developer-dispatch

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  • Leave your legacy with Star Wars: The Old Republic's newest dev dispatch video

    by 
    Matt Daniel
    Matt Daniel
    03.22.2012

    Star Wars: The Old Republic's patch 1.2 is slowly creeping over the horizon, and that means players are one step closer to getting to try out the next steps in the game's Legacy progression system for themselves. In light of this, BioWare has released a new video highlighting the inner workings of the Legacy system to give players a look at what exactly they can expect. Here's a recap for the uninitiated: The Legacy system unlocks after a character completes chapter one of the storyline, and from that point on that character will gain Legacy experience in addition to the normal combat experience. Progressing through the Legacy system will unlock a variety of spiffy treats -- such as special skills, new class-race combinations, account-bound gear, and more -- for all characters on a player's account. Obviously the benefits are greatest for altoholics (whoo!), but even one-character players will be able to benefit from the new abilities and other unlocks. Of course, you don't have to take our word for it; the full developer dispatch video can be seen just past the cut.

  • SWTOR devs dive deep in Jedi design in this week's dispatch

    by 
    Larry Everett
    Larry Everett
    09.17.2010

    The character type that will likely be played the most in Star Wars: The Old Republic will be the Jedi. BioWare has been conscious of this from the early stages of the game. This is evident in the fact that there are two distinct Jedi classes: the knight and the consular. Yet, the designers have been the most tight-lipped about these two classes. They have said this is because they wish to get it just right before talking about it. But with this week's Fan Friday, things have changed. On the official SWTOR website, a new Developer Dispatch called Designing the Light Side has popped up. In the five-and-a-half-minute video, SWTOR writers, artists, and animators discuss the most important things it takes to create the two light side factions. "We want to give players the opportunity to be the heroic Jedi like Luke Skywalker or the darker, more avenging type of Jedi like his father, Anakin," Hall Hood, a senior writer, explains in the video. On which side of the moral spectrum do you fall? Are you a hero-of-the-ages light sider, or a ends-justifies-the-means gray Jedi? Watch the video after the break and let us know.

  • Music, audio, webcomics and more: It is super-reveal Friday for SWTOR's fans

    by 
    Larry Everett
    Larry Everett
    07.16.2010

    With Comic*Con less than a week away, BioWare is passionately preparing for the stellar event. And to tease us into wanting more, the development team threw us a gigantic Fan Friday for Star Wars: The Old Republic. What secrets were revealed in the newest issue of the Blood of the Empire? What can be divulged in a Developer's Blog about audio? How do we discover this secret the SWTOR Community Manager wants to tell us? And music in an MMO? Is that important? The Developer's Dispatch wants to show us. All of these and other important questions will be answered if you click the little "Read more" button below.

  • Taris adding a little post-apocalyptic flavor to SWTOR

    by 
    Kyle Horner
    Kyle Horner
    02.26.2010

    For those of us who played Star Wars: Knights of the Old Republic, the name Taris will immediately spark up some memories of those first few hours of playing the original game that started it all. Taris, for the record, was an ecumenopolis (or city-wide planet) much like Coruscant, only unlike the more famously known hub of the galaxy, Taris was destroyed and forgotten during the events of KOTOR. This week's new Developer Dispatch video covers the dev team's efforts to make a uniquely post-apocalyptic zone for Star Wars: The Old Republic, and it really delivers. Even if you haven't had the pleasure of playing KOTOR, we think Taris is going to be something to really look forward to -- except perhaps those Rakghouls. Find the video below the break.

  • BioWare on developing the Dark Side of SWTOR

    by 
    Kyle Horner
    Kyle Horner
    12.27.2009

    Would you like to know more about BioWare's lengthy effort of creating the dark side classes in Star Wars: The Old Republic? Well, of course you would! We mean, who wouldn't really? Well, probably Jedi, but nobody really listens to those guys anyhow. Except maybe for angst-ridden youth who've just recently discovered their father is a dark lord of the Sith. Oh, wait, nevermind. In this video glimpse into the game's development, we're treated to some insight on the Sith Warrior and Inquisitor's overall design. BioWare details their thought process behind the various aspects of each class, including lightsaber hilt styles, armor styles and of course overall story focus within the game. Our collective jaws were on the floor during the shots of all the concept art for Sith armor. Players definitely won't find Star Wars: The Old Republic to be a game lacking in depth and breadth of loot. Check out the full video after the break.

