digital-distribution

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  • EA PC games are rather cheap on Amazon today

    by 
    Justin McElroy
    Justin McElroy
    12.29.2011

    You tried to be grateful, you really did. But with every Snuggie, Slanket and Opiate-Laced Cuddle Cocoon you opened, it became abundantly clear that you were getting none of the EA PC games you asked Santa for this Christmas. Luckily, Amazon is there to set this sad situation right, with deeply discounted, digitally delivered diversions like Dead Space 2 ($4.99), Dragon Age 2 ($5.99), Mass Effect 2 ($4.99) and more. See the full list right here, and try to cut Santa some slack, okay? He always gets depressed this week.

  • BioShock 2 brings dystopia to OS X in January 2012

    by 
    Ben Gilbert
    Ben Gilbert
    12.22.2011

    It's been nearly two years since BioShock 2 first came out on consoles and PC -- but, oddly enough, the game's still not finished being released. Next month, the game finally gets ported to Mac OS X and, like the first BioShock, the work is being done by Mac dev Feral Interactive, who will also handle distribution of the game online. Maybe you're staunchly opposed to buying games from Feral Interactive's website, for fear of the game being untrainable and potentially disease-ridden? Gamersgate will also be offering the game as a bundle with the first, so you can totally chill out. BioShock 2 for OS X will become available at some point next month, but if you really want to give Feral your money early the company is already accepting pre-orders.

  • The Daily Grind: Are you giving the gift of games this year?

    by 
    Jef Reahard
    Jef Reahard
    12.02.2011

    If you've got a gamer on your Christmas list, congratulations. With the proliferation of digital download titles and services like Steam and Good Old Games, it's never been easier to put a smile on the face of your favorite geek. Digital gifting does have a dark side, though, or at least a hmm-that's-kind-of-impersonal side. While most of us would never turn down a virtual copy of Skyrim or a few funny bucks to spend in an MMO cash shop, it is nice to get (and give) an actual present that someone's taken the time to wrap and deliver. What about you, Massively crew? Are you giving the gift of digital gaming this year? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Report: Good Old Games to offer Good New(ish) Games

    by 
    JC Fletcher
    JC Fletcher
    11.17.2011

    During the CD Projekt Red Investor's Day conference in Poland today, GOG managing director Guillaume Rambourg announced an "audacious plan" to bolster the DRM-free retailer with the addition of new games, following the success of The Witcher 2 on the service. "Traditionally, GOG.com has looked for great classics that are three years old or older," he said. "We will continue to add classic games, of course, but we are actively working to sign newer titles now." Rambourg noted that the newer games will cost more than most GOG releases --$13.99 to $16.99, but that the company plans to maintain its DRM-free model. The low prices suggest that these won't be brand new games, but simply games more recent than GOG's current three-year cutoff period. According to a translation of GOG's action plan, the company's goal is to be the number two PC digital distribution platform. It's already the number one platform in our minds, whenever we think about old adventure games. Isn't that enough? Update: GOG officially announced the initiative. Find the press release after the break.

  • Report: Used and digital sales make up 35% of total console spending in the US

    by 
    Jordan Mallory
    Jordan Mallory
    11.07.2011

    American gamers buy more used and digitally distributed games than their European doppelgangers, according to a study released by market analysis firm NewZoo. The organization's statistical findings show that 23 percent of console games purchased in the U.S. are used; slightly more than the European market where used games account for 20 percent of total console sales. Digitally distributed titles rank lower in both regions, taking up 12 percent of the console market in America and 9 percent in Europe. That 12 percent, by the way, represents approximately $960 million, on account of 54 percent of American console owners reportedly spending an average of $49 a year on console downloads. American PC gaming culture appears to have adopted the idea of digital distribution much faster than the console market, as an estimated 58 percent of all PC gaming dollars are spent on digitally distributed games or DLC. Now, we're no market analysts, but we think the disparity between PC and console download shares has a lot to do with PC gaming's readily available plethora of hats.

  • Pre-order Battlefield 3 on Origin, get Dead Space 2 for free

    by 
    David Hinkle
    David Hinkle
    09.16.2011

    That free game that Origin is offering for a Battlefield 3 pre-order? It's totally Dead Space 2! So now on top of early beta access and a host of DLC, EA is offering even more incentive by offering a great game. Of course, there's a catch: there's only a limited number of copies of Dead Space 2 available. It's really silly, considering the free copy is a download. What's the matter, EA? No more storage space in the old digital warehouse? If you want to go with Origin, you've got until September 19 to pre-order Battlefield 3 for your free ticket to the nightmarish space-romp.

