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  • 'Outernauts' trademarked by Insomniac, could be part of EA Partners deal

    by 
    Mike Schramm
    Mike Schramm
    02.04.2012

    The wily gentlemen at NeoGAF have spotted a copyright registration by Insomniac Games for something called Outernauts, supposedly a new game the developer is working on. If you thought the company was already working on "O-something," you're also right: Overstrike was announced at last year's E3. But Outernauts is new, and Insomniac has also registered "outernauts-game.com," and "outernauts-game.net," so the game, as they say, is afoot.There's more, too: A Google search for the recently unburied title revealed a wiki page that was apparently meant for EA Partners marketing planning, and revealed both Overstrike and Outernauts, along with "Respawn" (probably the new project from the studio of the same name), The Secret World (which EA is publishing with Funcom) and "Populous," which might be a new version of that old strategy series. And as if all of that isn't enough, the wiki page was created by one "pmarineau," which matches up to Phil Marineau, who happens to be EA's director of marketing.Whew! Did we mention that the NeoGAF folks were wily? We've contacted Insomniac for comment on this one, but it's unlikely they'll confirm at this point. We'll probably just have to wait for the official Outernauts announcement to know what it's all about.

  • Syndicate will not have an online pass, EA confirms

    by 
    David Hinkle
    David Hinkle
    02.01.2012

    EA will break with tradition when Syndicate launches later this month. EA Partners executive producer Jeff Gamon told Eurogamer that Starbreeze's reboot would ship without an online pass, in the hopes of lowering the barrier of entry for the game's multiplayer side."We want as little resistance or barriers to entry as possible," Gamon said. "The co-op is equal billing in this. We wanted everyone who owns a copy of the game to have access to the entire product." It's policy for EA to include an online pass in all of its games. Curiously, this policy does not always extend to EA Partners games like Crysis 2 and Portal 2, both of which shipped without online passes. Meanwhile, Bulletstorm required a pass for its online co-op mode."Under normal circumstances it would have had an online pass, but because it didn't have competitive multiplayer and because we wanted as many people as possible to be playing co-op, we got away with it," Gamon added. "Maybe another reason for not having the Online Pass is we were confident in the scope of the online game." Throughout the nine multiplayer maps, he says players can expect "a good six, seven hours" on a single playthrough. "That and the single-player campaign means hopefully we won't see much in the way of early second hand sales and rentals," Gamon concluded before absconding with Princess Zelda.%Gallery-146175%

  • Kingdoms of Amalur: Reckoning sets modest PC specs

    by 
    David Hinkle
    David Hinkle
    01.10.2012

    The average hero lives their life day-to-day, most of the time only holding enough coin to fund their next expedition into a haunted mine or dark forest. The true hero is a frugal hero, not one seeking financial gain or notoriety. A post in the official forums for Kingdoms of Amalur: Reckoning reveals some PC specs sure to surprise and delight those heroes who have stayed the course -- broke heroes, basically. If you haven't updated your equipment in some time, fret not. The only thing that may steer you off the course of adventure in 38 Studios' upcoming game is the graphics card: the minimum needed is a NVIDIA GeForce 8800 GT 512MB or ATI Radeon HD3650 512MB or better; the recommended is a NVIDIA GeForce GTX260 1GB RAM or ATI Radeon HD4850 1GB RAM or better. Head past the break for the full list of minimum and recommended specs.

  • Joystiq Top 10 of 2011: Shadows of the Damned

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.02.2012

    This sojourn in hell inspires the most intense evangelism, and that makes me think nobody in EA's marketing department bothered to play Shadows of the Damned. Even those who acted as envoys for the game's off-kilter charms, those people who were unpaid but still rewarded, might have gotten stuck on the easy marquee description: "It's the unfathomable oddness of Suda 51, paired with Shinji Mikami sensibility and an Akira Yamaoka soundtrack!" The summation is accurate (if a bit unfair to the major input from design lead Massimo Guarini, who left Grasshopper Manufacture in 2011), but hardly a detailed message for those unfamiliar with star Japanese designers. At least Shadows of the Damned had no troubles conveying its obvious qualities: a surprising and properly grotesque vision of post-life limbo, a protagonist passionate to a fault and a hilarious skull-on-a-stick to guide him.

