enemy-ai

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  • Inactive players give rise to Xsyon zombies

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.16.2012

    Normally, the worst things that happen to inactive players are that guilds kick them out. But in the world of Xsyon, the consequences are more dire, not just for the player but for everyone around. With the game's latest update, inactive tribal totems will begin to give rise to intelligent and malicious undead revenants. And these creatures are far more intelligent thatn your average monsters, hunting other players and looting them for better equipment as they capture new territory. Fortunately for the players, there's also new armor to be looted off the revenants themselves and plenty of opportunities for players to beat back the invasion. The update also brings along a widespread upgrade to monster AI, making all foes a bit more clever and deadly aside from just the revenants. If you've been out of the game for a while, you might want to jump back in, especially to prevent your former home from turning into an undead nest. [Source: Notorious Games press release]

  • Hands-on with Tabula Rasa's next patch: harder enemies good for the game?

    by 
    Chris Chester
    Chris Chester
    04.12.2008

    Tabula Rasa is a peculiar game compared to many in that the difficulty of enemy encounters usually isn't measured by enemy strength, but by their numbers and composition. Man to man, your typical AFS soldier is more than a match for even the toughest units the Bane can throw at them. While that would seem to make the game a cakewalk, this is balanced by the fact that the enemy usually travels in roaming packs, containing enemies of different types that complement and balance each other. The difficulty of the game is largely derived from finding ways to pick apart these units before they can burn you down.Among the many changes to come to Tabula Rasa in the most recent patch on the public test server is a new, enhanced enemy AI. For whatever reason, the Destination Games team decided to amp up the difficulty of enemy encounters by increasing so-called "aggro sharing" between enemy monsters. Having given the new build some time on the test server, we've got some thoughts and criticisms.