donkey-kong-country-returns

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  • May NPD: 3DS steals top console spot

    by 
    Mike Schramm
    Mike Schramm
    06.17.2013

    The Nintendo 3DS finally edged out the Xbox 360 in May 2013 as the best selling console across hardware and portables, according to the NPD's monthly report on the retail sector. In what the NPD claims was a slow month overall, the 3DS landed three different games on the top 10 (including Donkey Kong Country Returns at number three, Luigi's Mansion: Dark Moon at number five, and Lego Batman 2: DC Super Heroes at number 10), and saw a sixty percent growth in software sales overall since last May. 3DS hardware sales were only even year-over-year, but that was enough to finally supplant the Xbox 360 as the top-selling platform. The other consoles didn't fare quite so well, with Injustice: Gods Among Us keeping the top spot for video game sales. Call of Duty: Black Ops 2 jumped back up into the number two spot, and Battlefield 3 reappeared at number nine. Metro: Last Light had a relatively successful showing in the number six spot, while Trion's Defiance MMO fell right off the list, after starting off at number five in April. Accessories saw a six-percent drop to $115.3 million, according to the NPD, with most of that money coming from Skylanders.

  • Donkey Kong Country Returns 3D swings in this summer

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.14.2013

    Donkey Kong Country Returns 3D was just announced during this morning's Nintendo Direct, it will arrive on Nintendo's 3DS this summer in North America and Europe."This version of the game is being rebuilt for Nintendo 3DS," said Reggie Fils-Aime, president and COO of Nintendo of America.The game is a remake of Wii's Donkey Kong Country Returns from 2010. A 3D video for the game will be available on the Nintendo eShop later today.

  • Pikmin 2, Mario Power Tennis on US Wii June 10, DKC Returns and Brawl discounted

    by 
    JC Fletcher
    JC Fletcher
    05.14.2012

    Despite never having been released for Wii in North America, the Wii's "New Play Control" version of Pikmin 2 will be released as part of the "Nintendo Selects" line June 10, alongside fellow GameCube port Mario Power Tennis. Rather than question the logistics of a budget re-release of a game that was never released in the first place, we'll celebrate the $19.99 price point under which it's coming out.Also joining the Nintendo Selects line are two bona fide Wii games, Super Smash Bros. Brawl and the excellent Donkey Kong Country Returns, at $30 each. It's about (two years past) time for Brawl to be made cheaper, though it's unusual that these two games will sell for $10 above the normal Nintendo Selects price.%Gallery-155336%

  • Retro Studios helped to craft Donkey Kong course for Mario Kart 7

    by 
    Ben Gilbert
    Ben Gilbert
    10.03.2011

    When Mario creator Shigeru Miyamoto revealed that Donkey Kong Country Returns dev Retro Studios was collaborating with Nintendo on Mario Kart 7, he stopped himself there. "But wait," we wondered at the time, "What does that mean?" As it turns out, it means that the Texas-based dev house helped to develop the game's Donkey Kong Country Returns-themed level. I played through the level this morning during a preview event at Nintendo of America's upper Manhattan offices, and can back up its Donkey Kong-ness. There were rotund wooden barrels with "DK" in capital letters on the side, some bats, plenty of palm trees -- what you'd expect to see in a level based around Mr. Kong. Unfortunately, it's unclear whether MK7 will feature other levels that were co-developed by teams outside of Nintendo, as company reps told me it's not something they're speaking about just yet, but we're hopeful for more when Mario Kart 7 launches on December 4.%Gallery-129866%

  • Donkey Kong Country Returns in papercraft form

    by 
    JC Fletcher
    JC Fletcher
    04.20.2011

    This Donkey Kong Country Returns diorama perfectly captures the essence of the game: DK and Diddy are bravely attempting to grab a puzzle piece, and are about to be killed by an annoying enemy.