  • EA literally trolls fans with Kingdoms of Amalur: Reckoning special editions

    by 
    JC Fletcher
    JC Fletcher
    12.09.2011

    No, really. You get a troll. Specifically, a 12.5" tall "Prismere Troll" statuette designed by McFarlane Toys, with the purchase of two of the newly announced Special Editions of Kingdoms of Amalur: Reckoning. In all, there are three levels of specialness. For $80, you get a parchment map, a seven-piece dice set, replicas of the 40 "Destiny Cards" found in the game, a soundtrack, and DLC weapons that increase XP gained from "Fate Shift Kills." The $200 "Collector's Edition" adds the aforementioned troll and a concept art lithograph signed by Ken Rolston. This edition is limited to 700 units. For the person who is really sure Reckoning is his or her jam (despite never having played it), there's the $275 Signature Edition. That has all the other stuff, but the troll is "signed by Todd McFarlane, R.A. Salvatore or Curt Schilling," and you get a custom sketch by Todd McFarlane. There are only 300 of these to hand out. All three are available for pre-order here. If you're a really true fan, of course, you'll buy one of each. Just saying.

  • Syndicate's protagonist isn't a good guy

    by 
    David Hinkle
    David Hinkle
    11.03.2011

    Syndicate's protagonist won't be helping Granny cross the street or rescuing any kittens stuck in trees -- well, okay, maybe there's some kind of holo-tree mission, we don't know. The point is that you won't be playing the classic hero in EA's reboot. He's a bad dude there to do bad things. "You're certainly not playing a good guy," producer Ben O'Donnell told Videogamer. "You follow him in the narrative, and that narrative will obviously unfold in different ways. When you first start you're playing as this agent working for EuroCorp, and you do their wet work for them. You have this really high-end chip in your head, and you can do things to people that they really wouldn't want to do -- like commit suicide or change allegiance. You're by no means a good guy, you're there to do the dirty work." However, if you're expecting the main character to have some great moral epiphany or change of heart, don't. This isn't a game about "good and evil," O'Donnell promises. Sounds fine to us, especially since we just got one of those.

  • Shank 2 announced during EA Vegas press conference, coming 'early 2012'

    by 
    Christopher Grant
    Christopher Grant
    09.27.2011

    Electronic Arts is hosting a gaming press event in Las Vegas this week, and was promising the reveal of "at least one completely new title" and it looks like that title is ... Shank 2? In EA's liveblog, when asked "Is this the 'new ip' ?," EA's Andy Katkin replied, "You got it Mike." We're as confused as you are, but this other comment by Katkin may provide some insight. "Shank 2 isn't just a reboot of Shank," Katkin wrote, "it's an entirely new game." Klei Entertainment's Jamie Cheng said, "What we did was rip the game apart and reconstruct it to allow us to have more responsive controls and better graphics. We tore our combat system apart ... and created new controls to be able to use the enemies' weapons against themselves." Klei also added an online co-op mode, a feature largely tacked onto the original, by way of a "prequel" level. "Instead of just giving another co-op campaign that you play once and never play again," Cheng explained, "we took the mechanics and created a new way of playing: multiplayer co-op survival mode." We don't know what that string of buzzwords means either, but we suspect we'll find out soon enough (horde mode, right?). Shank 2 will be "available in early 2012," on the same digital distribution services as the original, including XBLA, PSN, and PC.%Gallery-135014%

  • Shadows of the Damned soundtrack coming to Japan [update: available now internationally]

    by 
    JC Fletcher
    JC Fletcher
    09.02.2011

    Grasshopper Manufacture announced the very welcome news that it will release a soundtrack CD containing Akira Yamaoka's full score on Shadows of the Damned. The pre-order soundtrack was nice, but incomplete; this disc will have all 21 tracks, including "Shadows of the Damned," performed with The Damned. In addition, GHM will release a guide book called "Kurayami Magazine," named after an earlier iteration of the game. It features a long interview with Suda 51 and original character designs. Both items are listed on the Japanese GHM store website, with the soundtrack available tomorrow and the book on September 9. Neither has been posted on the American store yet, and we're asking-slash-begging Grasshopper for more information. Update: GHM is selling the soundtrack on its international site now, limited to 1,000 copies. The first 300 will be signed by Akira Yamaoka!

