Don-Bluth

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  • Storybricks starts Kickstarter campaign, welcomes aboard animators Don Bluth and Gary Goldman

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2012

    Build-your-own-MMO toolset Storybricks is getting a major second wind today as the company's announced that it's brought on board legendary animators Don Bluth and Gary Goldman to assist in animation and character design. The two are well-known in both the film and video game industry for their work on The Secret of NIMH and Dragon's Lair (among many other projects). "We intend to bring our experience in animation and character design to help provide appealing, believable, thinking characters to Storybricks' founding partners' vision for gaming," Goldman said. The two join a dream team of advisors for the project that includes Richard Bartle, Liz Danforth, and Chris Avellone. Storybricks is also tapping the Kickstarter well to help fund the project. The team hopes to raise $250,000 in pledges by June 1st. "Though we have found the right people who share our mad (or perhaps inspired) vision of role-playing and storytelling in computer RPGs, we haven't been able to find enough people willing to write us a check," the team explains on the page. Sponsors can get copies of the game, beta keys, and even digital versions of themselves inserted into the final version. [Source: Storybricks press release]

  • Tapper World Tour trailer serves up gameplay, Don Bluth charm

    by 
    Randy Nelson
    Randy Nelson
    02.15.2011

    Part of why we're so excited for the iOS rebirth of Tapper is its look, created by animation legend Don Bluth (Dragon's Lair, Space Ace). As neat as Tapper World Tour has looked in screenshots, it's even lovelier in motion, as you'll see for yourself in this trailer.

  • Dragon's Lair opens its doors November 23 on PSN for $10

    by 
    Griffin McElroy
    Griffin McElroy
    11.20.2010

    Dirk the Daring has a date with destiny, and also Daphne, and also a Dragon, and ... probably some other things that start with "D," too. Recently, that date was set: Dragon's Lair will be making its way to the PlayStation Network next Tuesday, November 23, with an entry fee of $10. The game will include a "Visual Move Guide," which should make some of those more perplexing sequences significantly less so, as well as a "Watch Mode," where you can simply view all of Don Bluth's beautiful animations without worrying about being eaten, or stabbed, or crushed, or dissolved, or asphyxiated, or immolated, or drowned, or poisoned, or eviscerated, or ...

  • Dragon's Lair now awkwardly leaping to PSN

    by 
    Griffin McElroy
    Griffin McElroy
    11.17.2010

    Well, that's it then. That's everything, right? Like, Dragon's Lair is on every single technology platform known to man except for the PlayStation Network? And now, this oversight will be corrected, according to a trailer (which you can watch after the jump) that appeared in the latest PlayStation Store update. Yes, Don Bluth's almost-30-year-old animated classic will arrive on the PSN in that crisp, crisp 1080p resolution -- though no pricing or release date information has been revealed. You know, come to think of it, Dragon's Lair's isn't on Xbox Live Arcade, either. So, it's got to show up there eventually, and then, of course, there's our Oral-B electric toothbrush ... and then ... well, we can all probably just keep on living our lives at that point.

  • iPhone Dragon's Lair priced down, down, down to $0.99

    by 
    Randy Nelson
    Randy Nelson
    05.11.2010

    You can be less daring with your pocketbook when it comes to snapping up Dragon's Lair for your iDevice, as EA Play has pressed the sword button and slashed a full $4 off the game's price on the App Store. Don Bluth and Rick Dyer's classic laserdisc-based arcade game can now be had for $0.99 -- one play on the coin-op at some arcades back in the day -- but be warned: there's no telling how long this price-drop will be in effect. In other words, don't drag on your decision making process. Dragon's Lair ($0.99): %Gallery-79597%

  • Dragon's Lair wall graphics demand to be put up, up, up

    by 
    Randy Nelson
    Randy Nelson
    04.23.2010

    Click to save the princess see a gallery To some, their home is their castle. Now it can be a dragon's lair. LTL Prints – the Philadelphia company that introduced an eye-popping lineup of Jet Set Radio Future wall graphics back in December 2009 – is unveiling its latest cling-on art today, based on the classic 1983 arcade game Dragon's Lair by animator Don Bluth and designer Rick Dyer. The graphics have been taken straight from the legendary laserdisc-based game, cleaned up and include the bumbling-yet-heroic Dirk the Daring, the hapless Princess Daphne and her captor, Singe the dragon. LTL Prints is offering the graphics starting at $14.95 for versions sized to fit laptop lids, all the way up to more expensive, 7-foot-tall prints. The look absolutely amazing -- we're just sad we can't order a 1:1 scales version of Singe. Then again, we'd need a really tall wall ... %Gallery-91613%

  • Dragon's Lair ships for iPhone and iPod touch

    by 
    Mike Schramm
    Mike Schramm
    12.08.2009

    Guys, if there was any doubt that the iPhone is a serious application platform, just go ahead and put it to rest right now -- Dragon's Lair has officially been ported over. The Don Bluth-animated laserdisc game was immensely popular upon release in 1983, and since then has been ported to almost every single system that can run it. Now, the iPhone joins those ranks, and seems well done. If you want to play the original Arcade mode, you can, though apparently it's so original that not even the developers recommend it -- you end up skipping sequences and it's really, really hard. Much more appetizing to today's whiny easy mode gamers is the Home mode, which not only can include a "guide" on the screen to show possible controls, but will let you play through sequences over again until you get them right. Touch Arcade says that even at $4.99 [App Store link], it's a must-buy for nostalgia's sake, and if you have any interest in playing the game at all, it's worth the price (especially if you hung around arcades when it came out, as you've probably already put that much and then some into the game). If, on the other hand, you aren't impressed by the gameplay above and/or are too young to remember what a laserdisc is (it's like a record-sized DVD... wait, did you just ask what a record was?), you might not be intrigued.