  • Activision digital revenue up to $1.7 billion

    by 
    Justin McElroy
    Justin McElroy
    09.01.2011

    Just 15 years ago, if you could make a few bucks selling homemade charm bracelets through Prodigy, you were in the vanguard of digital revenue. These days, while the model's still the same, the scale is just a bit different. Take Activision for instance: The company announced during its Analyst Day presentation that it made $1.7 billion in digital revenue over the last 12 months. We're not sure what that works out to in charm bracelets, but it's a lot. Though World of Warcraft has always done huge digital business, the company has gotten a big boost this year from Call of Duty: Black Ops and its hugely popular DLC. As you can see in the chart above, this year's earnings are a big jump from 2010 and 2009, which respectively brought in $1.4 and $1.2 billion digital dollars. Note: When Diablo 3 launches, Blizzard will be taking undetermined fees off the top of player-to-player items sales. So look out for the 2012 Analyst Day when Activision will have to use at least some of the digi-revenue to buy a taller chart.

  • Batman: Arkham City supports Games for Windows Live

    by 
    David Hinkle
    David Hinkle
    08.30.2011

    For Batman, capturing criminals and maintaining safe, clean streets in Gotham is its own reward. For those of us lacking giant inheritances and cavernous basements, the incentive to do good just for the sake of being good isn't really enough. We need something we can hold; something we can point to and say, "I did that, here's my proof." Achievements! It was just our roundabout way of saying Batman: Arkham City will support Games for Windows Live on PC, according to a Warner Bros. rep speaking to VG 247 today. We assume, just like its predecessor, the game will also be sold through Steam, though there has yet to be a games page created for it. We've contacted Warner Bros. for clarification. Achievements and DRM for Arkham City will be handled by Microsoft's platform.

  • Atari appoints new CFO, digital and mobile VPs

    by 
    David Hinkle
    David Hinkle
    08.19.2011

    After what we can only imagine was the most intense game of musical chairs the Atari conference room has ever seen, the company has announced it's appointed new executives at key positions. Robert Mattes is now the CFO, Owais Farooqui has taken over as senior VP of digital publishing and Maria Pacheco is now the new VP of mobile. This appointment of new blood follows the company's focus on digital for the last year or so -- these appointments will help Atari to "shift its core focus to casual gaming experiences designed for mobile, social networks and emerging platforms," the press release reads. Atari will apparently use the expertise of its new VPs to aggressively target Atari.com, Facebook, Google+ (it has games now!), browser-based gaming and tablets and smartphone devices, leveraging classic Atari franchises such as Asteroid, Missile Command, Centipede, Breakout and Pong. First up is Dungeons & Dragons: Heroes of Neverwinter, expected to launch on Facebook this fall.

  • Newell: Valve wants to convince EA to get back on Steam

    by 
    Mike Schramm
    Mike Schramm
    08.18.2011

    Disappointed that EA's Battlefield 3 won't be sold on Steam? So, it turns out, is Valve's Gabe Newell. He takes a surprisingly responsible stance on the "complicated" issue of EA's absence from his digital distribution service, telling Develop that "we have to show EA it's a smart decision to have EA games on Steam, and we're going to try to show them that." Newell says there isn't just one thing Valve can to do convince EA that Steam is a good place to sell its games -- instead, it has to "prove we are creating value on an ongoing basis, whether it's to EA or Ubisoft or whoever." Steam has a whole host of good reasons for EA to use it, says Newell, including "happier customers, a higher quality service, and [EA] will make more money if they have their titles on Steam. It's our duty to demonstrate that to them. We don't have a natural right to publish their games." Newell didn't go into further detail about just how Steam would convince EA to come back, but we hear homemade cupcakes are always a nice option.

  • GameStop brings digital download purchases to stores, thus completing the retail circle

    by 
    Brian Heater
    Brian Heater
    08.02.2011

    In some weird alternative universe, this is how retail is done: you walk into a store, buy a voucher for a digital product, and then download it. It's a model that GameStop is embracing by offering digital PC game purchases through its retail locations. There are certain benefits to buying from a brick and mortar location -- for one thing, customers can use trade-in credits for their purchases. And those who pre-order a digital copy of Deus Ex: Human Revolution -- the first game being offered through this model -- will receive some extras including downloads of earlier entries in the series. Just be mindful of pop-ups -- they're way worse in real life.

