drysc

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  • Season 2 Arena to sell for honor in Season 4

    by 
    Mike Schramm
    Mike Schramm
    01.30.2008

    This wasn't exactly unexpected (Blizzard has, after all, already put Season 1 gear up for purchase), but Drysc has confirmed that Season 2 Arena gear-- that's the Merciless Gladiator gear-- will be available for purchase with regular honor as of Season 4.As usual, Drysc provides a disclaimer that Blizzard may change those plans. And of course we have no idea yet when Season 4 will drop, although the usual Arena Season timing tells us that it will likely be sometime in March of this year (possibly with the release of patch 2.4, although as usual, we have no idea if the patch will come sooner or later).But if you spent all your honor on Season 1 gear when Season 3 started, time to start saving again. Merciless Gladiator is going on sale.

  • Stand up for Blade's Edge bugs

    by 
    Mike Schramm
    Mike Schramm
    01.21.2008

    This is the best bug I've heard about in the game yet so far-- Drysc has confirmed that there is a known bug in the Blade's Edge plateau area which will cause everyone, when someone starts up the Bombing Run quest, to stop eating and drinking and stand up. It's a respect thing, you know? Stand up for the cause!No, it's just a really, really weird bug, and a fix is on the way in an upcoming patch (I'm a little surprised they don't aim to fix it earlier, but apparently all that will be lost is the food anyone sits down to eat at the wrong time in Blade's Edge). Once again, I am dumbfounded at trying to figure out just how Blizzard's code works-- seems like they have the absolute weirdest bugs happen to them sometimes.

  • Ever-enlarging WoW realms spell continued success

    by 
    David Bowers
    David Bowers
    01.18.2008

    In a forum post about the ultimate downfall of WoW, Drysc pops in to explain that WoW still has a long lifespan ahead of it. People who say that the lack of new servers proves there are fewer and fewer new players in the game are missing the big picture. Back before The Burning Crusade was launched, Blizzard did a series of server upgrades that left each realm down for a few days. At the time, they said this was to make things ready for the expansion, but little did we know it would be to such an extent. Apparently these upgrades allowed Blizzard to keep pushing the maximum realm population up all this time, as more and more players joined the game. There are some relatively "low" population realms, of course, but only in comparison to the new much-increased maximum limit. As Drysc says, "aside from literally a handful of realms (I could count them on one hand), every other realm has a population that would have been considered high to overpopulated before the launch of Burning Crusade." Only recently have certain realms become truly crowded enough to merit free transfers to other realms.People always like to talk about the eventual downfall of the strongest player in any arena, but the steady growth Drysc is talking about continues, it looks like WoW will be the biggest 800-pound gorilla in the MMO jungle for a good long time to come.

  • What Blizzard can learn from the Ghost Wolf debacle

    by 
    Mike Schramm
    Mike Schramm
    01.18.2008

    Make no mistake about it-- Blizzard screwed up the issue of ghost wolf taming. A few months ago, when patch 2.3 was introduced with the new Dustwallow content, players found that by quickening Hunters' spellcast time, they were able to tame an animal that was never meant to be tamed-- the ghost wolves summoned by Grimtotem shamans there. Players thought it was awesome, and so did we. And despite the expectation that Blizzard would fix the problem and ruin our fun, we were surprised to hear that even though Blizzard admitted the taming was not intended, they would let it go. Those who wanted to put in the extra effort and cost to get a neat pet model would get one.Cut to earlier this week, when Drysc posted exactly the opposite on the forums.This isn't the first time Blizzard has flipped on players, and odds are that it won't be the last. They screwed this up, and players deserve to either keep having the ability to go out of their way to tame these wolves, or get a good reason why they shouldn't be able to.

  • Beefing up the holidays

    by 
    Mike Schramm
    Mike Schramm
    01.14.2008

    Okinos does a little trolling on the forums about holidays supposedly being boring (when actually, with the exception of no new content for Winter's Veil, they have been anything but), but at least something good did come out of the thread: not only does Drysc lay down a huge burn, but we're rewarded with a visit from Kisirani, part of Blizzard's world events team.And she's got great news for those who love holidays-- all of the holiday events are scheduled to get a makeover, Hallow's End style. Darkmoon Faire is getting beefed up, as is "an older holiday" that is getting "a significant amount of punch" added to it. Chinese New Year, aka the Lunar Festival? Valentine's Day? Your guess is as good as ours.Blizzard's team has to take time off, too, so it's not too surprising that there wasn't too much new content to go through this year (although the Clockwork Bots definitely make up for it, if only they'd work right). But it's definitely awesome to hear that there's more in store for holiday events around the realms.

