Post Thumbnail

Communication between developers and gamers isn't always as simple as a one-on-one chat. The devs have an enormous microphone that gamers can't help but hear, but they also have everything they say scrutinized and analyzed past the point of helpfulness. Gamers, on the other hand, can only shout int...

6 months ago 0 Comments
October 18, 2014 at 8:00AM
Post Thumbnail

What's better than finally playing ArcheAge? Doing it with devs! Massively's MJ is joined by some of the folks behind getting the game to launch. They'll be talking about all about all things ArcheAge while exploring on the final day of early release. Have any questions you want answered? Join us l...

7 months ago 0 Comments
Post Thumbnail

Did you nod off a few times during the last half-hour of Google's opening keynote of I/O 2014 earlier today? No worries! The full video has been archived for your post-event viewing pleasure on YouTube. Hop down past the break to take a good, long look at the nearly three-hour event spanning Andro...

10 months ago 0 Comments
Post Thumbnail

The HTC One (M8) brought with it a load of new camera features, including its unique Duo Camera setup on its back side. Now, the handset maker is opening up the code that powers the pair in a SDK preview for third-party devs. This means that apps can be designed specifically for the M8's cameras w...

1 year ago 0 Comments
Post Thumbnail

It's come up time and again, and it's always an issue that's fascinated me -- how much information on how World of Warcraft is designed do we actually want? Some of us would be bored to tears by a technical discussion of the whys and wherefores of a design decision, while others would be absolutely...

1 year ago 0 Comments
Post Thumbnail

Believe it or not, there are some people in this world who think that faking a high score to be top dog on the global Game Center leaderboard is both big and clever. Of course, most of us know better, so it's with a great deal of relief that Apple's latest developer-facing update is looking to dea...

1 year ago 0 Comments
Post Thumbnail

The International Game Developers Association is considering providing support groups for developers concerning the harassment they receive from their fans, Polygon's report on harassment in the industry revealed this week. IGDA Executive Director Kate Edwards said the harassment is "getting to ...

1 year ago 0 Comments
Post Thumbnail

Sometimes I feel for developers, as they must walk a line between being too chatty and not chatty enough with fans. On one hand, players tend to take what developers say as sacred gospel that can and should be thrown back in the devs' faces if the game takes a different path, so some measure of res...

1 year ago 0 Comments
Post Thumbnail

In order to equip enterprise devs with the proper tools to create custom Maps, Google announced the Maps Engine API. The kit allows users to leverage the outfit's cloud muscle to layer appropriate info on a Google Map and publish the results for either internal or widespread use. Direct access to ...

1 year ago 0 Comments
Post Thumbnail

Unity has announced that it's making its mobile game development tools free to use for most independent and small studios. Unity has always been a popular engine both for mobile game development and for cross-platform game creation, but up until now, you had to pay about $800 to actually publish...

1 year ago 0 Comments
Post Thumbnail

It looks like you'll soon be seeing more comments from app makers on Google Play. According to a post on the Android Developers Blog today, all developers can now reply to user reviews via the Google Play Developer Console, with responses showing up publicly below the user's original comment. The ...

1 year ago 0 Comments
Post Thumbnail

Drama is a human condition that plagues some more than others, but it's generally unavoidable. When drama comes from a game developer, we, as players, usually respond with our own drama in the form of forum posts containing lots of all-caps. Whether it's an out-of-context interview faux pas or...

2 years ago 0 Comments
Post Thumbnail

You may have spotted Monday's post on how to design a raid, which was the first half of the Gamescom 2012 Raids and Dungeons round table with Ion Hazzikostas and John Lagrave. The second half of the Round Table was a Q&A session in which many interesting questions were asked, shedding light...

2 years ago 0 Comments