drysc

Latest

  • WoW Insider at the Stress Test, Part Deux

    by 
    Adam Holisky
    Adam Holisky
    03.12.2008

    What? Stress Test, Part DeuxWho? Blizzard CMs, GMs, Devs, and the WoW Insider Arena TeamWhere? Tournament Test ServerWhen? Tonight at 5:00 p.m to 8:00 p.m, PST Got all that? Good. Drysc announced last night Blizzard will be holding another round of stress testing on the tournament test realm. Why? Because they want more attention. I for one, am going to give it to them. In fact, WoW Insider will again have a crew on the server covering all the action. We'll all be hopping around on toons named like "Insideradam", "Insideralex", and "Insiderzach". So be sure to drop by and say hello again!If you missed the last stress test, it was a ton of fun. We have a huge gallery of screen shots of just about everything you could want to see. Blizzard devs were there handing out mounts, chicken and gnome costumes, and even teleporting the WoW Insider staff away for some quite alone time with a Brutallus disguised Englewood.If you're lucky enough to see us, just give us a /wave or a /hug and we'll try to snap a screen shot with you for our upcoming Stress Test Part Deux gallery. We'll also be live blogging all the activity on the TTR during the event, so even if you can't make it - you can still see what's happening. Our live blog is also a really good place to check and see if the server is up or down.See you on all over there!

  • Blizzard explains hunter suspension

    by 
    Zach Yonzon
    Zach Yonzon
    03.12.2008

    WoW Insider recently reported that Megatf, the highest ranked Arena Hunter and hunter community personality, was banned from the forums. Initially thought to be a permanent ban from playing World of Warcraft, Drysc explained that Megatf had violated the Forum Code of Conduct and was temporarily banned from the forums, with no impact on his ability to access WoW. The violation was also not because Megatf has posted keyloggers or gold selling sites, as earlier reported, only that the ban was erroneously categorized elsewhere. An unfortunate side effect of the ban was the subsequent deletion of all threads created by Megatf, some of which also happened to be stickied guides that the hunter community held in high regard. Drysc also explained that the deletion was part of the suspension and could not be undone, so those useful hunter guides were gone forever unless they were archived.Timbal explains Blizzard's actions in detail and in a rare display of verbosity, proceeds to rationalize the process by which Blizzard's moderators deal with errant threads and posters. He apologizes on behalf of the company for deleting the valuable threads but also cautions players against unwarranted and ill-worded protests against "perceived class balance issues" that might be in violation of the forum rules. He also explains that the scarcity of blue, or Blizzard, responses from the forums do not necessarily indicate that players are not being heard although it often feels that way for many. This only reinforces the fact that Blizzard is extremely vigilant about forum violations and spares no one from reprimand. As always, Blizzard encourages feedback as long as it is done in a constructive manner.

  • Select realms to undergo maintenance (updated!)

    by 
    Zach Yonzon
    Zach Yonzon
    03.12.2008

    Drysc reports that a number of realms are under investigation for performance issues and will be undergoing a scheduled maintenance at 5:00 AM PDT on Wednesday, March 12 with a foreseeable downtime of 1 hour (update: Zorayn notes that downtime will be extended to 2 hours as opposed to one). As Drysc edits the thread, realms are added (or removed) regularly. From a quick perusal of the realms, it seems as though it is the Nightfall Battlegroup that is affected. Blizzard currently lists the affected realms as follows:Aerie PeakAltar of StormsAlterac MountainsAnvilmarArygosBlackwing LairDeathwingDemon SoulDoomhammerGnomereganIcecrownJaedenarKel'ThuzadLethonOnyxiaSentinelsTanarisThe Venture CoUldamanUndermineDrysc further notes that other Battlegroups are under close observation and will be taken down for maintenance should any issues arise that might require it.

  • Blizzard says bring it on! (aka TTR mayhem take 2)

    by 
    Zach Yonzon
    Zach Yonzon
    03.11.2008

    Drysc has issued a challenge to the World of Warcraft community to meet Blizzard teams out on the Tournament Test Realm and compete in the 2v2, 3v3, and 5v5 Arena brackets. This follows a relatively successful worldwide brawl over the TTR last Sunday, where WoW Insider fielded a team of its own, although most of the time was spent waiting for the realm to get back online. Blizzard reached record numbers for the TTR tournament, prompting hardware upgrades which will be put to the test on Wednesday, between 5:00pm and 8:00pm PDT. Blizzard employees will make special appearances on the TTR near the vendors and Arena promoters, easily spotted as they will be the only characters with Guild tags -- <Blizzard Entertainment> for their Horde team and <Blizzard> for their Alliance team. If you can't spot the Guild tag, you still probably won't have trouble finding them and their gigantic mounts. Drysc says he expects problems to crop up -- it is a stress test, after all -- but that Blizzard is ready to resolve any issues that might arise.If you haven't gotten onto the TTR, now's a good time to download the PTR client and make your own pimped out Level 70 characters. The more players log on to the TTR during the tournament, the better Blizzard will be able to test their new build and hardware. Plus, it's always good to see what crazy antics Blizzard employees will be up to.