  • Latest SWTOR video showcases astounding levels of in-game footage

    by 
    Kyle Horner
    Kyle Horner
    07.18.2009

    Not only does the third Star Wars: The Old Republic Developer Dispatch video show plenty of in-game voice acting, it shows off the early user interface -- including the one used to make your moral choices in the game. In fact, if we didn't know any better we'd say the game looks like it's coming along faster than anyone had anticipated.Then again, we do know better. Even though the footage you'll see is incredibly smooth (especially the combat) don't be fooled. BioWare has every intention of doing their normal thing, which means the game is done when it's done and with an MMO that can be a very lengthy amount of time. So much time that we highly doubt Star Wars: The Old Republic is coming out anytime before 2011.No need to lament, because at you can check out the video below the break and let the awesome production values wash over you like a wave of editing, game developing and voice acting nirvana.

  • New SWTOR video explores Trooper class development

    by 
    Kyle Horner
    Kyle Horner
    05.30.2009

    BioWare offers us a look into the development and philosophy behind the Trooper class for Star Wars: The Old Republic in their latest Developer Dispatch video. They explore the different looks a Trooper can sport, which is everything from Hoth stormtrooper inspired snow gear to the Rebel forces' reds, oranges and whites. Of course, there's plenty of fresh looks as well, for players desiring a less traditional look.The video also goes into the animation of the Trooper and reveals a little of the motion capture sessions complete with prop miniguns. It's quite easily one of the most interesting videos to come out of the Star Wars: The Old Republic project, so we hope that BioWare sees fit to do the same for each of their classes in the coming months. You can find the full video after the break.

  • A diversity of worlds in newest The Old Republic developer video

    by 
    Kyle Horner
    Kyle Horner
    05.01.2009

    There are already many diverse worlds in Star Wars: The Old Republic, and so it's probably fitting that this newest developer dispatch video is named just that: Diverse Worlds. Tython is the ancient forgotten home of the Jedi, full of forests and mystery. Korriban is similarly the home of the Sith, but its lands are thematically angular, painful, deadly and dry. Hutta is a literal swamp of filth and decay, while Ord Mantell is almost a paradise in some places and yet a living volcanic hell in others.And that's without getting into the story of each world and what choices can be made by the players.With four planets revealed, we've begun to wonder how many more BioWare is keeping close to their chest. It's a big galaxy out there, so we wouldn't be surprised to find that less than half of the game's worlds have been touched upon. To see Star Wars: The Old Republic's developers get all chatty about their work, check out the video in its entirety after the break.

  • The Old Republic video details Tython, shows off unexpected footage

    by 
    Kyle Horner
    Kyle Horner
    01.31.2009

    BioWare has unleashed what they're calling the first Developer Dispatch on their official Star Wars: The Old Republic website. In truth, it's an exceptionally high quality developer diary video centered around Jedi training planet Tython and its laborious creation. And while that doesn't sound particularly awesome, it actually is pretty much that.Disappointingly, no new combat footage was given up this time around. Mostly, we weren't given any gameplay to indulge upon. What was offered was soothing geek-surances like the above image of lightsaber concept-to-game model. This is BioWare saying, "See? Our concept art translates quite well into game engine!" and they're basically on the mark.One thing BioWare was able to do is say a lot with just a little. The gameplay footage that was revealed caught us a little off guard. Not only did this fresh early footage bare what most MMOs have a player staring at for hours -- their avatar jogging along complacently -- but it looked pretty good. Obviously, we're not raising The Old Republic's right hand in victory over "pretty good" looking footage. Yet at this early date, such a routine-but-key visual looks like it's been pretty well nailed down. Check out the full video after the break.