  • Retro reflects on Donkey Kong Country Returns, denies sequel plans

    by 
    JC Fletcher
    JC Fletcher
    03.04.2011

    If Nintendo is following up Donkey Kong Country Returns with sequels like it did the original Donkey Kong Country, it's not doing so right now. Nintendo producer Kensuke Tanabe, who works with DKCR developer Retro Studios, told Game Informer, "I wouldn't say we won't do a sequel, but we don't have anything planned at this time." In a postmortem panel at GDC on the development of last year's sucessful DKCR, Retro revealed the difficulties of making the side-scroller. The team attempted to adapt the Metroid Prime morph ball camera to the side-scrolling, but found it unable to handle the quick and complex movements of the DK characters -- especially once Tanabe insisted that two-player simultaneous play be added. There are over 2000 animations for the player character, a number inflated by the second character -- and by the late-stage suggestion from Shigeru Miyamoto that Donkey Kong be able to blow on background items to reveal secrets. Miyamoto was testing the game, running back and forth for about ten minutes, when he declared that Donkey Kong appeared to be exhaling when he turned around. And then, he said that "it might be fun to make Donkey Kong blow on things," causing extensive damage to Retro's metaphorical tea table. And the Super Guide -- "oh, jeez," one of the team exclaimed when that subject came up. It turns out that Retro had to rewrite the engine to make it deterministic -- make it that all the inputs would result in the same output every time, essentially eliminating randomness. This turned out to be a boon, however, as the same mechanic that allowed the team to record playthroughs also made it easy to reproduce bugs in testing. Retro ended its panel by joking that it would like to refresh the Doki Doki Panic (Super Mario Bros. 2) series next, along with making a "Pokemon Prime." "We've been looking at Tingle a lot," as well.

  • Layton's Unwound Future and Kirby's Epic Yarn join Nintendo's million-seller club

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.28.2011

    In a supplemental document to Nintendo's latest quarterly earnings report, the company noted its million-sellers during the past three fiscal quarters (April–Dec. 2010), with Professor Layton and pink power-puff Kirby standing out from the games featuring keywords: Mario, Pokémon and Wii. Through the end of 2010, DS puzzler Professor Layton and the Unwound Future had reached global sales of 1.9 million units since its September 12 debut, while Dragon Quest IX just squeezed into the million-seller club with 1.02 million copies sold (since July 11). The Wii-llion seller list for the nine-month period featured several Mario and Wii [Fill in Blank] games, but Donkey Kong Country Returns was also a popular pick, moving a bananas 4.21 million units since its late-November release. Additionally, Kirby's Epic Yarn managed to stitch up sales of 1.4 million units in two and a half months at retail. Sitting on top of DS and Wii million-sellers for the period were Pokemon Black/White with 5.3 million copies sold (and it's not even out in North America and Europe yet!) and Super Mario Galaxy 2 with a hearty 6.2 million units in mushroom-fueled sales, respectively.

  • Best of the Rest: Ludwig's picks of 2010

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2011

    Vanquish Shinji Mikami is still playing the game of Telephone he started in 2005. With Resident Evil 4, he revitalized Capcom's stagnant survival-horror franchise by turning it into a strictly paced shooter, where standing your ground (you couldn't move and shoot at the same time, remember?) was the only way to advance. The idea made it all the way across the ocean -- mostly intact -- and eventually found its way into Epic's Gears of War. The Mikami-led team at Platinum Games, in turn, heard all the bits about military meatheads and enemies that can be demolished without remorse, but the part about lumbering man-tanks got garbled. Instead, we get a protagonist that can slide across the battlefield in the blink of an eye. At its nuclear-powered core, Vanquish still honors Resident Evil 4's balance of risk and reward. It's an exceptionally hectic shooter where rocketing in and out of critical engagements is key -- but if your suit overheats, you're slow again. And then you're dead. Even Gears of War's train level comes back a little warped. Now there are two trains, and one of them is upside-down.

  • Best of the Rest: JC's picks of 2010

    by 
    JC Fletcher
    JC Fletcher
    12.31.2010

    Dragon Quest IX DQIX is secretly two games: when you're playing through the main quest, it's a traditional JRPG with a light but interesting story populated by unexpectedly engaging characters and perfectly brisk pacing; then as you approach the end, it becomes a dungeon crawler driven by a dungeon map trading mechanic using the passive communication of the DS. How compelling is that "tag mode" mechanic? I can't think of any other game for which I would go hang out at a GameStop and then a Best Buy, but that's exactly what I did when Nintendo held DQIX events this summer. I needed those maps. That's how I know this is my favorite game of 2010.

