early-footage

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  • The Mog Log: Final Fantasy XIV's alpha footage so far

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.08.2012

    You never get a second chance to make a first impression. Final Fantasy XIV is doing its best to make a really positive second impression on the gaming community as a whole, but it's still not going to get as much popularity as it might have had without the original launch. The game has an uphill battle to fight, and it needs to really wow people. This is something I've discussed before. If you haven't read it before, go ahead and do so; I think it's a pretty good piece. Right now, the game needs to show something off that is really unique, something to make people sit up and say, "Oh, now that is neat." Obviously the game isn't testable yet for many of us. But we have seen the first several alpha test videos. And my reaction thus far has been... well, I haven't actually been sitting in front of my screen with my head in my hands while cursing, but I've considered it as a possible course of action.

  • WildStar shows off footage from friends and family testing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.13.2012

    Has your enthusiasm wavered at all for WildStar? The game has been a no-show at the most recent conventions, and with not much new to see, it's easy to start wondering if anything's been happening with the game. Fear not; the newest installment of WildStar Wednesday produces quite a bit for fans to watch and speculate upon -- it's four minutes of a guided tour of the content and mechanics currently in friends and family testing. One of the bigger elements being shown off is the evolving action mechanics of the game. The video explains how the more freeform targeting system is working and how players can interact with the environment to change up the battlefield. The Scientist and Settler paths are also displayed in working order, adding on to the previously seen Soldier and Explorer paths. And there are new areas, new monsters, and hints of more footage to come. So by all means, jump on past the break and watch the game strut its stuff for a while.

  • GDC08: Early, pre-Little Sisters BioShock footage

    by 
    Michael Zenke
    Michael Zenke
    02.21.2008

    Yesterday morning we had the chance to listen to Ken Levine speak on the storytelling process behind his hit title, BioShock. The quick Zero Punctuation video got big laughs, but there was another video during the presentation that more accurately represented what Ken was talking about. Above is a picture of a stage in the development of the Little Sisters, a hint at other (stranger?) versions of Rapture and its denizens. You can catch other stages in the Sisters development in our gallery of photos from the talk.Like the Little Sisters concept, the video itself shows an early version of Rapture. The beautiful art-deco world we know and love is an ugly, boxy, warehouse of a place. Check it out below the cut for raging Big Daddies, worm-like Little sSsters, and one of the quickest "time to crate" experiences in gaming.%Gallery-16573%