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Now that services like Xbox Live, PSN, Steam and the iPhone App Store have proven digital distribution as a market force to be reckoned with, it's time to start examining what this change means to publishers and developers. Four game industry veteran got up on stage at the Develop Conference in Bri...

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July 17, 2010 at 4:15PM
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Gamers sometimes criticize games for playing too much like movies. But as Ninja Theory Designer Tameem Antonaides explained at a Develop Conference session this week, bringing in screenwriting veteran Alex Garland to consult on their upcoming game Enslaved: Odyssey to the West made their game mor...

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Sony's official guidelines for 3D gaming on PS3 limit the displayed image to a resolution of 720p, a Sony representative confirmed at the Develop conference this week. Even games that run natively at 1080p resolution, like Super Stardust HD, are downscaled in 3D mode to two 720p images (one for e...

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Despite "generally favorable reviews," there were quite a few people out there who had some serious problems with Fable 2. And to hear Lionhead's Peter Molyneux talk at the Develop Conference in Brighton today, he's one of them. Molyneux's hour long on-stage presentation of Fable 3 included a ve...

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During his recent Develop panel, Tim Schafer -- creator of Brütal Legend and head of Double Fine Productions -- revealed that the potential for a sequel to Jack Black's journey through a fantastical world of rockitude is nonexistent. "Apparently when they said it was a done deal, they meant th...

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After releasing only two games over its first ten years of existence, Tim Schafer's Double Fine Productions is heading in a slightly different direction and working on four smaller projects, each with a different producer. Speaking at a keynote presentation at the Develop Conference this morning...

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Twenty-five years ago, Rare founders Chris and Tim Stamper had to reverse engineer a Japanese Famicom development kit in order to make the early NES game Slalom. Today, at the Develop Conference in Brighton, Rare Talent Director Nick Burton outlined some of the very different challenges the company...

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If you thought the amount and variety of spoken dialogue in Fable 2 was ridiculous, then the voice statistics Lionhead is targeting for Fable 3 will... um... also seem ridiculous to you. Speaking at the Develop Conference in Brighton, Lionhead Audio Producer Georg Becker mentioned that the upcom...

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As part of a Develop Conference talk on the lessons learned from developing Kinect Sports, Rare Talent Director Nick Burton showed a short video of the near-final version of Kinect Sports' soccer mini-game. The clip shows how control jumps between different teammates as the player passes the ball, ...

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Amidst all the hubbub around the question of whether Kinect can or can't handle a player sitting on a couch, one related question seems to have been lost: Can Kinect handle players lying on the floor? This important issue was finally addressed at a session of the Develop Conference in Brighton toda...

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We had always assumed that we don't see more comedy in games because nothing could ever be funnier than the end of Limbo of the Lost. But speaking with Eurogamer before his upcoming Develop Conference keynote, Grim Fandango designer Tim Schafer said the comedy boom will come when publishers start c...

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Unity CEO David Helgason gave a talk at the Develop conference, going on this week in Brighton, England, and had some harsh words for Steve Jobs on supporting iPhone gaming. Jobs previously said that using "middleware" like Unity to develop iPhone games "produces sub-standard apps," but Helgason fir...

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InstantAction CEO Louis Castle is a big fan of "the kind of big, complicated games that cost a lot of money to make," he says. But he left a job making just those kinds of games at EA's Los Angeles studio in order to focus on finding "a new way to get the money needed to make those games." Withou...

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PopCap Senior Designer David Bishop said today that the company is "looking to add social features to all our existing games going forward." Speaking at the Develop Conference in Brighton, Bishop wouldn't elaborate on what kind of social features we could expect to see or which existing games m...

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