  • Black Ops tops UK charts this holiday, NFS: Hot Pursuit gets sales boost

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.20.2010

    For a second year in a row going into Christmas, the Call of Duty franchise is king of the Chart-Track UK All Formats chart, with CoD:Black Ops sales slightly up and occupying the space where CoD: Modern Warfare 2 was last year. FIFA 11 placed second, which is nothing unusual. However, coming out of nowhere, Need for Speed: Hot Pursuit sales jumped 48 percent, which boosted the game from seventh to third. Occupying the fourth and fifth spots respectively are Ubisoft's Just Dance 2 and Assassin's Creed: Brotherhood. Just Dance 2 sales were up fifteen percent this week, which means, unless something very strange happens next week, a member of the Just Dance franchise will have been in the top of the UK charts for all of 2010. The first Just Dance owned much of the early part of the year. Check out the UK's top ten -- keep hanging in there, Donkey Kong Country Returns! -- after the break.

  • November NPD: Best month ever for retail, Xbox

    by 
    JC Fletcher
    JC Fletcher
    12.09.2010

    November is traditionally a big, big month for games, thanks to the impending holidays and the temporary financial insanity bestowed upon Americans by the Black Friday Effect. This November may have been the biggest. The NPD reports that last month was the "best November on record in terms of new physical retail sales," ahead of November 2008 by around $30 million. Call of Duty: Black Ops had the biggest first month of any game ever, with 8.4 million copies. And Microsoft (producer of the best-selling non-DS console) tells us that with 1.37 million consoles sold, November 2010 was not only the biggest November ever for Xbox, it was the biggest month ever. Thanks, Kinect! Thanks, new hardware! Handhelds were actually down vs. previous years, though the DS was still the top-selling console, with the Mario red DSi XL representing the majority of sales. Nintendo said that "over 1.5 million" DS systems were sold last month. After the break, check out the top-selling games of the month. You already know what's at number one, of course. Assassin's Creed: Brotherhood follows at #2, with surprisingly strong showings for both Fable 3 and Donkey Kong Country Returns down the list.

  • Nintendo UK promotion offered Donkey Kong Country Returns in exchange for bananas

    by 
    Mike Schramm
    Mike Schramm
    12.04.2010

    Nintendo offered a strange promotional deal for Donkey Kong Country Returns at UK video game stores recently. All fans were asked to do is bring in real bananas; the first 20 who did would get a copy of Retro Studios' brilliantly tough platformer. And, sure enough, it worked -- fans handing over bananas got a copy of the game, as well as a photo opportunity with ... the store employees. The promotion worked so well, according to Nintendo, that the company is planning some similar giveaways in the future. Soon, by bringing in real-life psychadelic mushrooms, you'll be able to get a copy of the trippy Super Mario Galaxy 2. A fully knitted sweater will net you a copy of Kirby's Epic Yarn and 20 lucky game store shoppers will be able to get a copy of Metroid: Other M by bringing in a real extraterrestrial being. Good luck with that one.

  • Billy Mitchell's tie makes cameo in Donkey Kong Country Returns

    by 
    Griffin McElroy
    Griffin McElroy
    11.29.2010

    Donkey Kong Country Returns developer Retro Studios doesn't just have a knack for successfully rebooting beloved Nintendo franchises, it's also got a wicked eye for bold fashion statements. For instance, the star-spangled signature necktie of Donkey Kong high-score contender Billy Mitchell (pictured right; from The King of Kong film) must have ensnared the attention of somebody at Retro, as the familiar pattern managed to sneak its way into DKC Returns, hidden in the backdrop of World 3-2 (pictured left). Now, if only the developer could have found a way to sneak in Mitchell's undying admiration of hot sauce, or, you know, his overall winning personality.

  • Championship eater inhales bananas at Donkey Kong Country Returns launch

    by 
    Griffin McElroy
    Griffin McElroy
    11.22.2010

    If pressed, we're not sure we could eat an entire banana in 60 seconds -- they're just so dry and heavy, you know? We certainly couldn't come close to the achievement of championship eater Takeru Kobayashi, who, at a recent Donkey Kong Country Returns launch event, slammed 16 'nanners in a minute.