  • Your emergency dose of Shadows of the Damned

    by 
    JC Fletcher
    JC Fletcher
    06.22.2011

    If you crave more footage of Garcia Hotspur shooting things and cursing in two languages -- but you have yet to receive your copy of Shadows of the Damned -- you might consider today's trailer an adequate stopgap. It's nonstop shooting and polyglot obscenity. There's even a dick joke!

  • Insomniac revealing new IP at EA press conference

    by 
    Ben Gilbert
    Ben Gilbert
    06.05.2011

    When Insomniac revealed plans to develop a multiplatform original IP with EA Partners last year, the company discussed some of its plans, but kept us mostly in the dark. It seems that the covers will be ripped asunder tomorrow during EA's E3 press conference, as Insomniac noted on its official Twitter feed. "In case you missed it -- we are announcing our new universe and multiplatform game at EA's press conference," the feed announced yesterday. And in case you've already forgotten after reading our detailed list of E3 2011's biggest events, the EA presser starts tomorrow at 3:30ET/12:30PT.

  • Shadows of the Damned screens show Hell from a new perspective

    by 
    JC Fletcher
    JC Fletcher
    05.27.2011

    The latest screens from Shadows of the Damned include things we've come to expect (by which we mean total horrors) -- as well as something we didn't. The screen above shows a stylized, side-scrolling 2D segment that kind of looks like And Yet It Moves moved to Hell.

  • Shadows of the Damned screens don't do much for Hell's tourism

    by 
    JC Fletcher
    JC Fletcher
    05.13.2011

    Warning: the latest screens from Grasshopper Manufacture's Hellacious shooter Shadows of the Damned feature some ... disturbing imagery. We see a hanging dead body, a giant tattooed monster about to get shot in his demonic beanbag, and -- is that a cage full of eyeballs? The guy seen here, who appears to have a head made of three skulls hacked together, is among the tamer images. And this is apparently just from acts 1 and 2.%Gallery-123625%

  • Inquiring minds want to know about Star Wars: The Old Republic's 'Sith Inquisitor'

    by 
    JC Fletcher
    JC Fletcher
    05.13.2011

    In this new Star Wars: The Old Republic trailer, we meet the Sith Inquisitor class. In so doing, we learned something new about the Star Wars universe: in this setting, the word "inquisition" is actually a synonym for "shooting lightning out of your hands."

  • Pre-order Shadows of the Damned and get the Damned soundtrack

    by 
    JC Fletcher
    JC Fletcher
    05.11.2011

    Shadows of the Damned is, among other things, a delivery system for new Akira Yamaoka music. Pre-ordering the game, according to a new announcement, will get you the soundtrack, featuring some new Yamaoka tunes and English punk band The Damned, in an even more convenient format. Pre-orders of Shadows of the Damned from the EA Store, GameStop and Amazon will come with a free download of the 12-track soundtrack. Amazon specifies that the incentive applies to existing pre-orders, too, so if you've already put money down on the Suda-Mikami grindhouse epic, you're already getting a musical bonus! You can hear a bit of the soundtrack under the funny voice-overs in this dev diary.

  • Dragon Age 2 DLC provides a touch of class to each class

    by 
    JC Fletcher
    JC Fletcher
    04.27.2011

    BioWare is now offering options for Dragon Age 2 players looking for some fancy new finery to show off during their extended stays in Kirkwall. The company released three new item packs today: one each for Warriors, Rogues, and Mages. Each pack contains three follower items, new weapons, and armor. You can see the new ensembles in action in our gallery. We were just thinking that our Mage didn't look nearly enough like the child of Altair and the guy from V for Vendetta. You can get all three packs for $5 (400 BioWare Points or Microsoft Points), and each class's pack for $3 (240 Points) on PC, Xbox 360 and (some day) PS3.%Gallery-122394%

  • Gatling Gears out on XBLA and PSN this May

    by 
    Griffin McElroy
    Griffin McElroy
    04.22.2011

    Though the trailer for Vanguard's twin stick shooter Gatling Gears is too brief to contain much visual meat, there's one announcement that makes it worth viewing. As revealed in the video (posted just after the jump!), the game's due out on XBLA May 11, and PSN May 18.

