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Although players in Pathfinder Online's Alpha 7 run will earn 5,000 XP per hour (in order to help them test more things), the latest devblog warns that things will get decidedly harder once gameplay starts after Early Enrollment. At that point players will face a "cold start," beginning the game w...

7 months ago 0 Comments
August 28, 2014 at 10:00PM
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EVE Online will soon let players steal valuable resources from each other, and not everyone is happy with it. The upcoming Rubicon expansion will add a new Siphon Unit structure that can literally siphon off materials from a starbase's moon harvesters and simple reactors. Preliminary details on the...

1 year ago 0 Comments
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Eve Online's exploration-focused Odyssey expansion has been in full swing for a few weeks now, giving pilots time to really delve in and experience the new mechanics. And while we reflected on Odyssey's impact shortly after launch, CCP's latest devblog gives a fuller picture of that impact on the e...

1 year ago 0 Comments
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Red 5 Studios has not been shy about making sweeping changes to its in-beta massively multiplayer shooter Firefall. Entire game systems have been retooled, revamped, and sometimes removed entirely as part of the developers' efforts to improve the game. The latest Firefall devblog has revealed t...

2 years ago 0 Comments
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This week CCP released a new devblog on upcoming piracy and PvP changes heading to EVE Online with this winter's Retribution expansion. In addition to new ships and an as-yet unrevealed bounty hunter revamp, Retribution completely redesigns the Crimewatch system that decides whom you can legally ...

2 years ago 0 Comments
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Last week we brought you the story of five EVE Online players who gamed the new faction warfare mechanics to produce trillions of ISK worth a total of $175,000 US. The players who found the exploit did report it for developers to fix, but not before abusing it for a full two weeks. CCP Games spen...

2 years ago 0 Comments
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Little things can make a big difference. That's the topic of the newest EVE Online developer blog by CCP karkur, which covers all of the little changes coming to the game's UI with the next point release. None of the updates is a matter of life or death, but each little change is meant to help im...

3 years ago 0 Comments
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EVE Online has undergone countless changes and iterations since its first release in 2003, with major graphics overhauls and new gameplay systems arriving every year. In contrast, the official EVE website hasn't changed much over the years. With background information, screenshots, video, forums ...

3 years ago 0 Comments
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Last year, EVE Online developer CCP Games tasked its illustrious Team Best Friends Forever with a project aimed at fixing all those little things that annoy EVE players on a daily basis. Font issues, windows stealing focus, implants not showing on killmails, and the problem of agent standings bei...

3 years ago 0 Comments
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This summer's lackluster Incarna expansion and the ensuing microtransaction drama took a massive toll on EVE Online's player community and development staff. Players were quitting in droves, and CCP eventually had to lay off 20% of its staff worldwide. Two years of half-implemented expansions, br...

3 years ago 0 Comments
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ArenaNet has always taken Guild Wars concept art very seriously, edeavouring to make the in-game graphics match the concept as closely as possible. This is particularly true of Guild Wars and its upcoming sequel Guild Wars 2, both of which feature gorgeous vistas and impressive architecture. A lo...

3 years ago 0 Comments
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When a ship is destroyed in EVE Online, half of its fitted modules are destroyed and half are dropped as loot. When EVE was young, the list of modules destroyed and dropped in a kill was sent in an in-game mail to both the victim and the player who got the killing blow. Today the killmail is stor...

3 years ago 0 Comments
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Cheating and exploiting are problems that plague all MMOs, and developers often go to great lengths to detect offenders. In a new APB Reloaded devblog, developer TechMech explains the company's latest and highly successful attempts to rid the game of cheaters. Three major hacks were targeted, and...

3 years ago 0 Comments
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It's a bit of a cliche to solve a problem by declaring war on it, but in the case of EVE Online's war on lag the analogy really does seem to fit. The ever-increasing number of players places a growing strain on EVE's single-shard universe, and developers fight a constant battle to keep server per...

3 years ago 0 Comments
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When EVE Online was first released in 2003, it was a primitive beast from a small indie studio operating out of a tiny office in Reykjavik, Iceland. Although EVE has been expanded over the years, not all of that development has come from creator CCP Games. EVE players routinely step in to fill ga...

3 years ago 0 Comments
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Since EVE Online's launch in 2003, players have yearned to get out of their ships and stretch their space legs. Having recently completed work on the brand-new carbon framework, CCP has finally set about making that concept a reality. The first stage of Incarna comes in this summer's Captain's Qu...

3 years ago 0 Comments
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Lag and server performance have always been important issues for MMO developers, but they've always had a special significance for EVE Online developer CCP Games. With EVE's entire population living on one non-instanced server, CCP needs to support scenarios in which a large percentage of them ge...

3 years ago 0 Comments