  • Dragon Age 2 abducted from Steam, EA points finger at 'restrictive' terms of service as the culprit

    by 
    Ben Gilbert
    Ben Gilbert
    07.28.2011

    The mysterious disappearance of Dragon Age 2 from Steam this week, just before the launch of the game's latest DLC, is yet another thorn in the side of EA's relationship with Valve's Steam digital distribution game service. As many had assumed, the game wasn't removed due to the recent (re)launch of EA's own digital distribution service, Origin, but in fact because DA2's latest DLC doesn't play nice with the Steam Terms of Service. As the DLC -- named "Legacy" -- is delivered via an in-game store, rather than via Steam's own client, the game was removed. "Unfortunately, Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to sell downloadable content," EA senior VP of global online David DeMartini noted in a statement. He also pointed out that the game is currently available on a variety of other "major download services," from GameStop to Direct2Drive, and that he hopes "to work out an agreement to keep our games on Steam." It's not clear why EA refused to deliver the DLC via Steam's client, but it appears the company won't be changing its stance just yet.%Gallery-127945%

  • Nintendo marketing exec says GameCube games coming to WiiWare

    by 
    Ben Gilbert
    Ben Gilbert
    07.20.2011

    Nintendo Director of Entertainment and Trend Marketing Amber McCollom either outed a major feature of Nintendo's next home console unexpectedly, or she misspoke during an E3 interview. Speaking with Nintendo Gal on the subject of GameCube games not being playable on the upcoming Wii U, McCollom said, "GameCube discs will not be compatible with Wii U, but a number of the games that were playable on GameCube can be downloaded from WiiWare." Oh, really? During E3, Nintendo admitted that the Wii U would not be able to run GameCube discs like the Wii could, but never said a peep regarding downloadable versions of GameCube games coming to Wii U. It looks like Wii U owners will get a chance to thoroughly employ that variety of storage options at their disposal. Though McCollom's statement sounds pretty definitive, we remain skeptical, especially given Nintendo's track record with occasionally reneging on hardware/feature claims (how's that Wii DVD playback and USB storage coming along?). We've reached out to Nintendo for confirmation and details, and will update this post if we hear back. Update: When asked directly to clarify whether the Wii U would offer downloadable GameCube content, Nintendo got back to us with this statement: "To clarify the capabilities of the Wii U system: As correctly stated, Wii U will not play Nintendo GameCube discs, however Nintendo has not made any announcements regarding downloadable content."

  • Report: GameStop to earn $1.5 billion in sales by 2014 by stealing from Steam

    by 
    Jessica Conditt
    Jessica Conditt
    07.15.2011

    GameStop is expected to triple its sales over the next three years, from a projected $500 million in 2011 to $1.5 billion in 2014, thanks to its fledgling digital strategy. This includes GameStop's digital distribution service, Impulse, which it acquired this year, and the addition of former Microsoft Game Studios VP Shane Kim. Baird Equity Research analyst Colin Sebastian said in an investor report that GameStop plans to take "a meaningful share from market leader Steam" with Impulse. GameStop is looking to begin its digital regicide with a strike on Battlefield 3, according to the report: "The upcoming EA title Battlefield 3 will be sold as a download through GameStop, but not through Steam. Given Steam's dominance -- and insistence on users downloading a Steam client application -- publishers are likely to be receptive to a competitive alternative." EA's list of digital retailers for Battlefield 3 is currently down, leaving Impulse's inclusion and Steam's dismissal offically unconfirmed, for now. We have contacted Sebastian and EA for clarification. One thing that is confirmed is GameStop's bravado in the digital realm, but that may also only be for now.

  • Battlefield 3 may not come to Steam, according to EA's list

    by 
    Jessica Conditt
    Jessica Conditt
    07.10.2011

    EA has posted a list of the digital retailers expected to carry Battlefield 3, and it appears one high-profile service hasn't made the cut. We'll give you a hint: It's recently been involved in a small-scale scandal with EA, and it rhymes with "Scream." Steam, which recently removed (and reinstalled) a bevy of EA games from its site due to supposed contractual infringement, is not listed among Battlefield 3's digital retailers. EA's new digital service, Origin, is mentioned first, but so are other online distribution sites such as Direct2Drive and GamersGate. EA has said it will offer games on all download sites and that Origin is not an attempt to compete with Steam, which has over 30 million unique users. EA Support describes its complicated back-door relationship with third-party download sites, mentioning one distributor in a specifically vague manner: "When a download service forbids publishers from contacting players with patches, new levels, items and other services - it disrupts our ability to provide the ongoing support players expect from us. At present, this is the case with only one download service. While EA offers its entire portfolio to this site, they have elected to not post many of our games. We hope to find a mutually agreeable solution to this issue soon." We have contacted EA for more information on Battlefield 3's online availability. [Thanks, Jake!]

