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On IndustryGamers, EEDAR analyst Jesse Divnich examines the economic impact of Modern Warfare 2's "Stimulus Package" on consumers, business and the future of DLC. He notes that "as an economist" he's glad a publisher tested the boundaries of DLC pricing, as millions of consumers (around 25 percent ...

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April 21, 2010 at 2:03PM
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EEDAR hosted a two part panel at GDC this year. In the second half of the panel -- you can read about the first half here -- Jesse Divnich presented the results of an Xbox Live Achievement study the firm recently conducted. The info was pulled from a pool of 32 million data points -- provided by My...

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Game industry analysis firm EEDAR dropped some interesting statistics during its GDC panel this year. The first half of the presentation -- hosted by EEDAR president Geoffrey Zatkin -- concerned new intellectual property in the games industry. According to Zatkin, the amount of new IP released has ...

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EEDAR vice president and analyst Jesse Divnich has sent out some surprising facts about game sales during the month of January. Well, okay -- it isn't exactly chart shattering that a crapton (that's 572,000) of Mass Effect 2 units were sold last month, but, according to EEDAR's calculations, the ga...

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It's sad to admit it, but we never expect any third-party "core" Wii game to sell well -- regardless of its quality or the hype behind it. Lowered expectations mean that when such a title doesn't absolutely tank, it's great news! And the sales of No More Heroes 2: Desperate Struggle, as reported by ...

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There's a stuffy business piece over on Yahoo! News about how gaming accessory makers are rolling in teh moneyz -- at least $5 billion last year, according to EEDAR analyst Jessie Divnich. Rather than offer up a bunch of boring figures on which plastic guitar sold best, or who had the most popular ...

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Now that the gaming public at large has had a chance to discuss Apple's iPad, it's for the analysts to weigh in. Speaking with IndustryGamers, prior to the iPad announcement, Wedbush Morgan analyst Michael Pachter intimated that he didn't expect the tablet set the gaming world on fire. "It's going ...

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If we've learned anything from the latest "Divnich Debrief" on IndustryGamers, it's to be careful what we wish for. Video game anthropologist analyst Jesse Divnich has crunched the numbers and formed a surprising statistic: 106 percent -- the percentage increase in the number of new console game pr...

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In a recent report, EEDAR analyst Jesse Divnich has predicted that Nintendo will announce its next handheld -- let's call it the DS2 -- within the next eight months. Furthermore, Divnich believes that the product will be released within fifteen months. "one of the biggest reasons for Nintendo's suc...

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The gaming industry wasn't immune to the economic turmoil around the globe in 2009, but it appears that more people are playing games -- even if they aren't necessarily buying "core" games. USA Today has a year-end piece noting that 2008's record $21.3 billion in US sales isn't in the cards this ye...

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Some people have decried the current calendar year for being light on high-quality games -- but they can't frown upon the quantity of titles released in 2009. According to Gamespot, the latest EEDAR GamePulse report reveals that 1,099 games were released to retail outlets throughout the year -- a s...

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With so many publishers intentionally pushing games out of the holiday season, Q1 2010 is shaping up to be one of the most competitive release windows in the history of gaming. Bayonetta, Army of Two, Dark Void, MAG, BioShock 2, Dante's Inferno, Lost Planet 2, Heavy Rain, Aliens Vs Predator, Final ...

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Though it's always risky to call a winner before the race is over, EEDAR analyst Jesse Divnich figures there's basically no chance that the best-selling home console of this generation will be anything but the Nintendo Wii -- even if Nintendo were to suffer an unusually bad few years, and its compet...

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EEDAR analyst Jesse Divnich recently told Industry Gamers that the low sales reported by NPD in October can be attributed mainly to casual gamers. Specifically, he placed the blame on "non-traditional and casual gamers who have failed to make follow-up purchases." Conversely, Divnich said that core...

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If you haven't heard, the PlayStation Wii is so successful, it pretty much prints money. Wait, Sony didn't make the Wii? Then how did the market analysts of DFC Intelligence come to the conclusion that "Sony was saved by the success of the Wii?" According to DFC, the Wii's mainstream appeal forc...

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