  • Central US woes [updated]

    by 
    Eliah Hecht
    Eliah Hecht
    03.06.2008

    According to Drysc, there's a Blizzard-external network problem in the central United States that is currently affecting several WoW realms. Symptoms include high latency, packet loss, disconnection, or inability to connect; side effects may include broken keyboards and bruised fists, or in severe cases, deciding to stop playing WoW for the evening.I'm not sure which realms are affected, but it's nice to know that this is being worked on anyway; the glowing tree promises that they are actively receiving updates from the (unnamed) parties involved. There is currently no ETA on a fix. I'll keep you posted if I hear anything else. In the mean time, let's start building a list: if your realm is acting up, let us know in the comments.Update: Drysc is saying the issue "appears to have been resolved," but they're still keeping an eye on it.

  • Forum Post of the Day: Ask a CM

    by 
    Mike Schramm
    Mike Schramm
    03.05.2008

    Who knew that all we had to do to solve Blizzard's communication problems was, y'know, ask? Azarialle puts out the idea of what you'd ask a CM if you were sure the question would be answered fully, and lo and behold, Drysc appears in the thread actually answering questions. Of course, he strays away from the big stuff (he adeptly dodges a question about Tseric), but he does provide some pretty honest answers on everything from the ghost wolf problem to the voice chat implementation in patch 2.2 and what classes he likes the least as a player (pet classes -- he doesn't get them). Very interesting stuff.Blizzard is aiming towards doing some of this stuff with Blizzcast, but I could definitely see a benefit in doing a weekly honest Q&A session like this. If you ever played Dark Age of Camelot back in the day, you know that the weekly Grab Bag was a fun way for CMs to answer player queries, and I don't think Blizzard would suffer from doing this a little more formally maybe once a week.We've had lots of questions about the game, and it's super nice to clearly get some open and honest answers. Hunting around the forums is all well and good (to their credit, the CMs do try to answer questions like this, only it's in random threads on all the different forums), but it would be nice to put question and answer in the same place on a weekly basis.

  • A close look at the new changes to Bloodlust and Heroism

    by 
    Adam Holisky
    Adam Holisky
    03.03.2008

    Tharfor (I can hear him purr, can you?) tells us today of two changes that we'll see on the PTR soon (Drysc announced this earlier): Bloodlust/Heroism will, again, stack with Icy Veins. Bloodlust/Heroism will not stack with [the new] Power Infusion, however. He tells us the reasoning behind this is "...two spells increasing haste by a percentage will not stack if both can be cast on a target other than the caster..." So this appears to continue the trend we've seen of modifying haste based abilities, both in their power and stacking abilities.For those that don't know about Shamans, Bloodlust and Heroism are Shaman abilities (Bloodlust is the name of the spell for the Horde, Heroism is the name of the spell for the Alliance) that decrease casting time by 30% for 40 seconds. It is often used in raids to get that extra "umpf" necessary to get a boss down quickly.Icy Veins is a Mage talent based spell that decreases casting time by 20% for 20 seconds (and increase the chance the target will freeze by 20%). The combination of Bloodlust/Heroism and Icy Veins is a very potent combination.Power Infusion is a Priest talent that will have some changes come patch 2.4. It will now decrease casting time by 20% as well as decrease the mana cost by 20%. It's interesting that Blizzard decided to allow the stacking with Mages, but not with priests. The difference in the two spells is that Power Infusion can be cast on other targets, while Icy Veins can only be cast on yourself. Indeed, this follows with what Tharfor said in his post (which Drysc left out).What do you think of these changes? Any major issue with them?

