drysc

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  • Drysc reveals new arena season 4 rating requirements and rules

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.22.2008

    var digg_url = 'http://digg.com/pc_games/New_Arena_ratings_and_rules_for_WoW_s_season_4'; Drysc has just posted what may soon be known as the death knell of "welfare epics," announcing new arena season 4 rating requirements for the brutal gladiator gear that extend not only to the shoulders and weapon, but to many other pieces of gear as well, even to honor-purchased gear. We've seen some of the gear leaked recently, and some of the ratings requirements leaked a bit earlier than that, but now we have the official whole picture. Check out the word of Drysc after the jump.

  • Blizzard asks: Have Arena wait times improved?

    by 
    Robin Torres
    Robin Torres
    04.22.2008

    Back in February, Bornakk promised Arena queue improvements in Patch 2.4. Now that 2.4 has been here for a few weeks, Drysc is asking for feedback on the wait times. According to Drysc, Blizzard has been making changes continually since releasing 2.4 in order reduce the wait times. He asks that you leave feedback in his post on the forums if you have played in the Arena within the last week.Reading through, the feedback is all positive. Well, mostly. Poe jokes that the queue times are too quick now and would like a couple minutes to do a round of mining in Nagrand. Otherwise, everyone agrees that the queue times are now just a few seconds as opposed to several minutes. The only real negative comments are about how they would like Blizzard to crack down on Win Trading. I am happy that Blizzard is soliciting feedback to find out what is really happening in the game. Do you think the Arena wait times have decreased?

  • Blizzard on griefing: deal with it.

    by 
    Zach Yonzon
    Zach Yonzon
    04.17.2008

    Drysc responded strongly to some QQ over at the forums when a poster from Kil'jaeden -- a PvP realm -- ranted about being griefed by high level characters while leveling up. Drysc's uncompromising response? Get some friends and fight back. He reasons that if players roll on a PvP server, they should expect to be griefed as part of the leveling process. It's the same philosophy that has prevented Blizzard from allowing character transfers from PvE to PvP realms. It really only makes sense. If players roll on a PvP server, they shouldn't complain about players from the opposing faction taking advantage of the fact that they're flagged for PvP.As Drysc explains, "the rules of war are based around attacking when the odds are in your favor". This could mean when opponents outnumber you, outlevel you, when you're low in health and/or if you're engaged with multiple mobs... the question isn't whether it's honorable or fair. It's war. In a PvP server, everything is fair game. There are no rules, and players certainly shouldn't bother sending tickets to GMs asking for any help (or sympathy). This should probably be common sense, but Drysc's somewhat provocative response is something of a surprise -- to many players a welcome one. While I'm all for etiquette (ganking a fisherman is just plain rude) and a personal sense of honor, players who roll on a PvP server know what they signed up for. Shape up or ship out -- character transfers, after all, are just a click away.

  • Making Molten Core for consoles into a real game

    by 
    Mike Schramm
    Mike Schramm
    04.03.2008

    Bornakk posted a poll on the forums the other day asking what everyone's favorite April Fool's joke from Blizzard was, and surprisingly (to me, anyway -- I thought Tauren Marines would win for sure), the Molten Core Atari game is winning. There's no question that the bears joke was great (it does make sense), but I thought the game looked a little boring. Blizzard fans disagree, however -- people like the pixelated versions of the old MC bosses.Which brings us to the question of whether Blizzard could actually do this. Boffo says he'd shell out $10 to play this game, while other people say they'd spend as much as $30 to actually see it on retail shelves (or, more likely, as a download). The game looks like a version of Asteroids more than anything, and the trailer (on purpose, probably) don't really make it clear what the rules are. But it looks simple enough to put together -- maybe a weekend's work by a dedicated coder with some MC runs under his or her belt.Instead of a release, though, it'd be more fun to see this implemented as a minigame somewhere. We already know that Blizzard is planning to do some mobile work, so maybe they could release this as a fun distraction for the iPhone while planning something bigger. Incorporating it into the main WoW game somewhere would be a fun possibility as well. I can't think of any other time when a Blizzard 4/1 joke actually made it into real life (Two-headed ogres aren't actually playable yet), but they might as well start here, right?