  • App Store hits 15 billion downloads, $2.5 billion paid by Apple to developers

    by 
    Tim Stevens
    Tim Stevens
    07.07.2011

    It's hard to believe that the App Store has only been around for three years, but it's easy to believe that its successes are many. Very, very many. Apple has just announced that it has rolled over the 15 billion mark for downloads, that from a selection of 425,000 apps. Apple's proud of paying $2.5 billion to app developers and we're pretty sure those developers are proud to be a part of that figure -- even if they grumble about the 30 percent they're losing for the privilege.

  • French studio Blossom Minds founded by former Eden Games designers

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.05.2011

    Blossom Minds is a new, independent French developer with a cheery chia-head logo and a desire to make "smaller games but with big production polish." The studio's first game is set to debut in 2012 through unannounced digital distribution channels. Before co-founding Blossom Minds, Jérôme Braune worked with Eden Games as a designer on open-world racer Test Drive 2 and Atari's survival-horror reboot, Alone in the Dark. Braune and nine others left Eden Games to pursue this publisher-free path, and claim that 13 years of shared experience in traditional businesses have taught them how to make "innovative game experiences for demanding gamers." In order to convey the team's spirit, the press release offers this cute quote: "We are done with AAA titles; let us bring the OOOOOOH! instead."

  • Deadly Premonition walking backwards to UK Games on Demand next week

    by 
    Ben Gilbert
    Ben Gilbert
    06.28.2011

    Eager to virtually explore the bizarre world of Agent York in Deadly Premonition, but can't seem to locate a hard copy of the cult hit? Rising Star Games has you covered, as the publisher plans to launch the title digitally through Xbox Live's Games on Demand service next week, on July 5, for an unannounced price -- at least in the UK. We've reached out to DP's North American publisher, Ignition Entertainment, to see if it's landing Stateside as well. So, rather than spending July 5 sweating profusely, how about grabbing a piping hot cup of coffee, turning on the AC, and walking through the doors of perception with us? Don't worry, we'll bring the pie. Update: The game will cost £14.99/€19.99 in the UK/EU, and Rising Star is only handling distribution in PAL territories. We've yet to hear back from Ignition reps.

  • Gods & Heroes outsells RIFT on Steam, claims weekend top spot

    by 
    Jef Reahard
    Jef Reahard
    06.28.2011

    Well someone's certainly playing Gods & Heroes: Rome Rising, the newly launched fantasy MMORPG from Heatwave Interactive. It's a safe bet that said someones are playing via Steam, as Valve's digital download platform is reporting that the Roman mythology-flavored MMO outsold all challengers over the weekend. Despite some predictions of a lukewarm reception due to the glut of fantasy MMOs and a hefty box fee (as well as a subscription model), Heatwave's game sold well enough to outpace RIFT as well as Guild Wars, DC Universe, and EVE Online, all of which could be had at or lower than Gods & Heroes' $39.99 price point. Is it a case of a better-than-expected game or another example of how MMO players will buy anything and everything if it's new and shiny? Let us know what you think in the comments.

  • NPD report: 'Digital gamers' encroaching on 'Core gamer' turf

    by 
    Richard Mitchell
    Richard Mitchell
    06.27.2011

    According to a new report from NPD, digital gaming (i.e. "not retail" gaming) is on the rise, with "digital gamers" gaining headway against "core gamers" in two categories. Specifically, digital gamers spend sixteen hours gaming per week, as compared to the eighteen hours spent by the core. Digital gamers actually purchase more games, pulling in 5.9 games over the last three months, while their core brethren brought home 5.4 in the same period. Meanwhile, both groups are actually hefty acquirers of downloadable games, with downloadable titles accounting for more than a third of overall game purchases. The question, then, is what exactly separates the two demographics? After all, it looks like they share fairly similar habits, according to the numbers. We turned to NPD's David Riley, who explained that core gamers as defined by NPD are "very engaged across all systems, especially consoles" and have "higher use of Xbox 360 and PS3 than all other segments." When it comes to digital purchases, core gamers are more likely to buy add-on content than full games. Digital gamers, on the other hand, "are engaged in a variety of gaming, from PC to mobile, console to portable, online and offline." They also have the "highest number of digital games acquired" and particularly enjoy the immediacy of downloadable purchases. Still, it's clear that there's some crossover between demographics, something that seems to be recognized by NPD itself. Citing the growth of mobile and tablet gaming, NPD's Anita Frazier notes, "what a game is and what it means to be a gamer is evolving, reflecting the rapid nature of change within the industry."