  • Donkey Kong Country Returns review: Exactly as much fun as a barrel of monkeys

    by 
    JC Fletcher
    JC Fletcher
    11.19.2010

    I used the Super Guide. There, I said it. I doubt I would have been so tempted under normal, non-reviewing circumstances, but I had a very limited time to get through Donkey Kong Country Returns, and I was getting pretty frustrated, and that happy little pig was standing there, waving a white flag and inviting me to put my feet up and let Super Kong carry me through the level. And I did. I mean, uh, I had to try out the Super Guide at least once for review purposes, right? The presence of the Super Guide in this game is actually very important. Retro Studios seems to have gotten it where previous games haven't: with the Super Guide in place, allowing players to give up after eight lives and see a recorded playthrough of a level, Retro was free to make this ostensibly kid-focused Nintendo franchise game as painfully difficult as it wanted to. And it's a difficulty worth at least attempting to endure.%Gallery-106186%

  • New Donkey Kong Country Returns trailer looks so tough a monkey's gotta do it

    by 
    Mike Schramm
    Mike Schramm
    11.16.2010

    This new Donkey Kong Country Returns trailer means this game's not kidding around. Retro Studios may have borrowed Rare's colorful designs, but it added a vicious platforming challenge to Kong's new banana-collecting adventure. Guess it really is on like ... well, you know.

  • Nintendo requests 'It's on like Donkey Kong' trademark

    by 
    Ben Gilbert
    Ben Gilbert
    11.10.2010

    Nintendo has filed a trademark application for "It's on like Donkey Kong" with the U.S. Patent and Trademark Office. The company said the request was made "in honor of the upcoming Nov. 21 launch" of Donkey Kong Country Returns -- in other words, Nintendo is about to put a lock on the phrase's commercial use: "On Nov. 21, It's on like Donkey Kong™!" Of course, Nintendo still seems to encourage non-commercial uses of the exclamation, clumsily describing it as "an old, popular Nintendo phrase that has a number of possible interpretations depending on how it's used." For example, listen how the phrase completely changes when you add a "beeyotch" to the end of it. [Image credit: Vinteeage.com)

  • Super Guide returns in Donkey Kong Country Returns

    by 
    JC Fletcher
    JC Fletcher
    11.08.2010

    Last year, New Super Mario Bros. Wii introduced the "Super Guide" -- if you died eight times in one level, you'd get the option to have Luigi play through it for you (and you could take back control at any time) -- and gaming was ruined forever. (Not really.) Nintendo has since included the Super Guide in Super Mario Galaxy 2, and today the company officially announced that the feature will return in Retro Studios' Donkey Kong Country Returns. Should you die eight times (apparently the magic number just before most controllers are smashed!) in any level, you'll be able to initiate a playthrough by the white "Super Kong." Once he takes over, you can either watch the rest of the level be played for you or resume playing it once Super Kong passes any problem area. Of course, you won't get to keep any of the bananas, "KONG" letters or other collectibles picked up by Super Kong -- he has to be rewarded with something for his masterful efforts, right? Our own first experience with the game, along with a subsequent preview, suggests that we might no longer shun the Super Guide when it comes to Donkey Kong Country Returns. We fully expect to be rescued by Super Kong at least once.

  • Donkey Kong Country Returns trailer is going to kick you in the face

    by 
    Griffin McElroy
    Griffin McElroy
    11.07.2010

    Guys, we're screwed. We're not going to be able to resist buying Donkey Kong Country Returns, but the more media we consume from the game -- like the trailer posted below -- the more convinced we become that the game is going to be so difficult, that we might weep uncontrollably while playing it.

  • Donkey Kong Country Returns preview: Not monkeying around

    by 
    Andrew Yoon
    Andrew Yoon
    10.28.2010

    I am a terrible, wimpy gamer. At least, that's what Donkey Kong Country Returns convinced me of after stealing dozens of balloons (lives) away from my defeated ape. While my colleagues, James and JC, hinted at its difficulty during E3, they didn't detail how truly sadistic the level design is. James' conclusion that this is the return of old Donkey Kong Country was wrong -- this is Mega Man. I also made the silly assumption that the mine cart level -- as they were in the past -- would be a breeze to get through. But, I was wrong. I started the level, doing just fine. The first long jump came as no problem, but then the deaths kept on accumulating: jumping for the letter K caused me to jump off the track to my doom, jumping over an enemy led me to a cliff, forgetting to duck while mid-air in a jump got me killed by spikes, jumping on top of an enemy got me killed by another pair of spikes, I didn't have enough momentum to make a short jump followed by a long jump, etc. etc. By the time I actually reached the end of the level, a Nintendo representative had to reset the demo, because I had managed to whittle down the dozens of lives down to... three?%Gallery-106186%