  • AFK punishment is still just a band-aid

    by 
    David Bowers
    David Bowers
    01.12.2008

    The AFK problem has been with us for a long time now, and ever so suddenly Blizzard has decided to step up and enforce a new form of punishment on their side, to take away honor and PvP rewards from people who have been reported AFK a lot. Definitely this is an improvement, and it should help to discourage this unfair practice, yet at the same time it's not a true solution.As Drysc said, the problem isn't just a matter of punishing people who break the rules, it's finding out why they are doing this, and change their incentives, so that they don't want to break the rules in the first place. Our reader Aviel has some insights as to why people AFK and how to fix it, and she (or he) has posted her excellent analysis on the official WoW forums.In short her argument is that, while Blizzard is trying to develop PvP content that is "fun, competitive, and compelling," players are generally making "game theory" decisions, about how to maximize their honor gain in the time they have to play. Fun is definitely an element, but overall, if people can't earn enough honor to make their time worthwhile in a particular battleground, they will quit or seek alternatives. She points out that as long as honor is a kind of currency to be spent, people will choose the method with the easiest honor gain over the one they enjoy most (which can lead to get-rich-quick schemes such as AFKing). She leaves her solutions to this problem for the Suggestions forum (though I could not find her actual post there), but posters in that thread share some ideas, and there are many other player suggestions out there as well. Of course Blizzard is tight-lipped about their own solutions so far, but we can rest assured that they care about the issue and plan to do something about it.

  • BlizzCast hits the scene

    by 
    Matt Warner
    Matt Warner
    01.10.2008

    Listen to BlizzCast or it may die, and go away forever. No, that's not a good thing. In the first segment, CM Kevin "Karune" Yui interviews Samwise Didier, Blizzard Entertainment's Art Director. The interview runs for 12 minutes; no ground-breaking information is disclosed, but there is some good shop-talk on Starcraft II art and his conceptual art process. You can also check out some featured artwork from Samwise throughout the transcript. The final segment focuses on World of Warcraft and clocks in at 8 minutes. CM Drysc interviews Jeffrey "Tigole" Kaplan. Kaplan mainly rehashes what the designers are doing with the upcoming Sunwell 2.4 patch. WoW Insider has been covering this ad nauseum, but here's what I gleaned: First 3 Sunwell Plateau bosses and their difficulty levels are tuned against Tier 6 players. No attunement to enter or for the first 3 bosses. Overall faction for Sunwell Isle is the Shattered Sun Offensive. Aldor and Scryer storyline continues as their forces combine to battle against the Burning Legion. NPC changes will be reflected in Shattrath. Sunwell Plateau loot rewards will be Tier 7; including, armor sets bonuses and class specific loot but no unique sets in terms of looks. Kaplan assures that the Tier 7 look will diversify better than the comparisons made with AQ 40 itemization. Magister's Terrace 5 man dungeon both heroic and normal modes, and it will have a similar difficulty as Shadow Labyrinth and Shattered Halls. Magister's Terrace is a 4 boss dungeon. The first 3 bosses drop one 1 in 15 blues, which are normal level 70 dungeon loot. The last boss will drop 1 in 10 epics on par with lower-end Karazhan epics. Magister's Terrace itemization is intended to play a deeper relevancy in WoW's itemization today by offering better rewards than older dungeons but not over doing it. Possible class balancing depending on the results from the 2.3 patch, but nothing concrete at this time. Daily quest allotment will be raised from 10 to 25. That's a wrap on my show notes. Be sure to check out the official BlizzCast page where you can view the transcript or download the audio. Chris Metzen will be joining the next episode. I'm definitely looking forward to that, and maybe we will get some information on the World of Warcraft movie. Blizzard is also giving away some sweet Logitech 5.1 speaker sets and Starcraft II garb to those who leave feedback about their first show. My thoughts about the production and format are after the break.