  • Shadows of the Damned preview: Hardly Hell

    by 
    David Hinkle
    David Hinkle
    04.21.2011

    As the tall, blood-covered Frankenstein doppleganger leapt from a gigantic flame in the middle of a courtyard, I thought to myself, "Man, this guy could really use a bath." The shock set in when the demon reached into his own chest and ripped out its heart, then ate it, causing him to transform into a gigantic beast-man with a grotesque wolf's head. Howling at the moon, he summoned forth a mouthless steed covered in blood and rotting skin. Mounting his hell ride, he then conjured a trident and spear from the ether and set his sights on me. If there's one thing I can say about the brief 15-minute Shadows of the Damned demo I played this week, it's that the game isn't short on crazy. Also, I wish I got to kill that demon and the disfigured horse he rode in on. %Gallery-121868%

  • Shadows of the Damned launching on June 21, 2011

    by 
    David Hinkle
    David Hinkle
    04.21.2011

    At a recent event in San Francisco, Suda 51 from Grasshopper Manufacture announced the new launch date for Shadows of the Damned: June 21. That gives it two weeks to get out of E3's way (the game was originally scheduled for June 7). Shadows of the Damned is a bizarre, horror-themed third-person shooter coming from EA Partners and a trio of well-known Japanese developers. If the names Shinji Mikami (Resident Evil), Suda 51 (No More Heroes) and Akira Yamaoka (Silent Hill composer) don't ring any bells, then you really have no idea just how weird this game is going to be.

  • Warp preview: Little creature, big choices

    by 
    Ben Gilbert
    Ben Gilbert
    03.29.2011

    I've been closely following the development of Fez for a long time now, and was especially excited for a chance to finally play it at this year's PAX East. While I really enjoyed what I played of Fez, its boothmate was what stood out as the hidden gem of the show for me: Warp, a downloadable title from Trapdoor Inc. The developer takes a Happy Tree Friends approach to violence -- adorable, cartoony, and ultra-bloody -- which plays out in the game via the main character's interaction with human beings. I warped the little creature you see above into a variety of different folks throughout my brief playthrough of the build on display. Occasionally stunning those I deemed innocent enough to live, or rocking the Xbox 360 analog stick back and forth to "explode" the person or object from the inside, my little creature quickly figured out how to skirt a room full of scientists and armed guards without so much as alerting another living thing. And if I was spotted by a living thing, it was just as quickly exploded into bits. Such is Warp.%Gallery-119755%

  • Fez being co-published by Trapdoor

    by 
    Ben Gilbert
    Ben Gilbert
    03.13.2011

    Before jumping around Villageville with Gomez in Polytron's Fez at PAX East, we couldn't help but notice a bright logo for relatively unknown developer Trapdoor. This might not be so strange if it weren't for the fact that Trapdoor itself isn't a game publisher -- and its own XBLA/PSN/Steam game Warp is being published with EA Partners. When asked about the surprise splash screen, Trapdoor founder Ken Schachter explained it by saying, "We should be issuing a press release this week, but the gist of it is that we're going to be announcing that we're co-publishing Fez." That said, given Trapdoor's ability to co-publish Fez, we wondered why the studio isn't publishing its own game, Warp. "We met with a bunch of publishers, and we weighed a bunch of options, but at the end of the day we were really impressed with the team at EA, and with what they had to bring to the table," Schachter told us. He further explained, "Basically, with regards to EA Partners, they've been really great about letting us be and focus on the creative part. And really just work on our game, and retain ownership of our IP. And they have a world class business, marketing, and PR team. And that's really the best of both worlds." As previously announced, Warp is expected to launch this summer, while Fez should arrive at some point later this year.