  • Buyer beware in the Auction House

    by 
    Mike Schramm
    Mike Schramm
    04.02.2008

    After a player complains that they mistakenly paid 75g for wool cloth in the Auction House, Drysc confirms that Blizzard is all about caveat emptor: the auction house market is all about open trade, so if you buy something for the wrong price, it's all on you.This, of course, leaves the system fairly open to rampant fraud -- I know someone on another server who would often buy anything epic on the AH, day in and day out, and inflate the price an extra thousand gold. In many cases, the free market (which I'm pretty sure this is, right economists?) can usually correct itself -- you have to stay on top of a certain market if you plan to dominate it, since if anyone posts a lower price than you, you'll lose out on a sale. But in terms of a fraud -- the original poster in the thread claims that no one would ever have a serious reason to sell wool for 75g -- it's always "be careful what you click." Blizzard isn't completely laissez-faire when it comes to the economy, of course; they control the flow of gold in all kinds of ways. But when it comes to the auction house, you're on your own.

  • No chests in MrT, and that's just fine with Blizz

    by 
    Mike Schramm
    Mike Schramm
    04.02.2008

    Here's something that didn't really hit me on the first few times through Magisters' Terrace: there are no loot chests in the instance. Eleste of Frostwolf asks why, but Drysc only answers "why not" -- apparently Blizzard isn't too bothered that the only loot to be found in the instance is on dead mobs.Which isn't exactly new -- not only are chests open to many exploits, but Blizzard has slowly been taking steps away from putting random caches of loot out there for anyone to grab. In the last patch, they even made it so that chest loot gets rolled on, so it's probably a fair guess to say that most loot chests are on their way out of the game.They weren't in there for no reason -- Blizzard wanted to make it so that after toppling a group of mobs, you could be lucky enough to spot an extra stash of loot to grab all for yourself (not to mention that they give Rogues something else to do in instances). But apparently the problems of loot chests outweigh the positives, and it's probably true that MrT is a preview of Wrath -- loot chests are going to be rarer than ever.

  • Hotfix roundup for Sunday March 30

    by 
    Adam Holisky
    Adam Holisky
    03.30.2008

    Drysc is keeping a post up-to-date of all the latest hotfixes that are happening. Patch 2.4 went live without too much trouble this last Tuesday, yet there is a slow but steady stream of issues popping up in the game. Each morning for the next few days we'll let you know about all the hotfixes that have come out the previous day. You can also check out all of the hotfixes for Patch 2.4.Yesterday's hotfixes include: Reliquary of Souls, Prince Kael'thas, and other bosses now properly cast their spells The time before players with flags in Warsong Gulch receive the Focused Assault and Brutal Assault debuffs has been reduced The timer for Focused Assault and Brutal Assault in Warsong Gulch will now reset whenever both Flags are returned to their bases Of course, if something major comes up, expect to see it covered right away on WoW Insider. Enjoy your patch 2.4 fun! Patch 2.4 sounds great, but what's in it for you? Find out on our Sunwell Isle page where we list the impact on classes, professions, PvP, Raiders and many other playstyles and interests including walkthroughs on the new Sunwell Daily Quests. Looking for more great info? Check out the WoW Insider Directory for the best of our guides and analysis.

  • Drysc on Blizzard customer service

    by 
    Adam Holisky
    Adam Holisky
    03.29.2008

    We are all rather critical of Blizzard at times. After all, many of us spend an inordinate amount of time in the game; especially the WoW Insider staff on patch days. We expect things to work in a certain type of way, and we expect that when we encounter a problem, things will be solved ASAP.Nothing is wrong with these expectations we have, and indeed we should have them. After all, we want this game to be the best game possible. For many folks it's the only one they'll play. The happiness and smooth sailing in game is principally the responsibility of the customer service department at Blizzard. They're the ones to fix our issues when something goes wrong.Drysc, one of the most visible community managers, made a wonderful post earlier this week on exactly what happens in Blizzard's support services. The full post and response are worth taking a second to read. The bullet points of his posts are as follows:

  • Hotfix roundup for Saturday March 29

    by 
    Adam Holisky
    Adam Holisky
    03.29.2008

    Drysc is keeping a post up-to-date of all the latest hotfixes that are happening. Patch 2.4 went live without too much trouble this last Tuesday, yet there is a slow but steady stream of issues popping up in the game. Each morning for the next few days we'll let you know about all the hotfixes that have come out the previous day. You can also check out all of the hotfixes for Patch 2.4.Yesterday's hotfixes include: Archmages's Guile, Battle Mace of the High Priestess, Terrok's Gavel, and Sedai's Blade have all been properly changed to Main-Hand Only weapons When taking the flight path from Ironforge to the Isle of Quel'Danas, you will no longer become fatigued and die if you had any buffs active which effect your ability to breathe underwater Looting Bind on Pickup items now properly brings up the confirmation dialog while using the Round Robin looting method Of course, if something major comes up, expect to see it covered right away on WoW Insider. Enjoy your patch 2.4 fun!

  • Forum post of the Day: The Death of PvP Guilds

    by 
    Amanda Dean
    Amanda Dean
    03.28.2008

    Laij of Laughing Skull believes that the new battleground matching system is a blow to PvP guilds. He said, "The new patch and matchmaking system has just nerfed the hell out of any pvp guild. Why run BG premades anymore? All you do is get matched up with other premades that are going to drag games out extremely long." Unsurprisingly, this was not particularly well received. What is notable is that the thread has elicited a response from Drysc who said "Fair and challenging gameplay? The horror..." This comment opened Drysc (as a Blizzard representative) up to both criticism and support from readers. Some cheered him on for calling out the whining of the original poster, others said that class imbalance makes battlegrounds imbalanced.

  • Hotfix roundup for Friday March 28

    by 
    Adam Holisky
    Adam Holisky
    03.28.2008

    Drysc is keeping a post up-to-date of all the latest hotfixes that are happening. Patch 2.4 went live without too much trouble this last Tuesday, yet there is a slow but steady stream of issues popping up in the game. Each morning for the next few days we'll let you know about all the hotfixes that have come out the previous day. You can also check out all of the hotfixes for Patch 2.4.Yesterday's hotfixes include: Veneratus the Many now spawns correctly. The Horde Spirit Healers in Alterac Valley will once again teleport Horde players to a different graveyard if the current once gets captured by Alliance. Kael, RoS, and other bosses will now cast all of their spells. No more Kael'Thas without birds. Of course, if something major comes up, expect to see it covered right away on WoW Insider. Enjoy your patch 2.4 fun!

  • Hotfix roundup for Thursday March 27

    by 
    Adam Holisky
    Adam Holisky
    03.27.2008

    Drysc is keeping a post up-to-date of all the latest hotfixes that are happening. Patch 2.4 went live without too much trouble this last Tuesday, yet there is a slow but steady stream of issues popping up in the game. Each morning for the next few days we'll let you know about all the hotfixes that have come out the previous day.Yesterday's hotfixes include: Increased Felbound Initiate respawn rate. These are the guys you need in the "Blood for Blood" quest. You can no longer accept the quests given by Magistrix Seyla up in Hellfire Penisula without first compleating "The Missing Magistrix." Thanks to rolling restarts last night, you will now see your server name correctly displayed in battlegrounds. Of course, if something major comes up, expect to see it covered right away on WoW Insider. Enjoy your patch 2.4 fun!

  • Raid reset timers are wrong

    by 
    Adam Holisky
    Adam Holisky
    03.26.2008

    You might be noticing some strange things in your "Raid Information" window. For many players it is showing that the timers are twice as long as they actually are. Ie: Kara is showing it resets in 13 days 8 hours, ZA is showing it resets in 5 days 10 hours, etc... You can access your raid info windows by going into the raid tab and clicking on the "Raid Info" button in the upper right hand corner of the window. The raid tab is part of the social windows, which you can access by pressing the "O" key (that's oh, not zero).This is a known error. Drysc has posted as much in the forums. Since they know about the bug, we can assume that it's going to be fixed. Further, this is just a display issue, which means it is not actually going to affect the timers. It doesn't appear to be showing up for every player though. In fact, I'm not seeing it on my two toons I raided with last night. However several of my friends are not as lucky. Once this bug is fixed we'll let you know.

