayed. "We focused on the development so that we can launch CBT within this year's summer, but more time was needed than we had expected on the overall balancing of the game so we think CBT will be delayed a bit," the devs wrote.

  • Obsidian explains Skyforge's class-swapping system

    by 
    Bree Royce
    Bree Royce
    08.01.2014

    Obsidian and My.com are back today with another new Skyforge dev diary, this one a lengthy explanation of the game's class system. Skyforge allows class-swapping that will remind players a bit of RIFT: You'll pick a base class and then unlock intermediate and advanced classes as you play, swapping your current played class along the way. Check out the team's full explanation! Skyforge: Classes Many people have made the observation that the Skyforge class system is non-traditional and unique for an MMORPG. Our decision to design our class system this way was influenced by changes we see in gamers. In recent years we've seen a change in the way people play games, specifically, with the new found popularity of MOBA games. They have fast become the most popular online games and are consistently beating records for participation in various tournaments.

  • Tree of Savior Q&A 10 talks item customization and more

    by 
    Jef Reahard
    Jef Reahard
    07.28.2014

    Korean publisher Hangame has yet to announce whether or not Tree of Savior will be localized for the Western market, but developer Hakkyu Kim continues to post lengthy blog updates in English. So that's something. Q&A #10 is now live, and it details everything from item grades and set bonuses to jewelry additions and other attribute tweaks. Read all about it, and feast your eyes on some gorgeous game assets, on the official Tree of Savior blog.

  • Let's all dye our armor black in The Elder Scrolls Online

    by 
    Bree Royce
    Bree Royce
    07.22.2014

    When The Elder Scrolls Online's third patch arrives next month, players will be bombarded with customization options, says a new developer blog on the official website. ZeniMax outlines its plans for armor dyes, which come in over 200 colors in accordance with the "artistic scheme" of the game, including rare iridescent shades. Just wanna dye everything black to show what a badass you are? You're in luck; in ESO, unlike many other MMOs, black will be a snap to obtain. In fact, dyes unlock as players complete specific achievements in a variety of gameplay modes from PvP to questing to crafting. The studio will also shower guild leaders with new guild ranks to play with, new heraldry for use on guild tabards, and new traders that guilds can rent to vend guild goods to the public.

  • MechWarrior Online vid talks upcoming changes

    by 
    Justin Olivetti
    Justin Olivetti
    07.14.2014

    In a new MechWarrior Online video, members of the dev team take time to discuss the upcoming overhaul to the module system, gameplay updates, community warfare, and new maps. One of the neat features coming to the game is the match rejoin feature, which will give players a grace period to get back into a match and get rewards if they are disconnected for some reason. There's a ton of preview drops in this 13-minute video, and it's all yours to enjoy after the jump!

  • DC Universe Online dev weighs pros and cons of recent update

    by 
    Justin Olivetti
    Justin Olivetti
    07.11.2014

    Lead Content Designer Donovan Kennedy has a new dev blog up on Gamasutra in which he breaks down the challenges the team faced with DC Universe Online's recent Amazon Fury Part 1 DLC pack. He first identified three "strengths" of the DLC: helpful early internal feedback, cool story missions, and the opportunity to visit familiar locations. "These missions were right on target and players have given overwhelmingly positive feedback-not just on the cool game mechanics, but also for Wonder Woman and Circe's personalities really supporting their personal objectives and how they interact with the other Amazons," Kennedy wrote. On the flip side, Kennedy said that the studio over-planned the map, needed more internal playtesting, and got pushback from players not always happy that they had to learn new combat mechanics for a couple of the missions. He was especially apologetic about pushing out an update that wasn't fully polished: "When Amazon Fury was pushed out to our public test server, there were a few glaring bugs that came back to bite us (after they were found by players -- ouch!)."

  • Elder Scrolls Online plans massive revamp of veteran rank content

    by 
    Bree Royce
    Bree Royce
    07.08.2014

    ZeniMax has just posted a new Elder Scrolls Online dev blog, titled The Road Ahead, which outlines the studio's plans for the game in the relatively near future. Of note to MMO players are details for update 3, which is due to hit the test server "soon." The patch will enhance guild creation and management (with ranks, bank permissions, and heraldry) as well as address class balance changes, itemization issues, and combat feel. The team also means to revamp grindy veteran rank content with short-term balance tweaks in endgame zones, some of which are live on servers already; ultimately, the veteran points system will be deleted entirely from the game and replaced with a new system "based on new character customization and growth mechanics" that will be discussed at this year's QuakeCon and beyond. The full post can be found on the official site.

