Devs

Latest

  • The Soapbox: On armchair development

    by 
    Jef Reahard
    Jef Reahard
    09.27.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. A couple of weeks ago I penned a Soapbox that, to put it mildly, elicited passionate responses. While a few people sided with me in my belief that MMO combat is silly and sucky, the cries of the masses drowned us out with variations on "you know nothing, Jon Snow" and "go back to consoles, you inexperienced newb!" Some of the responses got me to thinking about game design in general and about game designers and their cult celebrity status in particular. When you cut through the anonymous insults and keyboard courage, most of my would-be critics were actually right about one thing: I'm not a game "developer." You know what's funny, though? That doesn't make a lick of difference when it comes to the ability to talk intelligently about games and game design.

  • Nuance adds WP7 support, gives devs better service with NDEV Mobile developer program

    by 
    Michael Gorman
    Michael Gorman
    09.27.2011

    You know Nuance right? They're the folks who make Dragon speech recognition software for Macs, iThings, Blackberrys, Androids and cars. Earlier this year, the company released its Dragon Mobile SDK to provide the tools needed to get folks talking to their phones, instead of with them. Now, Nuance has added support for Windows Phone 7 (no Mango support... yet) and upgraded its developer program to provide devs with more support so it's easier to make voice-enabled applications. Additionally, it's added eight new languages to its repertoire -- Canadian French, Americas Spanish, Dutch, Norwegian, Swedish, Korean, Taiwanese Mandarin, and Cantonese -- with more to come. We got to speak with Nuance about its new program, now called NDEV Mobile, and were told it's broken into three tiers: Silver, Gold, and Emerald. NDEV Silver is the base level that gives devs free access to Nuance's text-to-speech and voice recognition technology. Gold service provides SSL data encryption and access to cloud-based speech recognition and TTS servers over the web (rather than using a client-side API) through per-user or per-transaction pricing models. At the top end, the Emerald level rolls out the red carpet with integrated custom vocabulary and grammar -- for creating apps that recognize industry jargon -- and dedicated account management. The company sees the Emerald tier appealing most to enterprise customers, but it's available to any dev willing to pony up for the extra Nuance TLC. So, intrepid app-makers, now that you've got the tools to make our phones understand us better than ever, how will you use them?

  • Microsoft woos webOS developers with free phones, training

    by 
    Donald Melanson
    Donald Melanson
    08.22.2011

    WebOS developers may not have had much good news in the past few days (apart from a slew of new TouchPad owners looking for apps), but they are at least getting some attention. That includes a message from Microsoft's Senior Director of Windows Phone 7 Development, Brandon Watson, who offered free phones to published webOS developers on Friday, plus all the necessary tools and training to get them started with Windows Phone. Judging from his tweets since, the response has been fairly overwhelming -- Watson says he's received close to 600 emails from webOS devs as of Sunday evening.

  • CyanogenMod founder joins Samsung Mobile, promises to make Android 'more awesome'

    by 
    Sean Buckley
    Sean Buckley
    08.16.2011

    We already knew Samsung loved the guys at CyanogenMod, but we didn't think they'd start absorbing parts of its development team. According to Steve Kondik's Facebook page, the Android facade's head sculptor is setting up shop at Samsung Mobile. Sammy's new software engineer told his fans that although his 'side project,' CyanogenMod, is not affiliated with his employer in any way, he will be "working on making Android more awesome." Makes sense, we heard Samsung's phones were looking for a fresh coat of awesome. [Thanks to everyone who sent this in]

  • HTC's bootloader unlock process goes live, Sensation prepares for custom ROM glory

    by 
    Joseph Volpe
    Joseph Volpe
    08.15.2011

    Today is turning out to be a great day for the Android set, what with news of the Google / Moto deal and now -- HTC's unleashing its bootloader unlock tool for the masses. That's right, the company's Taiwanese team of engineers flipped the switch on the service that sees owners of a global SIM-unlocked Sensation working their way towards OEM-sanctioned root access. Unfortunately, stateside owners of the phone's T-Mobile variant, as well as the EVO 3D, will have to sit back and wait while further testing is conducted on their devices. So, what are you ROM fiends waiting for? Head on over to HTC's developer site and let us know your success in the comments below.

