dye-module

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  • SWTOR customization update goes live

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2013

    With all of the glamor and glitter, fashion and fame coming to Star Wars: The Old Republic these days, it must either be a Jem and the Holograms expansion or Game Update 2.1: Customization. It's the patch that says that it's OK to be a vain, preening peacock as long as you're saving a galaxy far, far away, and it's totally live, like, right now. Update 2.1 includes new dye modules, a collection interface, name changes an appearance editor, and the option to play as a member of the Cathar race. Check out the update trailer after the break!

  • Dyeing your armor the SWTOR way

    by 
    Larry Everett
    Larry Everett
    05.01.2013

    Let's make a quick list of items Update 2.1 for Star Wars: The Old Republic will bring us: a new species, an appearance designer kiosk, name changes, and armor dyes. It's understandable why this update is named Customization. Details about each about each of these systems are trickling out slowly, and the latest crop of information comes from MMO fansite Dulfy.net. Dulfy spoke with BioWare about the armor dye system and scrounged up some very specific details about how it works. After the release of 2.1, players will be able to find a total of 48 different dye modules: 25 from the Cartel Market, 3 from the security key and collector's edition vendors, and 20 made through Artificing. There are three types of dyes modules: one with a primary color, one with a secondary color, and one with both a primary and secondary color. Unfortunately, not all armor with be able to be dyed. BioWare explained that the Knights of the Old Republic-inspired outfits will not have dye slots, so that those costumes can remain true to Star Wars lore. Sorry, no bright pink Bastila Shan outfit for you, sir.