  • PTR is closed, 2.4 testing done [Updated]

    by 
    Adam Holisky
    Adam Holisky
    03.24.2008

    Drysc just posted that the PTR is closed and that patch 2.4 testing has concluded. His announcement in totality reads: "The doors to the 2.4 Public Test Realm and Tournament Test Realm are now closing. We wanted to thank everyone for their participation and bug reports, and we'll see you on the live realms!"WoW Insider will have extensive coverage throughout the day on patch 2.4. From the new gear, to class changes, to the new sights and sounds, we'll have it all covered.This is a very strong indicator that 2.4 will be released tomorrow. I'll update as soon as official confirmation comes through that it hits the live realms tomorrow.Updated 11:27 p.m. EDT: MMO-Champion is saying that 2.4 is tomorrow based on the above Drysc post and other hints from blues and GMs. Based on my information and my own experiences I am highly inclined to agree with them. However it's not official until a post or notice from Blizzard completely confirms it.

  • Drysc reveals more about season 4 personal rating changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.20.2008

    Drysc posted yesterday to tell us a bit about what will be forthcoming when Season 4 hits the servers. It's honestly mostly stuff we knew already. Season 4 will not begin immediately upon the release of 2.4. Season 1 will go the way of the old level 70 honor gear and disappear from vendors, Season 2 will be gained via honor, and season 3 will go down in price, while still keeping the personal rating requirement to purchase the shoulders and weapon. However, the surprising little tidbit is how little they currently plan to change the requirement. Drysc quoted a requirement of 1950 for the shoulders and 1800 for the weapon. That's a total drop of only 50 points for each item. Of course, he also stressed that this information was not final, and neither the final requirement drop on season 3 nor the start date of Season 4 had been announced yet. There is some concern from some comers that that drop is possibly a bit too low. Drysc responded to one player's voicing of those concerns with a somewhat cryptic reply that he thought they were making a few too many assumptions. I'm not quite sure what he could mean by this. I myself can't imagine a team that would climb to 1800 rating and simply satisfy themselves with season 3 weapons when they could make one last push to season 4 rating, so to me, the confusion is justified. Perhaps Drysc is hinting at a mechanics change in the way arena rating is calculated, or the fact that his numbers could easily change themselves? Perhaps he simply means that Blizzard is actively trying to shake the "welfare epics" stigma, and that people shouldn't assume they're entitled to low requirement ratings on the season 3 gear. I'd tend to lean towards that last one myself. What do you think? Are these numbers too high? Are you expecting Blizzard to change them? Or do you applaud this as a step away from making Arena gear a welfare system for those who can't or won't raid or save badges?

  • Blogger makes the wrong call on Druids

    by 
    Amanda Dean
    Amanda Dean
    03.18.2008

    I guess I spoke too soon when I said that Druids were being mature about the Cyclone nerf. Balancedruid of Tichondrius demanded on the public forums that Blizzard reconsider the reduction of Cyclone from thirty to twenty yards. He states that although Resto Druids are very powerful in arenas, this form of crowd control is the most appealing aspect of a Balance Druid for most 5v5 arena teams. This change was notably absent form previous patch 2.4 Public Test Realm Build notes. Several threads have been started on this topic. At least one was mysteriously deleted within five hours of its creation. Snuffymcmoo of Terokkar has begun a petition to rescind the change. Druids are flocking in protest to the change. I can honestly say that I'm not surprised at expressions of outrage. I was just expecting a little more- They're Druids, not Warlocks after all. I apologize for my earlier statements about Druids rolling with the nerf-hammer.

  • Is it scheduled maintenance, or patch day?

    by 
    Amanda Miller
    Amanda Miller
    03.18.2008

    Well, it is the Tuesday before Easter, and true to Mike's original predictions, the rumors are flying that today patch 2.4 will hit. The PTRs are down, and everything seems set. Of course, if this happens, we will not only be looking at awesomeness, we will be facing extended maintenance. To help you wait it out, we will not only be offering content all day long, but we have compiled a nifty list of content from the past week or so that you simply must read. Belfaire comments on the issue of player policing, and GM subjectivity. See where the issue was first raised. The 10 Commandments of roleplaying. Read and vote for your favorite WoW-themed comic. The dynamic between mages and warlocks, from the mage perspective, and from that of the warlock. Continuing through Amanda Dean's adventures after her account was hacked. Fancy a good story? Learn more about the Grimtotem Tribe. Hear what Drysc had to say regarding battlegrounds and class balance. Have you been keeping up on the tanking controversy? If not, check out Alex's original post, his subsequent reply to reader feedback, and then check out Allison's views regarding hybrid tanking. Even Rossi gets involved, and lets us know how the protection warrior fits in. More interested in some light fun? Go nominate your most hated race in all of Warcraft. Harpies FTL.