  • HTC Developer site goes live: OpenSense SDK and kernel source offered aplenty

    by 
    Brad Molen
    Brad Molen
    08.08.2011

    HTC's flipped the switch on its development website, which was designed to be a "one-stop shop" for a wide variety of SDKs and other resources for developers. As promised, the manufacturer's OpenSense SDK -- which includes a S3D SDK for HTC's 3D stereoscopic interface and pen SDK for its Scribe feature -- is now available for download; there's also plenty of kernel source codes to peruse and access. Finally, the Bootloader Unlock web tool, one of the most highly anticipated pieces of software that the company's promised to unleash, only shows as "coming soon" on the site. There hasn't been any official word on when it'll go live, but we're expecting it to happen later this month as the EVO 3D and the Sensation both get adorned with their unlocks. It's great to see the company follow through completely on one of its promises, eh? [Thanks to everyone who sent this in]

  • PhoneGap 1.0 lets devs write apps for seven platforms (video)

    by 
    Dana Wollman
    Dana Wollman
    08.01.2011

    Until now, mobile app developers have followed a pretty predictable MO: develop for iOS first, Android second, and everyone else after that. Since last year, many of you code monkeys out there have been tapping into Nitobi's PhoneGap, a project that makes it easier to churn out apps for almost every OS, all at once. It's been picking up steam, with about 40,000 downloads per month, 600,000 in total, and a steady stream of donations. That all culminated this weekend with the release of PhoneGap 1.0, which lets devs use HTML, CSS, and JavaScript to write and deploy apps for iOS, Android, BlackBerry, webOS, Bada, and Symbian. That's a long list indeed, but we see one glaring omission: Windows Phone 7. Hit the source link to download it for free and check out the promo video below for an oh-so quick overview. Update: Oops! Looks like WP7 is included! Our apologies, and feel free to celebrate accordingly.

  • Microsoft releases Mango SDK Beta update for developers

    by 
    Joseph Volpe
    Joseph Volpe
    07.27.2011

    Windows Phone developers are getting one step closer to the fresh, fruity tang of Mango's RTM build with a newly released SDK update. The one month-in-the-making "Beta 2 Refresh" tweaks the previously issued Windows Phone SDK 7.1 and is available now for download, packing an improved profiler, locked application platform APIs, an emulator-based screen cap feature for your apps and a "peek at the Marketplace Test Kit." Microsoft's also thrown devs an extra bonus and will be pushing an OS update, Build 7712, to manually upgraded Mango phones. Sounds sweet, but it's too bad this hot number won't be ready in time for your app-building, beta hands. [Thanks to everyone who sent this in.]

  • The Daily Grind: Who's on your dev dream team?

    by 
    Jef Reahard
    Jef Reahard
    07.17.2011

    Most of us are armchair developers in one respect or another, and a lot of what occurs in the comments section of an MMO blog relates to decisions devs have made on our favorite (or least favorite) games. Certain devs have also attained celebrity status, and of course, companies like Blizzard, BioWare, and Sony are household names outside of MMO circles. It's also fun to speculate on what might result from the addition of dev A to team B or the merging of company C with publisher D. For today's Daily Grind, imagine you had an unlimited budget, as well as every MMO dev in the industry knocking on your door and offering to make the game you've always wanted to play. Who's on your dev dream team, and what kind of game would they make? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Ask the Devs Round 11 answers your healing questions

    by 
    Mathew McCurley
    Mathew McCurley
    07.15.2011

    Ask the Devs Round 11 focuses on healer and healer-related topics, as Blizzard wraps up this format of questions and answers. Blizzard gave some long and detailed answers for healers this time around, ranging from topics about the nature of the changed healing game in Cataclysm to the choices healers must make in terms of which heal to use in 5-man content versus raid content. The devs also made an interesting remark about a radical new type of healing class that could appear in a later expansion -- a radically different type of healer that might bring back players who have become burned out on the role. As a raider, I think the best answer came for the question about raid healing being hard for healers and why it sometimes feels like damage is unhealable. The devs commented that raids are not meant to be unhealable, and in most circumstances when the fight seems unhealable, players might be taking the wrong approach to the mechanics. Translated: It might not always be the healer's fault. Check out all of the questions and answers after the jump.

  • Windows Phone Mango ripe for developers to sink their teeth into

    by 
    Brad Molen
    Brad Molen
    06.29.2011

    We were among the first to check out the upcoming Mango update for Windows Phone, but developers won't be left out of the festivities any longer. Microsoft released the second version of Developer Tools Beta, which lets eager app-building folks try out the refresh on their own devices. More importantly than solid bragging rights, it affords developers the opportunity to test apps in a realtime environment, rather than on an emulator. This can only mean good things for Windows Phone users; with nearly four months remaining before the first Mango phones show up, devs have gobs of time to make sure their apps work flawlessly before the anticipated launch. As if this isn't encouraging enough, Microsoft is also doing a fabulous job of helping students get started -- not only is Redmond offering free registration, it's giving out up to 50 phones to members signed up for the DreamSpark program. There's no shortage of opportunities here, so aspiring developers may want to click on the source link and follow the directions to the letter. Full PR after the break. [Thanks to everyone who sent this in]

