enhancement-shaman-aoe

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  • Totem Talk: Enhancement shaman, welcome to patch 4.3

    by 
    Josh Myers
    Josh Myers
    12.03.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.) I'm going to start this post by talking about how excited I am. For those of you who've read my About The Bloggers, you'd know that I considered the last patch of Icecrown Citadel to be the absolute worst patch this game has ever seen. In hindsight, 4.2 was probably the second worst. Enhancement's DPS was mediocre unless you abused a gimmick. Our AoE was pathetic. Firelands was an exercise in trying to discern how much red and orange the human mind could take in before making us go totally mental and putting a fist through the monitor. But now, 4.3 is here! Fresh, new heroic 5-mans are here, complete with a beautiful new axe for enhancement shaman who couldn't get Gatecrasher to drop. Dragon Soul has been introduced, offering various backdrops for your boss slayings, a new super-easy mode option, and mechanics that actually seem to favor having an enhancement shaman present. Most of all, though, we received a terribly needed buff to our AoE, breathing a new quality of life to being an enhancement shaman.

  • Totem Talk: Why enhancement AOE doesn't work

    by 
    Josh Myers
    Josh Myers
    05.21.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shot web? The answer to the first two is "no," and roll a hunter for the third! I love making the best of a terrible situation. When life gives me lemons, I make a cake. When I'm at the gym in the morning and the only thing on the television is Rachael Ray's talk show, I focus hard on committing delicious recipes to memory. And, when Blizzard hands us the worst area of effect ability in the game, I write a post about how to maximize its limited potential. I'm moving away from that line of thinking today. Instead, this post is dedicated to diagnosing why Fire Nova is so bad and what Blizzard can do to change it. To begin, I'd like to say that I actually enjoy our AOE at its most basic level. Fire Nova erupting from Flame Shock to me really fits enhancement, which is a spec defined by its use of shocks and other instant-cast spells. I think the actual feel of the spell works and fits with the overall theme of enhancement, and the problem lies in the actual implementation of the ability.

  • Totem Talk: Enhancing your AoE damage

    by 
    Josh Myers
    Josh Myers
    05.15.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shoot web? The answer to the first two is "no," and roll a hunter for the third! Area of effect damage has long been a thorn in the side of enhancement shaman. Through all of The Burning Crusade, we had no Maelstrom Weapon. Any Chain Lightnings we wanted to use had to be hard cast, which also meant giving up our auto-attacks for 1.5 seconds. Magma Totem was our premiere form of AOE damage, even though it was a stationary totem that ticked for extremely lackluster damage over 20 seconds. To make things worse, until Wrath of the Lich King's patch 3.2, our Fire Nova ability was actually Fire Nova Totem. This was a totem you dropped that waited 5 seconds and then exploded and despawned. The only time this was ever not a DPS loss was if you dropped it 4 seconds before adds reached you and it exploded as they got into range. Magma Totem was higher damage per second during those 5 seconds than Fire Nova Totem, but it still rendered us the lowest area of effect damage-dealer in the game. When patch 3.2 hit, we got Fire Nova. With a talented 6-second cooldown and the ability to be activated off any of our fire totems, it seemed to be the answer to our prayers. Unfortunately, it had pathetic damage. This was mainly due to its being used as a single-target DPS spell and an AOE DPS ability; since we used it anytime everything else was on the global cooldown on single-target fights, Blizzard couldn't buff the damage to be competitive in AOE fights. As a result, enhancement AOE spent the first three expansions of World of Warcraft being as mediocre as Fox Van Allen's writing ability.