  • Cryptic removes exploration clusters from Star Trek Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.03.2014

    If you were particularly attached to Star Trek Online's exploration clusters, you'll probably want a shoulder to cry on for the next sentence. Cryptic has decided to remove them from the game altogether with this month's Season 9.5. The team explained the rationale behind the decision, saying that while these clusters were created to fill an exploration niche, the end result was too limited and simple. "With the steadily improving quality of mission content available throughout STO as well as our recent efforts to explore more distant parts of the galaxy, exploration clusters have become something we're reluctant to steer new players towards because they are not up to our current standards," Cryptic posted. With the reworking of the crafting system, exploration clusters are no longer needed as crafting mat havens, and so they have reached the end of their usefulness in the game. However, the team said that Foundry users can still whip up player missions that use exploration cluster settings.

  • EverQuest II producer letter outlines summer plans

    by 
    Justin Olivetti
    Justin Olivetti
    07.02.2014

    July and August will be a busy time for EverQuest II, if a recent producer's letter is to be believed. Starting this month, more items have been added to the status point merchants, special summer ethereal weapons have been included, Tinkerfest will return, an Aerakyn legend quest will challenge players, and a new instance called Ages End: The Final Chapter will provoke all kinds of mystery. SOE is also running a sale from July 3rd through the 8th on previous holiday items and other store goodies. Then when we hit August, EQII players will have more loyalty items, a Nexus duo challenge instance, more moonlight enchantments, and status point XP bonus days to enjoy.

  • EVE Online's in-game industry to be more challenging come Crius

    by 
    Justin Olivetti
    Justin Olivetti
    07.02.2014

    The EVE Online team is trying out a new type of blog post today, this one taking time to look at the "bigger picture" of how in-game industry will function with the upcoming Crius release. According to the post, the team wants industry to be understandable by players and both interesting and skillful to use. "You should feel that you are 'good at industry,' rather than just that your character is. You're good at industry because you make good decisions, you outsmart your competitors, you've invested in the right places and you're ahead of the market," the post states. CCP says that it sees the purpose of EVE's industry as a different breed than what goes on in other MMOs, because the player is challenged to do more than just make certain items: "This is the world we're trying to create, the industry that New Eden deserves: one where you're in charge, where you're facing a new challenge every day, and where you have all the freedom in the world to decide how to solve it."

  • H1Z1 working hard on Steam early access prep

    by 
    Justin Olivetti
    Justin Olivetti
    06.28.2014

    SOE Technical Director Tom Schenck penned the first dev blog for H1Z1 yesterday, saying that the team is in overdrive preparing the title for its debut on Steam Early Access. However, in regard to a specific date as to when H1Z1 will be publicly available, Schenck wasn't sharing. Schenck said that the team is strongly focusing on getting the antagonists to look and play the part: "High priority on our Early Access feature list is polishing group behavior and tuning Emergent AI systems to the entire ecosystem. Our AI team is going nuts regulating interactions for all of the NPC characters in the game including zombies, deer, wolves, and more." Other stated priorities for the team right now include fine tuning melee combat, maxing out performance, and bug hunting.

  • Destiny's alpha testers have played 6,461,871 games

    by 
    Bree Royce
    Bree Royce
    06.20.2014

    "A lot of our friends asked us if this was a real Alpha," Bungie wrote today of its recently begun PlayStation 4 alpha test for Destiny. "It was. [...] You'll see the fruits of [our] labor as early as next month, assuming we're lucky enough to have you in our Public Beta." The studio just released a new blog post chronicling player achievements from the first few days of the alpha, among them 149,522,313 primary weapon kills, 667,966 public events joined, 60,491,944 fallen dregs dispatched with extreme prejudice, and 6,461,871 player games played. There are also new screenshots from the alpha and handful of Q&A responses, in which Bungie teases more tidbits about the upcoming beta and explains the purpose of clans within the game.

  • World of Warcraft previews Warlords of Draenor's Shadowmoon Valley

    by 
    Bree Royce
    Bree Royce
    06.20.2014

    Blizzard's official World of Warcraft blog updated this week with a preview of Shadowmoon Valley. No, not Outland's Shadowmoon Valley from The Burning Crusade; this is the version of Shadowmoon Valley you'll be time-traveling to in Warlords of Draenor, or rather, you will if you're playing Alliance, since it's that faction's entry point for the expansion lands. Senior Designer Helen Cheng explains the zone's setting as "one of the most beautiful places on Draenor." She writes, "The valley is tranquil and serene. Rolling green hills give way to lush, violet forests. Draenei temples stand proudly beneath a star-studded sky. Here, the draenei have built wonders of their civilization-the town of Elodor with its majestic Altar of Sha'tar serves as the proud home of the great Exarchs, while the shining Temple of Karabor acts as the font of all holy learning. Under Prophet Velen and Exarch Akama's watch, all is well." Read more about the zone's backstory on the official site.