  • First BlizzCast not quite up to the hype

    by 
    Zach Yonzon
    Zach Yonzon
    01.10.2008

    The hotly anticipated first Blizzard podcast -- creatively named BlizzCast -- has just gone live. Available as a manageable 24 MB MP3 download, Blizzard's first attempt at podcasting contains an interview with art director (and L70TC frontman) Samwise Didier and forum regular Drysc interviewing lead developer Jeff Kaplan. Blizzard's official BlizzCast page explains that this series of podcasts will be a behind the scenes peek behind Blizzard's game development process.Although most people have been looking forward to the information about Patch 2.4, as Eliah wrote earlier, the interview with Samwise turned out to be more entertaining. In order to fully appreciate the interview, however, listeners should visit the podcast's official page, which contains the transcript of the podcast as well as illustrations and screenshots (future BlizzCasts will be video podcasts). With all the hype surrounding the BlizzCast -- mostly caused by Blizzard hinting at more information on the forums -- Blizzard's first attempt at podcasting seems to fall far short of expectations. The interview with Tigole is a brief eight minutes (compared to Samwise's 12) and most of the information he mentions has already been revealed. In fact, one of the details Kaplan mentions -- the improvements to raid ready checks -- is already in the game from last Tuesday's Patch 2.3.2.

  • Blizzcast reveals Sunwell details

    by 
    Eliah Hecht
    Eliah Hecht
    01.10.2008

    Episode 1 of Blizzard's new podcast, cunningly titled "Blizzcast," went live today. It's in two segments, one hosted by CM Karune and featuring Blizz artist extraordinaire (and, in fact, art director) Samwise Didier, and the second hosted by CM Drysc and featuring Jeff "Tigole" Kaplan. This installment is audio-only, but they promise that future episodes will include video as well. For now you can hear the podcast or read a transcript of it, and check out some Samwise art, at Blizzard's site. A more extensive overview is forthcoming, but for now, I imagine what you really care about is Jeff Kaplan's hints for the upcoming patch 2.4: The Sunwell raid is tuned for players in T6 gear, but there is no attunement. The Sunwell faction, called Shattered Sun Offensive, is a joint effort by Aldor and Scryer to drive the Burning Legion out from the Sunwell Plateau. Jeff calls it "the culmination of the Aldor and Scryer storyline." Many Aldor/Scryer NPCs in Shattrath will be changed to SSO NPCs. SW25 gear will be a Tier 7, but the looks will not be class-specific; the example he gives is that the Pally plate and the Warrior plate will be differently-colored versions of the same models -- but you can, apparently, rest assured that the itemization will be better than AQ40. The 5-man dungeon will be about as hard as Shadow Labyrinth or Shattered Halls. There are four bosses. On normal mode, the first three drop ilvl 110 blues (normal dungeon blues), but the last boss drops an ilvl 115 epic, on par with a lower-level Karazhan epic. In heroic, the first three bosses drop ilvl 115 epics, and the last boss drops an item on the level of Prince Malchezzar's drops. Buffing the loot like this means it will still be relevant for people that have been playing BC for a while now, and also it gives newcomers a chance to catch up. As one more bonus, Blizzard is giving away 12 Logitech 5.1 speaker sets and Starcraft II hats to lucky folks who write feedback emails about the podcast to them; details on this are at the Blizzcast home page. I for one really enjoyed hearing the voices behind some of the avatars I see every day, and of course hearing some new details about 2.4. Keep it up, Blizzcasters!%Gallery-12115%

  • Player housing revisited, Blizzard still not interested

    by 
    Mike Schramm
    Mike Schramm
    01.09.2008

    Of all the recurring topics Blizzard faces on the forums, player housing might be the most recurring-- since many other MMOs are more than happy to offer customizable spaces to their players in the game world, a lot of players continually ask Blizzard why they haven't. And the answer is only partially unclear: as you might expect, Blizzard isn't interested in doing something if they can't do it better than everyone else, and at this point they just haven't figured out exactly how to do it their own polished way.But in its current iteration on the forums, there's a bit of a surprise: many players don't care about player housing in the first place. As Drysc says, "support is not widespread," and considering everything that Blizzard is working on, there's no way they're going to jump into something as big as player housing without having a large portion of the player base behind them.Then again, players are always in favor of customizing their characters-- look at the hairstyles coming up in the next expansion. If Blizzard can figure out a way to give players a customizable space that was both great looking and easy to customize-- something players could show off to each other and store achievements in-- then there's no doubt that most players would probably jump at the chance.