  • "I rolled my class to PvP."

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.14.2008

    A little while ago, Drysc said in a post that "a prot warrior or shadow priest or what have you should though be able to jump into a battleground or arena and be able to do something with some small amount of success." This hasn't gone over well with many shadow priests. Even with Drysc trying to correct himself in multiple threads and insist that he doesn't mean that the class will never get more viable, a lot of shadow priests are up in arms. It's probably pretty understandable. After all, before Burning Crusade, a Shadow Priest was pretty much universally feared upon the field of battle. They seemed to take almost no damage in Shadowform, and their DoTs tore through you with ease. Even in the early days of the Arenas, you saw quite a few Warlock/Shadow Priest teams tearing up the charts. These days, Shadowform doesn't really absorb damage like it used to, Psychic Scream doesn't really cut it as CC, and resilience makes sure that their DoTs are blunted quite handily. So what DO you do when you chose a class and spec to PvP, only to have that spec suddenly become lackluster in PvP? This isn't like Protection Warriors, who have known from the start they'd be good as tanks, and tanks alone. We all generally have a good idea these days of what we roll a class and choose a spec to do. A Protection Paladin expects to tank. A Mage expects to DPS. But it's the divide between which specs are good at PvE and which at PvP that seems to be getting a little thorny lately. Should a player be able to count on their spec always being viable at the same aspects of the game? If so, should Shadow Priests expect PvP buffs sooner rather than later? Or should they accept that their age of PvP dominance was in the Battlegrounds and the pre-70 era, and resign themselves to speccing Discipline if they want to succeed in Arenas?

  • Through Alex's eyes: Wednesday's TTR stress test

    by 
    Alex Ziebart
    Alex Ziebart
    03.14.2008

    Wednesday's TTR stress test was far, far more calm than Sunday's test. Lower Blizzard activity and the population levels seemed vastly lower than before. The lag was minimal, maybe nonexistent. Definite improvement from Sunday, but that probably has something to do with the much lower population.I have no fantastic tales of speaking to Nethaera or private photoshoots with GMs, but I actually got quite a few arena games in. The WoW Insider gang didn't have a 5th for 5v5s, so I decided to let Adam, Zach and Amanda M. have the Hordeside fun in the 3v3 bracket, and I'd make waves on the Alliance-side. Many lamented my departure when I logged off of my Tauren Warrior, but the Alliance needed love, too! Sorry guys!

  • Drysc talks about Battlegrounds and class balance in PvP

    by 
    Zach Yonzon
    Zach Yonzon
    03.13.2008

    In a thread started by quitting player whose final rants include issues such as class balance and the limited number of Battlegrounds, Drysc responds with a rare, long explanation. He mentions that Blizzard understands that not all classes and specs are as viable in PvP, particularly in the extremely competitive Arena environment, and concedes that they are trying to make at least all classes contributive in some way. Protection Warriors, for example, should be able to jump into Battlegrounds or Arenas and "be able to do something with some small amount of success." The 'small amount' comes from the fact that he also unequivocally states that it is Blizzard's philosophy that they have to be ok with all specs not being as viable as others. He also explains that the dearth of new Battlegrounds or Battleground maps is not due to queue times (they have little to do with each other), but that each Battleground requires a fair amount of work on Blizzard's end and that most of their developmental focus lies in the expansion Wrath of the Lich King. He says that playtesting, balancing, and other efforts are extremely labor intensive. Oddly, Drysc mentions Warsong Gulch, the smallest of all the Battlegrounds, has "terrain issues here and there." Hopefully this isn't indicative of what Blizzard sees as the problems with WSG, as the game suffers from more than just some terrain issues. It's a good thing that Patch 2.4 promises changes to WSG, but it's even better that Drysc has been more vocal on the forums as of late.