  • The Elder Scrolls Online illuminates its veteran dungeons

    by 
    Bree Royce
    Bree Royce
    06.19.2014

    A new Creating ESO blog post on the official Elder Scrolls Online site today aims to give players an inside look at the process of creating the game's veteran dungeons. These dungeons are "much more than just tuned-up, harder versions of the original dungeon[s]," the post insists; they're special boss encounters and storyline expansions that include complex mechanics and battles. They likewise include elite loot, the acquisition of which often requires repetition, something the developers say they keep in mind when writing dialogue and staging the area. ZeniMax also emphasizes the importance of testing for these dungeons: Much like we do for Trials, we have groups of skilled, coordinated testers ready to take them on. The Dungeon Team wants to kill you, don't get them wrong, but they don't want bosses to be unfair or impossible. It's a difficult tuning and balancing act to get them just right, especially considering the broad range of character builds that will be attempting them. When the testers wipe several times learning the fight and let out a cheer when they finally manage to scrape by with a win, we know we're on the right track. The video that accompanies the post is embedded below.

  • Firefall introduces personalized missions-on-demand

    by 
    Justin Olivetti
    Justin Olivetti
    06.17.2014

    With Firefall's official launch approaching, the devs are in a frenzy proclaiming the new features and systems that players will be seeing when that day arrives. In a new dev diary today, the team highlighted a personalized mission maker, called ARES. ARES Jobs allow players to create and launch dynamically generated quests during downtime. Players can choose from several story and gameplay options, and the system will pull together a mission that can be completed solo in the game world. The devs promise that ARES jobs will keep mixing it up with objectives and locations to avoid any danger of the missions growing stale. There are reportedly "hundreds" of jobs, and if a player so desires, he or she could level up exclusively through ARES. "ARES jobs also help to make the world feel more alive: in the current system, it is rare that you run into another player in the world by random chance," the devs wrote. "ARES missions take place in a number of predetermined locations, and dynamic events like tornados or crashed thumpers draw players to them in a predictable manner."

  • MechWarrior Online video blog answers game balance questions

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2014

    MechWarrior Online has just released its fifth dev vlog, in which the team answers questions about the title in an eight-minute video. Some of the topics up for discussion today are clan battlemech cockpits, general game balance, and updates on the matchmaking system. You can check out the full video after the break to see if your pressing concerns got addressed!

  • Star Trek Online Season 9.5 revamps crafting big-time

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2014

    Star Trek Online Executive Producer Stephen D'Angelo has just one word for you concerning July's Season 9.5: crafting. OK, he's got more words than that, but you probably can guess where he's going with it. D'Angelo posted a short dev diary today stating that the team will be focusing on a crafting overhaul for the next big update: "In this release, the STO dev team has completely reworked every element of crafting in the game... Our goal is to have a crafting system that our players enjoy and are excited to use." D'Angelo said that players will have new ways to earn crafting mats, multiple schools of crafting, and a fresh UI to explore. Duty officers will also be utilized in the revised crafting system.

  • RuneScape shows you the making of an epic quest

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2014

    RuneScape puts more thought than most MMOs do into the creation and execution of its quests, so when the devs want to share how they make one of these, it might behoove you to show some respect. No, you don't need to kneel. Maybe give it a solemn nod or something. In a new video -- one that you, yes you, can watch after the break -- Jagex takes its playerbase on a tour of the making of "The Mighty Fall" quest. Get a feel for where this quest fits into the greater storyline as well as see how an entire team works together to fashion such a mission. We don't think you'll be disappointed.

  • Black Gold Online brings mechs to PvP battlegrounds

    by 
    Justin Olivetti
    Justin Olivetti
    06.06.2014

    When you head to the PvP battleground in Black Gold Online, don't be surprised if you're the only chump walking around on two legs while everyone else is lording over you in mobile fortresses of steel, iron, and beastial flesh. In a new dev diary, Snail Games elaborates on the Battle Carrier system in Black Gold's PvP. Players will be able to choose and customize their own walking mech or creature out of over 100 models. The Battle Carriers come in five varieties -- Raid, Assault, Siege, Aerial and Anti-air -- and each of them are strong against some and weak against others. Producer Kee Zhang promised that no one Battle Carrier will dominate the landscape in PvP: "The idea of using a battle mount, with its own damage and attacks and such, came into the mix pretty early. The real light-bulb moment came when we thought of this 'Rock, paper, scissors' assortment -– every Carrier has advantages and attack bonuses over certain other Carriers, and in turn is vulnerable to another. It makes teamwork and strategy a must."