  • Official word on classic servers for WoW

    by 
    Mike Schramm
    Mike Schramm
    02.21.2008

    We've hit on the topic of "classic" servers before, and there are even players already carrying the idea out in game. Not everybody thinks Burning Crusade is the greatest thing since Molten Core, and so there are still quite a few players who wish they could play on servers that didn't go past level 60, where Naxx and AQ were still the main endgame, Bloodfang was the hotness, and Atiesh was more than just a few splinters taped together.But while people have asked for classic servers before, Drysc repeats what some of them might not already know: that though Blizzard has "seriously" considered the idea before, they eventually determined that it would be too much to run two majorly different versions of the game at a time.It's worth stating that you can definitely still run vanilla WoW without installing Burning Crusade at all, but even if you do that, you'll still see Blood Elves and Jewelcrafters running around, and people in the battlegrounds at level 60 will probably trounce you with all of their shiny Outland gear. It might be nice to experience the old endgame the way its meant to be experienced, but at least until WoW's population slows down and Blizzard determines they have the resources to do so, you can't go back to Old Azeroth again.

  • Drysc hints at Arena season 4 with patch 2.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.21.2008

    With the first bit of season 4 gear showing up in data mining sessions of the 2.4 patch, there's been some speculation that the season itself might be approaching. However, many people have argued that even if they do implement the gear, season 3 hasn't been around near long enough for it to be time for season 4. Drysc would seem to beg to differ. In a thread on the general forums asking about the start of season 4, Drysc chimed in to say that seasons will tend to match PvE progression, with upgraded PvP sets to match. He said that with the Sunwell Plateau coming out, more PvP gear and a new season were an inevitability. He also mentioned that there's no set length to arena seasons, and that there's also the possibility of a new season with no new gear. The idea of new gear for a new tier would make some sense and be in line with previous season debuts. After all, Season 2 coincided very closely with the release of the Black Temple, although there were a few extra weeks between the two, apparently mostly to give people advance warning to finish the race to Gladiator and try to assure the acquisition of a Netherdrake mount. Of course, he didn't say officially or exactly what was going on, but the implication seems to be that with a new tier of progression in the form of the Sunwell Plateau, we should expect a new PvP season as well. It's not a given, but if you're a gambling type... you might consider saving some of those arena points for the patch.

  • A physical limit on bag space

    by 
    Mike Schramm
    Mike Schramm
    02.14.2008

    Just the other day, Adam suggested that more bag space was always a good thing, but now Drysc tells us that's not exactly true-- even though 20-slotters are more common than ever, Blizzard has no plans to let us replace the normal 16-slot backpack anytime soon. And the reason he cites is interesting: it has nothing to do necessarily with ingame limits, but more to do with out-of-game limits. WoW has 10 million players, and if each one of those players has easily 10 alts average and each alt has a bunch of 20-slot bags and even more items in the bank, then pretty soon you're starting to talk real amounts of physical computer memory.We don't know what that limit is (and of course it depends on how Blizzard stores their information), but Drysc tells us that it's there. And that also gives you a little hint into just how huge their operation is-- nobody else has even come close to dealing with the problem of handling inventory and stats information for ten million players and countless numbers of characters. But Drysc says Blizzard is working on it as always-- despite the technical headaches, we may see bigger backpacks soon.

  • Are daily quests leaving casuals behind?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.12.2008

    Daily quests have come a long way from when they first appeared. They first seemed to be the perfect solution for those stuck at level 70 with nothing to do, the casuals who really didn't feel like moving on to the 10 and 25-man game, or just didn't have the time to. They were a great way to break up the monotony of making money by grinding mobs with lucrative drops or mining and herbing. They also let you progress slowly and steadily towards that magical 5000 gold mark and your own epic mount. Sure, they're still good for all that, but they've also gotten to be so much more. So really, what's the deal with dailies now? Let's look at it after the break.

  • Blues confirm more changes to come in patch 2.4

    by 
    Adam Holisky
    Adam Holisky
    02.09.2008

    Late last night when the 2.4 Patch Notes were circling around, Drysc responded to a lot of QQing on the class forums about lack of buffs and nerfs. In particular, many shamans were upset (most of the threads have been deleted due to offensive language). The gist of what Drysc told everyone: The patch notes are not complete. More class changes to come. Nethaera also later confirmed.He gave us a little history lesson too. There are two types of patch notes: test realm patch notes, and live patch notes. Live patch notes reflect the changes to the live servers. Test realm patch notes reflect the changes that are on the test realm servers. Test realm patch notes are the basis for the live patch notes, but many change are made to them. As players are active on the test realm and balance issues are discovered, they tweak the patch notes. In the end, the final patch notes that went to the live servers were sometimes nothing like the test realm patch notes; a few things were added, a few things were removed. I wanted to check this out for myself so I found the old test realm patch notes for 2.2, and the live patch notes for 2.2. The following changes were made between the two different versions of the patch notes:

  • Badges of Justice topple the Black Temple

    by 
    Alex Ziebart
    Alex Ziebart
    02.09.2008

    According to Drysc, the Sunwell Plateau will bring new badge loot to a vendor near you. Its too early to say what these items will be, but Drysc says the items are going to be Black Temple quality.This definitely has ups and downs. In my opinion, it really seems like the devs are eager to make their past dungeons obsolete. Dumping the old world raids with the launch of the Burning Crusade made a lot of sense, but rendering most of the pre-Sunwell content obsolete with badge gear within the same chapter of the game seems a little strange to me. Even if the vendor was in the raid zone itself, giving a wider selection of gear to those who have cleared Black Temple and Mount Hyjal, that would only lead to those with a plethora of badges paying for a raid ID for vendor access.Of course, this could be a very good thing for people sitting on many, many badges from Karazhan and are trying to gear up for Wrath of the Lich King levelling. Black Temple loot in exchange for a few Kara runs? Sure, I'll take that!

  • Drysc weighs in on questing

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.08.2008

    Player Tychlona of Kul Tiras made a fair point in a forum post when she noted that it sometimes gets a little annoying doing "collection" quests where it seems to take hours to collect what you need, Be it Gray Bear Tongues or Helboar Meat. I'd say that most of us can likely feel her pain on that measure. Drysc answered her later in the thread with some of his own insight into the process of questing and dealing with various types of quests. His point that sometimes seeing that "5/30 Windroc" notice in your quest log can make a quest feel like a bit of grind is very understandable, but I have to counter that seeing that "8/10 Monstrous Crawler Leg" in your quest log and knowing you've already killed 30 mobs without those last 2 legs appearing can feel just as grinding. He says a few more interesting things that may shine some light on Blizzard's questing philosophy, which I'll discuss after the jump.

  • Predicting patch 2.4

    by 
    Mike Schramm
    Mike Schramm
    02.06.2008

    So it's time for WoW Insider to do you all a favor. It seems like whenever we attempt to predict the timing of a certain patch, Blizzard ignores whatever we say, and drops it right away. With patch 2.2, we predicted in early September that it would take "weeks" longer, maybe even last November, and instead they had it out within the month. And with patch 2.3, we guessed that Blizzard wouldn't drop it before Thanksgiving, and just hours later they proved us wrong, and released it before the holiday.So here you go: with everything we've seen on the forums lately, including the CMs a little giddy with excitement, and all of the news that dropped last week, we're going to officially predict that patch 2.4 will drop on the PTRs this coming Tuesday, and that it will hit the live realms sometime in early March (probably before Noblegarden, which starts on March 23rd).There. Now, Blizzard has plenty of chances to prove us wrong by releasing the PTR sometime this week, and getting the patch out to live realms before March 1st. That's our favor to you-- if Blizzard follows their past pattern, they'll make us completely wrong again, and get you on the PTR and in the patch even sooner than we thought.

  • Other patch 2.4 reveals: Fishing quests, Pally gear, and Spellsteal tweak

    by 
    Adam Holisky
    Adam Holisky
    02.01.2008

    Lots of activity today over on the forums from the Blizzard CMs. A few miscellaneous items in patch 2.4 that are sure to make people happy: First there is the fishing daily. Blizzard is continuing their trend of increasing the number of daily quests we can choose from. Drysc tells us that in 2.4 we'll be able to visit "the mysterious old man" near Silmyr Lake outside of Shattrath for the quest. Second, all of the Retribution Paladins will rejoice with the increase in damage their gear will provide. While we haven't been told exactly what the changes will be, we were told that overall stats will be tweaked. Third, Mages will enjoy a minor tweak to their Spellsteal ability, in that it will no longer override a buff that's longer in duration. And finally, healing grace will now reduce the chance that all of your spells will be dispelled by 10/20/30%.

  • Kazzak and Doomwalker go BoE, 25man raids get more set pieces per drop

    by 
    Matthew Rossi
    Matthew Rossi
    02.01.2008

    The European forums see some 2.4 news dropping, as we find out that Doom Lord Kazzak and Doomwalker will see their drops go from BoP to BoE, 25 man raid content will see their token drops increase by one to three tokens per token dropping boss, gems from Heroics will no longer be unique, and reputation with the Scale of the Sands will now be greatly increased.Meanwhile, Drysc returns again with news that the looting UI system is undergoing some changes, especially involving BoP items. If only you can loot it, you won't be asked if you want to anymore, and you'll see the name of the item in the confirmation window from now on.In addition to news about enchanting, PvP honor and spell haste dropping today, it looks very likely that patch 2.4 is due sooner rather than later. Of course, it's also possible that they're doing all this to confuse and bewilder us.