  • Collector's Edition pet confusion in Patch 2.3.2

    by 
    Robin Torres
    Robin Torres
    01.09.2008

    If you got the original Collector's Edition of WoW (not the Burning Crusade version), then you have a surprise in your mailbox. It's not a good surprise, it's a mistake. All Collector's Edition pet emails were sent out again in error.If you take the gift and click on it to start the quest, you will get the message that you have already completed the quest. So you are not getting a second pet. Nor can you send this to a friend according to Drysc who says, "You can enjoy the epic quest of clicking the delete button on it though?"This is really just an annoyance that causes no real in-game problems. Have you noticed any other issues with Patch 2.3.2?[Thanks Tommie!]

  • It's a mod, mod world, says WoW's Drysc

    by 
    Chris Chester
    Chris Chester
    12.24.2007

    Let's face it - if you've played any MMO for any significant amount of time, chances are you've made use of one mod or another during the course of your experience. Whether you picked it up to help you heal your raid, maximize your DPS, or to optimize your crafting efficiency, mods have always fallen into a sort of gray area as far as the terms of service are concerned, and have the subject of heated moral debate amongst players. After all, is it really fair to modify a game in such a way that gives you a decided advantage over the competition? We've always assumed this was the stance taken by most developers -- if it's not part of the game code, it's not sanctioned by the developers. That is, until we caught this bit on the blue tracker last week.Drysc, a "blue" mod over on the World of Warcraft forums, came out in support of mods -- citing how they help demonstrate features that the player base feels are lacking in the retail code. He said that many of the features that WoW employs today were inspired in whole or in part by fan-created mods. He even punctuated one post on the subject with, "I <3 mods." Now, we know that Blizzard has at least acknowledged the usefulness of mods in the past, but they've taken some more contrary measures, like patching games in such a way as to fundamentally break certain mods. To hear a dev step outside of this tenuous acquiescence and throw full-on support for mods still threw us for a loop.

  • Mining to get easier in 2.4

    by 
    David Bowers
    David Bowers
    12.22.2007

    Leveling up certain skills has been a pain for some time now, and while some skills have received leveling changes, mining has been left behind. As things stand currently, if you don't run around in circles just looking for ores every 10 or 20 levels or so, you could easily find yourself having to do a massive amount of catch up once your character reaches the level cap. The amount of mining you do in the normal course of leveling just isn't enough to keep up with your experience gain.Drysc says that Blizzard has finally noticed that this "isn't fun" and plans to do something about it in patch 2.4. The various types of ore will be adjusted so that you can consistently level up your skill from the nodes available in the zones where your character will be leveling, without you having to go back and spend lots of extra time in areas where you don't have any quests.

  • Free character moves for Oceanic realms

    by 
    Robin Torres
    Robin Torres
    12.20.2007

    In what must be extremely welcome news to players down under, Blizzard is offering free character transfers from overpopulated Oceanic realms starting today, Thursday, December 20th until December 27th or until transfer goals are met.Because they will close the transfers early if necessary, Drysc highly recommends that if you are planning to move your characters that you do so as soon as possible. If you wish to take advantage of the free move, go to this link, where it will ask you for your account info before proceeding.Blizzard has also opened a new PvE realm, specifically for this transfer. New character creation on Caelestrasz will be turned off until the transfers have been completed.The eligible Oceanic realms are listed after the jump.

  • Forum Post of the Day: Snow mans weekly

    by 
    Mike Schramm
    Mike Schramm
    12.17.2007

    What happened to Drysc over the weekend? The man went snow crazy-- not only did all of the forum posters on the official WoW forums turn into candy canes yet again for the holidays, but the CMs also got turned into snowmen, and Drysc peppered the forums with a brand now "lol wut"-level catchphrase: "snow mans." There's snow rhyme or reason to it!Still, as forum memes go, I laughed. Detaer from Daggerspine wrapped up all the "snow mans" into one big wrapup (which Drysc then added a "snow mans" to for an infinite snowy loop). The holidays are here again, and while a few forum posters were guessing that Drysc might have been hacked, it's much more likely that our CMs are drinking way too much egg nog. When will the frozen ice-inspired craziness end? There's just snow way to know.