  • Ask the Devs scrapped, new Q&A coming soon

    by 
    Mathew McCurley
    Mathew McCurley
    06.16.2011

    Ask the Devs, Blizzard's question and answer series with the developers from topics ranging from tanking, raiding, guild advancement, and more, will be coming to an end after the final role-oriented feature on healing. Criticism for Ask the Devs was occasionally harsh. Players submitted questions and then voted on which questions would be answered by the developers. Blizzard acknowledged that this system did not work as they had intended and will most likely be changing the format to meet the needs of the question and answer format. Bashiok took to the forums to discuss why Ask the Devs hadn't panned out for Blizzard the way they would have liked. Much like many of the arguments against the format, Bashiok agreed that the popularity-based scheduled Q&A system was not something that provided the developers with the best questions, nor the best questions that had salient answers. In this tricky business of game design, sometimes asking the right question is more important then the answer you get. Bashiok assures the community that something new is in the works and up his sleeves, and I eagerly await the new and improved Q&A format. Hit the jump for Bashiok's full post on the Ask the Devs feature.

  • Ask the Devs Round 9 mitigates your tanking questions

    by 
    Mathew McCurley
    Mathew McCurley
    06.08.2011

    Ask the Devs is back for Round 9, which deals with the most awesome role in WoW ever -- tanking. Of course, coming from a tank, that might be a bit biased -- but deal with it, healers and DPSers. I've got creatures to keep from punching you in your squishy little faces. Of note this time around is Blizzard's tough time dealing with tanks wanting threat stats (hit and expertise) and the current struggle with making it work. Currently, in cutting-edge content, threat stats are pretty good for initial aggro, but over time, Vengeance does its job admirably and keeps bosses on tanks with relative ease. I think that design decision is hitting the sweet spot, but it begs the question of why even have the threat stats in the first place? Blizzard also discussed the mastery bonuses for each tank. The devs feel that death knights and druids are doing pretty well, all things considered, and that paladins and warriors have a similar problem in "capping" mastery, but that paladins are more susceptible to problems. There is still the sentiment in the community that Blizzard needs to add its own visual threat meters or some type of aggro status, but there is a reluctance on Blizzard's part to clutter up its own default UI -- understandable, but this may potentially be a part of Blizzard's forthcoming (but not discussed) "how to tank" solution. Buried in this discussion, however, was a little tidbit about patch 4.3. Blizzard states that the design for the patch 4.2 legendary, Dragonwrath, has wide appeal to a number of staff-wielding ranged DPS classes. However, it then mentions the "patch 4.3 legendary" and its more narrow appeal. Will we be seeing a tanking legendary in the near future, or potentially another healer item? We do know for sure that it will not be as widespread, class-wise, as Dragonwrath, so we can only sit back and assume. What is interesting, though, is that patch 4.3 also looks to be a raid tier and not a patch 4.1-style dungeon content update. Could patch 4.3 be bringing us the War of the Ancients raid that we have been eagerly anticipating, especially with the return of Nozdormu and his crazy time antics? Only time (heh) will tell. Also, don't expect a new tanking class any time soon. Hit the jump for the full question and answer session.

  • Samsung shows affection to CyanogenMod, gives its devs a free Galaxy S II (update)

    by 
    Brad Molen
    Brad Molen
    06.08.2011

    Let's see if we're grokking this: Samsung is not only telling the dev community it's okay to place custom ROMs on its flagship device, it's actually encouraging the practice by handing out free phones? Atinm, the developer responsible for prepping CyanogenMod on the Captivate and Vibrant, took to Twitter to praise the manufacturer for sending him a free Galaxy S II. From the looks of it, Samsung sent the phone to a select number of devs intent on building an official release of CM7 for the GSII. Unlocking bootloaders has already become the new fancy with manufacturers like HTC, Motorola, and Sony Ericsson jumping on the bandwagon, but this is the first time we've heard of a company doling out free devices to the custom ROM community. Does this mean that, instead of enforcing TouchWiz with an iron fist, Samsung is looking at how this practice could actually benefit consumers? We doubt this will be the case for all of the company's future Android phones, but wouldn't you love to live in a world where it was? [Thanks to everyone who sent this in] Update: As it turns out, this was not the first time a free device has been handed out to the CyanogenMod community. It's been done at least once before, when T-Mobile gave out a G-Slate in April.

  • BlackBerry 7 gets an SDK, NFC, AR, other acronyms

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.01.2011

    BlackBerry 7 OS is coming soon but, to take advantage of all those fancy features like NFC and the digital compass (ok, some of them aren't that fancy), devs are going to need some new APIs -- enter the BlackBerry 7 Java SDK. Creators of BlackBerry apps can go download the beta of the new software development kit at the source link and start whipping up augmented reality browsers and 3D games, thanks to support for OpenGL ES 2.0. There's nothing mind-blowing about RIM's latest update, but we're glad to see the corporate stalwart start to catch up to other smartphone OSes, and it's only a matter of time before Layar and Quake hit the BlackBerry Bold 9900.