  • Spell Haste will affect global cooldown, to minimum of one second

    by 
    Mike Schramm
    Mike Schramm
    02.01.2008

    The CMs are doing a real drive-by on the forums this afternoon. The latest tidbit dropped by Drysc (in an only barely related thread) is that spell haste will reduce the global cooldown on spells, to a minimum of one second. It will not apply to melee or ranged attacks. Previously (and currently, as of this writing), Spell Haste was capped out by the Global Cooldown-- it doesn't matter how fast your spellcasting went, because you were stuck with the 1.5 second Global Cooldown every time you cast. But as of 2.4, that cap will go bye-bye for casters, leaving them to rack up as much Spell Haste as they can, aiming towards a 1 second global cooldown.Now, Drysc does say that it would take a lot of Spell Haste to reach that one second-- more, he supposes, than is possible in the game at this point. One player speculates that it would take 785 Spell Haste rating to go from 1.5 to 1 second (+50% spell casting speed basically), and while I'm not sure about the math on that, there's no question that you'll need a lot of Spell Haste with the current gear to cast that fast. In the expansion, however...Non-casters are unhappy, to say the least-- especially hunters, who are distraught that while mages will be able to shoot off fireballs faster, they won't be able to shoot off Arcane Shots any quicker. Melee don't have much of a leg to stand on (their attacks aren't limited by mana as caster attacks are), but hunters may have a point-- they get charged mana and can't go faster. They shouldn't get too ruffled yet, though-- odds are we haven't heard the last of the big changes in patch 2.4.

  • Enchanting market balancing act

    by 
    Alex Ziebart
    Alex Ziebart
    02.01.2008

    Drysc, in response to a fledgling prophet, just made an interesting announcement regarding Enchanting, and certainly one that most people will love.Every 24 hours, an Enchanter will be able to split a Void Crystal into two Large Prismatic Shards. Good stuff! At least, for most people. I'll admit, my main is an enchanter and I'll miss tossing a handful of Large Prismatics on the auction house for 30 gold a pop every day or two just to line my pockets. In all honesty, though, that was a bit ridiculous and while I usually tried to give my guildmates a hand with shards, I always felt bad when they had to hit the auction house for their materials.The price of Void Crystals will receive a nice boost from this as well, which is a good thing. With the abundance of epics in the Burning Crusade, the price of Void Crystals just tanked more and more every day. It seems the devs are working on a few others things to help out crystal prices, too. Right now, there's very little to take Void Crystals out of the market, so that will definitely be welcome, all depending on their methods. Like I said before, my inner enchanter weeps at the impending dive of shard prices, but its a possibility the rebalancing of Void Crystals will even that out. One can hope!

  • 2.4 lifts diminishing returns on honor

    by 
    Matthew Rossi
    Matthew Rossi
    02.01.2008

    var digg_url ='http://digg.com/pc_games/WoW_Patch_2_4_removes_diminishing_returns_on_PvP_Honor_gains'; According to Drysc, 2.4 will fix one of the biggest issues causing minimal honor gain for losing teams in Battlegrounds, namely Diminishing Returns. As things stand currently, according to Drysc, "What diminishing returns mean for honor is that each subsequent kill of the same target will reward you with less and less honor; 10% less per kill to be exact. One of the major downsides to diminishing returns is that the calculations, for potentially hundreds of thousands of players, is too intense to do real time, so they are calculated during off-peak hours. This in turn requires that the honor you gain be temporarily displayed as "estimated" until the calculations are run. It's a system that we've certainly improved (moving the calculation from weekly to daily) but still always disliked. It creates a very uninteresting and sometimes aggravating or confusing detachment from your achievements and the actual reward." I can't say I disagree with him on that score, I hate waiting till the next day rolls around. It's interesting to me to see that Blizzard always disliked it, too, as I would not have guessed that to be the case.Drysc goes on to further point out that the original reason for DR on honor was to prevent exploitation of the system that is no longer a real problem, what with battlegrounds providing a more reasonable reward for effort as far as honor is concerned compared to trying to exploit by corpse camping or otherwise killing the same mob over and over. The new system still only allows you to kill a single target so often, though: after 50 deaths, a player in a BG is worth no more honor until that BG is over. Better still, with the new system, honor gain will be instant. No more waiting for tomorrow, you get your honor as soon as you make a kill and can spend it as soon as you're done.Thanks to World of Raids and our tipsters for the heads up.