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  • Twisted Metal: Head On - Extra Twisted Edition stuffed with features

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    01.15.2008

    Two things you might not have known about David Jaffe: He likes ridiculously long game titles (a colon and a dash? You have outdone yourself, sir), and he also loves bonus features in games. This is why Twisted Metal: Head On - Extra Twisted Edition for the PS2 features a wealth of new content not seen in the PSP version.The included content includes new levels, several of which were originally designed for Twisted Metal: Black, access to an online soundtrack, an art book, a 30-minute making-of documentary, a new "Sweet Tour" mode, and ending footage originally shot for the first Twisted Metal game. Oh yeah, and the port of the PSP game is in there too, with an improved framerate and textures.Considering the game will retail for $19.99 USD, that's a whole lot of content included. TM:HO-ETE is scheduled for a February release in the States.

  • David Jaffe talks about being 'in bed' with Sony

    by 
    Andrew Yoon
    Andrew Yoon
    12.06.2007

    David Jaffe, the mind behind the God of War and Twisted Metal franchise, may not work for Sony any more -- but that doesn't mean he's no longer a PS Fanboy. His new games studio, Eat Sleep Play, is working on a PS2 version of Twisted Metal Head-On and will work on three exclusive games for Sony. In a revealing Q&A with GameDaily, the outspoken game designer said, "I love the PlayStation 3. I love the PSP. I'm a big Sony fan. That doesn't mean that I'm not a 360 fan; I'm a Wii fan, and I love all the systems, but there's something about the PS3. I said it before when I was an employee and I'll say it again now, there's something just really elegant about playing games on that system."The years of working with Sony has crafted a tight-knit relationship that Jaffe would love to continue. "So right now, we're looking to be in bed with Sony as long as they'll have us. Hopefully we'll make them happy. We'll make Sony proud, they'll like what we do, and they'll have us back time after time ... I mean the people there, they are like a family, I've worked with them for fourteen years; I have no desire to not work with them."Make sure you read the rest of GameDaily's interview to find out what he thinks of Ratchet & Clank Future ("my game of the year"), and what he thought of Heavenly Sword ("I think we did a better job on God of War.").

  • Jaffe vs. Joystiq: Hugs triumph over tirades

    by 
    Christopher Grant
    Christopher Grant
    12.06.2007

    We all know the massive assembly of computers and routers, the thousands of miles of fiber-optic wires, and the cacophony of adolescent voices that comprise what our grandparents call the "world wide web" is good at one thing and one thing only ... okay, well two things: that other thing ... and drama. We're here to talk about the latter.Back in May, a little situation occurred that we at Joystiq HQ have come to refer to as "Jaffe-ton." It involved several of the key ingredients of internet drama: bad words, similes, misunderstandings of similes, and a convenient one-button publishing platform. Oh yeah, and lolcats. Following a, ahem, candid response from Mr. Jaffe to a post of ours, we wrote a heartfelt response seeking to bury the hatchet (no doubt with a series of well-timed button presses) and "bee frends." Coupled with an email to his work account, our pleas went unanswered and, consequently, our therapy visits increased. Well, as unearthed by our pals at GameDaily in their recent interview with the game designer, it turns out Mr. Jaffe did hear our pleas via our podcast discussion of the topic (which you can relive like it was the very first time here). He tried to reach out to us but, alas, in a cruel (but poetically appropriate) twist of fate, his plea also went unanswered. He explained, "I wrote them a letter and I said, 'Guys, I never got any invites to come on your podcast and I would be happy to come on to your podcast to talk games and talk about that issue.'"Well, Mr. Jaffe, that invite still stands (it has an expiration date of 'never') so if you'd like to be on the podcast, we'd be thrilled to have you (send us an email at podcast aat joystiq dawt com). And what did we learn from this whole affair? That, like a simile about little girls ...

  • Jaffe wouldn't mind a little involvement with God of War III

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.06.2007

    David Jaffe, creator of the original God of War, says he would love to be involved somehow with God of War III, even though he's no longer with Sony. He notes that if he could figure out how to freeze time and still make it home for dinner with the family -- and if Sony would let him work on the project -- he'd do it. Jaffe says that he had a "master plan" for the God of War story when he was still with Sony and that the Santa Monica team has his notes -- but whether they want to follow them is their choice.That's just one small part of a large interview done by GameDaily BIZ with Jaffe. In the full interview, he discusses his new studio Eat, Sleep, Play and what it's like focusing on medium-sized titles. There's a pretty frank discussion about how he just couldn't get into BioShock -- he blames being too focused on the "nuts and bolts of play mechanics." There's a lot more straightforward Jaffe talk too, but honestly, did you expect anything less?

  • First trailer for Twisted Metal: Head On port emerges

    by 
    Justin McElroy
    Justin McElroy
    12.04.2007

    We've just got to say it: Watching a trailer for a new Twisted Metal game makes us feel downright nostalgic. It doesn't hurt that this trailer for the upcoming PSP-to-PS2 port of Twisted Metal: Head On (now subtitled the Extra Twisted Edition) makes no efforts to seem hip or modern, sticking to the edgy, dark, metal-inspired pastiche that's been a series hallmark since its inception more than a decade ago. If you're old enough to remember Sweet Tooth and the rest of the upwardly mobile monsters he associated with (or just like making cars explode) this new offering seems to be a pretty solid deal, jam-packed with new levels, updated graphics and a bevy of bonus features. As a coming-out party for David Jaffe's Eat Sleep Play, this "everything old is new again" approach seems like a good choice. It's one he explained further today on Sony's official blog where he wrote that working on a new Twisted Metal game was "like coming home." We know exactly what you mean, Dave. We know exactly what you mean.

  • David Jaffe's new games ideal for PSP

    by 
    Andrew Yoon
    Andrew Yoon
    10.18.2007

    With Jaffe no longer bound by the chains of God of War, his newly formed independent studio, Eat Sleep Play, can work on smaller projects. Considering his desire to go back to smaller, pick up and play games, it appears that PSP is the ideal platform for Jaffe to begin with. (Jaffe previously worked on a canceled PSP exclusive called Heartland.) Speaking to Level Up's N'Gai Croal, Jaffe reveals "We're really more about fun, pick up and play, arcade, multiplayer, just having a really good time, at least on the Sony end."Although Jaffe has expressed interest in Sony's handheld, there's still no confirmation of what platform his next game will end up on. "We haven't announced if we're on Blu-Ray, if we're on PSN, if we're on handheld. All we've really announced is that we are exclusive to Sony in those areas for three titles."We'll keep you in the know.

  • David Jaffe's Eat Sleep Play logo revealed

    by 
    Jem Alexander
    Jem Alexander
    10.17.2007

    David Jaffe's new game development company, Eat Sleep Play, has had its logo revealed on the Level-Up blog. While we were in two minds about the company name (Jaffe Cakes is still up for grabs!), we're even less sure about this logo. Jaffe explains it to the Level-Up crew, drawing parallels between the games he plans on making and ... soda. This is where the confusion begins. This logo makes us think of beer more than soda. Also, where's the drink? Having Eat Sleep Play on the bottle cap of a drink doesn't make much sense to us. But what do we know? We're no sales gurus. It looks pretty though, right?