  • Invites disabled for trial accounts

    by 
    Eliah Hecht
    Eliah Hecht
    12.14.2007

    "Hey, want to learn how to level the fastest way possible?" If you've played a character below level 30 any time recently, that probably looks infuriatingly familiar. Ever since the new spam protection features in patch 2.1, party chat has been one of the few ways spam has actually been getting through to many of us. You get an invite from a random level 1 character somewhere on a trial account, and then the fun starts in /p. I usually respond with "hey, want to get reported for spamming the fastest way possible?", but it still happens at least every fifteen minutes or so on some servers. A few hours ago, Blizzard went ahead and made the obvious and frequently suggested change: players on trial accounts can no longer send invites (Drysc). They can still be invited to groups by subscribers, so people who are using trial accounts because they're legitimately curious about the game will continue to have a chance to experience group play. I'm optimistic that this change will greatly reduce the amount of spam I get, although I'm also sure the spammers will not take too long to find yet another way to share with us the opportunities of buying gold and powerleveling.

  • Why maintenance on Tuesday mornings?

    by 
    Mike Schramm
    Mike Schramm
    12.12.2007

    I don't really think that Drysc has to justify downtime (seeing as it on Tuesday mornings for most players, not to mention that with all the changes we've seen come down lately, downtime has definitely been justified), but he does it anyway over on the forums. He's right-- things used to be a lot worse (I can definitely remember having a secondary realm to escape to when my main realm was down), and with the two week cycle Blizzard has going on right now, actual downtime is few and far between. Sure, it means that every Tuesday morning you've got to go for a walk rather than play the game, but that's definitely not a bad problem to have.Sure, if Tuesday morning is a time you usually play, it's not that much fun (I remember I always used to have Tuesday mornings off when I worked retail, and every week I forgot, and tried to sign on before realizing the realms were down). But until Blizzard figures out how to update the game while it stays live, the situation we've got now ends up being a pretty good solution.

  • First official confirmation of new Blizzard MMO

    by 
    Samuel Axon
    Samuel Axon
    12.07.2007

    Blizzard has been recruiting on its website most of this year for team members to work on a "Next-Gen MMO" project, but it has never publicly confirmed that the mysterious title is in development. Some observers have pessimistically suggested that "Next-Gen MMO" is just a hyped-up way of saying "Wrath of the Lich King."Thankfully, it turns out they were wrong! Official confirmation (of a sort) has come. A Blizzard employee who goes by the forum name of Drysc responded to forum posts speculating about the project. He (or she, maybe -- it's like a female Night Elf Hunter; you can never know) said, "it's an unannounced Next-Gen MMO. And that doesn't mean an expansion for World of Warcraft either."So Drysc confirmed what most of us already suspected. Hey, better than nothing. So ... is it World of Starcraft? Do we want it to be World of Starcraft? Hmm.

  • New Arena vendors in place and selling their wares

    by 
    Mike Schramm
    Mike Schramm
    11.27.2007

    As of this writing, the servers still haven't come back up yet, but apparently when they do, Drysc says we'll have more places to obtain all that Arena gear we're all lusting after. In addition to the Arena 52 vendor, there will be vendors outside the Nagrand and Blade's Edge arenas. And the Crimson Ring (did we ever determine if that was the group actually putting on the Arena fights?), if that is their name, will also have a vendor available in Gadgetzan.Not exactly earthshaking news-- as busy as the vendors were when new stuff went on sale, I don't know that there was much traffic there when things slowed down-- but welcome news to Arena gear purchasers just the same.

  • Win Trading: Cheating for the top Arena spots

    by 
    Robin Torres
    Robin Torres
    11.27.2007

    Not only am I gullible, but I always seem to be the last to find out about the latest cheats. Here I am thinking that top Arena teams are there because of skill and teamwork, but it turns out that some of them are there because of a little thing called "Win Trading". I mean, I did know that there was some cheating going on, but that was legitimately high ranked teams selling spots for titles. It seems that now, top teams in certain Battlegroups are ranked so high solely because of Win Trading.What is Win Trading? It is when a team raises its ranking by only playing a farm team that agrees to lose. The most common "trade" is for the farm team to be made up of alts of another highly ranked team and they switch. So for example, Cheating Ranked Team A will play Loser Farm Team A for 10 games. Then Cheating Ranked Team A will get on their alts and be Loser Farm Team B, losing to the mains from Loser Farm Team A (which are now Cheating Ranked Team B) for 10 games.