  • Ultima Online developer Q&A video covers... way too much for this headline

    by 
    Matt Daniel
    Matt Daniel
    05.27.2011

    An Ultima Online developer Q&A was released today for all the undyingly loyal UO fans out there, and boy is it packed with information. Allow us a moment to take a deep breath and get a glass of water as we try to break it down for you. In the Q&A, UO Producer Cal Crowner (Uriah) and Associate Producer Bonnie Armstrong (Mesanna) cover a ton of territory, including spring cleaning, bug fixes, the potential addition of rare titles, and... woodchucks. A few notable responses, though, involved new additions coming to Ter Mur, the upcoming new player experience update, and the oft-discussed classic shard. Regarding the former two, the devs say that the tweaks to Ter Mur aren't finished just yet, with a new live event arc -- which will "encompass the history of Ter Mur" -- coming this June, while the new player experience is getting a huge revamp with the sweeping adjustment of many classic dungeons and the early play experience. And lastly, but very certainly not least in terms of "how likely is this to raise a firestorm from the deepest and most depraved depths of Hades," is the discussion of a classic shard. The verdict? There won't be one... for now. The team says, "We hear you... and yes it would be great, but there are so many ifs that people can't agree on... that it would be a really bad pursuit right now with what we're doing." That's right, light your torches and pitchforks, classic UO-lovers, and riot on past the cut for the full video.

  • Celebrate City of Heroes' 7th anniversary with the devs!

    by 
    Justin Olivetti
    Justin Olivetti
    04.26.2011

    Few MMOs make it to seven years, and fewer still retain a sizable, fanatical playerbase the way City of Heroes has. From its humble origins as a different type of online RPG through its growth in fame, power and two expansion packs, City of Heroes has mimicked the superhero archetype in more ways than one. The devs at Paragon Studios want to celebrate this seven-year milestone with the coolest crowd on the block: namely, CoH players! While there will be no in-game events this year due to content coming in May, the devs will be available for a meet and greet this Thursday, April 28th on the EU and NA servers. Check out the schedule to see when and where you can hang out with your favorite dev and perhaps unload a burning question or two. The team will also appear later that day in a special UStream live chat event. Stay tuned to Massively, as tomorrow our Mild-Mannered Reporter column will be throwing the confetti and blowing kazoos to mark this auspicious occasion!

  • The Anvil of Crom: New AoC devs bringing optimism for the future

    by 
    Jef Reahard
    Jef Reahard
    04.24.2011

    Wait a minute. Stop the presses. W. T. F?! Do I detect some optimism here? From the Age of Conan community (and while we're getting all incredulous, from me)? What's next, human sacrifice, dogs and cats living together, and mass hysteria? As strange as it sounds, I do believe the tide is turning ever so slightly when it comes to Funcom's fantasy MMORPG. Things are, as they say, looking up, in no small part due to some fresh content and the promise of more to come. Join me after the cut for a stroll down why-it's-a-good-time-to-be-an-AoC-fan lane.

  • The Daily Grind: Is it better for devs to try and fail than never to have tried at all?

    by 
    Justin Olivetti
    Justin Olivetti
    04.23.2011

    Recently, two of the MMOs that I'm playing -- RIFT and Lord of the Rings Online -- both experienced rather lackluster events. In RIFT, the much-anticipated final phases of its first world event fizzled out so quickly that several players never saw it at all, and LotRO players have their ire up over the grind and mechanics associated with the fourth anniversary event. In reading the forum comments and comments here on Massively, I started to wonder: Is it better for devs to try and fail than to have never tried at all? Obviously, it's best to try and succeed, but that's not always the case (or the question for today). Are we as a community too harsh and unforgiving toward developers when we feel that a promised feature or event hasn't lived up to its potential? Are the flaws and failed attempts worth the experimentation? Would you rather have developers trying new things -- even if they don't always work out great -- than to just not do them at all? Let us know what you think; there's a lot of meat to chew on this bone! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • TERA Visions trailer sighted in the wild

    by 
    Jef Reahard
    Jef Reahard
    04.21.2011

    Kotaku's got the scoop on the latest TERA trailer, and the new four-minute video treats fans and curious bystanders to a lot of spiffy Arborean fly-through shots as well as some tough talk from En Masse Entertainment developers. The dev dialogue snippets basically collate all of the talking points that En Masse has been hinting at in various interviews over the past year: There's the action combat, the size of the world and the way it caters to explorer-types, and the focus on the action instead of the UI. There's also a quick blurb about story from lead writer David Noonan, specifically the fact that TERA's story (and the world itself) is the dream of two ancient gods. En Masse VP Chris Lee even drops a hint about guild housing, which mitigates the fact that we've seen a lot of the footage in this video before. There is some new stuff, though, so make sure to keep watching past the titles at the three-minute mark for additional footage. Click past the cut to check it out.